Skill:SandLeaperLeapSlam: Difference between revisions

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{{Skill
{{Skill
|gem_description                        = Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
|gem_description                        = Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
|active_skill_name                      = Leap Slam
|active_skill_name                      = Leap Slam
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff
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|static_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|static_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|static_stat1_value                      = -25
|static_stat1_value                      = -25
|static_stat2_id                        = active_skill_bleeding_damage_+%_final
|static_stat2_id                        = cast_time_overrides_attack_duration
|static_stat2_value                      = 115
|static_stat2_value                      = 1
|static_stat3_id                        = active_skill_damage_+%_final
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 15
|static_stat3_value                      = 1
|static_stat4_id                        = global_bleed_on_hit
|static_stat4_id                        = active_skill_damage_+%_final
|static_stat4_value                      = 1
|static_stat4_value                      = 15
|static_stat5_id                        = is_area_damage
|static_stat5_id                        = active_skill_base_area_of_effect_radius
|static_stat5_value                      = 1
|static_stat5_value                      = 15
|static_stat6_id                        = cast_time_overrides_attack_duration
|static_stat6_id                        = active_skill_bleeding_damage_+%_final
|static_stat6_value                      = 1
|static_stat6_value                     = 115
|stat_text                              = Deals 15% more Damage<br>Causes Bleeding
|static_stat7_id                        = global_bleed_on_hit
|static_stat7_value                     = 1
|stat_text                              = Deals 15% more Damage<br>Base radius is 1.5 metres<br>+115% more Damage with Bleeding<br>Causes Bleeding
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
}}
}}

Latest revision as of 08:32, 9 December 2023

NameLeap Slam
Skill IdSandLeaperLeapSlam
Icon
Cast Time1.73 sec
Item Class
Restrictions
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Level Req.1
Attack Speed100% of base
Attack Damage150% of base
Effectiveness of Added Damage100%
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 15% more Damage
Base radius is 1.5 metres
+115% more Damage with Bleeding
Causes Bleeding

SandLeaperLeapSlam is the internal id of the skill Leap Slam.