View table: mastery_effects
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Table structure:
- id - String
- main_page - Page
- stat_text - Text
This table has 337 rows altogether.
Page | id | main page | stat text |
---|---|---|---|
Mastery Effect:Accuracy1 (edit) | Accuracy1 | 40% more Accuracy Rating against Unique Enemies | |
Mastery Effect:Accuracy2 (edit) | Accuracy2 | Gain Accuracy Rating equal to your Intelligence | |
Mastery Effect:Accuracy3 (edit) | Accuracy3 | Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity | |
Mastery Effect:Accuracy4 (edit) | Accuracy4 | Minions' Accuracy Rating is equal to yours | |
Mastery Effect:Accuracy5 (edit) | Accuracy5 | 50% more Accuracy Rating at Close Range | |
Mastery Effect:Accuracy6 (edit) | Accuracy6 | +500 to Accuracy Rating<br>-2 to Accuracy Rating per Level | |
Mastery Effect:Armour1 (edit) | Armour1 | +1 Armour per 2 Strength | |
Mastery Effect:Armour2 (edit) | Armour2 | You take 30% reduced Extra Damage from Critical Strikes | |
Mastery Effect:Armour3 (edit) | Armour3 | 20% chance to Defend with 200% of Armour | |
Mastery Effect:Armour4 (edit) | Armour4 | +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour | |
Mastery Effect:Armour5 (edit) | Armour5 | 20% increased Armour per second you've been stationary, up to a maximum of 100% | |
Mastery Effect:Armour6 (edit) | Armour6 | 100% increased Armour from Equipped Boots and Gloves | |
Mastery Effect:ArmourEnergyShield1 (edit) | ArmourEnergyShield1 | 2% chance to Defend with 150% of Armour per 5% missing Energy Shield | |
Mastery Effect:ArmourEnergyShield2 (edit) | ArmourEnergyShield2 | Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit | |
Mastery Effect:ArmourEnergyShield3 (edit) | ArmourEnergyShield3 | 10% of Armour also applies to Chaos Damage taken from Hits | |
Mastery Effect:ArmourEnergyShield4 (edit) | ArmourEnergyShield4 | Increases and Reductions to Armour also apply to Energy<br />Shield Recharge Rate at 20% of their value | |
Mastery Effect:ArmourEnergyShield5 (edit) | ArmourEnergyShield5 | 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,<br />Gloves and Boots all have Armour and Energy Shield | |
Mastery Effect:ArmourEnergyShield6 (edit) | ArmourEnergyShield6 | 10% of Physical Damage from Hits taken as Chaos Damage | |
Mastery Effect:ArmourEvasion1 (edit) | ArmourEvasion1 | Defend with 120% of Armour against Projectile Attacks<br>5% more chance to Evade Melee Attacks | |
Mastery Effect:ArmourEvasion2 (edit) | ArmourEvasion2 | 8% increased Armour per Endurance Charge<br>8% increased Evasion Rating per Frenzy Charge | |
Mastery Effect:ArmourEvasion3 (edit) | ArmourEvasion3 | 80% increased Stun and Block Recovery | |
Mastery Effect:ArmourEvasion4 (edit) | ArmourEvasion4 | Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second | |
Mastery Effect:ArmourEvasion5 (edit) | ArmourEvasion5 | 40% increased Armour if you haven't been Hit Recently<br>40% increased Evasion Rating if you have been Hit Recently | |
Mastery Effect:ArmourEvasion6 (edit) | ArmourEvasion6 | Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour<br>Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating | |
Mastery Effect:Attack1 (edit) | Attack1 | +0.3 metres to Melee Strike Range | |
Mastery Effect:Attack2 (edit) | Attack2 | Non-Vaal Strike Skills target 1 additional nearby Enemy | |
Mastery Effect:Attack4 (edit) | Attack4 | Monsters cannot Block your Attacks | |
Mastery Effect:Attack5 (edit) | Attack5 | 5% increased Attack Speed per Enemy in Close Range | |
Mastery Effect:Attack6 (edit) | Attack6 | Nearby Enemies are Intimidated while you have Rage | |
