Modifier:IncreasedAilmentEffectOnEnemiesUnique~~1: Difference between revisions
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{{Mod | {{Mod | ||
|id = IncreasedAilmentEffectOnEnemiesUnique__1 | |id = IncreasedAilmentEffectOnEnemiesUnique__1 | ||
| | |mod_groups = IncreasedAilmentEffectOnEnemies | ||
|domain = 1 | |domain = 1 | ||
|generation_type = 3 | |generation_type = 3 | ||
|required_level = 1 | |required_level = 1 | ||
|mod_type = IncreasedAilmentEffectOnEnemies | |mod_type = IncreasedAilmentEffectOnEnemies | ||
|stat_text = (15-20)% increased Effect of Non-Damaging | |stat_text = (15-20)% increased Effect of Non-Damaging Ailments | ||
|stat1_id = non_damaging_ailment_effect_+% | |stat1_id = non_damaging_ailment_effect_+% | ||
|stat1_min = 15 | |stat1_min = 15 | ||
|stat1_max = 20 | |stat1_max = 20 | ||
|tags = ailment | |tags = ailment | ||
|sell_price1_name = Alteration Shard | |||
|sell_price1_amount = 3 | |||
}} | }} |
Latest revision as of 04:35, 6 December 2022
Mod ID | IncreasedAilmentEffectOnEnemiesUnique__1 |
---|---|
Name | |
Groups | IncreasedAilmentEffectOnEnemies |
Mod type | IncreasedAilmentEffectOnEnemies |
Mod domain | Item (1) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | (15-20)% increased Effect of Non-Damaging Ailments |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | ailment |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | non_damaging_ailment_effect_+% | 15 | 20 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
3 | Alteration Shard |
The correct title of this page is IncreasedAilmentEffectOnEnemiesUnique__1. It appears incorrectly here due to technical restrictions.
IncreasedAilmentEffectOnEnemiesUnique__1 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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Algor MortisAlgor Mortis Carnal MittsEvasion: (90-101) Energy Shield: (69-91)Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging AilmentsWinter's white blanket swaddles all. |