Drilldown: mods

Jump to navigation Jump to search

Choose a table:


mods > mod groups : LocalPhysicalDamagePercent or PhysicalDamage

Use the filters below to narrow your results.

domain:
granted buff value:
id:
 
mod groups: (Click arrow to add another value)
mod type:
AddedDamagePerDexterity (1) · AddedDamagePerStrength (1) · LocalAddedPhysicalDamageAndCausesBleeding (16) · LocalIncreasedPhysicalDamageAndBleedChance (8) · LocalIncreasedPhysicalDamageAndBlindChance (8) · LocalIncreasedPhysicalDamageAndImpaleChance (8) · LocalIncreasedPhysicalDamageAndPoisonChance (8) · LocalIncreasedPhysicalDamagePercentFasterProjectiles (3) · LocalIncreasedPhysicalDamagePercentIronGrip (3) · LocalIncreasedPhysicalDamagePercentPowerChargeOnCrit (3) · LocalIncreasedPhysicalDamagePercentProjectileAttackDamage (3) · LocalNoWeaponPhysicalDamage (6) · LocalPhysicalDamage (133) · LocalPhysicalDamagePercent (152) · LocalPhysicalDamagePercentAddedAsChaos (2) · LocalPhysicalDamagePercentAddedFireDamage (3) · LocalPhysicalDamagePercentBrutality (3) · LocalPhysicalDamagePercentEnduranceChargeOnStun (3) · LocalPhysicalDamagePercentFortify (3) · LocalPhysicalDamagePercentMeleePhysicalDamage (3) · LocalPhysicalDamagePercentOnslaught (3) · LocalPhysicalDamagePercentRuthless (3) · LocalPhysicalDamageTwoHanded (20) · PhysicalDamage (69) · PhysicalDamagePerRage (1) · PhysicalDamagePinnaclePresence (6) · PhysicalDamageUniquePresence (6) · PhysicalDamageWhileResoluteTechnique (1) · PhysicalDamageWithBows (6) · SelfPhysicalDamageTaken (15) · WeaponTreeLocalPhysicalDamage (10) · WeaponTreeLocalPhysicalDamageAndAttackSpeed (10) · WeaponTreeLocalPhysicalDamageAndBleedChance (10) · WeaponTreeLocalPhysicalDamageAndChaosConversion (10) · WeaponTreeLocalPhysicalDamageAndColdConversion (10) · WeaponTreeLocalPhysicalDamageAndFireConversion (10) · WeaponTreeLocalPhysicalDamageAndImpaleChance (10) · WeaponTreeLocalPhysicalDamageAndLightningConversion (10) · WeaponTreeLocalPhysicalDamageAndRandomElementConversion (10)

Showing below up to 250 results in range #1 to #250.

View (previous 250 | ) (20 | 50 | 100 | 250 | 500)

M


View (previous 250 | ) (20 | 50 | 100 | 250 | 500)