Mastery Effect:Attributes1 (edit) | Attributes1 | 5% increased Attributes | |
Mastery Effect:Attributes2 (edit) | Attributes2 | 1% increased Damage per 5 of your lowest Attribute | |
Mastery Effect:Attributes3 (edit) | Attributes3 | +5 to Strength per Allocated Mastery Passive Skill | |
Mastery Effect:Attributes4 (edit) | Attributes4 | +5 to Intelligence per Allocated Mastery Passive Skill | |
Mastery Effect:Attributes5 (edit) | Attributes5 | +5 to Dexterity per Allocated Mastery Passive Skill | |
Mastery Effect:Axe1 (edit) | Axe1 | Enemies Killed by your Hits are destroyed | |
Mastery Effect:Axe2 (edit) | Axe2 | Bleeding you inflict deals Damage 15% faster | |
Mastery Effect:Axe3 (edit) | Axe3 | 40% increased Effect of Onslaught on you | |
Mastery Effect:Axe4 (edit) | Axe4 | 30% increased Damage while in Blood Stance<br>15% increased Area of Effect while in Sand Stance | |
Mastery Effect:Axe5 (edit) | Axe5 | 10% more Damage with Hits and Ailments against Enemies that are on Low Life | |
Mastery Effect:Axe6 (edit) | Axe6 | Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second | |
Mastery Effect:Bleeding1 (edit) | Bleeding1 | Moving while Bleeding doesn't cause you to take extra Damage | |
Mastery Effect:Bleeding2 (edit) | Bleeding2 | 60% increased Damage with Bleeding inflicted on Poisoned Enemies | |
Mastery Effect:Bleeding3 (edit) | Bleeding3 | 60% increased Bleeding Duration | |
Mastery Effect:Bleeding4 (edit) | Bleeding4 | 80% increased Critical Strike Chance against Bleeding Enemies | |
Mastery Effect:Bleeding5 (edit) | Bleeding5 | +3% to Damage over Time Multiplier for Bleeding per Endurance Charge | |
Mastery Effect:Blind1 (edit) | Blind1 | 40% increased Blind Effect | |
Mastery Effect:Blind2 (edit) | Blind2 | 100% increased Blind duration | |
Mastery Effect:Blind3 (edit) | Blind3 | 60% increased Critical Strike Chance against Blinded Enemies | |
Mastery Effect:Blind4 (edit) | Blind4 | 100% chance to Avoid Blind | |
Mastery Effect:Block1 (edit) | Block1 | +2% to maximum Chance to Block Attack Damage | |
Mastery Effect:Block2 (edit) | Block2 | +2% to maximum Chance to Block Spell Damage | |
Mastery Effect:Block3 (edit) | Block3 | 20 Life gained when you Block<br>20 Mana gained when you Block | |
Mastery Effect:Block4 (edit) | Block4 | 3% increased Spell Damage per 5% Chance to Block Spell Damage | |
Mastery Effect:Block5 (edit) | Block5 | 3% increased Attack Damage per 5% Chance to Block Attack Damage | |
Mastery Effect:Bow1 (edit) | Bow1 | Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate | |
Mastery Effect:Bow2 (edit) | Bow2 | 20% increased Area of Effect while wielding a Bow | |
Mastery Effect:Bow3 (edit) | Bow3 | Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance | |
Mastery Effect:Bow4 (edit) | Bow4 | 100% increased Mirage Archer Duration | |
Mastery Effect:Bow5 (edit) | Bow5 | +100 to Accuracy Rating per Green Socket on Equipped Bow | |
Mastery Effect:Bow6 (edit) | Bow6 | Increases and Reductions to Projectile Speed also apply to Damage with Bows | |
Mastery Effect:Brand1 (edit) | Brand1 | Recover 10% of Mana when a Brand expires while Attached | |
Mastery Effect:Brand2 (edit) | Brand2 | Brands have 30% increased Area of Effect if 50% of Attached Duration expired | |
Mastery Effect:Brand3 (edit) | Brand3 | Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds | |
Mastery Effect:Brand4 (edit) | Brand4 | Brand Recall has 50% increased Cooldown Recovery Rate | |
Mastery Effect:Brand5 (edit) | Brand5 | You can Cast 2 additional Brands | |
