Version 0.9.12g: Difference between revisions
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{{ | {{version | ||
| before = | | before = 0.9.12f | ||
| | | patch = 0.9.12g | ||
| | | patchdate = September 17, 2012 | ||
| | | after = 0.9.12h | ||
}} | |||
==Patch notes== | |||
These are the official patch notes for '''version 0.9.12g''' released by [[Grinding Gear Games]]. | |||
{{blockquote top}} | |||
===Changes=== | ===Changes=== | ||
*Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas. | *Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas. | ||
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*The [[passive skill]] screen now highlights the first nodes you can pick, if you don't have any points allocated. This is based on feedback from the Public Stress Test Weekend. | *The [[passive skill]] screen now highlights the first nodes you can pick, if you don't have any points allocated. This is based on feedback from the Public Stress Test Weekend. | ||
*Added some [[Energy Shield]] nodes to the [[Shadow]] part of the [[passive skill]] tree. | *Added some [[Energy Shield]] nodes to the [[Shadow]] part of the [[passive skill]] tree. | ||
*[[The Ledge]] waypoint now always points towards [[the | *[[The Ledge]] waypoint now always points towards [[the Climb]]. | ||
*Fixed some bugs with how Blood Monkeys appear when climbing down trees. | *Fixed some bugs with how Blood Monkeys appear when climbing down trees. | ||
}} | {{blockquote bottom}} |
Latest revision as of 19:19, 12 January 2023
Version History | ||
---|---|---|
← 0.9.12f September 13, 2012 | 0.9.12g September 17, 2012 | 0.9.12h → September 17, 2012 |
Patch notes
These are the official patch notes for version 0.9.12g released by Grinding Gear Games.
Changes
- Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas.
- Added some new music for the Vaal Oversoul boss fight.
- The passive skill screen now highlights the first nodes you can pick, if you don't have any points allocated. This is based on feedback from the Public Stress Test Weekend.
- Added some Energy Shield nodes to the Shadow part of the passive skill tree.
- The Ledge waypoint now always points towards the Climb.
- Fixed some bugs with how Blood Monkeys appear when climbing down trees.