Modifier:ArmourPerPointToClassStartUnique~~1: Difference between revisions
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{{Mod | {{Mod | ||
|id = ArmourPerPointToClassStartUnique__1 | |id = ArmourPerPointToClassStartUnique__1 | ||
| | |mod_groups = ArmourPerPointToClassStart | ||
|domain = 10 | |domain = 10 | ||
|generation_type = 3 | |generation_type = 3 |
Latest revision as of 04:39, 6 December 2022
Mod ID | ArmourPerPointToClassStartUnique__1 |
---|---|
Name | |
Groups | ArmourPerPointToClassStart |
Mod type | ArmourPerPointToClassStart |
Mod domain | Jewel (10) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | +40 to Armour |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | armour, defences |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | base_physical_damage_reduction_rating | 40 | 40 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
The correct title of this page is ArmourPerPointToClassStartUnique__1. It appears incorrectly here due to technical restrictions.
ArmourPerPointToClassStartUnique__1 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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Split PersonalitySplit Personality Crimson JewelLimited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location <Two random modifiers>CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |