User:Nighty/sandbox2
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Synthesis mods query
Classes | Mod text | Mod ID |
---|---|---|
AbyssJewel | (1-2)% chance to Blind Enemies on Hit with Attacks | SynthesisImplicitBlindOnHitJewel1 |
AbyssJewel | (1-2)% chance to Hinder Enemies on Hit with Spells | SynthesisImplicitHinderOnHitJewel1__ |
AbyssJewel | (1-2)% chance to Taunt Enemies on Hit with Attacks | SynthesisImplicitTauntOnHitJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Axes | SynthesisImplicitAxeAccuracyRatingJewel1__ |
AbyssJewel | (2-3)% increased Accuracy Rating with Bows | SynthesisImplicitBowAccuracyRatingJewel1_ |
AbyssJewel | (2-3)% increased Accuracy Rating with Claws | SynthesisImplicitClawAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Daggers | SynthesisImplicitDaggerAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Maces or Sceptres | SynthesisImplicitMaceAccuracyRatingJewel1__ |
AbyssJewel | (2-3)% increased Accuracy Rating with Staves | SynthesisImplicitStaffAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Swords | SynthesisImplicitSwordAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Wands | SynthesisImplicitWandAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Attack and Cast Speed during Onslaught | SynthesisImplicitAttackAndCastSpeedWithOnslaughtJewel1 |
AbyssJewel | (2-3)% increased Chill Duration on Enemies | SynthesisImplicitChillDurationJewel1_ |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while Dual Wielding | SynthesisImplicitSpellCriticalChanceWithDualWieldJewel1 |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while holding a Shield | SynthesisImplicitSpellCriticalChanceWithShieldJewel1 |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while wielding a Staff | SynthesisImplicitSpellCriticalChanceWithStaffJewel1 |
AbyssJewel | (2-3)% increased Effect of Cold Ailments | SynthesisImplicitChillEffectJewel1 |
AbyssJewel | (2-3)% increased Effect of Shock | SynthesisImplicitShockEffectJewel1 |
AbyssJewel | (2-3)% increased Elemental Damage | SynthesisImplicitElementalDamageJewel1 |
AbyssJewel | (2-3)% increased Shock Duration on Enemies | SynthesisImplicitShockDurationJewel1 |
AbyssJewel | (3-4)% chance to Blind Enemies on Hit with Attacks | SynthesisImplicitBlindOnHitJewel2 |
AbyssJewel | (3-4)% chance to Hinder Enemies on Hit with Spells | SynthesisImplicitHinderOnHitJewel2 |
AbyssJewel | (3-4)% chance to Taunt Enemies on Hit with Attacks | SynthesisImplicitTauntOnHitJewel2_ |
AbyssJewel | (3-4)% increased Armour | SynthesisImplicitGlobalArmourJewel1 |
AbyssJewel | (3-4)% increased Chaos Damage with Attack Skills | SynthesisImplicitChaosDamageAttacksJewel1___ |
AbyssJewel | (3-4)% increased Chaos Damage with Spell Skills | SynthesisImplicitChaosDamageSpellsJewel1_ |
AbyssJewel | (3-4)% increased Cold Damage with Attack Skills | SynthesisImplicitColdDamageAttacksJewel1 |
AbyssJewel | (3-4)% increased Cold Damage with Spell Skills | SynthesisImplicitColdDamageSpellsJewel1 |
AbyssJewel | (3-4)% increased Evasion Rating | SynthesisImplicitGlobalEvasionJewel1 |
AbyssJewel | (3-4)% increased Fire Damage with Attack Skills | SynthesisImplicitFireDamageAttacksJewel1 |
AbyssJewel | (3-4)% increased Fire Damage with Spell Skills | SynthesisImplicitFireDamageSpellsJewel1 |
AbyssJewel | (3-4)% increased Lightning Damage with Attack Skills | SynthesisImplicitLightningDamageAttacksJewel1_ |
AbyssJewel | (3-4)% increased Lightning Damage with Spell Skills | SynthesisImplicitLightningDamageSpellsJewel1 |
AbyssJewel | (3-4)% increased Minion Accuracy Rating | SynthesisImplicitMinionAccuracyJewel2 |
AbyssJewel | (3-4)% increased Physical Damage with Attack Skills | SynthesisImplicitPhysicalDamageAttacksJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Axes | SynthesisImplicitAxeIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Bows | SynthesisImplicitBowIncreasedPhysicalDamageJewel1_ |
AbyssJewel | (3-4)% increased Physical Damage with Claws | SynthesisImplicitClawIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Daggers | SynthesisImplicitDaggerIncreasedPhysicalDamageJewel1_ |
AbyssJewel | (3-4)% increased Physical Damage with Maces or Sceptres | SynthesisImplicitMaceIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Spell Skills | SynthesisImplicitPhysicalDamageSpellsJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Staves | SynthesisImplicitStaffIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Swords | SynthesisImplicitSwordIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Wands | SynthesisImplicitWandIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Spell Damage while Dual Wielding | SynthesisImplicitSpellDamageWithDualWieldJewel1 |
AbyssJewel | (3-4)% increased Spell Damage while holding a Shield | SynthesisImplicitSpellDamageWithShieldJewel1__ |
AbyssJewel | (3-4)% increased Spell Damage while wielding a Staff | SynthesisImplicitSpellDamageWithStaffJewel1 |
AbyssJewel | (4-5)% increased Accuracy Rating with Axes | SynthesisImplicitAxeAccuracyRatingJewel2_ |
AbyssJewel | (4-5)% increased Accuracy Rating with Bows | SynthesisImplicitBowAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Accuracy Rating with Claws | SynthesisImplicitClawAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Accuracy Rating with Daggers | SynthesisImplicitDaggerAccuracyRatingJewel2_ |
AbyssJewel | (4-5)% increased Accuracy Rating with Maces or Sceptres | SynthesisImplicitMaceAccuracyRatingJewel2_ |
AbyssJewel | (4-5)% increased Accuracy Rating with Staves | SynthesisImplicitStaffAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Accuracy Rating with Swords | SynthesisImplicitSwordAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Accuracy Rating with Wands | SynthesisImplicitWandAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Attack and Cast Speed during Onslaught | SynthesisImplicitAttackAndCastSpeedWithOnslaughtJewel2 |
AbyssJewel | (4-5)% increased Chill Duration on Enemies | SynthesisImplicitChillDurationJewel2 |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while Dual Wielding | SynthesisImplicitSpellCriticalChanceWithDualWieldJewel2 |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while holding a Shield | SynthesisImplicitSpellCriticalChanceWithShieldJewel2 |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while wielding a Staff | SynthesisImplicitSpellCriticalChanceWithStaffJewel2__ |
AbyssJewel | (4-5)% increased Elemental Damage | SynthesisImplicitElementalDamageJewel2 |
AbyssJewel | (4-5)% increased Shock Duration on Enemies | SynthesisImplicitShockDurationJewel2 |
AbyssJewel | (5-6)% increased Armour | SynthesisImplicitGlobalArmourJewel2_ |
AbyssJewel | (5-6)% increased Chaos Damage with Attack Skills | SynthesisImplicitChaosDamageAttacksJewel2 |
AbyssJewel | (5-6)% increased Chaos Damage with Spell Skills | SynthesisImplicitChaosDamageSpellsJewel2 |
AbyssJewel | (5-6)% increased Cold Damage with Attack Skills | SynthesisImplicitColdDamageAttacksJewel2_ |
AbyssJewel | (5-6)% increased Cold Damage with Spell Skills | SynthesisImplicitColdDamageSpellsJewel2 |
AbyssJewel | (5-6)% increased Evasion Rating | SynthesisImplicitGlobalEvasionJewel2__ |
AbyssJewel | (5-6)% increased Fire Damage with Attack Skills | SynthesisImplicitFireDamageAttacksJewel2_ |
AbyssJewel | (5-6)% increased Fire Damage with Spell Skills | SynthesisImplicitFireDamageSpellsJewel2__ |
AbyssJewel | (5-6)% increased Lightning Damage with Attack Skills | SynthesisImplicitLightningDamageAttacksJewel2 |
AbyssJewel | (5-6)% increased Lightning Damage with Spell Skills | SynthesisImplicitLightningDamageSpellsJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Attack Skills | SynthesisImplicitPhysicalDamageAttacksJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Axes | SynthesisImplicitAxeIncreasedPhysicalDamageJewel2_ |
AbyssJewel | (5-6)% increased Physical Damage with Bows | SynthesisImplicitBowIncreasedPhysicalDamageJewel2_ |
AbyssJewel | (5-6)% increased Physical Damage with Claws | SynthesisImplicitClawIncreasedPhysicalDamageJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Maces or Sceptres | SynthesisImplicitMaceIncreasedPhysicalDamageJewel2_ |
AbyssJewel | (5-6)% increased Physical Damage with Spell Skills | SynthesisImplicitPhysicalDamageSpellsJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Staves | SynthesisImplicitStaffIncreasedPhysicalDamageJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Swords | SynthesisImplicitSwordIncreasedPhysicalDamageJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Wands | SynthesisImplicitWandIncreasedPhysicalDamageJewel2 |
AbyssJewel | (5-6)% increased Spell Damage while Dual Wielding | SynthesisImplicitSpellDamageWithDualWieldJewel2 |
AbyssJewel | (5-6)% increased Spell Damage while holding a Shield | SynthesisImplicitSpellDamageWithShieldJewel2 |
AbyssJewel | (5-6)% increased Spell Damage while wielding a Staff | SynthesisImplicitSpellDamageWithStaffJewel2_ |
AbyssJewel | (5-7)% chance to Avoid Elemental Ailments | SynthesisImplicitAvoidStatusAilmentsJewel1 |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | SynthesisImplicitSelfAilmentDurationJewel1_ |
AbyssJewel | (6-8)% increased Physical Damage while you have Unholy Might | SynthesisImplicitPhysicalDamageWithUnholyMightJewel1 |
AbyssJewel | (8-10)% chance to Avoid being Frozen | SynthesisImplicitAvoidFreezeJewel1 |
AbyssJewel | (8-10)% chance to Avoid being Ignited | SynthesisImplicitAvoidIgniteJewel1 |
AbyssJewel | (8-10)% chance to Avoid being Poisoned | SynthesisImplicitAvoidPoisonJewel1 |
AbyssJewel | (8-10)% chance to Avoid being Shocked | SynthesisImplicitAvoidShockJewel1____ |
AbyssJewel | (8-10)% chance to Avoid Bleeding | SynthesisImplicitAvoidBleedJewel1 |
AbyssJewel | (9-10)% increased Physical Damage while you have Unholy Might | SynthesisImplicitPhysicalDamageWithUnholyMightJewel2 |
AbyssJewel | +(2-3) to maximum Mana | SynthesisImplicitManaJewel1_ |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while Dual Wielding | SynthesisImplicitSpellCriticalMultiplierWithDualWieldJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while holding a Shield | SynthesisImplicitSpellCriticalMultiplierWithShieldJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while wielding a Staff | SynthesisImplicitSpellCriticalMultiplierWithStaffJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Axes | SynthesisImplicitAxeCriticalMultiplierJewel1_ |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Bows | SynthesisImplicitBowCriticalMultiplierJewel1_ |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Claws | SynthesisImplicitClawCriticalMultiplierJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Daggers | SynthesisImplicitDaggerCriticalMultiplierJewel1_ |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Maces or Sceptres | SynthesisImplicitMaceCriticalMultiplierJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Staves | SynthesisImplicitStaffCriticalMultiplierJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Swords | SynthesisImplicitSwordCriticalMultiplierJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Wands | SynthesisImplicitWandCriticalMultiplierJewel1 |
AbyssJewel | +(21-35) to Accuracy Rating | SynthesisImplicitAccuracyJewel1 |
AbyssJewel | +(3-4) to maximum Energy Shield | SynthesisImplicitEnergyShieldJewel1 |
AbyssJewel | +(3-4) to maximum Life | SynthesisImplicitLifeJewel1 |
AbyssJewel | +(36-50) to Accuracy Rating | SynthesisImplicitAccuracyJewel2 |
AbyssJewel | +(4-5) to maximum Mana | SynthesisImplicitManaJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while Dual Wielding | SynthesisImplicitSpellCriticalMultiplierWithDualWieldJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while holding a Shield | SynthesisImplicitSpellCriticalMultiplierWithShieldJewel2__ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while wielding a Staff | SynthesisImplicitSpellCriticalMultiplierWithStaffJewel2_ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Axes | SynthesisImplicitAxeCriticalMultiplierJewel2_ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Bows | SynthesisImplicitBowCriticalMultiplierJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Claws | SynthesisImplicitClawCriticalMultiplierJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Daggers | SynthesisImplicitDaggerCriticalMultiplierJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Maces or Sceptres | SynthesisImplicitMaceCriticalMultiplierJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Staves | SynthesisImplicitStaffCriticalMultiplierJewel2_ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Swords | SynthesisImplicitSwordCriticalMultiplierJewel2_ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Wands | SynthesisImplicitWandCriticalMultiplierJewel2 |
AbyssJewel | +(5-6) to maximum Energy Shield | SynthesisImplicitEnergyShieldJewel2_ |
AbyssJewel | +(5-6) to maximum Life | SynthesisImplicitLifeJewel2 |
AbyssJewel | -(10-8) Physical Damage taken from Attack Hits | SynthesisImplicitPhysicalAttackDamageTakenJewel2___ |
AbyssJewel | -(7-5) Physical Damage taken from Attack Hits | SynthesisImplicitPhysicalAttackDamageTakenJewel1_ |
AbyssJewel | 1% increased Movement Speed | SynthesisImplicitMovementVelocityJewel1___ |
AbyssJewel | 2% increased Minion Accuracy Rating | SynthesisImplicitMinionAccuracyJewel1 |
AbyssJewel | 2% increased Movement Speed | SynthesisImplicitMovementVelocityJewel2 |
AbyssJewel | 2% increased Movement Speed while Phasing | SynthesisImplicitMovementSpeedWhilePhasedJewel1_ |
AbyssJewel | 3% increased Movement Speed while Phasing | SynthesisImplicitMovementSpeedWhilePhasedJewel2_ |
AbyssJewel | 3% of Physical Damage Converted to Fire Damage | SynthesisImplicitPhysicalConvertedToFireJewel1_ |
AbyssJewel | Minions have (1-2)% increased Movement Speed | SynthesisImplicitMinionMovementSpeedJewel1 |
AbyssJewel | Minions have (2-3)% increased maximum Life | SynthesisImplicitMinionLifeJewel1 |
AbyssJewel | Minions have (4-5)% increased maximum Life | SynthesisImplicitMinionLifeJewel2 |
AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | SynthesisImplicitMinionResistanceJewel2 |
AbyssJewel | Minions have +3% to all Elemental Resistances | SynthesisImplicitMinionResistanceJewel1 |
AbyssJewel | Minions have 3% increased Movement Speed | SynthesisImplicitMinionMovementSpeedJewel2_ |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while Dual Wielding | SynthesisImplicitAddedManaRegenWithDualWieldJewel1 |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while holding a Shield | SynthesisImplicitAddedManaRegenWithShieldJewel1 |
AbyssJewel | Regenerate (0.5-0.7) Mana per second while wielding a Staff | SynthesisImplicitAddedManaRegenWithStaffJewel1 |
AbyssJewel | Regenerate (0.8-1) Mana per Second while Dual Wielding | SynthesisImplicitAddedManaRegenWithDualWieldJewel2 |
AbyssJewel | Regenerate (0.8-1) Mana per Second while holding a Shield | SynthesisImplicitAddedManaRegenWithShieldJewel2 |
AbyssJewel | Regenerate (0.8-1) Mana per second while wielding a Staff | SynthesisImplicitAddedManaRegenWithStaffJewel2 |
AbyssJewel | Regenerate 0.2% of Life per second | SynthesisImplicitPercentLifeRegenJewel1 |
Amulet | (10-12)% increased Area Damage | SynthesisImplicitAreaDamage1 |
Amulet | (10-12)% increased Melee Damage | SynthesisImplicitMeleeDamage1 |
Amulet | (10-12)% increased Projectile Damage | SynthesisImplicitProjectileDamage1 |
Amulet | (10-6)% increased Mana Reservation Efficiency of Skills | SynthesisImplicitReducedManaReservation1 |
Amulet | (11-13)% increased total Recovery per second from Life Leech | SynthesisImplicitIncreasedLifeLeechRate2_ |
Amulet | (13-15)% increased Area Damage | SynthesisImplicitAreaDamage2 |
Amulet | (13-15)% increased Melee Damage | SynthesisImplicitMeleeDamage2 |
Amulet | (13-15)% increased Projectile Damage | SynthesisImplicitProjectileDamage2_ |
Amulet | (14-15)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCrit1 |
