Modifier:MonsterModExtraElementalDamage: Difference between revisions
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Latest revision as of 13:37, 2 January 2023
Mod ID | MonsterModExtraElementalDamage |
---|---|
Name | of the Equilibrium |
Groups | MonsterModExtraElementalDamage |
Mod type | MonsterModExtraElementalDamage |
Mod domain | Monster (3) |
Generation type | Suffix (2) |
Req. level | 46 |
Effect | Gain 60% of Physical Damage as Extra Damage of a random Element (Hidden) Elemental Equilibrium (Hidden) |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | physical_damage_%_to_add_as_random_element | 60 | 60 |
2 | keystone_elemental_equilibrium | 1 | 1 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
1 | physical_affinity | 1000 |
2 | default | 0 |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
MonsterModExtraElementalDamage is the internal ID of modifier of the Equilibrium.