Skill:ProphecyRhoaShieldCharge: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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Line 10: | Line 10: | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = ignores_proximity_shield | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = shield_charge_extra_distance | ||
|static_stat2_value = | |static_stat2_value = 41 | ||
|static_stat3_id = | |static_stat3_id = shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range | ||
|static_stat3_value = | |static_stat3_value = 50 | ||
|static_stat4_id = | |static_stat4_id = base_movement_velocity_+% | ||
|static_stat4_value = | |static_stat4_value = 100 | ||
|static_stat5_id = | |static_stat5_id = physical_damage_%_to_add_as_lightning | ||
|static_stat5_value = | |static_stat5_value = 15 | ||
|stat_text = (20-10)% more Damage with Hits at Maximum Charge Distance<br> | |stat_text = (10-20)% increased Attack Speed<br>50% increased Stun Threshold reduction on enemies at Maximum charge distance<br>(20-10)% more Damage with Hits at Maximum Charge Distance<br>100% increased Movement Speed<br>Gain 15% of Physical Damage as Extra Lightning Damage<br>Melee Hits Fortify | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
|level1_cooldown = 5 | |level1_cooldown = 5 | ||
|level1_stat_text = 20% more Damage with Hits at Maximum Charge Distance | |level1_stat_text = 10% increased Attack Speed<br>20% more Damage with Hits at Maximum Charge Distance | ||
|level1_stat1_id = | |level1_stat1_id = attack_speed_+% | ||
|level1_stat1_value = | |level1_stat1_value = 10 | ||
|level1_stat2_id = | |level1_stat2_id = shield_charge_damage_+%_maximum | ||
|level1_stat2_value = | |level1_stat2_value = 20 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 20 | |level2_level_requirement = 20 | ||
|level2_cooldown = 5 | |level2_cooldown = 5 | ||
|level2_stat_text = 10% more Damage with Hits at Maximum Charge Distance | |level2_stat_text = 10% increased Attack Speed<br>10% more Damage with Hits at Maximum Charge Distance<br>Melee Hits Fortify | ||
|level2_stat1_id = | |level2_stat1_id = attack_speed_+% | ||
|level2_stat1_value = 10 | |level2_stat1_value = 10 | ||
|level2_stat2_id = | |level2_stat2_id = shield_charge_damage_+%_maximum | ||
|level2_stat2_value = 10 | |level2_stat2_value = 10 | ||
|level2_stat3_id = chance_to_fortify_on_melee_hit_+% | |level2_stat3_id = chance_to_fortify_on_melee_hit_+% | ||
Line 42: | Line 42: | ||
|level3_level_requirement = 40 | |level3_level_requirement = 40 | ||
|level3_cooldown = 4 | |level3_cooldown = 4 | ||
|level3_stat_text = 10% more Damage with Hits at Maximum Charge Distance | |level3_stat_text = 15% increased Attack Speed<br>10% more Damage with Hits at Maximum Charge Distance<br>Melee Hits Fortify | ||
|level3_stat1_id = | |level3_stat1_id = attack_speed_+% | ||
|level3_stat1_value = | |level3_stat1_value = 15 | ||
|level3_stat2_id = | |level3_stat2_id = shield_charge_damage_+%_maximum | ||
|level3_stat2_value = | |level3_stat2_value = 10 | ||
|level3_stat3_id = chance_to_fortify_on_melee_hit_+% | |level3_stat3_id = chance_to_fortify_on_melee_hit_+% | ||
|level3_stat3_value = 100 | |level3_stat3_value = 100 | ||
Line 52: | Line 52: | ||
|level4_level_requirement = 60 | |level4_level_requirement = 60 | ||
|level4_cooldown = 4 | |level4_cooldown = 4 | ||
|level4_stat_text = 10% more Damage with Hits at Maximum Charge Distance | |level4_stat_text = 20% increased Attack Speed<br>10% more Damage with Hits at Maximum Charge Distance<br>Melee Hits Fortify | ||
|level4_stat1_id = | |level4_stat1_id = attack_speed_+% | ||
|level4_stat1_value = | |level4_stat1_value = 20 | ||
|level4_stat2_id = | |level4_stat2_id = shield_charge_damage_+%_maximum | ||
|level4_stat2_value = | |level4_stat2_value = 10 | ||
|level4_stat3_id = chance_to_fortify_on_melee_hit_+% | |level4_stat3_id = chance_to_fortify_on_melee_hit_+% | ||
|level4_stat3_value = 100 | |level4_stat3_value = 100 | ||
}} | }} |
Latest revision as of 12:46, 19 August 2023
Name | Shield Charge |
---|---|
Skill Id | ProphecyRhoaShieldCharge |
Icon | |
Cast Time | 1.00 sec |
Item Class Restrictions | Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Rune Dagger |
Level Req. | (4-60) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | (5.00 sec-4.00 sec) |
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike. | |
(10-20)% increased Attack Speed 50% increased Stun Threshold reduction on enemies at Maximum charge distance (20-10)% more Damage with Hits at Maximum Charge Distance 100% increased Movement Speed Gain 15% of Physical Damage as Extra Lightning Damage Melee Hits Fortify |
ProphecyRhoaShieldCharge is the internal id of the skill Shield Charge.