Amulet | (14-16)% chance to Avoid being Chilled | SynthesisImplicitAvoidChill1 |
Amulet | (14-16)% increased total Recovery per second from Life Leech | SynthesisImplicitIncreasedLifeLeechRate3 |
Amulet | (16-17)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCrit2 |
Amulet | (18-20)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCrit3 |
Amulet | (18-21)% chance to Avoid being Chilled | SynthesisImplicitAvoidChill2_ |
Amulet | (21-23)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCrit4 |
Amulet | (22-25)% chance to Avoid being Chilled | SynthesisImplicitAvoidChill3 |
Amulet | (24-26)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCrit5 |
Amulet | (3-4)% increased Damage per Endurance Charge | SynthesisImplicitDamagePerEnduranceCharge1 |
Amulet | (3-4)% increased Damage per Frenzy Charge | SynthesisImplicitDamagePerFrenzyCharge1_ |
Amulet | (4-5)% increased Damage per Endurance Charge | SynthesisImplicitDamagePerEnduranceCharge2 |
Amulet | (4-5)% increased Damage per Frenzy Charge | SynthesisImplicitDamagePerFrenzyCharge2_ |
Amulet | (4-5)% increased Damage per Power Charge | SynthesisImplicitDamagePerPowerCharge2 |
Amulet | (5-8)% increased Vaal Skill Effect Duration | SynthesisImplicitVaalSkillDuration1 |
Amulet | (6-8)% increased maximum Life if Corrupted | SynthesisImplicitIncreasedLifeCorruptedItem1 |
Amulet | (8-10)% increased maximum Energy Shield if Corrupted | SynthesisImplicitIncreasedEnergyShieldCorruptedItem1 |
Amulet | (8-10)% increased total Recovery per second from Life Leech | SynthesisImplicitIncreasedLifeLeechRate1_ |
Amulet | (9-12)% increased Vaal Skill Effect Duration | SynthesisImplicitVaalSkillDuration2 |
Amulet | +(1-2)% to maximum Chance to Block Attack Damage | SynthesisImplicitMaximumAttackBlock1 |
Amulet | +(1-2)% to maximum Chance to Block Spell Damage | SynthesisImplicitMaximumSpellBlock1_ |
Amulet | +(1-2)% to maximum Chance to Dodge Attack Hits | SynthesisImplicitMaximumAttackDodge1 |
Amulet | +(13-14)% to Global Critical Strike Multiplier | SynthesisImplicitMinorCriticalMultiplier2 |
Amulet | +(15-16)% to Global Critical Strike Multiplier | SynthesisImplicitMinorCriticalMultiplier3_ |
Amulet | +(17-18)% to Global Critical Strike Multiplier | SynthesisImplicitMinorCriticalMultiplier4_ |
Amulet | +(19-20)% to Global Critical Strike Multiplier | SynthesisImplicitMinorCriticalMultiplier5 |
Amulet | +0.1 metres to Melee Strike Range | SynthesisImplicitWeaponRange1 |
Amulet | +1% to all maximum Resistances | SynthesisImplicitMaximumResistance1 |
Amulet | +12% to Global Critical Strike Multiplier | SynthesisImplicitMinorCriticalMultiplier1 |
Amulet | +250 to Armour and Evasion Rating while Fortified | SynthesisImplicitArmourEvasionWithFortify1 |
Amulet | +500 to Armour and Evasion Rating while Fortified | SynthesisImplicitArmourEvasionWithFortify2 |
Amulet | +800 to Armour and Evasion Rating while Fortified | SynthesisImplicitArmourEvasionWithFortify3 |
Amulet | 0.5% of Chaos Damage Leeched as Life | SynthesisImplicitChaosLeech1 |
Amulet | 0.5% of Cold Damage Leeched as Life | SynthesisImplicitColdLeech1 |
Amulet | 0.5% of Fire Damage Leeched as Life | SynthesisImplicitFireLeech1 |
Amulet | 0.5% of Lightning Damage Leeched as Life | SynthesisImplicitLightningLeech1 |
Amulet | 0.5% of Physical Damage Leeched as Life | SynthesisImplicitPhysicalLeech1 |
Amulet | 1% increased Damage per 15 Dexterity | SynthesisImplicitDamagePerDexterity1 |
Amulet | 1% increased Damage per 15 Intelligence | SynthesisImplicitDamagePerIntelligence1 |
Amulet | 1% increased Damage per 15 Strength | SynthesisImplicitDamagePerStrength1_ |
Amulet | 10% increased Maximum total Energy Shield Recovery per second from Leech | SynthesisImplicitMaximumEnergyShieldLeechRate1 |
Amulet | 3% increased Cast Speed | SynthesisImplicitCastSpeed1 |
Amulet | 3% reduced Damage taken from Damage Over Time | SynthesisImplicitDegenDamageTaken1_ |
Amulet | 4% increased Cast Speed | SynthesisImplicitCastSpeed2 |
Amulet | 4% increased Dexterity | SynthesisImplicitPercentDexterity1 |
Amulet | 4% increased Intelligence | SynthesisImplicitPercentIntelligence1 |
Amulet | 4% increased Strength | SynthesisImplicitPercentStrength1_ |
Amulet | 5% increased Cast Speed | SynthesisImplicitCastSpeed3 |
Amulet | Damage Penetrates (3-5)% Cold Resistance | SynthesisImplicitColdPenetration1 |
Amulet | Damage Penetrates (3-5)% Fire Resistance | SynthesisImplicitFirePenetration1 |
Amulet | Damage Penetrates (3-5)% Lightning Resistance | SynthesisImplicitLightningPenetration1 |
Amulet | Prevent +(1-2)% of Suppressed Spell Damage | SynthesisImplicitMaximumSpellDodge1 |
Amulet | Purity of Fire has (80-60)% increased Mana Reservation Efficiency | SynthesisImplicitPurityOfFireReservation2_ |
Amulet | Purity of Ice has (80-60)% increased Mana Reservation Efficiency | SynthesisImplicitPurityOfIceReservation2 |
Amulet | Purity of Lightning has (80-60)% increased Mana Reservation Efficiency | SynthesisImplicitPurityOfLightningReservation2 |
Amulet | Regenerate (2-2.5) Mana per second | SynthesisImplicitAddedManaRegen1__ |
Amulet | Regenerate (2.5-3) Mana per second | SynthesisImplicitAddedManaRegen2 |
Amulet | Regenerate (80-100) Life per second | SynthesisImplicitHighLifeRegen1 |
Amulet | Regenerate 0.5% of Mana per second | SynthesisImplicitBaseManaRegeneration1 |
Amulet • Ring | (4-5)% increased maximum Energy Shield | SynthesisImplicitGlobalEnergyShield1 |
Amulet • Ring | (6-7)% increased maximum Energy Shield | SynthesisImplicitGlobalEnergyShield2 |
Amulet • Ring | (8-10)% increased maximum Energy Shield | SynthesisImplicitGlobalEnergyShield3__ |
Amulet • Ring • Quiver | Minions have (4-5)% increased Movement Speed | SynthesisImplicitMinionMovementSpeed1 |
Amulet • Ring • Quiver | Minions have (6-7)% increased Movement Speed | SynthesisImplicitMinionMovementSpeed2 |
Amulet • Ring • Quiver | Minions have (8-10)% increased Movement Speed | SynthesisImplicitMinionMovementSpeed3 |
Belt | (10-11)% chance to Avoid being Stunned | SynthesisImplicitAvoidStun1 |
Belt | (10-11)% increased Flask Charges gained | SynthesisImplicitFlaskChargesGained1 |
Belt | (10-11)% increased Flask Effect Duration | SynthesisImplicitFlaskDuration1_ |
Belt | (10-12)% increased Armour | SynthesisImplicitGlobalArmour2 |
Belt | (10-13)% increased maximum Energy Shield | SynthesisImplicitGlobalEnergyShieldTwoHand2 |
Belt | (10-15)% increased Life Recovery rate | SynthesisImplicitLifeRecoveryRate1 |
Belt | (10-15)% increased Mana Recovery rate | SynthesisImplicitManaRecoveryRate1_ |
Belt | (11-10)% reduced Flask Charges used | SynthesisImplicitReducedFlaskChargesUsed1_ |
Belt | (12-13)% chance to Avoid being Stunned | SynthesisImplicitAvoidStun2 |
Belt | (12-13)% increased Flask Charges gained | SynthesisImplicitFlaskChargesGained2 |
Belt | (12-13)% increased Flask Effect Duration | SynthesisImplicitFlaskDuration2 |
Belt | (13-12)% reduced Flask Charges used | SynthesisImplicitReducedFlaskChargesUsed2 |
Belt | (13-15)% increased Armour | SynthesisImplicitGlobalArmour3 |
Belt | (14-15)% increased Flask Charges gained | SynthesisImplicitFlaskChargesGained3 |
Belt | (14-15)% increased Flask Effect Duration | SynthesisImplicitFlaskDuration3 |
Belt | (14-16)% increased maximum Energy Shield | SynthesisImplicitGlobalEnergyShieldTwoHand3___ |
Belt | (15-14)% reduced Flask Charges used | SynthesisImplicitReducedFlaskChargesUsed3 |
Belt | (15-16)% increased Elemental Damage | SynthesisImplicitElementalDamage5 |
Belt | (17-20)% increased Chaos Damage | SynthesisImplicitChaosDamage6_ |
Belt | (17-20)% increased Cold Damage | SynthesisImplicitColdDamage6 |
Belt | (17-20)% increased Fire Damage | SynthesisImplicitFireDamage6 |
Belt | (17-20)% increased Global Physical Damage | SynthesisImplicitPhysicalDamage6 |
Belt | (17-20)% increased Lightning Damage | SynthesisImplicitLightningDamage6 |
Belt | (22-24)% increased Elemental Damage with Attack Skills | SynthesisImplicitWeaponElementalDamage5 |
Belt | (4-6)% additional Physical Damage Reduction while affected by Determination | SynthesisImplicitDeterminationPhysicalDamageReduction1 |
Belt | (5-8)% chance to gain Onslaught for 4 seconds on Kill | SynthesisImplicitOnslaughtOnKill1 |
Belt | (7-9)% increased Armour | SynthesisImplicitGlobalArmour1 |
Belt | (7-9)% increased maximum Energy Shield | SynthesisImplicitGlobalEnergyShieldTwoHand1 |
Belt | +(4-6)% chance to Evade Attack Hits while affected by Grace | SynthesisImplicitGraceAdditionalChanceToEvade1 |
Belt | -(15-11) Physical Damage taken from Attack Hits | SynthesisImplicitPhysicalAttackDamageTaken1_ |
Belt | -(20-16) Physical Damage taken from Attack Hits | SynthesisImplicitPhysicalAttackDamageTaken2 |
Belt | -(25-21) Physical Damage taken from Attack Hits | SynthesisImplicitPhysicalAttackDamageTaken3 |
Belt | 6% increased Evasion Rating per Frenzy Charge | SynthesisImplicitEvasionPerFrenzyCharge1_ |
Belt | 6% increased Spell Damage per Power Charge | SynthesisImplicitSpellDamagePerPowerCharge1 |
Belt | Bleeding cannot be inflicted on you | SynthesisImplicitImmuneToBleed1____ |
Belt | Cannot be Frozen | SynthesisImplicitImmuneToFreeze1 |
Belt | Cannot be Ignited | SynthesisImplicitImmuneToIgnite1 |
Belt | Cannot be Poisoned | SynthesisImplicitImmuneToPoison1 |
Belt | Cannot be Shocked | SynthesisImplicitImmuneToShock1 |
Belt | Damage with Weapons Penetrates (4-6)% Cold Resistance | SynthesisImplicitColdPenetrationWeapon1_ |
Belt | Damage with Weapons Penetrates (4-6)% Fire Resistance | SynthesisImplicitFirePenetrationWeapon1 |
Belt | Damage with Weapons Penetrates (4-6)% Lightning Resistance | SynthesisImplicitLightningPenetrationWeapon1__ |
Belt | Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills | SynthesisImplicitVaalSkillDamageAffectsSkillDamage1 |
Belt | Regenerate (1.20-2.20)% of Energy Shield per Second while affected by Discipline | SynthesisImplicitDisciplineEnergyShieldRegen1___ |
Belt | Regenerate 0.3% of Life per second per Endurance Charge | SynthesisImplicitLifeRegenPerEnduranceCharge1____ |
Belt | Remove Chill and Freeze when you use a Flask | SynthesisImplicitRemoveFreezeOnFlaskUse1 |
Belt | Remove Ignite and Burning when you use a Flask | SynthesisImplicitRemoveIgniteOnFlaskUse1 |
Belt | Remove Shock when you use a Flask | SynthesisImplicitRemoveShockOnFlaskUse1 |
Belt | You take (15-25)% reduced Extra Damage from Critical Strikes | SynthesisImplicitReducedDamageFromCrits1 |
Belt • Amulet | (10-12)% increased Dexterity | SynthesisImplicitPercentDexterityTrinket2 |
Belt • Amulet | (10-12)% increased Intelligence | SynthesisImplicitPercentIntelligenceTrinket2_ |
Belt • Amulet | (10-12)% increased Strength | SynthesisImplicitPercentStrengthTrinket2 |
Belt • Amulet | (13-15)% increased Dexterity | SynthesisImplicitPercentDexterityTrinket3 |
Belt • Amulet | (13-15)% increased Intelligence | SynthesisImplicitPercentIntelligenceTrinket3_ |
Belt • Amulet | (13-15)% increased Strength | SynthesisImplicitPercentStrengthTrinket3 |
Belt • Amulet | (2-3)% increased Trap Throwing Speed | SynthesisImplicitTrapThrowingSpeed1 |
Belt • Amulet | (4-5)% increased Trap Throwing Speed | SynthesisImplicitTrapThrowingSpeed2 |
Belt • Amulet | (7-9)% increased Dexterity | SynthesisImplicitPercentDexterityTrinket1 |
Belt • Amulet | (7-9)% increased Intelligence | SynthesisImplicitPercentIntelligenceTrinket1 |
Belt • Amulet | (7-9)% increased Strength | SynthesisImplicitPercentStrengthTrinket1 |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (5-6)% reduced Enemy Stun Threshold | SynthesisImplicitEnemyStunThreshold1 |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (7-8)% reduced Enemy Stun Threshold | SynthesisImplicitEnemyStunThreshold2 |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (9-10)% reduced Enemy Stun Threshold | SynthesisImplicitEnemyStunThreshold3 |
Belt • Ring | (10-11)% increased Damage | SynthesisImplicitAllDamage3 |
Belt • Ring | (12-13)% increased Damage | SynthesisImplicitAllDamage4 |
Belt • Ring | (14-15)% increased Damage | SynthesisImplicitAllDamage5 |
Body Armour | (10-12)% increased Attack and Cast Speed during Onslaught | SynthesisImplicitAttackAndCastSpeedWithOnslaught1 |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | SynthesisImplicitBlindOnHit1 |
Body Armour | (10-15)% increased Energy Shield Recovery rate | SynthesisImplicitEnergyShieldRecoveryRate1 |
Body Armour | (12-13)% increased Attack Damage | SynthesisImplicitAttackDamage1 |
Body Armour | (12-13)% increased Spell Damage | SynthesisImplicitSpellDamage1 |
Body Armour | (14-16)% increased Attack Damage | SynthesisImplicitAttackDamage2 |
Body Armour | (14-16)% increased Spell Damage | SynthesisImplicitSpellDamage2_ |
Body Armour | (15-20)% chance to Defend with 200% of Armour | SynthesisImplicitChanceForDoubleArmour1 |
Body Armour | (17-20)% increased Attack Damage | SynthesisImplicitAttackDamage3 |
Body Armour | (17-20)% increased Spell Damage | SynthesisImplicitSpellDamage3_ |
Body Armour | (2-3)% of Physical Damage is taken from Mana before Life | SynthesisImplicitPhysicalDamageTakenFromMana1 |
Body Armour | (4-5)% of Physical Damage is taken from Mana before Life | SynthesisImplicitPhysicalDamageTakenFromMana2_ |
Body Armour | (5-6)% increased Area of Effect | SynthesisImplicitAreaOfEffect1 |
Body Armour | (5-8)% of Physical Damage from Hits taken as Chaos Damage | SynthesisImplicitPhysicalTakenAsChaos1 |
Body Armour | (6-10)% increased Effect of your Curses | SynthesisImplicitCurseEffect1 |
Body Armour | (7-10)% of Physical Damage from Hits taken as Cold Damage | SynthesisImplicitPhysicalTakenAsCold1__ |
Body Armour | (7-10)% of Physical Damage from Hits taken as Fire Damage | SynthesisImplicitPhysicalTakenAsFire1 |
Body Armour | (7-10)% of Physical Damage from Hits taken as Lightning Damage | SynthesisImplicitPhysicalTakenAsLightning1 |
Body Armour | (7-8)% increased Area of Effect | SynthesisImplicitAreaOfEffect2 |
Body Armour | (8-10)% increased maximum Life | SynthesisImplicitPercentLife3 |
Body Armour | (9-10)% increased Area of Effect | SynthesisImplicitAreaOfEffect3_ |
Body Armour | +(0.5-1)% to Spell Critical Strike Chance | SynthesisImplicitAdditionalCriticalStrikeChanceWithSpells1 |
Body Armour | +(25-30) to maximum Mana | SynthesisImplicitMana5 |
Body Armour | +1 to maximum Fortification | SynthesisImplicitFortifyEffect1 |
Body Armour | +15% to Animated Guardian Elemental Resistances | SynthesisImplicitAnimateGuardianResistances1 |
Body Armour | +2 to maximum Fortification | SynthesisImplicitFortifyEffect2 |
Body Armour | +3 to maximum Fortification | SynthesisImplicitFortifyEffect3 |
Body Armour | -(40-35) Physical Damage taken from Attack Hits | SynthesisImplicitPhysicalAttackDamageTaken4 |
Body Armour | 1% reduced Damage taken per 250 Dexterity | SynthesisImplicitDamageTakenPer250Dexterity1 |
Body Armour | 1% reduced Damage taken per 250 Intelligence | SynthesisImplicitDamageTakenPer250Intelligence1 |
Body Armour | 1% reduced Damage taken per 250 Strength | SynthesisImplicitDamageTakenPer250Strength1 |
Body Armour | 10% chance to gain a Frenzy Charge on Hit | SynthesisImplicitFrenzyChargeGeneration1 |
Body Armour | 15% chance to gain a Power Charge on Critical Strike | SynthesisImplicitPowerChargeGeneration1_ |
Body Armour | 2% increased Attributes | SynthesisImplicitPercentAllAttributes1 |
Body Armour | 3% increased Attributes | SynthesisImplicitPercentAllAttributes2 |
Body Armour | 5% reduced Damage taken if Corrupted | SynthesisImplicitDamageTakenCorruptedItem1 |
Body Armour | 6% increased maximum Mana | SynthesisImplicitPercentMana1_ |
Body Armour | Attacks have +(0.5-1)% to Critical Strike Chance | SynthesisImplicitAdditionalCriticalStrikeChanceWithAttacks1_ |
Body Armour | Curse Skills have (10-15)% increased Skill Effect Duration | SynthesisImplicitCurseDuration1 |
Body Armour | Curse Skills have (16-20)% increased Skill Effect Duration | SynthesisImplicitCurseDuration2 |
Body Armour | Determination has (15-20)% increased Aura Effect | SynthesisImplicitDeterminationEffect1 |
