Skill:MonsterLeapSlamGroundFire: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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{{Skill
{{Skill
|gem_description                        = Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
|gem_description                        = Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
|active_skill_name                      = Leap Slam
|active_skill_name                      = Leap Slam
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff
Line 11: Line 11:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_skill_effect_duration
|static_duration                        = 4
|static_stat1_value                      = 4000
|static_stat1_id                        = cast_time_overrides_attack_duration
|static_stat1_value                      = 1
|static_stat2_id                        = is_area_damage
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = cast_time_overrides_attack_duration
|static_stat3_id                        = base_skill_effect_duration
|static_stat3_value                      = 1
|static_stat3_value                      = 4000
|stat_text                              = Deals (-50-25)% less Damage<br>Base duration is 4 seconds
|static_stat4_id                        = active_skill_base_area_of_effect_radius
|static_stat4_value                      = 15
|stat_text                              = Deals (-50-25)% less Damage<br>Base duration is 4.00 seconds<br>Base radius is 1.5 metres
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 33
|level1_level_requirement                = 33
|level1_stat_text                        = Deals 50% more Damage
|level1_stat_text                        = Deals 50% more Damage
|level1_stat1_id                        = active_skill_damage_+%_final
|level1_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level1_stat1_value                      = 50
|level1_stat1_value                      = 2579
|level1_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level1_stat2_id                        = active_skill_damage_+%_final
|level1_stat2_value                      = 2579
|level1_stat2_value                      = 50
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 68
|level2_level_requirement                = 68
|level2_stat_text                        = Deals 45% more Damage
|level2_stat_text                        = Deals 45% more Damage
|level2_stat1_id                        = active_skill_damage_+%_final
|level2_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level2_stat1_value                      = 45
|level2_stat1_value                      = 36034
|level2_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level2_stat2_id                        = active_skill_damage_+%_final
|level2_stat2_value                      = 36034
|level2_stat2_value                      = 45
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 69
|level3_level_requirement                = 69
|level3_stat_text                        = Deals 40% more Damage
|level3_stat_text                        = Deals 40% more Damage
|level3_stat1_id                        = active_skill_damage_+%_final
|level3_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level3_stat1_value                      = 40
|level3_stat1_value                      = 38688
|level3_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level3_stat2_id                        = active_skill_damage_+%_final
|level3_stat2_value                      = 38688
|level3_stat2_value                      = 40
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 70
|level4_level_requirement                = 70
|level4_stat_text                        = Deals 35% more Damage
|level4_stat_text                        = Deals 35% more Damage
|level4_stat1_id                        = active_skill_damage_+%_final
|level4_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level4_stat1_value                      = 35
|level4_stat1_value                      = 41529
|level4_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level4_stat2_id                        = active_skill_damage_+%_final
|level4_stat2_value                      = 41529
|level4_stat2_value                      = 35
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 71
|level5_level_requirement                = 71
|level5_stat_text                        = Deals 30% more Damage
|level5_stat_text                        = Deals 30% more Damage
|level5_stat1_id                        = active_skill_damage_+%_final
|level5_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level5_stat1_value                      = 30
|level5_stat1_value                      = 44573
|level5_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level5_stat2_id                        = active_skill_damage_+%_final
|level5_stat2_value                      = 44573
|level5_stat2_value                      = 30
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 72
|level6_level_requirement                = 72
|level6_stat_text                        = Deals 25% more Damage
|level6_stat_text                        = Deals 25% more Damage
|level6_stat1_id                        = active_skill_damage_+%_final
|level6_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level6_stat1_value                      = 25
|level6_stat1_value                      = 47832
|level6_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level6_stat2_id                        = active_skill_damage_+%_final
|level6_stat2_value                      = 47832
|level6_stat2_value                      = 25
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 73
|level7_level_requirement                = 73
|level7_stat_text                        = Deals 20% more Damage
|level7_stat_text                        = Deals 20% more Damage
|level7_stat1_id                        = active_skill_damage_+%_final
|level7_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level7_stat1_value                      = 20
|level7_stat1_value                      = 51322
|level7_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level7_stat2_id                        = active_skill_damage_+%_final
|level7_stat2_value                      = 51322
|level7_stat2_value                      = 20
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 74
|level8_level_requirement                = 74
|level8_stat_text                        = Deals 15% more Damage