Mastery Effect:Brand6 (edit) | Brand6 | 40% increased Brand Attachment range | |
Mastery Effect:Caster1 (edit) | Caster1 | Final Repeat of Spells has 30% increased Area of Effect | |
Mastery Effect:Caster2 (edit) | Caster2 | 25% more Spell Damage if you've been Stunned while Casting Recently | |
Mastery Effect:Caster3 (edit) | Caster3 | 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently | |
Mastery Effect:Caster4 (edit) | Caster4 | Spells which can gain Intensity have +1 to maximum Intensity | |
Mastery Effect:Caster5 (edit) | Caster5 | Skills supported by Unleash have +1 to maximum number of Seals | |
Mastery Effect:Caster6 (edit) | Caster6 | 25% chance to open nearby Chests when you Cast a Spell | |
Mastery Effect:Chaos1 (edit) | Chaos1 | Recover 1% of Life per Withered Debuff on each Enemy you Kill | |
Mastery Effect:Chaos2 (edit) | Chaos2 | +1 to Level of all Chaos Skill Gems<br>Lose 10% of Life and Energy Shield when you use a Chaos Skill | |
Mastery Effect:Chaos3 (edit) | Chaos3 | +1% to maximum Chaos Resistance | |
Mastery Effect:Chaos4 (edit) | Chaos4 | 40% of Physical Damage Converted to Chaos Damage | |
Mastery Effect:Chaos5 (edit) | Chaos5 | Deal 10% more Chaos Damage to enemies which have Energy Shield | |
Mastery Effect:Chaos6 (edit) | Chaos6 | 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead | |
Mastery Effect:Charges1 (edit) | Charges1 | Cannot be Ignited while at maximum Endurance Charges | |
Mastery Effect:Charges2 (edit) | Charges2 | Cannot be Chilled while at maximum Frenzy Charges | |
Mastery Effect:Charges3 (edit) | Charges3 | Cannot be Shocked while at maximum Power Charges | |
Mastery Effect:Charges4 (edit) | Charges4 | 100% increased Charge Duration | |
Mastery Effect:Charges5 (edit) | Charges5 | 3% increased Damage per Endurance, Frenzy or Power Charge | |
Mastery Effect:Charges6 (edit) | Charges6 | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges | |
Mastery Effect:Claw1 (edit) | Claw1 | Gain 25 Life per Enemy Hit with Main Hand Claw Attacks<br>Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks | |
Mastery Effect:Claw2 (edit) | Claw2 | Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws | |
Mastery Effect:Claw3 (edit) | Claw3 | 60% increased Damage with Claws against Enemies that are on Low Life | |
Mastery Effect:Claw4 (edit) | Claw4 | 10% of Leech is Instant per Equipped Claw | |
Mastery Effect:Claw5 (edit) | Claw5 | 50% increased Stealth if you've Hit With a Claw Recently | |
Mastery Effect:Claw6 (edit) | Claw6 | Skills Supported by Nightblade have 40% increased Effect of Elusive | |
Mastery Effect:Cold1 (edit) | Cold1 | 40% of Physical Damage Converted to Cold Damage | |
Mastery Effect:Cold2 (edit) | Cold2 | 10% Chance to Inflict Cold Exposure on Hit with Cold Damage | |
Mastery Effect:Cold3 (edit) | Cold3 | Enemies near targets you Shatter have 20% chance to be Covered in Frost for 5 seconds | |
Mastery Effect:Cold4 (edit) | Cold4 | +1% to maximum Cold Resistance | |
Mastery Effect:Cold5 (edit) | Cold5 | Chills from your Hits always reduce Action Speed by at least 10% | |
Mastery Effect:Cold6 (edit) | Cold6 | Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50% | |
Mastery Effect:Criticals1 (edit) | Criticals1 | 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | |
Mastery Effect:Criticals2 (edit) | Criticals2 | +25% to Critical Strike Multiplier against Unique Enemies | |
Mastery Effect:Criticals3 (edit) | Criticals3 | Stuns from Critical Strikes have 100% increased Duration | |
Mastery Effect:Criticals4 (edit) | Criticals4 | +3 to Level of all Critical Support Gems |