Body Armour | Discipline has (15-20)% increased Aura Effect | SynthesisImplicitDisciplineEffect1 |
Body Armour | Gain 1 Endurance Charge every second if you've been Hit Recently | SynthesisImplicitEnduranceChargeGeneration1 |
Body Armour | Gain 3% of Maximum Life as Extra Maximum Energy Shield | SynthesisImplicitLifeAddedAsEnergyShield1_ |
Body Armour | Grace has (15-20)% increased Aura Effect | SynthesisImplicitGraceEffect1 |
Body Armour | Item drops on Death if Equipped by an Animated Guardian | SynthesisImplicitItemDropsOnDeathAnimateGuardian1_ |
Body Armour • Shield | +4% chance to Evade Attack Hits | SynthesisImplicitAdditionalEvadeChance3 |
Body Armour • Shield | 4% additional Physical Damage Reduction | SynthesisImplicitAdditionalPhysReduction3 |
Body Armour • Shield | Regenerate 1% of Energy Shield per second | SynthesisImplicitEnergyShieldRegen3 |
Body Armour • Shield • Claw | +(11-14) to maximum Mana | SynthesisImplicitMana2 |
Body Armour • Shield • Claw | +(15-19) to maximum Mana | SynthesisImplicitMana3_ |
Body Armour • Shield • Claw | +(20-24) to maximum Mana | SynthesisImplicitMana4 |
Body Armour • Shield • Claw | +(8-10) to maximum Mana | SynthesisImplicitMana1 |
Boots | (10-11)% increased Burning Damage | SynthesisImplicitBurnDamage1 |
Boots | (10-12)% chance to Avoid Elemental Ailments | SynthesisImplicitAvoidStatusAilmentsMinor1 |
Boots | (12-13)% increased Burning Damage | SynthesisImplicitBurnDamage2__ |
Boots | (13-15)% chance to Avoid Elemental Ailments | SynthesisImplicitAvoidStatusAilmentsMinor2 |
Boots | (14-15)% increased Burning Damage | SynthesisImplicitBurnDamage3 |
Boots | (5-6)% increased Movement Speed | SynthesisImplicitMovementVelocity2 |
Boots | (5-7)% increased Movement Speed if Corrupted | SynthesisImplicitMovementVelocityCorruptedItem1 |
Boots | (7-8)% increased Movement Speed | SynthesisImplicitMovementVelocity3___ |
Boots | +(3-4)% to all Elemental Resistances | SynthesisImplicitAllResist1__ |
Boots | +(5-6)% to all Elemental Resistances | SynthesisImplicitAllResist2_ |
Boots | +(6-7.5)% chance to Suppress Spell Damage | SynthesisImplicitAttackDodge2 |
Boots | +(6-7.5)% chance to Suppress Spell Damage | SynthesisImplicitSpellDodge2 |
Boots | +(7-8)% to all Elemental Resistances | SynthesisImplicitAllResist3 |
Boots | +1 to Maximum Endurance Charges | SynthesisImplicitMaximumEnduranceCharge1 |
Boots | 1% increased Fire Damage per 20 Strength | SynthesisImplicitFireDamagePerStrength1 |
Boots | 2% Chance to Block Attack Damage | SynthesisImplicitAttackBlock1 |
Boots | 2% Chance to Block Spell Damage | SynthesisImplicitSpellBlock1 |
Boots | 4% increased Movement Speed | SynthesisImplicitMovementVelocity1 |
Boots | Onslaught | SynthesisImplicitOnslaught1 |
Boots | Spectres have (30-35)% increased Damage | SynthesisImplicitSpectreDamage1 |
Boots | Unaffected by Burning Ground | SynthesisImplicitUnaffectedByBurningGround1 |
Boots | Unaffected by Chilled Ground | SynthesisImplicitUnaffectedByChilledGround1 |
Boots | Unaffected by Shocked Ground | SynthesisImplicitUnaffectedByShockedGround1 |
Boots • Amulet | (2-3)% increased Totem Placement speed | SynthesisImplicitTotemPlacementSpeed1 |
Boots • Amulet | (4-5)% increased Totem Placement speed | SynthesisImplicitTotemPlacementSpeed2 |
Boots • Body Armour | (2-3)% additional Physical Damage Reduction against Abyssal Monsters | SynthesisImplicitReducedPhysicalDamageTakenVsAbyssMonsters1 |
Boots • Body Armour | (4-5)% additional Physical Damage Reduction against Abyssal Monsters | SynthesisImplicitReducedPhysicalDamageTakenVsAbyssMonsters2 |
Boots • Gloves | (13-16)% increased Damage with Vaal Skills | SynthesisImplicitVaalSkillDamage1 |
Boots • Gloves | (17-21)% increased Damage with Vaal Skills | SynthesisImplicitVaalSkillDamage2 |
Boots • Gloves | Determination has 20% increased Mana Reservation Efficiency | SynthesisImplicitDeterminationReservation1 |
Boots • Gloves | Discipline has 20% increased Mana Reservation Efficiency | SynthesisImplicitDisciplineReservation1_ |
Boots • Gloves | Grace has 20% increased Mana Reservation Efficiency | SynthesisImplicitGraceReservation1 |
Boots • Gloves | Purity of Fire has 20% increased Mana Reservation Efficiency | SynthesisImplicitPurityOfFireReservation1_ |
Boots • Gloves | Purity of Ice has 20% increased Mana Reservation Efficiency | SynthesisImplicitPurityOfIceReservation1_ |
Boots • Gloves | Purity of Lightning has 20% increased Mana Reservation Efficiency | SynthesisImplicitPurityOfLightningReservation1 |
Boots • Gloves | Vitality has 20% increased Mana Reservation Efficiency | SynthesisImplicitVitalityReservation1 |
Boots • Gloves • Helmet | (1-3)% increased Quantity of Items found | SynthesisImplicitQuantity1 |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (10-12)% increased maximum Life | SynthesisImplicitMinionLife2__ |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (13-15)% increased maximum Life | SynthesisImplicitMinionLife3 |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (7-9)% increased maximum Life | SynthesisImplicitMinionLife1_ |
Boots • Gloves • Helmet • Ring • Amulet | (10-11)% increased Rarity of Items found | SynthesisImplicitRarity1 |
Boots • Gloves • Helmet • Ring • Amulet | (12-13)% increased Rarity of Items found | SynthesisImplicitRarity2 |
Boots • Gloves • Helmet • Ring • Amulet | (14-15)% increased Rarity of Items found | SynthesisImplicitRarity3 |
Boots • Gloves • Helmet • Ring • Amulet | (16-17)% increased Rarity of Items found | SynthesisImplicitRarity4 |
Boots • Gloves • Helmet • Ring • Amulet | (18-20)% increased Rarity of Items found | SynthesisImplicitRarity5 |
Boots • Gloves • Quiver | 5% increased Intelligence | SynthesisImplicitPercentIntelligence2_ |
Boots • Helmet | (2-3)% chance to gain an additional Vaal Soul on Kill | SynthesisImplicitAdditionalVaalSoulOnKill1 |
Boots • Helmet | (4-5)% chance to gain an additional Vaal Soul on Kill | SynthesisImplicitAdditionalVaalSoulOnKill2 |
Boots • Helmet | +1.5% chance to Suppress Spell Damage | SynthesisImplicitAttackDodgeMinor1 |
Boots • Helmet | +3% chance to Suppress Spell Damage | SynthesisImplicitAttackDodgeMinor2 |
Boots • Helmet | 5% increased Dexterity | SynthesisImplicitPercentDexterity2 |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Frozen | SynthesisImplicitAvoidFreeze1_ |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Ignited | SynthesisImplicitAvoidIgnite1_ |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Shocked | SynthesisImplicitAvoidShock1 |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Frozen | SynthesisImplicitAvoidFreeze2 |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Ignited | SynthesisImplicitAvoidIgnite2 |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Shocked | SynthesisImplicitAvoidShock2_ |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Frozen | SynthesisImplicitAvoidFreeze3 |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Ignited | SynthesisImplicitAvoidIgnite3 |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Shocked | SynthesisImplicitAvoidShock3 |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to Avoid being Poisoned | SynthesisImplicitAvoidPoison1 |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to Avoid Bleeding | SynthesisImplicitAvoidBleed1 |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to Avoid being Poisoned | SynthesisImplicitAvoidPoison2 |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to Avoid Bleeding | SynthesisImplicitAvoidBleed2_ |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to Avoid being Poisoned | SynthesisImplicitAvoidPoison3 |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to Avoid Bleeding | SynthesisImplicitAvoidBleed3 |
Boots • Helmet • Gloves | (9-10)% increased maximum Mana | SynthesisImplicitPercentMana3 |
Boots • Helmet • Gloves | +(10-12) to maximum Energy Shield | SynthesisImplicitFlatEnergyShield1 |
Boots • Helmet • Gloves | +(13-15) to maximum Energy Shield | SynthesisImplicitFlatEnergyShield2 |
Boots • Helmet • Gloves | +(15-20) to Armour | SynthesisImplicitFlatArmour1 |
Boots • Helmet • Gloves | +(15-20) to Evasion Rating | SynthesisImplicitFlatEvasion1 |
Boots • Helmet • Gloves | +(16-18) to maximum Energy Shield | SynthesisImplicitFlatEnergyShield3 |
Boots • Helmet • Gloves | +(19-21) to maximum Energy Shield | SynthesisImplicitFlatEnergyShield4 |
Boots • Helmet • Gloves | +(21-30) to Armour | SynthesisImplicitFlatArmour2 |
Boots • Helmet • Gloves | +(21-30) to Evasion Rating | SynthesisImplicitFlatEvasion2 |
Boots • Helmet • Gloves | +(22-25) to maximum Energy Shield | SynthesisImplicitFlatEnergyShield5_ |
Boots • Helmet • Gloves | +(31-40) to Armour | SynthesisImplicitFlatArmour3 |
Boots • Helmet • Gloves | +(31-40) to Evasion Rating | SynthesisImplicitFlatEvasion3 |
Boots • Helmet • Gloves | +(41-55) to Armour | SynthesisImplicitFlatArmour4 |
Boots • Helmet • Gloves | +(41-55) to Evasion Rating | SynthesisImplicitFlatEvasion4 |
Boots • Helmet • Gloves | +(56-70) to Armour | SynthesisImplicitFlatArmour5 |
Boots • Helmet • Gloves | +(56-70) to Evasion Rating | SynthesisImplicitFlatEvasion5 |
Boots • Helmet • Gloves | +2% chance to Evade Attack Hits | SynthesisImplicitAdditionalEvadeChance1 |
Boots • Helmet • Gloves | +3% chance to Evade Attack Hits | SynthesisImplicitAdditionalEvadeChance2 |
Boots • Helmet • Gloves | 2% additional Physical Damage Reduction | SynthesisImplicitAdditionalPhysReduction1 |
Boots • Helmet • Gloves | 3% additional Physical Damage Reduction | SynthesisImplicitAdditionalPhysReduction2 |
Boots • Helmet • Gloves | Regenerate (0.6-0.7)% of Energy Shield per second | SynthesisImplicitEnergyShieldRegen1 |
Boots • Helmet • Gloves | Regenerate (0.8-0.9)% of Energy Shield per second | SynthesisImplicitEnergyShieldRegen2 |
Boots • Helmet • Gloves • Body Armour • Shield | (10-12)% increased Stun and Block Recovery | SynthesisImplicitStunRecovery1 |
Boots • Helmet • Gloves • Body Armour • Shield | (13-15)% increased Stun and Block Recovery | SynthesisImplicitStunRecovery2_ |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | SynthesisImplicitIncreasedEnergyShield1 |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | SynthesisImplicitIncreasedArmour1_ |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | SynthesisImplicitIncreasedEvasion1 |
Boots • Helmet • Gloves • Body Armour • Shield | (16-18)% increased Stun and Block Recovery | SynthesisImplicitStunRecovery3_ |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | SynthesisImplicitIncreasedEnergyShield2 |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | SynthesisImplicitIncreasedEnergyShield3__ |
Boots • Helmet • Gloves • Body Armour • Shield | (19-21)% increased Stun and Block Recovery | SynthesisImplicitStunRecovery4 |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | SynthesisImplicitIncreasedArmour2_ |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | SynthesisImplicitIncreasedEvasion2 |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | SynthesisImplicitIncreasedEnergyShield4 |
Boots • Helmet • Gloves • Body Armour • Shield | (22-25)% increased Stun and Block Recovery | SynthesisImplicitStunRecovery5 |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | SynthesisImplicitIncreasedEnergyShield5 |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | SynthesisImplicitIncreasedArmour3 |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | SynthesisImplicitIncreasedEvasion3 |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | SynthesisImplicitIncreasedArmour4 |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | SynthesisImplicitIncreasedEvasion4 |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | SynthesisImplicitIncreasedArmour5_ |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | SynthesisImplicitIncreasedEvasion5 |
Boots • Helmet • Gloves • Body Armour • Shield | +(11-14) to maximum Life | SynthesisImplicitLife2 |
Boots • Helmet • Gloves • Body Armour • Shield | +(15-19) to maximum Life | SynthesisImplicitLife3 |
Boots • Helmet • Gloves • Body Armour • Shield | +(20-24) to maximum Life | SynthesisImplicitLife4_ |
Boots • Helmet • Gloves • Body Armour • Shield | +(25-30) to maximum Life | SynthesisImplicitLife5 |
Boots • Helmet • Gloves • Body Armour • Shield | +(8-10) to maximum Life | SynthesisImplicitLife1 |
Boots • Helmet • Gloves • Body Armour • Shield | 4% increased maximum Life | SynthesisImplicitPercentLife1_ |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.6-0.7)% of Life per second | SynthesisImplicitPercentLifeRegen1 |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.8-0.93)% of Life per second | SynthesisImplicitPercentLifeRegen2 |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (11.7-18.3) Life per second | SynthesisImplicitLifeRegen3 |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (18.4-26.7) Life per second | SynthesisImplicitLifeRegen4 |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (26.7-40) Life per second | SynthesisImplicitLifeRegen5_ |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (5-7) Life per second | SynthesisImplicitLifeRegen1_ |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (7-11.7) Life per second | SynthesisImplicitLifeRegen2_ |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate 1% of Life per second | SynthesisImplicitPercentLifeRegen3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Cold Resistance | SynthesisImplicitColdResist5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Fire Resistance | SynthesisImplicitFireResist5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Lightning Resistance | SynthesisImplicitLightningResist5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(9-10)% to Chaos Resistance | SynthesisImplicitChaosResist3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Cold Resistance | SynthesisImplicitColdResist3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Fire Resistance | SynthesisImplicitFireResist3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Lightning Resistance | SynthesisImplicitLightningResist3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Cold Resistance | SynthesisImplicitColdResist4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Fire Resistance | SynthesisImplicitFireResist4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Lightning Resistance | SynthesisImplicitLightningResist4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | SynthesisImplicitChaosResist1_ |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | SynthesisImplicitChaosResist2 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | SynthesisImplicitColdResist2_ |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | SynthesisImplicitFireResist2 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | SynthesisImplicitLightningResist2 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | SynthesisImplicitColdResist1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | SynthesisImplicitFireResist1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | SynthesisImplicitLightningResist1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(12-14) to Intelligence | SynthesisImplicitIntelligence3_ |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(15-17) to Intelligence | SynthesisImplicitIntelligence4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(18-20) to Intelligence | SynthesisImplicitIntelligence5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(6-8) to Intelligence | SynthesisImplicitIntelligence1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(9-11) to Intelligence | SynthesisImplicitIntelligence2_ |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(12-14) to Dexterity | SynthesisImplicitDexterity3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(15-17) to Dexterity | SynthesisImplicitDexterity4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(18-20) to Dexterity | SynthesisImplicitDexterity5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(6-8) to Dexterity | SynthesisImplicitDexterity1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(9-11) to Dexterity | SynthesisImplicitDexterity2 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(12-14) to Strength | SynthesisImplicitStrength3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(15-17) to Strength | SynthesisImplicitStrength4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(18-20) to Strength | SynthesisImplicitStrength5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(6-8) to Strength | SynthesisImplicitStrength1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(9-11) to Strength | SynthesisImplicitStrength2__ |
