Skill:MonsterLeapSlamGroundFire: Difference between revisions
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{{Skill | {{Skill | ||
|gem_description = Jump | |gem_description = Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. | ||
|active_skill_name = Leap Slam | |active_skill_name = Leap Slam | ||
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff | |item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff | ||
Line 11: | Line 11: | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_duration = 4 | ||
|static_stat1_value = | |static_stat1_id = cast_time_overrides_attack_duration | ||
|static_stat1_value = 1 | |||
|static_stat2_id = is_area_damage | |static_stat2_id = is_area_damage | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = base_skill_effect_duration | ||
|static_stat3_value = | |static_stat3_value = 4000 | ||
|stat_text = Deals (-50-25)% less Damage<br>Base duration is 4 seconds | |static_stat4_id = active_skill_base_area_of_effect_radius | ||
|static_stat4_value = 15 | |||
|stat_text = Deals (-50-25)% less Damage<br>Base duration is 4.00 seconds<br>Base radius is 1.5 metres | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 33 | |level1_level_requirement = 33 | ||
|level1_stat_text = Deals 50% more Damage | |level1_stat_text = Deals 50% more Damage | ||
|level1_stat1_id = | |level1_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level1_stat1_value = | |level1_stat1_value = 2579 | ||
|level1_stat2_id = | |level1_stat2_id = active_skill_damage_+%_final | ||
|level1_stat2_value = | |level1_stat2_value = 50 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 68 | |level2_level_requirement = 68 | ||
|level2_stat_text = Deals 45% more Damage | |level2_stat_text = Deals 45% more Damage | ||
|level2_stat1_id = | |level2_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level2_stat1_value = | |level2_stat1_value = 36034 | ||
|level2_stat2_id = | |level2_stat2_id = active_skill_damage_+%_final | ||
|level2_stat2_value = | |level2_stat2_value = 45 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 69 | |level3_level_requirement = 69 | ||
|level3_stat_text = Deals 40% more Damage | |level3_stat_text = Deals 40% more Damage | ||
|level3_stat1_id = | |level3_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level3_stat1_value = | |level3_stat1_value = 38688 | ||
|level3_stat2_id = | |level3_stat2_id = active_skill_damage_+%_final | ||
|level3_stat2_value = | |level3_stat2_value = 40 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 70 | |level4_level_requirement = 70 | ||
|level4_stat_text = Deals 35% more Damage | |level4_stat_text = Deals 35% more Damage | ||
|level4_stat1_id = | |level4_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level4_stat1_value = | |level4_stat1_value = 41529 | ||
|level4_stat2_id = | |level4_stat2_id = active_skill_damage_+%_final | ||
|level4_stat2_value = | |level4_stat2_value = 35 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 71 | |level5_level_requirement = 71 | ||
|level5_stat_text = Deals 30% more Damage | |level5_stat_text = Deals 30% more Damage | ||
|level5_stat1_id = | |level5_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level5_stat1_value = | |level5_stat1_value = 44573 | ||
|level5_stat2_id = | |level5_stat2_id = active_skill_damage_+%_final | ||
|level5_stat2_value = | |level5_stat2_value = 30 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 72 | |level6_level_requirement = 72 | ||
|level6_stat_text = Deals 25% more Damage | |level6_stat_text = Deals 25% more Damage | ||
|level6_stat1_id = | |level6_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level6_stat1_value = | |level6_stat1_value = 47832 | ||
|level6_stat2_id = | |level6_stat2_id = active_skill_damage_+%_final | ||
|level6_stat2_value = | |level6_stat2_value = 25 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 73 | |level7_level_requirement = 73 | ||
|level7_stat_text = Deals 20% more Damage | |level7_stat_text = Deals 20% more Damage | ||
|level7_stat1_id = | |level7_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level7_stat1_value = | |level7_stat1_value = 51322 | ||
|level7_stat2_id = | |level7_stat2_id = active_skill_damage_+%_final | ||
|level7_stat2_value = | |level7_stat2_value = 20 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 74 | |level8_level_requirement = 74 | ||
