Horror (monster type): Difference between revisions
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A '''horror''' is an [[undead]] [[monster]] that is composed of a giant mass of [[skeleton archer]]s holding [[bow]]s. It can be found in various areas of [[Wraeclast]], and uses ranged {{il|Puncture}}s to inflict {{stl|bleeding}}. Horrors spawn several skeletons on death. | A '''horror''' is an [[undead]] [[monster]] that is composed of a giant mass of [[skeleton]]s and [[skeleton archer]]s holding [[bow]]s. It can be found in various areas of [[Wraeclast]], and uses ranged {{il|Puncture}}s to inflict {{stl|bleeding}}. Horrors spawn several skeletons on death. | ||
[[Knitted Horror]] | [[Knitted Horror]] |
Revision as of 03:12, 23 July 2023
A horror is an undead monster that is composed of a giant mass of skeletons and skeleton archers holding bows. It can be found in various areas of Wraeclast, and uses ranged PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.s to inflict bleeding. Horrors spawn several skeletons on death.