Boots • Helmet • Gloves • Quiver | +1% to maximum Chaos Resistance | SynthesisImplicitMaxChaosResist1 |
Boots • Helmet • Gloves • Quiver | +1% to maximum Cold Resistance | SynthesisImplicitMaxColdResist1_ |
Boots • Helmet • Gloves • Quiver | +1% to maximum Fire Resistance | SynthesisImplicitMaxFireResist1 |
Boots • Helmet • Gloves • Quiver | +1% to maximum Lightning Resistance | SynthesisImplicitMaxLightningResist1 |
Boots • Helmet • Gloves • Shield | (5-6)% increased maximum Life | SynthesisImplicitPercentLife2 |
Boots • Helmet • Shield | (4-5)% reduced Mana Cost of Skills | SynthesisImplicitReducedManaCost3 |
Boots • Helmet • Shield | 2% reduced Mana Cost of Skills | SynthesisImplicitReducedManaCost1_ |
Boots • Helmet • Shield | 3% reduced Mana Cost of Skills | SynthesisImplicitReducedManaCost2 |
Boots • Helmet • Shield • Body Armour | -1 to Total Mana Cost of Skills | SynthesisImplicitTotalManaCost1_ |
Boots • Helmet • Shield • Body Armour | -2 to Total Mana Cost of Skills | SynthesisImplicitTotalManaCost2_ |
Boots • Helmet • Shield • Body Armour | -3 to Total Mana Cost of Skills | SynthesisImplicitTotalManaCost3 |
Boots • One Hand Axe • One Hand Sword • One Hand Mace • Sceptre | (5-10)% chance to gain an Endurance Charge on Kill | SynthesisImplicitEnduranceChargeOnKill1 |
Boots • Ring | (11-15)% increased Effect of Cold Ailments | SynthesisImplicitChillEffect2 |
Boots • Ring | (11-15)% increased Effect of Shock | SynthesisImplicitShockEffect2 |
Boots • Ring | (7-10)% increased Effect of Cold Ailments | SynthesisImplicitChillEffect1 |
Boots • Ring | (7-10)% increased Effect of Shock | SynthesisImplicitShockEffect1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Chaos Gems | SynthesisImplicitChaosGemQuality1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Cold Gems | SynthesisImplicitColdGemQuality1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Fire Gems | SynthesisImplicitFireGemQuality1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Lightning Gems | SynthesisImplicitLightningGemQuality1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Chaos Gems | SynthesisImplicitChaosGemQuality2_ |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Cold Gems | SynthesisImplicitColdGemQuality2 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Fire Gems | SynthesisImplicitFireGemQuality2 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Lightning Gems | SynthesisImplicitLightningGemQuality2 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Chaos Gems | SynthesisImplicitChaosGemLevel1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Cold Gems | SynthesisImplicitColdGemLevel1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Fire Gems | SynthesisImplicitFireGemLevel1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Lightning Gems | SynthesisImplicitLightningGemLevel1 |
Bow | +(2-3)% to Quality of Socketed Bow Gems | SynthesisImplicitBowGemQuality1_ |
Bow | +(4-6)% to Quality of Socketed Bow Gems | SynthesisImplicitBowGemQuality2 |
Bow | +1 to Level of Socketed Bow Gems | SynthesisImplicitBowGemLevel1 |
Bow | Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity | SynthesisImplicitAddedColdDamagePerDexterity2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Armour | SynthesisImplicitGlobalArmourTwoHand1__ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Evasion Rating | SynthesisImplicitGlobalEvasionTwoHand1_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Armour | SynthesisImplicitGlobalArmourTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Evasion Rating | SynthesisImplicitGlobalEvasionTwoHand2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Armour | SynthesisImplicitGlobalArmourTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Evasion Rating | SynthesisImplicitGlobalEvasionTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Conductivity Curse Effect | SynthesisImplicitCurseEffectConductivity1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Flammability Curse Effect | SynthesisImplicitCurseEffectFlammability1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Frostbite Curse Effect | SynthesisImplicitCurseEffectFrostbite1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Damage | SynthesisImplicitWeaponAllDamageTwoHand1_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Elemental Damage | SynthesisImplicitElementalDamageHighTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (22-24)% increased Spell Damage | SynthesisImplicitWeaponSpellDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Chaos Damage | SynthesisImplicitWeaponChaosDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Spell Damage | SynthesisImplicitWeaponSpellDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Damage | SynthesisImplicitWeaponAllDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Elemental Damage | SynthesisImplicitElementalDamageHighTwoHand2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Global Physical Damage | SynthesisImplicitWeaponPhysicalDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | SynthesisImplicitWeaponChaosDamageTwoHand2___ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Cold Damage | SynthesisImplicitWeaponColdDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Fire Damage | SynthesisImplicitWeaponFireDamageTwoHand2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Lightning Damage | SynthesisImplicitWeaponLightningDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Attack Damage | SynthesisImplicitWeaponAttackDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Spell Damage | SynthesisImplicitWeaponSpellDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | SynthesisImplicitWeaponChaosDamageTwoHand3_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Cold Damage | SynthesisImplicitWeaponColdDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | SynthesisImplicitWeaponFireDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Lightning Damage | SynthesisImplicitWeaponLightningDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Damage | SynthesisImplicitWeaponAllDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Elemental Damage | SynthesisImplicitElementalDamageHighTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Global Physical Damage | SynthesisImplicitWeaponPhysicalDamageTwoHand2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Attack Damage | SynthesisImplicitWeaponAttackDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Damage with Vaal Skills | SynthesisImplicitVaalSkillDamageWeaponTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Spell Damage | SynthesisImplicitWeaponSpellDamageTwoHand4_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Chaos Damage | SynthesisImplicitWeaponChaosDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Cold Damage | SynthesisImplicitWeaponColdDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | SynthesisImplicitWeaponFireDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Lightning Damage | SynthesisImplicitWeaponLightningDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (39-44)% increased Global Physical Damage | SynthesisImplicitWeaponPhysicalDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Cold Damage | SynthesisImplicitWeaponColdDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | SynthesisImplicitWeaponFireDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Lightning Damage | SynthesisImplicitWeaponLightningDamageTwoHand5_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Attack Damage | SynthesisImplicitWeaponAttackDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Damage with Vaal Skills | SynthesisImplicitVaalSkillDamageWeaponTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Spell Damage | SynthesisImplicitWeaponSpellDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 1% of Physical Attack Damage Leeched as Mana | SynthesisImplicitManaLeechTwoHanded1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 3% of Physical Attack Damage Leeched as Life | SynthesisImplicitLifeLeechTwoHanded1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 4% chance to deal Double Damage | SynthesisImplicitDoubleDamageChanceTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 5% chance to deal Double Damage | SynthesisImplicitDoubleDamageChanceTwoHand2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (29-46) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamageTwoHand2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-14) to (16-25) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (12-16) to (21-28) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (14-19) to (26-34) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-24) to (31-57) Chaos Damage | SynthesisImplicitLocalChaosDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (17-21) to (28-38) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-3) to (4-5) Physical Damage | SynthesisImplicitLocalAddedPhysicalDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-4) to (47-58) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-5) to (59-75) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (20-25) to (35-45) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (22-26) to (31-46) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-32) to (46-56) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamageTwoHand5__ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-50) to (58-86) Chaos Damage | SynthesisImplicitLocalChaosDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-7) to (75-88) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-5) to (6-7) Physical Damage | SynthesisImplicitLocalAddedPhysicalDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-6) to (8-13) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamageTwoHand1_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (5-9) to (10-15) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamageTwoHand1_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-7) to (8-10) Physical Damage | SynthesisImplicitLocalAddedPhysicalDamageTwoHand4_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (7-11) to (14-20) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamageTwoHand2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (17-30) Chaos Damage | SynthesisImplicitLocalChaosDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-9) to (11-13) Physical Damage | SynthesisImplicitLocalAddedPhysicalDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (18-28) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (2-3) Physical Damage | SynthesisImplicitLocalAddedPhysicalDamageTwoHand1_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Enemies you Kill Explode, dealing 5% of their Life as Physical Damage | SynthesisImplicitExplosion2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Cold Damage as Extra Chaos Damage | SynthesisImplicitColdAddedAsChaos2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Fire Damage as Extra Chaos Damage | SynthesisImplicitFireAddedAsChaos2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Lightning Damage as Extra Chaos Damage | SynthesisImplicitLightningAddedAsChaos2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Physical Damage as Extra Chaos Damage | SynthesisImplicitPhysicalAddedAsChaos2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Grants (45-50) Life per Enemy Hit | SynthesisImplicitLifeOnHitTwoHanded1_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Regenerate 0.4% of Mana per second | SynthesisImplicitBaseManaRegenerationTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Spells have a (16-18)% chance to deal Double Damage | SynthesisImplicitSpellsDoubleDamageChance2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (27-32)% increased Spell Damage | SynthesisImplicitDamageWithTriggeredSpellsWeaponTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (33-38)% increased Spell Damage | SynthesisImplicitDamageWithTriggeredSpellsWeaponTwoHand2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (13-16)% increased Damage | SynthesisImplicitDamageAffectedByAurasTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (17-21)% increased Damage | SynthesisImplicitDamageAffectedByAurasTwoHand2_ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (22-25)% increased Damage | SynthesisImplicitDamageAffectedByAurasTwoHand3 |
Bow • Two Hand Sword • Two Hand Axe • Two Hand Mace | (60-70)% increased Attack Damage if Corrupted | SynthesisImplicitAttackDamageCorruptedItem2 |
Claw | 0.4% of Attack Damage Leeched as Mana | SynthesisImplicitAttackManaLeech1 |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +0.1 metres to Weapon Range | SynthesisImplicitLocalWeaponRange1_ |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +0.2 metres to Weapon Range | SynthesisImplicitLocalWeaponRange2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (13-14)% increased Physical Damage | SynthesisImplicitLocalPhysicalDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (15-16)% increased Physical Damage | SynthesisImplicitLocalPhysicalDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (17-19)% increased Physical Damage | SynthesisImplicitLocalPhysicalDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (20-22)% increased Physical Damage | SynthesisImplicitLocalPhysicalDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (23-25)% increased Physical Damage | SynthesisImplicitLocalPhysicalDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Conductivity Curse Effect | SynthesisImplicitCurseEffectConductivityOneHand1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Flammability Curse Effect | SynthesisImplicitCurseEffectFlammabilityOneHand1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Frostbite Curse Effect | SynthesisImplicitCurseEffectFrostbiteOneHand1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-17)% increased Chaos Damage | SynthesisImplicitWeaponChaosDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-18)% increased Damage | SynthesisImplicitWeaponAllDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (16-18)% increased Spell Damage | SynthesisImplicitWeaponSpellDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (17-19)% increased Elemental Damage | SynthesisImplicitElementalDamageHigh1__ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | SynthesisImplicitWeaponChaosDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Cold Damage | SynthesisImplicitWeaponColdDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Fire Damage | SynthesisImplicitWeaponFireDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Lightning Damage | SynthesisImplicitWeaponLightningDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Damage | SynthesisImplicitWeaponAllDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Global Physical Damage | SynthesisImplicitWeaponPhysicalDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Spell Damage | SynthesisImplicitWeaponSpellDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (20-22)% increased Elemental Damage | SynthesisImplicitElementalDamageHigh2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | SynthesisImplicitWeaponChaosDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Cold Damage | SynthesisImplicitWeaponColdDamage3_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | SynthesisImplicitWeaponFireDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Lightning