Skill:GladiatorBossBarrage: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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{{Skill | {{Skill | ||
|gem_description = After a short preparation time, you | |gem_description = After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | ||
|active_skill_name = Barrage | |active_skill_name = Barrage | ||
|item_class_id_restriction = Bow, Wand | |item_class_id_restriction = Bow, Wand | ||
Line 24: | Line 24: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 3 | |level1_level_requirement = 3 | ||
|level1_damage_effectiveness = 100 | |||
|level1_damage_multiplier = 100 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 10 | |level2_level_requirement = 10 | ||
|level2_damage_effectiveness = 100 | |||
|level2_damage_multiplier = 100 | |||
|level2_stat_text = 1% more Attack Speed | |level2_stat_text = 1% more Attack Speed | ||
|level2_stat1_id = active_skill_attack_speed_+%_final | |level2_stat1_id = active_skill_attack_speed_+%_final | ||
Line 31: | Line 35: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 13 | |level3_level_requirement = 13 | ||
|level3_damage_effectiveness = 100 | |||
|level3_damage_multiplier = 100 | |||
|level3_stat_text = 2% increased Physical Damage<br>2% more Attack Speed | |level3_stat_text = 2% increased Physical Damage<br>2% more Attack Speed | ||
|level3_stat1_id = physical_damage_+% | |level3_stat1_id = physical_damage_+% | ||
Line 38: | Line 44: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 16 | |level4_level_requirement = 16 | ||
|level4_damage_effectiveness = 100 | |||
|level4_damage_multiplier = 100 | |||
|level4_stat_text = 5% increased Physical Damage<br>4% more Attack Speed | |level4_stat_text = 5% increased Physical Damage<br>4% more Attack Speed | ||
|level4_stat1_id = physical_damage_+% | |level4_stat1_id = physical_damage_+% | ||
Line 45: | Line 53: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 19 | |level5_level_requirement = 19 | ||
|level5_damage_effectiveness = 100 | |||
|level5_damage_multiplier = 100 | |||
|level5_stat_text = 7% increased Physical Damage<br>5% more Attack Speed | |level5_stat_text = 7% increased Physical Damage<br>5% more Attack Speed | ||
|level5_stat1_id = physical_damage_+% | |level5_stat1_id = physical_damage_+% | ||
Line 52: | Line 62: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 22 | |level6_level_requirement = 22 | ||
|level6_damage_effectiveness = 100 | |||
|level6_damage_multiplier = 100 | |||
|level6_stat_text = 9% increased Physical Damage<br>7% more Attack Speed | |level6_stat_text = 9% increased Physical Damage<br>7% more Attack Speed | ||
|level6_stat1_id = physical_damage_+% | |level6_stat1_id = physical_damage_+% | ||
Line 59: | Line 71: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 25 | |level7_level_requirement = 25 | ||
|level7_damage_effectiveness = 100 | |||
|level7_damage_multiplier = 100 | |||
|level7_stat_text = 12% increased Physical Damage<br>8% more Attack Speed | |level7_stat_text = 12% increased Physical Damage<br>8% more Attack Speed | ||
|level7_stat1_id = physical_damage_+% | |level7_stat1_id = physical_damage_+% | ||
Line 66: | Line 80: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 28 | |level8_level_requirement = 28 | ||
|level8_damage_effectiveness = 100 | |||
|level8_damage_multiplier = 100 | |||
|level8_stat_text = 14% increased Physical Damage<br>10% more Attack Speed | |level8_stat_text = 14% increased Physical Damage<br>10% more Attack Speed | ||
|level8_stat1_id = physical_damage_+% | |level8_stat1_id = physical_damage_+% | ||
Line 73: | Line 89: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 32 | |level9_level_requirement = 32 | ||
|level9_damage_effectiveness = 100 | |||
|level9_damage_multiplier = 100 | |||
|level9_stat_text = 16% increased Physical Damage<br>11% more Attack Speed | |level9_stat_text = 16% increased Physical Damage<br>11% more Attack Speed | ||
|level9_stat1_id = physical_damage_+% | |level9_stat1_id = physical_damage_+% | ||
Line 80: | Line 98: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_damage_effectiveness = 100 | |||
|level10_damage_multiplier = 100 | |||
|level10_stat_text = 19% increased Physical Damage<br>13% more Attack Speed | |level10_stat_text = 19% increased Physical Damage<br>13% more Attack Speed | ||
|level10_stat1_id = physical_damage_+% | |level10_stat1_id = physical_damage_+% | ||
Line 87: | Line 107: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 40 | |level11_level_requirement = 40 | ||
|level11_damage_effectiveness = 100 | |||
|level11_damage_multiplier = 100 | |||
|level11_stat_text = 21% increased Physical Damage<br>14% more Attack Speed | |level11_stat_text = 21% increased Physical Damage<br>14% more Attack Speed | ||
|level11_stat1_id = physical_damage_+% | |level11_stat1_id = physical_damage_+% | ||
Line 94: | Line 116: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 44 | |level12_level_requirement = 44 | ||
|level12_damage_effectiveness = 100 | |||
|level12_damage_multiplier = 100 | |||
|level12_stat_text = 24% increased Physical Damage<br>16% more Attack Speed | |level12_stat_text = 24% increased Physical Damage<br>16% more Attack Speed | ||
|level12_stat1_id = physical_damage_+% | |level12_stat1_id = physical_damage_+% | ||
Line 101: | Line 125: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 47 | |level13_level_requirement = 47 | ||
|level13_damage_effectiveness = 100 | |||
|level13_damage_multiplier = 100 | |||
|level13_stat_text = 26% increased Physical Damage<br>17% more Attack Speed | |level13_stat_text = 26% increased Physical Damage<br>17% more Attack Speed | ||
|level13_stat1_id = physical_damage_+% | |level13_stat1_id = physical_damage_+% | ||
Line 108: | Line 134: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 50 | |level14_level_requirement = 50 | ||
|level14_damage_effectiveness = 100 | |||
|level14_damage_multiplier = 100 | |||
|level14_stat_text = 28% increased Physical Damage<br>19% more Attack Speed | |level14_stat_text = 28% increased Physical Damage<br>19% more Attack Speed | ||
|level14_stat1_id = physical_damage_+% | |level14_stat1_id = physical_damage_+% | ||
Line 115: | Line 143: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 53 | |level15_level_requirement = 53 | ||
|level15_damage_effectiveness = 100 | |||
|level15_damage_multiplier = 100 | |||
|level15_stat_text = 31% increased Physical Damage<br>20% more Attack Speed | |level15_stat_text = 31% increased Physical Damage<br>20% more Attack Speed | ||
|level15_stat1_id = physical_damage_+% | |level15_stat1_id = physical_damage_+% |
Latest revision as of 08:41, 9 December 2023
Name | Barrage |
---|---|
Skill Id | GladiatorBossBarrage |
Icon | ![]() |
Cast Time | 1.00 sec |
Item Class Restrictions | Bow Wand |
Level Req. | (3-88) |
Attack Speed | 100% of base |
Attack Damage | (100%-180%) of base |
Effectiveness of Added Damage | (100%-180%) |
Stored Uses | 1 |
Cooldown | 2.00 sec |
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | |
Deals 60% less Damage Fires Projectiles sequentially Fires 4 additional Projectiles (0-68)% increased Physical Damage (0-44)% more Attack Speed |
![](/images/7/72/Barrage_skill_screenshot.jpg)
GladiatorBossBarrage is the internal id of the skill Barrage.