|level8_stat_text                        = Deals 15% more Damage
|level8_stat1_id                        = active_skill_damage_+%_final
|level8_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level8_stat1_value                      = 15
|level8_stat1_value                      = 55058
|level8_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level8_stat2_id                        = active_skill_damage_+%_final
|level8_stat2_value                      = 55058
|level8_stat2_value                      = 15
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 75
|level9_level_requirement                = 75
|level9_stat_text                        = Deals 10% more Damage
|level9_stat_text                        = Deals 10% more Damage
|level9_stat1_id                        = active_skill_damage_+%_final
|level9_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level9_stat1_value                      = 10
|level9_stat1_value                      = 59058
|level9_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level9_stat2_id                        = active_skill_damage_+%_final
|level9_stat2_value                      = 59058
|level9_stat2_value                      = 10
|level10                                = True
|level10                                = True
|level10_level_requirement              = 76
|level10_level_requirement              = 76
|level10_stat_text                      = Deals 5% more Damage
|level10_stat_text                      = Deals 5% more Damage
|level10_stat1_id                        = active_skill_damage_+%_final
|level10_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level10_stat1_value                    = 5
|level10_stat1_value                    = 63340
|level10_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level10_stat2_id                        = active_skill_damage_+%_final
|level10_stat2_value                    = 63340
|level10_stat2_value                    = 5
|level11                                = True
|level11                                = True
|level11_level_requirement              = 77
|level11_level_requirement              = 77
Line 95: Line 98:
|level12_level_requirement              = 78
|level12_level_requirement              = 78
|level12_stat_text                      = Deals 5% less Damage
|level12_stat_text                      = Deals 5% less Damage
|level12_stat1_id                        = active_skill_damage_+%_final
|level12_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level12_stat1_value                    = -5
|level12_stat1_value                    = 72828
|level12_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level12_stat2_id                        = active_skill_damage_+%_final
|level12_stat2_value                    = 72828
|level12_stat2_value                    = -5
|level13                                = True
|level13                                = True
|level13_level_requirement              = 79
|level13_level_requirement              = 79
|level13_stat_text                      = Deals 10% less Damage
|level13_stat_text                      = Deals 10% less Damage
|level13_stat1_id                        = active_skill_damage_+%_final
|level13_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level13_stat1_value                    = -10
|level13_stat1_value                    = 78077
|level13_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level13_stat2_id                        = active_skill_damage_+%_final
|level13_stat2_value                    = 78077
|level13_stat2_value                    = -10
|level14                                = True
|level14                                = True
|level14_level_requirement              = 80
|level14_level_requirement              = 80
|level14_stat_text                      = Deals 15% less Damage
|level14_stat_text                      = Deals 15% less Damage
|level14_stat1_id                        = active_skill_damage_+%_final
|level14_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level14_stat1_value                    = -15
|level14_stat1_value                    = 83694
|level14_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level14_stat2_id                        = active_skill_damage_+%_final
|level14_stat2_value                    = 83694
|level14_stat2_value                    = -15
|level15                                = True
|level15                                = True
|level15_level_requirement              = 81
|level15_level_requirement              = 81
|level15_stat_text                      = Deals 20% less Damage
|level15_stat_text                      = Deals 20% less Damage
|level15_stat1_id                        = active_skill_damage_+%_final
|level15_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level15_stat1_value                    = -20
|level15_stat1_value                    = 89704
|level15_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level15_stat2_id                        = active_skill_damage_+%_final
|level15_stat2_value                    = 89704
|level15_stat2_value                    = -20
|level16                                = True
|level16                                = True
|level16_level_requirement              = 82
|level16_level_requirement              = 82
|level16_stat_text                      = Deals 25% less Damage
|level16_stat_text                      = Deals 25% less Damage
|level16_stat1_id                        = active_skill_damage_+%_final
|level16_stat1_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level16_stat1_value                    = -25
|level16_stat1_value                    = 96134
|level16_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level16_stat2_id                        = active_skill_damage_+%_final
|level16_stat2_value                    = 96134
|level16_stat2_value                    = -25
}}
}}

Latest revision as of 08:32, 9 December 2023

NameLeap Slam
Skill IdMonsterLeapSlamGroundFire
Icon
Cast Time1.40 sec
Item Class
Restrictions
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Level Req.(33-82)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown5.00 sec
Base duration4.00 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals (-50-25)% less Damage
Base duration is 4.00 seconds
Base radius is 1.5 metres

MonsterLeapSlamGroundFire is the internal id of the skill Leap Slam.