Passive Skill:Reaver605: Difference between revisions

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|int_id                              = 10016
|int_id                              = 10016
|name                                = Executioner
|name                                = Executioner
|is_notable                          = True
|icon                                = reaver
|icon                                = reaver
|is_notable                          = True
|stat1_id                            = damage_vs_enemies_on_low_life_+%
|stat1_id                            = two_handed_melee_physical_damage_+%
|stat1_value                        = 60
|stat1_value                        = 24
|stat2_id                            = skill_area_of_effect_+%_if_enemy_killed_recently
|stat2_id                            = two_handed_melee_stun_duration_+%
|stat2_value                        = 15
|stat2_value                        = 20
|stat_text                          = 60% increased Damage with [[Hit|Hits]] against Enemies that are on [[Low Life]]<br>15% increased Area of Effect if you've Killed [[Recently]]
|stat3_id                            = damage_vs_enemies_on_low_life_+%
|connections                        = mastery_twohand242,two_handed_melee_damage1067
|stat3_value                        = 20
|stat4_id                            = attack_ailment_damage_+%_while_wielding_two_handed_weapon
|stat4_value                        = 24
|stat_text                          = 24% increased [[Physical Damage]] with [[Two Handed Melee Weapons]]<br>20% increased Stun Duration with [[Two Handed Melee Weapons]] on Enemies<br>20% increased Damage with [[Hit|Hits]] against Enemies that are on [[Low Life]]<br>24% increased Damage with Ailments from [[Attack]] [[Skill|Skills]] while wielding a Two Handed Weapon
}}
}}

Latest revision as of 14:24, 11 November 2021

Executioner
Notable Passive Skill
60% increased Damage with Hits against Enemies that are on Low Life
15% increased Area of Effect if you've Killed Recently

reaver605 is the internal id for the Executioner passive skill.

Stats
#Stat IdValue
1damage_vs_enemies_on_low_life_+%60
2skill_area_of_effect_+%_if_enemy_killed_recently15