Damage | SynthesisImplicitWeaponLightningDamage3_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Damage | SynthesisImplicitWeaponAllDamage3_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Elemental Damage | SynthesisImplicitElementalDamageHigh3__ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Global Physical Damage | SynthesisImplicitWeaponPhysicalDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Spell Damage | SynthesisImplicitWeaponSpellDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Chaos Damage | SynthesisImplicitWeaponChaosDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Cold Damage | SynthesisImplicitWeaponColdDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | SynthesisImplicitWeaponFireDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Lightning Damage | SynthesisImplicitWeaponLightningDamage4_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (25-30)% increased Damage with Vaal Skills | SynthesisImplicitVaalSkillDamageWeapon1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Cold Damage | SynthesisImplicitWeaponColdDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | SynthesisImplicitWeaponFireDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Global Physical Damage | SynthesisImplicitWeaponPhysicalDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Lightning Damage | SynthesisImplicitWeaponLightningDamage5_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Damage with Vaal Skills | SynthesisImplicitVaalSkillDamageWeapon2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Spell Damage | SynthesisImplicitWeaponSpellDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 0.5% of Physical Attack Damage Leeched as Mana | SynthesisImplicitManaLeechOneHanded1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 1.5% of Physical Attack Damage Leeched as Life | SynthesisImplicitLifeLeechOneHanded1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Endurance Charge | SynthesisImplicitDamagePerEnduranceChargeMinor1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Frenzy Charge | SynthesisImplicitDamagePerFrenzyChargeMinor1_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Power Charge | SynthesisImplicitDamagePerPowerChargeMinor1___ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-2) to (19-28) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-3) to (29-39) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-13) to (17-22) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-18) to (22-34) Chaos Damage | SynthesisImplicitLocalChaosDamage2_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (12-14) to (19-25) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (14-17) to (23-31) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (15-18) to (26-31) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (18-21) to (31-38) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (19-28) to (35-49) Chaos Damage | SynthesisImplicitLocalChaosDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-3) to (3-4) Physical Damage | SynthesisImplicitLocalAddedPhysicalDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-4) to (40-49) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-5) to (50-59) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-4) to (5-6) Physical Damage | SynthesisImplicitLocalAddedPhysicalDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-5) to (5-8) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamage1_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-6) to (7-11) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (4-9) to (11-21) Chaos Damage | SynthesisImplicitLocalChaosDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-6) to (7-8) Physical Damage | SynthesisImplicitLocalAddedPhysicalDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-7) to (9-13) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamage2_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (6-7) to (9-10) Physical Damage | SynthesisImplicitLocalAddedPhysicalDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (7-9) to (12-17) Fire Damage to Spells | SynthesisImplicitSpellAddedFireDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (8-11) to (14-19) Cold Damage to Spells | SynthesisImplicitSpellAddedColdDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to (12-18) Lightning Damage to Spells | SynthesisImplicitSpellAddedLightningDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to 2 Physical Damage | SynthesisImplicitLocalAddedPhysicalDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Damage Penetrates (3-5)% Elemental Resistances | SynthesisImplicitElementalPenetration1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Enemies you Kill Explode, dealing 3% of their Life as Physical Damage | SynthesisImplicitExplosion1_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Cold Damage as Extra Chaos Damage | SynthesisImplicitColdAddedAsChaos1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Fire Damage as Extra Chaos Damage | SynthesisImplicitFireAddedAsChaos1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Lightning Damage as Extra Chaos Damage | SynthesisImplicitLightningAddedAsChaos1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Physical Damage as Extra Chaos Damage | SynthesisImplicitPhysicalAddedAsChaos1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Grants (25-30) Life per Enemy Hit | SynthesisImplicitLifeOnHitOneHanded1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Spells have a (8-10)% chance to deal Double Damage | SynthesisImplicitSpellsDoubleDamageChance1__ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (19-22)% increased Spell Damage | SynthesisImplicitDamageWithTriggeredSpellsWeapon1_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (23-26)% increased Spell Damage | SynthesisImplicitDamageWithTriggeredSpellsWeapon2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (10-12)% increased Damage | SynthesisImplicitDamageAffectedByAuras2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (13-15)% increased Damage | SynthesisImplicitDamageAffectedByAuras3_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (7-9)% increased Damage | SynthesisImplicitDamageAffectedByAuras1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-2) to (26-40) Lightning Damage | SynthesisImplicitLocalLightningDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-3) to (41-55) Lightning Damage | SynthesisImplicitLocalLightningDamage3_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (11-15) to (19-26) Cold Damage | SynthesisImplicitLocalColdDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (13-18) to (24-31) Fire Damage | SynthesisImplicitLocalFireDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (16-20) to (27-35) Cold Damage | SynthesisImplicitLocalColdDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (19-24) to (32-43) Fire Damage | SynthesisImplicitLocalFireDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-5) to (56-70) Lightning Damage | SynthesisImplicitLocalLightningDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-6) to (71-83) Lightning Damage | SynthesisImplicitLocalLightningDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (21-25) to (36-43) Cold Damage | SynthesisImplicitLocalColdDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (25-30) to (44-53) Fire Damage | SynthesisImplicitLocalFireDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (3-6) to (7-11) Cold Damage | SynthesisImplicitLocalColdDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (4-8) to (9-15) Fire Damage | SynthesisImplicitLocalFireDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (7-10) to (12-18) Cold Damage | SynthesisImplicitLocalColdDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (9-12) to (16-23) Fire Damage | SynthesisImplicitLocalFireDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds 1 to (16-25) Lightning Damage | SynthesisImplicitLocalLightningDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (10-15)% increased Global Accuracy Rating | SynthesisImplicitWeaponAccuracy1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (11-12)% increased Critical Strike Chance | SynthesisImplicitLocalCrit4_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Endurance Charge Duration | SynthesisImplicitEnduranceChargeDuration2__ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Frenzy Charge Duration | SynthesisImplicitFrenzyChargeDuration2_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Power Charge Duration | SynthesisImplicitPowerChargeDuration2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (13-15)% increased Critical Strike Chance | SynthesisImplicitLocalCrit5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-25)% increased Global Accuracy Rating | SynthesisImplicitWeaponAccuracy2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (26-35)% increased Stun Duration on Enemies | SynthesisImplicitStunDuration3_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (3-4)% increased Attack Speed | SynthesisImplicitLocalAttackSpeed1_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (30-35)% increased Global Accuracy Rating | SynthesisImplicitWeaponAccuracy3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% chance to Intimidate Enemies for 4 seconds on Hit | SynthesisImplicitIntimidateOnHitWeapon1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Attack Speed | SynthesisImplicitLocalAttackSpeed2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Critical Strike Chance | SynthesisImplicitLocalCrit1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (6-7)% chance to Intimidate Enemies for 4 seconds on Hit | SynthesisImplicitIntimidateOnHitWeapon2_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Attack Speed | SynthesisImplicitLocalAttackSpeed3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Critical Strike Chance | SynthesisImplicitLocalCrit2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-10)% chance to Intimidate Enemies for 4 seconds on Hit | SynthesisImplicitIntimidateOnHitWeapon3_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Endurance Charge Duration | SynthesisImplicitEnduranceChargeDuration1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Frenzy Charge Duration | SynthesisImplicitFrenzyChargeDuration1_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Power Charge Duration | SynthesisImplicitPowerChargeDuration1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (9-10)% increased Critical Strike Chance | SynthesisImplicitLocalCrit3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-17)% to Global Critical Strike Multiplier | SynthesisImplicitCriticalMultiplier1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(18-20)% to Global Critical Strike Multiplier | SynthesisImplicitCriticalMultiplier2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Gems | SynthesisImplicitGemQuality1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(21-23)% to Global Critical Strike Multiplier | SynthesisImplicitCriticalMultiplier3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(24-26)% to Global Critical Strike Multiplier | SynthesisImplicitCriticalMultiplier4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(27-30)% to Global Critical Strike Multiplier | SynthesisImplicitCriticalMultiplier5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Gems | SynthesisImplicitGemQuality2_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Gems | SynthesisImplicitGemLevel1_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 100% increased Global Accuracy Rating | SynthesisImplicitWeaponAccuracyHigh1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate (4-5)% Elemental Resistances | SynthesisImplicitLocalElementalPen3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 2% Elemental Resistances | SynthesisImplicitLocalElementalPen1_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 3% Elemental Resistances | SynthesisImplicitLocalElementalPen2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (19-22)% increased Damage | SynthesisImplicitWeaponMinionDamage1_ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (23-26)% increased Damage | SynthesisImplicitWeaponMinionDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-30)% increased Damage | SynthesisImplicitWeaponMinionDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-32)% increased Damage | SynthesisImplicitWeaponMinionDamageTwoHand1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (33-38)% increased Damage | SynthesisImplicitWeaponMinionDamageTwoHand2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (39-44)% increased Damage | SynthesisImplicitWeaponMinionDamageTwoHand3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Dexterity Gems | SynthesisImplicitDexterityGemQuality1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Intelligence Gems | SynthesisImplicitIntelligenceGemQuality1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Strength Gems | SynthesisImplicitStrengthGemQuality1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Dexterity Gems | SynthesisImplicitDexterityGemQuality2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Intelligence Gems | SynthesisImplicitIntelligenceGemQuality2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Strength Gems | SynthesisImplicitStrengthGemQuality2__ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Dexterity Gems | SynthesisImplicitDexterityGemLevel1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Intelligence Gems | SynthesisImplicitIntelligenceGemLevel1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Strength Gems | SynthesisImplicitStrengthGemLevel1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (15-20)% increased Damage with Hits and Ailments against Abyssal Monsters | SynthesisImplicitDamageVSAbyssMonsters1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (21-25)% increased Damage with Hits and Ailments against Abyssal Monsters | SynthesisImplicitDamageVSAbyssMonsters2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves • Boots • Body Armour | 25% increased Effect of Socketed Abyss Jewels | SynthesisImplicitAbyssJewelEffect1 |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (40-50)% increased Attack Damage if Corrupted | SynthesisImplicitAttackDamageCorruptedItem1 |
Claw • Sceptre • Dagger • Wand | Adds 1 to (5-6) Lightning Damage to Attacks with this Weapon per 10 Intelligence | SynthesisImplicitAddedLightningDamagePerIntelligence1 |
Dagger | 1% increased Spell Damage per 16 Dexterity | SynthesisImplicitSpellDamagePerDexterity1 |
Dagger • Wand • Sceptre | (40-50)% increased Spell Damage if Corrupted | SynthesisImplicitSpellDamageCorruptedItem1 |
Dagger • Wand • Sceptre | +(11-12)% to Cold Damage over Time Multiplier | SynthesisImplicitColdDamageOverTimeMultiplier2 |
Dagger • Wand • Sceptre | +(13-15)% to Cold Damage over Time Multiplier | SynthesisImplicitColdDamageOverTimeMultiplier3_ |
Dagger • Wand • Sceptre | +(9-10)% to Cold Damage over Time Multiplier | SynthesisImplicitColdDamageOverTimeMultiplier1 |
Gloves | (10-11)% increased Damage with Bleeding | SynthesisImplicitBleedDamage1 |
Gloves | (10-12)% increased Damage during any Flask Effect | SynthesisImplicitDamageDuringFlaskEffect1 |
Gloves | (11-12)% increased Damage over Time | SynthesisImplicitDegenerationDamage2 |
Gloves | (12-13)% increased Damage with Bleeding | SynthesisImplicitBleedDamage2 |
Gloves | (13-15)% increased Damage during any Flask Effect | SynthesisImplicitDamageDuringFlaskEffect2 |
Gloves | (13-15)% increased Damage over Time | SynthesisImplicitDegenerationDamage3 |
Gloves | (14-15)% increased Damage with Bleeding | SynthesisImplicitBleedDamage3 |
Gloves | (4-5)% Chance to Block Attack Damage | SynthesisImplicitAttackBlock2 |
Gloves | (5-7)% increased Attack and Cast Speed if Corrupted | SynthesisImplicitAttackAndCastSpeedCorruptedItem1___ |
Gloves | (6-10)% chance to Impale Enemies on Hit with Attacks | SynthesisImplicitAttackChanceToImpale1 |
