Skill:GladiatorBossBarrage: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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{{Skill
{{Skill
|gem_description                        = After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
|gem_description                        = After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
|active_skill_name                      = Barrage
|active_skill_name                      = Barrage
|item_class_id_restriction              = Bow, Wand
|item_class_id_restriction              = Bow, Wand
Line 24: Line 24:
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 3
|level1_level_requirement                = 3
|level1_damage_effectiveness            = 100
|level1_damage_multiplier                = 100
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 10
|level2_level_requirement                = 10
|level2_damage_effectiveness            = 100
|level2_damage_multiplier                = 100
|level2_stat_text                        = 1% more Attack Speed
|level2_stat_text                        = 1% more Attack Speed
|level2_stat1_id                        = active_skill_attack_speed_+%_final
|level2_stat1_id                        = active_skill_attack_speed_+%_final
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|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 13
|level3_level_requirement                = 13
|level3_damage_effectiveness            = 100
|level3_damage_multiplier                = 100
|level3_stat_text                        = 2% increased Physical Damage<br>2% more Attack Speed
|level3_stat_text                        = 2% increased Physical Damage<br>2% more Attack Speed
|level3_stat1_id                        = physical_damage_+%
|level3_stat1_id                        = physical_damage_+%
Line 38: Line 44:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 16
|level4_level_requirement                = 16
|level4_damage_effectiveness            = 100
|level4_damage_multiplier                = 100
|level4_stat_text                        = 5% increased Physical Damage<br>4% more Attack Speed
|level4_stat_text                        = 5% increased Physical Damage<br>4% more Attack Speed
|level4_stat1_id                        = physical_damage_+%
|level4_stat1_id                        = physical_damage_+%
Line 45: Line 53:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 19
|level5_level_requirement                = 19
|level5_damage_effectiveness            = 100
|level5_damage_multiplier                = 100
|level5_stat_text                        = 7% increased Physical Damage<br>5% more Attack Speed
|level5_stat_text                        = 7% increased Physical Damage<br>5% more Attack Speed
|level5_stat1_id                        = physical_damage_+%
|level5_stat1_id                        = physical_damage_+%
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|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 22
|level6_level_requirement                = 22
|level6_damage_effectiveness            = 100
|level6_damage_multiplier                = 100
|level6_stat_text                        = 9% increased Physical Damage<br>7% more Attack Speed
|level6_stat_text                        = 9% increased Physical Damage<br>7% more Attack Speed
|level6_stat1_id                        = physical_damage_+%
|level6_stat1_id                        = physical_damage_+%
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|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 25
|level7_level_requirement                = 25
|level7_damage_effectiveness            = 100
|level7_damage_multiplier                = 100
|level7_stat_text                        = 12% increased Physical Damage<br>8% more Attack Speed
|level7_stat_text                        = 12% increased Physical Damage<br>8% more Attack Speed
|level7_stat1_id                        = physical_damage_+%
|level7_stat1_id                        = physical_damage_+%
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|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 28
|level8_level_requirement                = 28
|level8_damage_effectiveness            = 100
|level8_damage_multiplier                = 100
|level8_stat_text                        = 14% increased Physical Damage<br>10% more Attack Speed
|level8_stat_text                        = 14% increased Physical Damage<br>10% more Attack Speed
|level8_stat1_id                        = physical_damage_+%
|level8_stat1_id                        = physical_damage_+%
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|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 32
|level9_level_requirement                = 32
|level9_damage_effectiveness            = 100
|level9_damage_multiplier                = 100
|level9_stat_text                        = 16% increased Physical Damage<br>11% more Attack Speed
|level9_stat_text                        = 16% increased Physical Damage<br>11% more Attack Speed
|level9_stat1_id                        = physical_damage_+%
|level9_stat1_id                        = physical_damage_+%
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|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_damage_effectiveness            = 100
|level10_damage_multiplier              = 100
|level10_stat_text                      = 19% increased Physical Damage<br>13% more Attack Speed
|level10_stat_text                      = 19% increased Physical Damage<br>13% more Attack Speed
|level10_stat1_id                        = physical_damage_+%
|level10_stat1_id                        = physical_damage_+%
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|level11                                = True
|level11                                = True
|level11_level_requirement              = 40
|level11_level_requirement              = 40
|level11_damage_effectiveness            = 100
|level11_damage_multiplier              = 100
|level11_stat_text                      = 21% increased Physical Damage<br>14% more Attack Speed
|level11_stat_text                      = 21% increased Physical Damage<br>14% more Attack Speed
|level11_stat1_id                        = physical_damage_+%
|level11_stat1_id                        = physical_damage_+%
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|level12                                = True
|level12                                = True
|level12_level_requirement              = 44
|level12_level_requirement              = 44
|level12_damage_effectiveness            = 100
|level12_damage_multiplier              = 100
|level12_stat_text                      = 24% increased Physical Damage<br>16% more Attack Speed
|level12_stat_text                      = 24% increased Physical Damage<br>16% more Attack Speed
|level12_stat1_id                        = physical_damage_+%
|level12_stat1_id                        = physical_damage_+%
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|level13                                = True
|level13                                = True
|level13_level_requirement              = 47
|level13_level_requirement              = 47
|level13_damage_effectiveness            = 100
|level13_damage_multiplier              = 100
|level13_stat_text                      = 26% increased Physical Damage<br>17% more Attack Speed
|level13_stat_text                      = 26% increased Physical Damage<br>17% more Attack Speed
|level13_stat1_id                        = physical_damage_+%
|level13_stat1_id                        = physical_damage_+%
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|level14                                = True
|level14                                = True
|level14_level_requirement              = 50
|level14_level_requirement              = 50
|level14_damage_effectiveness            = 100
|level14_damage_multiplier              = 100
|level14_stat_text                      = 28% increased Physical Damage<br>19% more Attack Speed
|level14_stat_text                      = 28% increased Physical Damage<br>19% more Attack Speed
|level14_stat1_id                        = physical_damage_+%
|level14_stat1_id                        = physical_damage_+%
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|level15                                = True
|level15                                = True
|level15_level_requirement              = 53
|level15_level_requirement              = 53
|level15_damage_effectiveness            = 100
|level15_damage_multiplier              = 100
|level15_stat_text                      = 31% increased Physical Damage<br>20% more Attack Speed
|level15_stat_text                      = 31% increased Physical Damage<br>20% more Attack Speed
|level15_stat1_id                        = physical_damage_+%
|level15_stat1_id                        = physical_damage_+%

Latest revision as of 08:41, 9 December 2023

NameBarrage
Skill IdGladiatorBossBarrage
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Wand
Level Req.(3-88)
Attack Speed100% of base
Attack Damage(100%-180%) of base
Effectiveness of Added Damage(100%-180%)
Stored Uses1
Cooldown2.00 sec
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Deals 60% less Damage
Fires Projectiles sequentially
Fires 4 additional Projectiles
(0-68)% increased Physical Damage
(0-44)% more Attack Speed

GladiatorBossBarrage is the internal id of the skill Barrage.