|level8_stat_text = Deals 15% more Damage | |level8_stat_text = Deals 15% more Damage | ||
|level8_stat1_id = | |level8_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level8_stat1_value = | |level8_stat1_value = 55058 | ||
|level8_stat2_id = | |level8_stat2_id = active_skill_damage_+%_final | ||
|level8_stat2_value = | |level8_stat2_value = 15 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 75 | |level9_level_requirement = 75 | ||
|level9_stat_text = Deals 10% more Damage | |level9_stat_text = Deals 10% more Damage | ||
|level9_stat1_id = | |level9_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level9_stat1_value = | |level9_stat1_value = 59058 | ||
|level9_stat2_id = | |level9_stat2_id = active_skill_damage_+%_final | ||
|level9_stat2_value = | |level9_stat2_value = 10 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 76 | |level10_level_requirement = 76 | ||
|level10_stat_text = Deals 5% more Damage | |level10_stat_text = Deals 5% more Damage | ||
|level10_stat1_id = | |level10_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level10_stat1_value = | |level10_stat1_value = 63340 | ||
|level10_stat2_id = | |level10_stat2_id = active_skill_damage_+%_final | ||
|level10_stat2_value = | |level10_stat2_value = 5 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 77 | |level11_level_requirement = 77 | ||
Line 95: | Line 98: | ||
|level12_level_requirement = 78 | |level12_level_requirement = 78 | ||
|level12_stat_text = Deals 5% less Damage | |level12_stat_text = Deals 5% less Damage | ||
|level12_stat1_id = | |level12_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level12_stat1_value = | |level12_stat1_value = 72828 | ||
|level12_stat2_id = | |level12_stat2_id = active_skill_damage_+%_final | ||
|level12_stat2_value = | |level12_stat2_value = -5 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 79 | |level13_level_requirement = 79 | ||
|level13_stat_text = Deals 10% less Damage | |level13_stat_text = Deals 10% less Damage | ||
|level13_stat1_id = | |level13_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level13_stat1_value = | |level13_stat1_value = 78077 | ||
|level13_stat2_id = | |level13_stat2_id = active_skill_damage_+%_final | ||
|level13_stat2_value = | |level13_stat2_value = -10 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 80 | |level14_level_requirement = 80 | ||
|level14_stat_text = Deals 15% less Damage | |level14_stat_text = Deals 15% less Damage | ||
|level14_stat1_id = | |level14_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level14_stat1_value = | |level14_stat1_value = 83694 | ||
|level14_stat2_id = | |level14_stat2_id = active_skill_damage_+%_final | ||
|level14_stat2_value = | |level14_stat2_value = -15 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 81 | |level15_level_requirement = 81 | ||
|level15_stat_text = Deals 20% less Damage | |level15_stat_text = Deals 20% less Damage | ||
|level15_stat1_id = | |level15_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level15_stat1_value = | |level15_stat1_value = 89704 | ||
|level15_stat2_id = | |level15_stat2_id = active_skill_damage_+%_final | ||
|level15_stat2_value = | |level15_stat2_value = -20 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 82 | |level16_level_requirement = 82 | ||
|level16_stat_text = Deals 25% less Damage | |level16_stat_text = Deals 25% less Damage | ||
|level16_stat1_id = | |level16_stat1_id = leap_slam_base_ground_fire_damage_to_deal_per_minute | ||
|level16_stat1_value = | |level16_stat1_value = 96134 | ||
|level16_stat2_id = | |level16_stat2_id = active_skill_damage_+%_final | ||
|level16_stat2_value = | |level16_stat2_value = -25 | ||
}} | }} |
Latest revision as of 08:32, 9 December 2023
Name | Leap Slam |
---|---|
Skill Id | MonsterLeapSlamGroundFire |
Icon | |
Cast Time | 1.40 sec |
Item Class Restrictions | One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff |
Level Req. | (33-82) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 5.00 sec |
Base duration | 4.00 sec |
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. | |
Deals (-50-25)% less Damage Base duration is 4.00 seconds Base radius is 1.5 metres |
MonsterLeapSlamGroundFire is the internal id of the skill Leap Slam.