Gloves | (7-10)% of Physical Damage Converted to Cold Damage | SynthesisImplicitPhysicalConvertedToColdMinor1 |
Gloves | (7-10)% of Physical Damage Converted to Fire Damage | SynthesisImplicitPhysicalConvertedToFireMinor1 |
Gloves | (7-10)% of Physical Damage Converted to Lightning Damage | SynthesisImplicitPhysicalConvertedToLightningMinor1 |
Gloves | (9-10)% increased Damage over Time | SynthesisImplicitDegenerationDamage1_ |
Gloves | +1 to Maximum Frenzy Charges | SynthesisImplicitMaximumFrenzyCharge1 |
Gloves | 3% increased Attack and Cast Speed | SynthesisImplicitAttackAndCastSpeed1 |
Gloves | Curse Enemies with Conductivity on Hit | SynthesisImplicitCurseOnHitConductivity2 |
Gloves | Curse Enemies with Flammability on Hit | SynthesisImplicitCurseOnHitFlammability2 |
Gloves | Curse Enemies with Frostbite on Hit | SynthesisImplicitCurseOnHitFrostbite2_ |
Gloves | Curse Enemies with Vulnerability on Hit | SynthesisImplicitCurseOnHitVulnerability2 |
Gloves | Gain (4-5) Life per Enemy Hit with Attacks | SynthesisImplicitLifeOnHit1 |
Gloves | Gain (6-8) Life per Enemy Hit with Attacks | SynthesisImplicitLifeOnHit2_ |
Gloves | Gain 2 Mana per Enemy Hit with Attacks | SynthesisImplicitManaOnHit1__ |
Gloves | Gain 3 Mana per Enemy Hit with Attacks | SynthesisImplicitManaOnHit2 |
Gloves | Gain 4 Mana per Enemy Hit with Attacks | SynthesisImplicitManaOnHit3 |
Gloves | Minions deal (11-12)% increased Damage | SynthesisImplicitMinionDamage3 |
Gloves | Minions deal (9-10)% increased Damage | SynthesisImplicitMinionDamage2_ |
Gloves | Minions Regenerate 0.3% of Life per second | SynthesisImplicitMinionLifeRegen1 |
Gloves | Minions Regenerate 0.5% of Life per second | SynthesisImplicitMinionLifeRegen2 |
Gloves • Amulet | (10-12)% increased Damage while Leeching | SynthesisImplicitDamageWhileLeeching1 |
Gloves • Amulet | (13-15)% increased Damage while Leeching | SynthesisImplicitDamageWhileLeeching2 |
Gloves • Amulet | (2-3)% increased Brand Attachment range | SynthesisImplicitBrandAttachmentRange1_ |
Gloves • Amulet | (4-5)% increased Brand Attachment range | SynthesisImplicitBrandAttachmentRange2 |
Gloves • Amulet | 10% increased Maximum total Life Recovery per second from Leech | SynthesisImplicitMaximumLifeLeechRate1 |
Gloves • Amulet | 10% increased Maximum total Mana Recovery per second from Leech | SynthesisImplicitMaximumManaLeechRate1_ |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Life | SynthesisImplicitLifeLeech1 |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Life | SynthesisImplicitLifeLeech2_ |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.4% of Physical Attack Damage Leeched as Life | SynthesisImplicitLifeLeech3 |
Gloves • Helmet | +(2-3)% to Quality of Socketed AoE Gems | SynthesisImplicitAoEGemQuality1 |
Gloves • Helmet | +(2-3)% to Quality of Socketed Projectile Gems | SynthesisImplicitProjectileGemQuality1 |
Gloves • Helmet | +(4-6)% to Quality of Socketed AoE Gems | SynthesisImplicitAoEGemQuality2 |
Gloves • Helmet | +(4-6)% to Quality of Socketed Projectile Gems | SynthesisImplicitProjectileGemQuality2 |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (10-11)% increased Global Accuracy Rating | SynthesisImplicitAccuracy1 |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (12-13)% increased Global Accuracy Rating | SynthesisImplicitAccuracy2 |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (14-15)% increased Global Accuracy Rating | SynthesisImplicitAccuracy3 |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (16-17)% increased Global Accuracy Rating | SynthesisImplicitAccuracy4 |
Gloves • Helmet • Ring • Amulet | (18-20)% increased Global Accuracy Rating | SynthesisImplicitAccuracy5_ |
Gloves • Helmet • Ring • Amulet | +(150-250) to Accuracy Rating | SynthesisImplicitFlatAccuracy1_ |
Gloves • Quiver | (11-12)% increased Chaos Damage | SynthesisImplicitChaosDamage3 |
Gloves • Quiver | (11-12)% increased Cold Damage | SynthesisImplicitColdDamage3 |
Gloves • Quiver | (11-12)% increased Fire Damage | SynthesisImplicitFireDamage3 |
Gloves • Quiver | (11-12)% increased Global Physical Damage | SynthesisImplicitPhysicalDamage3_ |
Gloves • Quiver | (11-12)% increased Lightning Damage | SynthesisImplicitLightningDamage3 |
Gloves • Quiver | (13-14)% increased Cold Damage | SynthesisImplicitColdDamage4 |
Gloves • Quiver | (13-14)% increased Fire Damage | SynthesisImplicitFireDamage4 |
Gloves • Quiver | (13-14)% increased Global Physical Damage | SynthesisImplicitPhysicalDamage4 |
Gloves • Quiver | (13-14)% increased Lightning Damage | SynthesisImplicitLightningDamage4 |
Gloves • Quiver | (21-30)% increased Vaal Skill Critical Strike Chance | SynthesisImplicitVaalSkillCriticalStrikeChance1 |
Gloves • Quiver | (31-40)% increased Vaal Skill Critical Strike Chance | SynthesisImplicitVaalSkillCriticalStrikeChance2_ |
Gloves • Quiver | (9-10)% increased Chaos Damage | SynthesisImplicitChaosDamage2_ |
Gloves • Quiver | (9-10)% increased Cold Damage | SynthesisImplicitColdDamage2 |
Gloves • Quiver | (9-10)% increased Fire Damage | SynthesisImplicitFireDamage2 |
Gloves • Quiver | (9-10)% increased Global Physical Damage | SynthesisImplicitPhysicalDamage2_ |
Gloves • Quiver | (9-10)% increased Lightning Damage | SynthesisImplicitLightningDamage2_ |
Gloves • Quiver | 3% increased Attack Speed | SynthesisImplicitAttackSpeed1 |
Gloves • Quiver | 5% increased Attack Speed | SynthesisImplicitAttackSpeed3 |
Gloves • Quiver | 8% increased Chaos Damage | SynthesisImplicitChaosDamage1 |
Gloves • Quiver | 8% increased Cold Damage | SynthesisImplicitColdDamage1 |
Gloves • Quiver | 8% increased Fire Damage | SynthesisImplicitFireDamage1_ |
Gloves • Quiver | 8% increased Global Physical Damage | SynthesisImplicitPhysicalDamage1_ |
Gloves • Quiver | 8% increased Lightning Damage | SynthesisImplicitLightningDamage1 |
Gloves • Quiver • Ring • Amulet | Gain (12-15) Life per Enemy Killed | SynthesisImplicitLifeOnKill3 |
Gloves • Quiver • Ring • Amulet | Gain (6-8) Life per Enemy Killed | SynthesisImplicitLifeOnKill1_ |
Gloves • Quiver • Ring • Amulet | Gain (9-11) Life per Enemy Killed | SynthesisImplicitLifeOnKill2 |
Gloves • Quiver • Ring • Amulet | Gain 3 Mana per Enemy Killed | SynthesisImplicitManaOnKill1_ |
Gloves • Quiver • Ring • Amulet | Gain 4 Mana per Enemy Killed | SynthesisImplicitManaOnKill2___ |
Gloves • Quiver • Ring • Amulet | Gain 5 Mana per Enemy Killed | SynthesisImplicitManaOnKill3 |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Life on Kill | SynthesisImplicitPercentLifeOnKill1_ |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Mana on Kill | SynthesisImplicitPercentManaOnKill1 |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.1% of Physical Attack Damage Leeched as Mana | SynthesisImplicitManaLeech1 |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Mana | SynthesisImplicitManaLeech2 |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Mana | SynthesisImplicitManaLeech3 |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | SynthesisImplicitSelfAuraEffect1_ |
Helmet | (4-5)% Chance to Block Spell Damage | SynthesisImplicitSpellBlock2_ |
Helmet | +(2-3)% to Quality of Socketed Aura Gems | SynthesisImplicitAuraGemQuality1_ |
Helmet | +(4-6)% to Quality of Socketed Aura Gems | SynthesisImplicitAuraGemQuality2 |
Helmet | +(8-12)% to all Elemental Resistances if Corrupted | SynthesisImplicitAllElementalResistanceCorruptedItem1 |
Helmet | +1 to Level of Socketed Aura Gems | SynthesisImplicitAuraGemLevel1 |
Helmet | +1 to Level of Socketed Gems | SynthesisImplicitLocalIncreaseSocketedGemLevel1_ |
Helmet | +1 to Level of Socketed Minion Gems | SynthesisImplicitMinionGemLevel1_ |
Helmet | +1 to Maximum Power Charges | SynthesisImplicitMaximumPowerCharge1 |
Helmet | Gain (3-5)% of Physical Damage as Extra Lightning Damage | SynthesisImplicitPhysicalAddedAsLightning1___ |
Helmet | Minions deal (13-14)% increased Damage | SynthesisImplicitMinionDamage4 |
Helmet | Minions deal (15-16)% increased Damage | SynthesisImplicitMinionDamage5 |
Helmet | Minions deal 8% increased Damage | SynthesisImplicitMinionDamage1 |
Helmet | Socketed Skill Gems get a 92% Cost & Reservation Multiplier | SynthesisImplicitSocketedSkillsManaMultiplier3 |
Helmet | Socketed Skill Gems get a 94% Cost & Reservation Multiplier | SynthesisImplicitSocketedSkillsManaMultiplier2 |
Helmet | Socketed Skill Gems get a 96% Cost & Reservation Multiplier | SynthesisImplicitSocketedSkillsManaMultiplier1 |
Helmet | Triggered Spells deal (10-12)% increased Spell Damage | SynthesisImplicitDamageWithTriggeredSpells1 |
Helmet | Triggered Spells deal (13-15)% increased Spell Damage | SynthesisImplicitDamageWithTriggeredSpells2 |
Helmet • Amulet | (2-3)% increased Mine Throwing Speed | SynthesisImplicitMineLayingSpeed1 |
Helmet • Amulet | (4-5)% increased Mine Throwing Speed | SynthesisImplicitMineLayingSpeed2 |
Helmet • Belt | Reflects (10-15) Physical Damage to Melee Attackers | SynthesisImplicitAttackerTakesDamageNoRange1_ |
Helmet • Belt | Reflects (16-40) Physical Damage to Melee Attackers | SynthesisImplicitAttackerTakesDamageNoRange2 |
Helmet • Belt | Reflects (41-80) Physical Damage to Melee Attackers | SynthesisImplicitAttackerTakesDamageNoRange3 |
Helmet • Body Armour | Raised Zombies deal (30-35)% increased Damage | SynthesisImplicitZombieDamage1 |
Helmet • Body Armour | Skeletons deal (30-35)% increased Damage | SynthesisImplicitSkeletonDamage1_ |
Helmet • Claw • Sceptre • Dagger • Wand | (5-10)% chance to gain a Power Charge on Kill | SynthesisImplicitPowerChargeOnKill1 |
Helmet • Gloves | +3% chance to Suppress Spell Damage | SynthesisImplicitAttackDodge1 |
Helmet • Gloves | +3% chance to Suppress Spell Damage | SynthesisImplicitSpellDodge1 |
Helmet • Gloves • Body Armour | (14-15)% chance to Avoid being Stunned | SynthesisImplicitAvoidStun3 |
Helmet • Gloves • Quiver | 5% increased Strength | SynthesisImplicitPercentStrength2_ |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 10% increased Light Radius | SynthesisImplicitLightRadius1 |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 12% increased Light Radius | SynthesisImplicitLightRadius2 |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 15% increased Light Radius | SynthesisImplicitLightRadius3 |
Jewel | (1-2)% chance to Freeze | SynthesisImplicitChanceToFreezeJewel1 |
Jewel | (1-2)% chance to Ignite | SynthesisImplicitChanceToIgniteJewel1 |
Jewel | (1-2)% chance to Poison on Hit | SynthesisImplicitChanceToPoisonJewel1 |
Jewel | (1-2)% chance to Shock | SynthesisImplicitChanceToShockJewel1 |
Jewel | (1-2)% increased Area of Effect | SynthesisImplicitAreaOfEffectJewel1_ |
Jewel | (1-2)% increased Attack Speed with Axes | SynthesisImplicitAxeIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Bows | SynthesisImplicitBowIncreasedAttackSpeedJewel1_ |
Jewel | (1-2)% increased Attack Speed with Claws | SynthesisImplicitClawIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Daggers | SynthesisImplicitDaggerIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Maces or Sceptres | SynthesisImplicitMaceIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Staves | SynthesisImplicitStaffIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Swords | SynthesisImplicitSwordIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Wands | SynthesisImplicitWandIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Cast Speed while Dual Wielding | SynthesisImplicitCastSpeedWithDualWieldJewel1 |
Jewel | (1-2)% increased Cast Speed while holding a Shield | SynthesisImplicitCastSpeedWithShieldJewel1_ |
Jewel | (1-2)% increased Cast Speed while wielding a Staff | SynthesisImplicitCastSpeedWithStaffJewel1_ |
Jewel | (1-2)% increased Mine Throwing Speed | SynthesisImplicitMineLayingSpeedJewel1_ |
Jewel | (1-2)% increased Projectile Speed | SynthesisImplicitProjectileSpeedJewel1 |
Jewel | (1-2)% increased Rarity of Items found | SynthesisImplicitRarityJewel1 |
Jewel | (1-2)% increased Totem Placement speed | SynthesisImplicitTotemPlacementSpeedJewel1___ |
Jewel | (1-2)% increased Trap Throwing Speed | SynthesisImplicitTrapThrowingSpeedJewel1 |
Jewel | (2-3)% chance to Knock Enemies Back on hit | SynthesisImplicitGlobalKnockbackChanceJewel1 |
Jewel | (2-3)% increased Burning Damage | SynthesisImplicitBurnDamageJewel1 |
Jewel | (2-3)% increased Chaos Damage | SynthesisImplicitChaosDamageJewel1 |
Jewel | (2-3)% increased Cold Damage | SynthesisImplicitColdDamageJewel1 |
Jewel | (2-3)% increased Damage over Time | SynthesisImplicitDegenerationDamageJewel1 |
Jewel | (2-3)% increased Damage with Bleeding | SynthesisImplicitBleedDamageJewel1 |
Jewel | (2-3)% increased Damage with Poison | SynthesisImplicitPoisonDamageJewel1 |
Jewel | (2-3)% increased Fire Damage | SynthesisImplicitFireDamageJewel1 |
Jewel | (2-3)% increased Global Physical Damage | SynthesisImplicitPhysicalDamageJewel1 |
Jewel | (2-3)% increased Lightning Damage | SynthesisImplicitLightningDamageJewel1 |
Jewel | (2-3)% increased Melee Damage | SynthesisImplicitMeleeDamageJewel1 |
Jewel | (2-3)% increased Spell Damage | SynthesisImplicitSpellDamageJewel1__ |
Jewel | (2-3)% increased Stun Duration on Enemies | SynthesisImplicitStunDurationJewel1___ |
Jewel | (3-4)% increased Damage | SynthesisImplicitAllDamageJewel2 |
Jewel | (3-4)% increased Rarity of Items found | SynthesisImplicitRarityJewel2 |
Jewel | (3-5) Mana gained when you Block | SynthesisImplicitFlatManaOnBlockJewel1 |
Jewel | (3-5)% increased Area of Effect | SynthesisImplicitAreaOfEffectJewel2 |
Jewel | (3-5)% increased Projectile Speed | SynthesisImplicitProjectileSpeedJewel2__ |
Jewel | (4-5)% increased Burning Damage | SynthesisImplicitBurnDamageJewel2 |
Jewel | (4-5)% increased Chaos Damage | SynthesisImplicitChaosDamageJewel2 |
Jewel | (4-5)% increased Cold Damage | SynthesisImplicitColdDamageJewel2_ |
Jewel | (4-5)% increased Damage over Time | SynthesisImplicitDegenerationDamageJewel2 |
Jewel | (4-5)% increased Damage with Bleeding | SynthesisImplicitBleedDamageJewel2 |
Jewel | (4-5)% increased Damage with Poison | SynthesisImplicitPoisonDamageJewel2 |
Jewel | (4-5)% increased Fire Damage | SynthesisImplicitFireDamageJewel2 |
Jewel | (4-5)% increased Global Physical Damage | SynthesisImplicitPhysicalDamageJewel2__ |
Jewel | (4-5)% increased Lightning Damage | SynthesisImplicitLightningDamageJewel2 |
Jewel | (4-5)% increased Melee Damage | SynthesisImplicitMeleeDamageJewel2 |
Jewel | (4-5)% increased Spell Damage | SynthesisImplicitSpellDamageJewel2_ |
Jewel | (4-5)% increased Stun Duration on Enemies | SynthesisImplicitStunDurationJewel2 |
Jewel | (4-6) Life gained when you Block | SynthesisImplicitFlatLifeOnBlockJewel1 |
Jewel | (5-6)% increased Physical Damage with Daggers | SynthesisImplicitDaggerIncreasedPhysicalDamageJewel2 |
Jewel | (5-7)% increased Mana Regeneration Rate | SynthesisImplicitManaRegenerationJewel1 |
Jewel | (6-7)% increased Stun and Block Recovery | SynthesisImplicitStunRecoveryJewel1 |
Jewel | (8-10)% chance to Avoid being Stunned | SynthesisImplicitAvoidStunJewel1 |
Jewel | 0.1% of Physical Attack Damage Leeched as Mana | SynthesisImplicitManaLeechJewel1 |
Jewel | 0.2% of Physical Attack Damage Leeched as Life | SynthesisImplicitLifeLeechJewel1 |
Jewel | 0.2% of Spell Damage Leeched as Energy Shield | SynthesisImplicitEnergyShieldLeechJewel1 |
Jewel | 2% increased Damage | SynthesisImplicitAllDamageJewel1 |
Jewel | 2% reduced Mana Cost of Skills | SynthesisImplicitReducedManaCostJewel1_ |
Jewel | 3% chance to Freeze | SynthesisImplicitChanceToFreezeJewel2 |
Jewel | 3% chance to Ignite | SynthesisImplicitChanceToIgniteJewel2 |
Jewel | 3% chance to Poison on Hit | SynthesisImplicitChanceToPoisonJewel2_ |
Jewel | 3% chance to Shock | SynthesisImplicitChanceToShockJewel2 |
