Template:Harvest crafting options

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EffectWildVividPrimalSacred
Reforge a Rare item with random modifiers, including a Fire modifier50000
Reforge a Rare item with random modifiers, including a Cold modifier05000
Reforge a Rare item with random modifiers, including a Lightning modifier00500
Reforge a Rare item with random modifiers, including a Physical modifier05000
Reforge a Rare item with random modifiers, including a Life modifier75000
Reforge a Rare item with random modifiers, including a Defence modifier00750
Reforge a Rare item with random modifiers, including a Chaos modifier010000
Reforge a Rare item with random modifiers, including an Attack modifier75000
Reforge a Rare item with random modifiers, including a Caster modifier00750
Reforge a Rare item with random modifiers, including a Speed modifier015000
Reforge a Rare item with random modifiers, including a Critical modifier001500
Reforge a Rare item, being more likely to receive the same modifier types200000
Reforge a Rare item, being less likely to receive the same modifier types200000
Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.200000
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.30000
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.03000
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.03000
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.00300
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.0040
Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.4000
Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size.30000
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.00300
Change a Divination Card into another random Divination Card07500
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance500000
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance500000
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance050000
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance050000
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance005000
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance005000
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use800000
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use800000
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use080000
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use008000
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.500000
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.005000
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.050000
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.005000
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card0150000
Enchant a non-Unique Map with Map doesn't consume Sextant charges0250000
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens0400000
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers0010000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality0032500
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality0325000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality0032500
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality0325000
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality0032500
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality5000000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality5000000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality0500000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality0500000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality0050000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality0050000
Reforge the colour of a random socket on an item, turning it White12500001
Add a new Fire modifier and remove another random modifier from a non-Influenced item15000001
Add a new Cold modifier and remove another random modifier from a non-Influenced item01500001
Add a new Lightning modifier and remove another random modifier from a non-Influenced item00150001
Add a new Physical modifier and remove another random modifier from a non-Influenced item01500001
Add a new Life modifier and remove another random modifier from a non-Influenced item17500001
Add a new Defence modifier and remove another random modifier from a non-Influenced item00175001
Add a new Chaos modifier and remove another random modifier from a non-Influenced item01750001
Add a new Attack modifier and remove another random modifier from a non-Influenced item17500001
Add a new Caster modifier and remove another random modifier from a non-Influenced item00175001
Add a new Speed modifier and remove another random modifier from a non-Influenced item02000001
Add a new Critical modifier and remove another random modifier from a non-Influenced item00200001
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items0500001
Reforge an Influenced Rare item with random modifiers, including a Influence modifier0050001
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