Jewel | 3% increased Attack Speed with Axes | SynthesisImplicitAxeIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Bows | SynthesisImplicitBowIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Claws | SynthesisImplicitClawIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Daggers | SynthesisImplicitDaggerIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Maces or Sceptres | SynthesisImplicitMaceIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Staves | SynthesisImplicitStaffIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Swords | SynthesisImplicitSwordIncreasedAttackSpeedJewel2_ |
Jewel | 3% increased Attack Speed with Wands | SynthesisImplicitWandIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Cast Speed while Dual Wielding | SynthesisImplicitCastSpeedWithDualWieldJewel2 |
Jewel | 3% increased Cast Speed while holding a Shield | SynthesisImplicitCastSpeedWithShieldJewel2_ |
Jewel | 3% increased Cast Speed while wielding a Staff | SynthesisImplicitCastSpeedWithStaffJewel2 |
Jewel | 3% increased Mine Throwing Speed | SynthesisImplicitMineLayingSpeedJewel2 |
Jewel | 3% increased Totem Placement speed | SynthesisImplicitTotemPlacementSpeedJewel2_ |
Jewel | 3% increased Trap Throwing Speed | SynthesisImplicitTrapThrowingSpeedJewel2 |
Jewel | Attacks have (1-2)% chance to cause Bleeding | SynthesisImplicitChanceToBleedJewel1 |
Jewel | Attacks have 3% chance to cause Bleeding | SynthesisImplicitChanceToBleedJewel2__ |
Jewel | Gain (1-2) Energy Shield per Enemy Hit with Attacks | SynthesisImplicitEnergyShieldOnHitJewel1 |
Jewel | Gain (1-2) Life per Enemy Hit with Attacks | SynthesisImplicitLifeOnHitJewel1 |
Jewel | Gain 1 Mana per Enemy Hit with Attacks | SynthesisImplicitManaOnHitJewel1_ |
Jewel | Minions deal (2-3)% increased Damage | SynthesisImplicitMinionDamageJewel1_ |
Jewel | Minions deal (4-5)% increased Damage | SynthesisImplicitMinionDamageJewel2_ |
Jewel | Regenerate 0.2% of Energy Shield per second | SynthesisImplicitEnergyShieldRegenJewel1_ |
Jewel | Totems gain +(4-5)% to all Elemental Resistances | SynthesisImplicitTotemElementalResistanceJewel2 |
Jewel | Totems gain +3% to all Elemental Resistances | SynthesisImplicitTotemElementalResistanceJewel1 |
Jewel • AbyssJewel | (16-20)% chance to Ignore Stuns while Casting | SynthesisImplicitAvoidStunCastingJewel1_ |
Jewel • AbyssJewel | (2-3)% increased Damage with Ailments | SynthesisImplicitAilmentDamageJewel1 |
Jewel • AbyssJewel | (3-4)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCritJewel2 |
Jewel • AbyssJewel | (4-5)% increased Damage with Ailments | SynthesisImplicitAilmentDamageJewel2 |
Jewel • AbyssJewel | +(2-3) to Dexterity | SynthesisImplicitDexterityJewel1 |
Jewel • AbyssJewel | +(2-3) to Intelligence | SynthesisImplicitIntelligenceJewel1 |
Jewel • AbyssJewel | +(2-3) to Strength | SynthesisImplicitStrengthJewel1__ |
Jewel • AbyssJewel | +(2-3)% to Chaos Resistance | SynthesisImplicitChaosResistJewel1 |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | SynthesisImplicitColdResistJewel1 |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | SynthesisImplicitFireResistJewel1 |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | SynthesisImplicitLightningResistJewel1 |
Jewel • AbyssJewel | +(3-4)% to Global Critical Strike Multiplier | SynthesisImplicitCriticalMultiplierJewel2 |
Jewel • AbyssJewel | +(4-5) to Dexterity | SynthesisImplicitDexterityJewel2_ |
Jewel • AbyssJewel | +(4-5) to Intelligence | SynthesisImplicitIntelligenceJewel2 |
Jewel • AbyssJewel | +(4-5) to Strength | SynthesisImplicitStrengthJewel2 |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | SynthesisImplicitColdResistJewel2 |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | SynthesisImplicitFireResistJewel2_ |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | SynthesisImplicitLightningResistJewel2_ |
Jewel • AbyssJewel | +2% to Global Critical Strike Multiplier | SynthesisImplicitCriticalMultiplierJewel1_ |
Jewel • AbyssJewel | 0.2% of Attack Damage Leeched as Life | SynthesisImplicitAttackLifeLeechJewel1 |
Jewel • AbyssJewel | 1% increased Attack and Cast Speed | SynthesisImplicitAttackAndCastSpeedJewel1 |
Jewel • AbyssJewel | 1% increased Attack Speed | SynthesisImplicitAttackSpeedJewel1 |
Jewel • AbyssJewel | 1% increased Cast Speed | SynthesisImplicitCastSpeedJewel1 |
Jewel • AbyssJewel | 2% increased Attack Speed | SynthesisImplicitAttackSpeedJewel2 |
Jewel • AbyssJewel | 2% increased Cast Speed | SynthesisImplicitCastSpeedJewel2_ |
Jewel • AbyssJewel | 2% increased Global Critical Strike Chance | SynthesisImplicitGlobalCritJewel1_ |
Jewel • AbyssJewel | Minions have (1-2)% increased Attack Speed | SynthesisImplicitMinionAttackSpeedJewel1_ |
Jewel • AbyssJewel | Minions have (1-2)% increased Cast Speed | SynthesisImplicitMinionCastSpeedJewel1 |
Jewel • AbyssJewel | Minions have 3% increased Attack Speed | SynthesisImplicitMinionAttackSpeedJewel2 |
Jewel • AbyssJewel | Minions have 3% increased Cast Speed | SynthesisImplicitMinionCastSpeedJewel2 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Adds (1-2) to (3-4) Cold Damage to Attacks with this Weapon per 10 Dexterity | SynthesisImplicitAddedColdDamagePerDexterity1_ |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | (24-28)% increased Damage with Bleeding | SynthesisImplicitWeaponBleedDamage3 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | Bleeding you inflict deals Damage (15-20)% faster | SynthesisImplicitFasterBleedWeapon1 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength | SynthesisImplicitAddedFireDamagePerStrength1 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (14-18)% increased Damage with Bleeding | SynthesisImplicitWeaponBleedDamage1_ |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (15-20)% chance to cause Bleeding on Hit | SynthesisImplicitLocalBleedOnHit1 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (19-23)% increased Damage with Bleeding | SynthesisImplicitWeaponBleedDamage2_ |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (8-12)% increased Bleeding Duration | SynthesisImplicitBleedDuration1 |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | (24-28)% increased Damage with Poison | SynthesisImplicitWeaponPoisonDamage3 |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Poisons you inflict deal Damage (15-20)% faster | SynthesisImplicitFasterPoisonWeapon1_ |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (14-18)% increased Damage with Poison | SynthesisImplicitWeaponPoisonDamage1 |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (19-23)% increased Damage with Poison | SynthesisImplicitWeaponPoisonDamage2 |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (25-30)% chance to Poison on Hit | SynthesisImplicitLocalPoisonOnHit1_ |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (8-12)% increased Poison Duration | SynthesisImplicitPoisonDuration1 |
Quiver | (10-11)% increased Energy Shield Recharge Rate | SynthesisImplicitEnergyShieldRechargeRate2_ |
Quiver | (12-15)% increased Energy Shield Recharge Rate | SynthesisImplicitEnergyShieldRechargeRate3_ |
Quiver | (15-16)% increased Cold Damage | SynthesisImplicitColdDamage5_ |
Quiver | (15-16)% increased Fire Damage | SynthesisImplicitFireDamage5 |
Quiver | (15-16)% increased Global Physical Damage | SynthesisImplicitPhysicalDamage5 |
Quiver | (15-16)% increased Lightning Damage | SynthesisImplicitLightningDamage5 |
Quiver | (15-25)% of Physical Damage Converted to Cold Damage | SynthesisImplicitPhysicalConvertedToCold1_ |
Quiver | (15-25)% of Physical Damage Converted to Fire Damage | SynthesisImplicitPhysicalConvertedToFire1 |
Quiver | (15-25)% of Physical Damage Converted to Lightning Damage | SynthesisImplicitPhysicalConvertedToLightning1 |
Quiver | (26-28)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCritQuiver1 |
Quiver | (29-31)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCritQuiver2 |
Quiver | (32-34)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCritQuiver3 |
Quiver | (35-37)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCritQuiver4 |
Quiver | (38-40)% increased Global Critical Strike Chance | SynthesisImplicitGlobalCritQuiver5 |
Quiver | (40-50)% increased Global Critical Strike Chance if Corrupted | SynthesisImplicitGlobalCriticalStrikeChanceCorruptedItem1 |
Quiver | (5-10)% chance to gain a Frenzy Charge on Kill | SynthesisImplicitFrenzyChargeOnKill1 |
Quiver | (8-9)% increased Energy Shield Recharge Rate | SynthesisImplicitEnergyShieldRechargeRate1 |
Quiver | 0.3% of Spell Damage Leeched as Energy Shield | SynthesisImplicitEnergyShieldLeech1 |
Quiver | 4% increased Attack Speed | SynthesisImplicitAttackSpeed2_ |
Quiver | Arrows Pierce 2 additional Targets | SynthesisImplicitAdditionalArrowPierce2_ |
Quiver | Arrows Pierce 3 additional Targets | SynthesisImplicitAdditionalArrowPierce3 |
Quiver | Arrows Pierce an additional Target | SynthesisImplicitAdditionalArrowPierce1_ |
Quiver | Gain (6-8)% of Physical Damage as Extra Fire Damage | SynthesisImplicitPhysicalAddedAsFire2 |
Quiver | Gain (8-10)% of Physical Damage as Extra Damage of a random Element | SynthesisImplicitPhysicalDamageAddedAsRandomElement1 |
Quiver • Belt | (18-25)% increased Stun Duration on Enemies | SynthesisImplicitStunDuration2 |
Quiver • Belt | (20-25)% increased Area of Effect if you have Stunned an Enemy Recently | SynthesisImplicitAreaOfEffectOnStun1 |
Quiver • Belt | (5-6)% increased maximum Life | SynthesisImplicitPercentLifeTrinket2 |
Quiver • Belt | (7-8)% increased maximum Life | SynthesisImplicitPercentLifeTrinket3 |
Quiver • Belt • Amulet • Ring | 4% increased maximum Life | SynthesisImplicitPercentLifeTrinket1__ |
Quiver • Belt • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (15-17)% increased Stun Duration on Enemies | SynthesisImplicitStunDuration1_ |
Quiver • Belt • Ring • Amulet | (12-13)% increased Elemental Damage with Attack Skills | SynthesisImplicitWeaponElementalDamage1_ |
Quiver • Belt • Ring • Amulet | (14-15)% increased Elemental Damage with Attack Skills | SynthesisImplicitWeaponElementalDamage2 |
Quiver • Belt • Ring • Amulet | (16-18)% increased Elemental Damage with Attack Skills | SynthesisImplicitWeaponElementalDamage3 |
Quiver • Belt • Ring • Amulet | (19-21)% increased Elemental Damage with Attack Skills | SynthesisImplicitWeaponElementalDamage4 |
Quiver • Bow | Bow Attacks fire an additional Arrow | SynthesisImplicitAdditionalArrow1 |
Quiver • Bow • Wand | (11-12)% increased Projectile Speed | SynthesisImplicitProjectileSpeed2 |
Quiver • Bow • Wand | (13-14)% increased Projectile Speed | SynthesisImplicitProjectileSpeed3 |
Quiver • Bow • Wand | (15-17)% increased Projectile Speed | SynthesisImplicitProjectileSpeed4 |
Quiver • Bow • Wand | (9-10)% increased Projectile Speed | SynthesisImplicitProjectileSpeed1 |
Quiver • Ring | (13-16)% increased Damage while Leeching Life | SynthesisImplicitDamageWhileLeechingLife1 |
Quiver • Ring | (13-16)% increased Damage while Leeching Mana | SynthesisImplicitDamageWhileLeechingMana1 |
Quiver • Ring | (17-21)% increased Damage while Leeching Life | SynthesisImplicitDamageWhileLeechingLife2__ |
Quiver • Ring | (17-21)% increased Damage while Leeching Mana | SynthesisImplicitDamageWhileLeechingMana2_ |
Quiver • Ring | (22-25)% increased Damage while Leeching Life | SynthesisImplicitDamageWhileLeechingLife3 |
Quiver • Ring | (22-25)% increased Damage while Leeching Mana | SynthesisImplicitDamageWhileLeechingMana3_ |
Ring | (15-16)% increased Damage with Ailments | SynthesisImplicitAilmentDamage5 |
Ring | (15-20)% increased Damage if Corrupted | SynthesisImplicitAllDamageCorruptedItem1 |
Ring | (4-6)% faster start of Energy Shield Recharge | SynthesisImplicitEnergyShieldDelay1 |
Ring | (7-10)% faster start of Energy Shield Recharge | SynthesisImplicitEnergyShieldDelay2 |
Ring | (7-10)% increased Life Recovery from Flasks | SynthesisImplicitGlobalFlaskLifeRecovery1_ |
Ring | +(10-12) to all Attributes | SynthesisImplicitAllAttributes3 |
Ring | +(6-7) to all Attributes | SynthesisImplicitAllAttributes1 |
Ring | +(8-9) to all Attributes | SynthesisImplicitAllAttributes2 |
Ring | -(15-10) Cold Damage taken from Hits | SynthesisImplicitFlatColdDamageTaken1_ |
Ring | -(15-10) Fire Damage taken from Hits | SynthesisImplicitFlatFireDamageTaken1 |
Ring | -(15-10) Lightning Damage taken from Hits | SynthesisImplicitFlatLightningDamageTaken1 |
Ring | -(17-13) Chaos Damage taken | SynthesisImplicitFlatChaosDamageTaken1 |
Ring | -(31-18) Chaos Damage taken | SynthesisImplicitFlatChaosDamageTaken2 |
Ring | -(40-16) Cold Damage taken from Hits | SynthesisImplicitFlatColdDamageTaken2 |
Ring | -(40-16) Fire Damage taken from Hits | SynthesisImplicitFlatFireDamageTaken2 |
Ring | -(40-16) Lightning Damage taken from Hits | SynthesisImplicitFlatLightningDamageTaken2_ |
Ring | -(80-40) Cold Damage taken from Hits | SynthesisImplicitFlatColdDamageTaken3 |
Ring | -(80-40) Fire Damage taken from Hits | SynthesisImplicitFlatFireDamageTaken3 |
Ring | -(80-40) Lightning Damage taken from Hits | SynthesisImplicitFlatLightningDamageTaken3 |
Ring | 0.2% of Chaos Damage Leeched as Life | SynthesisImplicitChaosLeechMinor1 |
Ring | 0.2% of Cold Damage Leeched as Life | SynthesisImplicitColdLeechMinor1 |
Ring | 0.2% of Elemental Damage Leeched as Life | SynthesisImplicitElementalLeechMinor1 |
Ring | 0.2% of Fire Damage Leeched as Life | SynthesisImplicitFireLeechMinor1__ |
Ring | 0.2% of Lightning Damage Leeched as Life | SynthesisImplicitLightningLeechMinor1 |
Ring | 0.2% of Physical Damage Leeched as Life | SynthesisImplicitPhysicalLeechMinor1 |
Ring | 2% increased Experience gain | SynthesisImplicitExperience1 |
Ring | Adds (1-5) to (50-52) Lightning Damage | SynthesisImplicitGlobalAddedLightningDamage1 |
Ring | Adds (11-13) to (19-23) Chaos Damage | SynthesisImplicitGlobalAddedChaosDamage1_ |
Ring | Adds (12-16) to (24-28) Cold Damage | SynthesisImplicitGlobalAddedColdDamage1_ |
Ring | Adds (13-18) to (28-33) Fire Damage | SynthesisImplicitGlobalAddedFireDamage1 |
Ring | Bleeding you inflict deals Damage (7-10)% faster | SynthesisImplicitFasterBleed1_ |
Ring | Curse Enemies with Conductivity on Hit | SynthesisImplicitCurseOnHitConductivity1 |
Ring | Curse Enemies with Elemental Weakness on Hit | SynthesisImplicitCurseOnHitElementalWeakness1__ |
Ring | Curse Enemies with Flammability on Hit | SynthesisImplicitCurseOnHitFlammability1 |
Ring | Curse Enemies with Frostbite on Hit | SynthesisImplicitCurseOnHitFrostbite1_ |
Ring | Curse Enemies with Vulnerability on Hit | SynthesisImplicitCurseOnHitVulnerability1 |
Ring | Gain (3-5)% of Physical Damage as Extra Fire Damage | SynthesisImplicitPhysicalAddedAsFire1 |
Ring | Gain (9-15) Life per Enemy Hit with Attacks | SynthesisImplicitLifeOnHit3 |
Ring | Gain Arcane Surge on Hit with Spells | SynthesisImplicitArcaneSurgeOnHit1 |
Ring | Grants Level 10 Anger Skill | SynthesisImplicitGrantsAnger1 |
Ring | Grants Level 10 Hatred Skill | SynthesisImplicitGrantsHatred1 |
Ring | Grants Level 10 Wrath Skill | SynthesisImplicitGrantsWrath1 |
Ring | Grants Level 15 Anger Skill | SynthesisImplicitGrantsAnger2 |
Ring | Grants Level 15 Hatred Skill | SynthesisImplicitGrantsHatred2 |
Ring | Grants Level 15 Wrath Skill | SynthesisImplicitGrantsWrath2_ |
Ring | Grants Level 25 Purity of Fire Skill | SynthesisImplicitGrantsPurityOfFire1 |
Ring | Grants Level 25 Purity of Ice Skill | SynthesisImplicitGrantsPurityOfIce1__ |
Ring | Grants Level 25 Purity of Lightning Skill | SynthesisImplicitGrantsPurityOfLightning1 |
Ring | Has 1 Socket | SynthesisImplicitHasSocket1_ |
Ring | Ignites you inflict deal Damage (7-10)% faster | SynthesisImplicitFasterIgnite1__ |
Ring | Intimidate Enemies for 4 seconds on Hit with Attacks | SynthesisImplicitIntimidateOnHit1 |
Ring | Poisons you inflict deal Damage (7-10)% faster | SynthesisImplicitFasterPoison1 |
Ring | Regenerate (3-4) Mana per second | SynthesisImplicitAddedManaRegen3_____ |
Ring | You gain Onslaught for 4 seconds on Hit | SynthesisImplicitOnslaughtOnHit1 |
Ring • Amulet | (13-14)% increased Chaos Damage | SynthesisImplicitChaosDamage4 |
Ring • Amulet | (15-16)% increased Chaos Damage | SynthesisImplicitChaosDamage5 |
Ring • Amulet | (4-5)% increased Movement Speed | SynthesisImplicitTrinketMovementVelocity1 |
Ring • Amulet • Belt | (11-12)% increased Damage with Ailments | SynthesisImplicitAilmentDamage3 |
Ring • Amulet • Belt | (13-14)% increased Damage with Ailments | SynthesisImplicitAilmentDamage4 |
Ring • Amulet • Belt | (9-10)% increased Damage with Ailments | SynthesisImplicitAilmentDamage2 |
Ring • Amulet • Belt | 8% increased Damage with Ailments | SynthesisImplicitAilmentDamage1 |
Ring • Belt | (11-12)% increased Elemental Damage | SynthesisImplicitElementalDamage3 |
Ring • Belt | (13-14)% increased Elemental Damage | SynthesisImplicitElementalDamage4 |
Ring • Belt | (9-10)% increased Elemental Damage | SynthesisImplicitElementalDamage2 |
Ring • Belt | 8% increased Elemental Damage | SynthesisImplicitElementalDamage1 |
Ring • Belt • Quiver | (10-12)% increased Evasion Rating | SynthesisImplicitGlobalEvasion2 |
Ring • Belt • Quiver | (13-15)% increased Evasion Rating | SynthesisImplicitGlobalEvasion3 |
Ring • Belt • Quiver | (16-25)% chance to Avoid Elemental Ailments | SynthesisImplicitAvoidStatusAilments2 |
Ring • Belt • Quiver | (7-9)% increased Evasion Rating | SynthesisImplicitGlobalEvasion1 |
Ring • Quiver | (10-11)% increased Damage with Poison | SynthesisImplicitPoisonDamage1 |
Ring • Quiver | (12-13)% increased Damage with Poison | SynthesisImplicitPoisonDamage2 |
Ring • Quiver | (14-15)% increased Damage with Poison | SynthesisImplicitPoisonDamage3 |
Ring • Quiver | 4 to 7 Added Cold Damage per Frenzy Charge | SynthesisImplicitColdDamagePerFrenzyCharge1 |
Ring • Quiver | You and your Minions take (12-9)% reduced Reflected Damage | SynthesisImplicitReflectDamageTaken2 |
Ring • Quiver | You and your Minions take (15-13)% reduced Reflected Damage | SynthesisImplicitReflectDamageTaken3 |
Ring • Quiver | You and your Minions take (8-5)% reduced Reflected Damage | SynthesisImplicitReflectDamageTaken1 |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (16-18)% increased Mana Regeneration Rate | SynthesisImplicitManaRegeneration1 |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (19-21)% increased Mana Regeneration Rate | SynthesisImplicitManaRegeneration2 |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (22-24)% increased Mana Regeneration Rate | SynthesisImplicitManaRegeneration3_ |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (25-27)% increased Mana Regeneration Rate | SynthesisImplicitManaRegeneration4_ |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (28-30)% increased Mana Regeneration Rate | SynthesisImplicitManaRegeneration5 |
Sceptre | 1% increased Spell Damage per 16 Strength | SynthesisImplicitSpellDamagePerStrength1_ |
Sceptre • Dagger • Wand | 1% increased Spell Damage per 16 Intelligence | SynthesisImplicitSpellDamagePerIntelligence1 |
Sceptre • Wand | (14-18)% increased Burning Damage | SynthesisImplicitBurnDamageOneHand1 |
Sceptre • Wand | (19-23)% increased Burning Damage | SynthesisImplicitBurnDamageOneHand2_ |
Sceptre • Wand | (24-28)% increased Burning Damage | SynthesisImplicitBurnDamageOneHand3 |
Sceptre • Wand | (8-10)% increased Freeze Duration on Enemies | SynthesisImplicitFreezeDuration1 |
Sceptre • Wand | (8-10)% increased Ignite Duration on Enemies | SynthesisImplicitIgniteDuration1 |
Sceptre • Wand | (8-10)% increased Shock Duration on Enemies | SynthesisImplicitShockDuration1 |
Sceptre • Wand | 6% chance to Freeze | SynthesisImplicitChanceToFreeze1 |
Sceptre • Wand | 6% chance to Ignite | SynthesisImplicitChanceToIgnite1 |
Sceptre • Wand | 6% chance to Shock | SynthesisImplicitChanceToShock1 |
Sceptre • Wand | 7% chance to Freeze | SynthesisImplicitChanceToFreeze2 |
Sceptre • Wand | 7% chance to Ignite | SynthesisImplicitChanceToIgnite2 |
Sceptre • Wand | 7% chance to Shock | SynthesisImplicitChanceToShock2 |
Sceptre • Wand | 8% chance to Freeze | SynthesisImplicitChanceToFreeze3 |
Sceptre • Wand | 8% chance to Ignite | SynthesisImplicitChanceToIgnite3 |
Sceptre • Wand | 8% chance to Shock | SynthesisImplicitChanceToShock3 |
Sceptre • Wand | Ignites you inflict deal Damage (15-20)% faster | SynthesisImplicitFasterIgniteWeapon1_ |
Shield | (11-15) Mana gained when you Block | SynthesisImplicitFlatManaOnBlock2 |
Shield | (15-25) Life gained when you Block | SynthesisImplicitFlatLifeOnBlock1 |
Shield | (2-3)% Chance to Block Spell Damage | SynthesisImplicitShieldSpellBlock1 |
Shield | (20-30)% increased Elemental Weakness Curse Effect | SynthesisImplicitCurseEffectElementalWeakness1 |
Shield | (20-30)% increased Vulnerability Curse Effect | SynthesisImplicitCurseEffectVulnerability1_ |
Shield | (23-26)% increased Attack Damage | SynthesisImplicitWeaponAttackDamage1 |
Shield | (26-35) Life gained when you Block | SynthesisImplicitFlatLifeOnBlock2 |
Shield | (27-30)% increased Attack Damage | SynthesisImplicitWeaponAttackDamage2 |
Shield | (27-30)% increased Spell Damage | SynthesisImplicitWeaponSpellDamage4 |
Shield | (3-4)% increased Damage per Power Charge | SynthesisImplicitDamagePerPowerCharge1_ |
Shield | (31-35)% increased Attack Damage | SynthesisImplicitWeaponAttackDamage3 |
Shield | (4-5)% Chance to Block Spell Damage | SynthesisImplicitShieldSpellBlock2_ |
Shield | (5-10) Mana gained when you Block | SynthesisImplicitFlatManaOnBlock1 |
Shield | (6-8)% increased Attack Damage per 500 Maximum Mana | SynthesisImplicitAttackDamagePerMana1 |
Shield | (6-8)% increased Spell Damage per 500 Maximum Mana | SynthesisImplicitSpellDamagePerMana1 |
Shield | (7-8)% increased maximum Mana | SynthesisImplicitPercentMana2 |
Shield | +(1-2) to Minimum Endurance Charges | SynthesisImplicitMinimumEnduranceCharge1 |
Shield | +(1-2) to Minimum Frenzy Charges | SynthesisImplicitMinimumFrenzyCharge1_ |
Shield | +(1-2) to Minimum Power Charges | SynthesisImplicitMinimumPowerCharge1 |
Shield | +(2-3)% Chance to Block Attack Damage | SynthesisImplicitShieldAttackBlock1_ |
Shield | +(251-350) to Accuracy Rating | SynthesisImplicitFlatAccuracy2 |
Shield | +(4-5)% Chance to Block Attack Damage | SynthesisImplicitShieldAttackBlock2 |
Shield | +2% to all maximum Resistances | SynthesisImplicitMaximumResistance2_ |
Shield | +2% to maximum Chaos Resistance | SynthesisImplicitMaxChaosResist2 |
Shield | +3% to maximum Cold Resistance | SynthesisImplicitMaxColdResist2 |
Shield | +3% to maximum Fire Resistance | SynthesisImplicitMaxFireResist2 |
Shield | +3% to maximum Lightning Resistance | SynthesisImplicitMaxLightningResist2____ |
Shield | 6% increased Dexterity | SynthesisImplicitPercentDexterity3_ |
Shield | 6% increased Intelligence | SynthesisImplicitPercentIntelligence3_ |
Shield | 6% increased Strength | SynthesisImplicitPercentStrength3_ |
Shield | Immune to Curses if Corrupted | SynthesisImplicitImmuneToCursesCorruptedItem1 |
Shield | Recover (3-5)% of Life when you Block | SynthesisImplicitLifeOnBlock1_ |
Shield | Recover (3-5)% of your maximum Mana when you Block | SynthesisImplicitManaOnBlock1 |
Shield | Regenerate 0.3% of Mana per second | SynthesisImplicitBaseManaRegenerationOneHand2_ |
Shield | Socketed Gems have 20% increased Reservation Efficiency | SynthesisImplicitSocketedGemReducedReservation1_ |
Shield • Amulet • Quiver | 4% increased Attack and Cast Speed | SynthesisImplicitAttackAndCastSpeed2 |
Shield • Amulet • Quiver | 5% increased Attack and Cast Speed | SynthesisImplicitAttackAndCastSpeed3 |
Shield • Boots | Unwavering Stance | SynthesisImplicitUnwaveringStance1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Support Gems | SynthesisImplicitSupportGemQuality1_ |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Support Gems | SynthesisImplicitSupportGemQuality2 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Support Gems | SynthesisImplicitSupportGemLevel1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% chance to deal Double Damage | SynthesisImplicitDoubleDamageChanceOneHand1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 3% chance to deal Double Damage | SynthesisImplicitDoubleDamageChanceOneHand2 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Regenerate 0.2% of Mana per second | SynthesisImplicitBaseManaRegenerationOneHand1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-31)% increased Critical Strike Chance for Spells | SynthesisImplicitSpellCriticalStrikeChance1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (32-34)% increased Critical Strike Chance for Spells | SynthesisImplicitSpellCriticalStrikeChance2 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (35-37)% increased Critical Strike Chance for Spells | SynthesisImplicitSpellCriticalStrikeChance3_ |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (38-41)% increased Critical Strike Chance for Spells | SynthesisImplicitSpellCriticalStrikeChance4 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (42-45)% increased Critical Strike Chance for Spells | SynthesisImplicitSpellCriticalStrikeChance5_ |
Shield • Gloves • Helmet • Body Armour | (15-20)% reduced Elemental Ailment Duration on you | SynthesisImplicitSelfAilmentDuration1 |
Shield • Gloves • Helmet • Body Armour | (21-35)% reduced Elemental Ailment Duration on you | SynthesisImplicitSelfAilmentDuration2 |
Shield • Gloves • Helmet • Body Armour | (36-50)% reduced Elemental Ailment Duration on you | SynthesisImplicitSelfAilmentDuration3 |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(2-3)% to Quality of Socketed Melee Gems | SynthesisImplicitMeleeGemQuality1 |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(4-6)% to Quality of Socketed Melee Gems | SynthesisImplicitMeleeGemQuality2 |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +1 to Level of Socketed Melee Gems | SynthesisImplicitMeleeGemLevel1 |
Shield • Quiver | (3-5)% chance to Avoid Cold Damage from Hits | SynthesisImplicitAvoidCold1 |
Shield • Quiver | (3-5)% chance to Avoid Fire Damage from Hits | SynthesisImplicitAvoidFire1 |
Shield • Quiver | (3-5)% chance to Avoid Lightning Damage from Hits | SynthesisImplicitAvoidLightning1 |
Staff | (11-12)% chance to Freeze | SynthesisImplicitChanceToFreezeTwoHand2 |
Staff | (11-12)% chance to Ignite | SynthesisImplicitChanceToIgniteTwoHand2 |
Staff | (11-12)% chance to Shock | SynthesisImplicitChanceToShockTwoHand2 |
Staff | (11-12)% increased Cast Speed | SynthesisImplicitTwoHandWeaponCastSpeed1 |
Staff | (12-14)% increased Attack Damage per 500 Maximum Mana | SynthesisImplicitAttackDamagePerMana2 |
Staff | (12-14)% increased Spell Damage per 500 Maximum Mana | SynthesisImplicitSpellDamagePerMana2___ |
Staff | (12-15)% increased Freeze Duration on Enemies | SynthesisImplicitFreezeDuration2 |
Staff | (12-15)% increased Ignite Duration on Enemies | SynthesisImplicitIgniteDuration2_ |
Staff | (12-15)% increased Shock Duration on Enemies | SynthesisImplicitShockDuration2_ |
Staff | (13-15)% chance to Freeze | SynthesisImplicitChanceToFreezeTwoHand3 |
Staff | (13-15)% chance to Ignite | SynthesisImplicitChanceToIgniteTwoHand3_ |
Staff | (13-15)% chance to Shock | SynthesisImplicitChanceToShockTwoHand3 |
Staff | (13-15)% increased Cast Speed | SynthesisImplicitTwoHandWeaponCastSpeed2 |
Staff | (16-18)% increased Cast Speed | SynthesisImplicitTwoHandWeaponCastSpeed3 |
Staff | (22-27)% increased Burning Damage | SynthesisImplicitBurnDamageTwoHand1 |
Staff | (28-35)% increased Burning Damage | SynthesisImplicitBurnDamageTwoHand2 |
Staff | (36-44)% increased Burning Damage | SynthesisImplicitBurnDamageTwoHand3 |
Staff | (60-70)% increased Spell Damage if Corrupted | SynthesisImplicitSpellDamageCorruptedItem2 |
Staff | (9-10)% chance to Freeze | SynthesisImplicitChanceToFreezeTwoHand1 |
Staff | (9-10)% chance to Ignite | SynthesisImplicitChanceToIgniteTwoHand1_ |
Staff | (9-10)% chance to Shock | SynthesisImplicitChanceToShockTwoHand1 |
Staff | +(21-23)% to Chaos Damage over Time Multiplier | SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand1 |
Staff | +(21-23)% to Cold Damage over Time Multiplier | SynthesisImplicitColdDamageOverTimeMultiplierTwoHand1_ |
Staff | +(24-26)% to Chaos Damage over Time Multiplier | SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand2 |
Staff | +(24-26)% to Cold Damage over Time Multiplier | SynthesisImplicitColdDamageOverTimeMultiplierTwoHand2_ |
Staff | +(27-30)% to Chaos Damage over Time Multiplier | SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand3 |
Staff | +(27-30)% to Cold Damage over Time Multiplier | SynthesisImplicitColdDamageOverTimeMultiplierTwoHand3_ |
Staff | 1% increased Spell Damage per 10 Intelligence | SynthesisImplicitSpellDamagePerIntelligence2 |
Staff | 1% increased Spell Damage per 10 Strength | SynthesisImplicitSpellDamagePerStrength2_ |
Staff | Adds 1 to (7-8) Lightning Damage to Attacks with this Weapon per 10 Intelligence | SynthesisImplicitAddedLightningDamagePerIntelligence2 |
Staff | Ignites you inflict deal Damage (30-35)% faster | SynthesisImplicitFasterIgniteWeapon2 |
Staff | Regenerate 0.6% of Mana per second | SynthesisImplicitBaseManaRegenerationTwoHand2 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (48-75) Lightning Damage | SynthesisImplicitLocalLightningDamageTwoHand2 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-17) to (22-32) Cold Damage | SynthesisImplicitLocalColdDamageTwoHand2__ |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-22) to (26-41) Fire Damage | SynthesisImplicitLocalFireDamageTwoHand2 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (19-26) to (34-45) Cold Damage | SynthesisImplicitLocalColdDamageTwoHand3_ |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-6) to (77-95) Lightning Damage | SynthesisImplicitLocalLightningDamageTwoHand3 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-8) to (96-123) Lightning Damage | SynthesisImplicitLocalLightningDamageTwoHand4 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (23-31) to (42-56) Fire Damage | SynthesisImplicitLocalFireDamageTwoHand3 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (27-35) to (46-61) Cold Damage | SynthesisImplicitLocalColdDamageTwoHand4 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-10) to (124-145) Lightning Damage | SynthesisImplicitLocalLightningDamageTwoHand5 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (32-41) to (57-74) Fire Damage | SynthesisImplicitLocalFireDamageTwoHand4 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (36-43) to (51-75) Cold Damage | SynthesisImplicitLocalColdDamageTwoHand5_ |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (42-52) to (75-93) Fire Damage | SynthesisImplicitLocalFireDamageTwoHand5 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-9) to (13-21) Cold Damage | SynthesisImplicitLocalColdDamageTwoHand1__ |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (15-24) Fire Damage | SynthesisImplicitLocalFireDamageTwoHand1 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (29-46) Lightning Damage | SynthesisImplicitLocalLightningDamageTwoHand1 |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | Bleeding you inflict deals Damage (30-35)% faster | SynthesisImplicitFasterBleedWeapon2_ |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength | SynthesisImplicitAddedFireDamagePerStrength2 |
Two Hand Sword • Bow | Poisons you inflict deal Damage (30-35)% faster | SynthesisImplicitFasterPoisonWeapon2__ |
Wand | (18-20)% increased Projectile Speed | SynthesisImplicitProjectileSpeed5_ |
Wand | +(11-12)% to Chaos Damage over Time Multiplier | SynthesisImplicitChaosDamageOverTimeMultiplier2 |
Wand | +(13-15)% to Chaos Damage over Time Multiplier | SynthesisImplicitChaosDamageOverTimeMultiplier3_ |
Wand | +(9-10)% to Chaos Damage over Time Multiplier | SynthesisImplicitChaosDamageOverTimeMultiplier1_ |
Wand | Projectiles Pierce 2 additional Targets | SynthesisImplicitAdditionalPierce1 |
Wand • Sceptre • Dagger | (10-12)% increased Cast Speed | SynthesisImplicitWeaponCastSpeed3 |
Wand • Sceptre • Dagger | (5-6)% increased Cast Speed | SynthesisImplicitWeaponCastSpeed1_ |
Wand • Sceptre • Dagger | (7-9)% increased Cast Speed | SynthesisImplicitWeaponCastSpeed2 |