View table: mastery_effects

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Table structure:

  1. id - String
  2. main_page - Page
  3. stat_text - Text

This table has 337 rows altogether.

Recreate data.

Page id main page stat text
Mastery Effect:Accuracy1 (edit) Accuracy1 40% more Accuracy Rating against Unique Enemies
Mastery Effect:Accuracy2 (edit) Accuracy2 Gain Accuracy Rating equal to your Intelligence
Mastery Effect:Accuracy3 (edit) Accuracy3 Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
Mastery Effect:Accuracy4 (edit) Accuracy4 Minions' Accuracy Rating is equal to yours
Mastery Effect:Accuracy5 (edit) Accuracy5 50% more Accuracy Rating at Close Range
Mastery Effect:Accuracy6 (edit) Accuracy6 +500 to Accuracy Rating<br>-2 to Accuracy Rating per Level
Mastery Effect:Armour1 (edit) Armour1 +1 Armour per 2 Strength
Mastery Effect:Armour2 (edit) Armour2 You take 30% reduced Extra Damage from Critical Strikes
Mastery Effect:Armour3 (edit) Armour3 20% chance to Defend with 200% of Armour
Mastery Effect:Armour4 (edit) Armour4 +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Mastery Effect:Armour5 (edit) Armour5 20% increased Armour per second you've been stationary, up to a maximum of 100%
Mastery Effect:Armour6 (edit) Armour6 100% increased Armour from Equipped Boots and Gloves
Mastery Effect:ArmourEnergyShield1 (edit) ArmourEnergyShield1 2% chance to Defend with 150% of Armour per 5% missing Energy Shield
Mastery Effect:ArmourEnergyShield2 (edit) ArmourEnergyShield2 Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
Mastery Effect:ArmourEnergyShield3 (edit) ArmourEnergyShield3 10% of Armour also applies to Chaos Damage taken from Hits
Mastery Effect:ArmourEnergyShield4 (edit) ArmourEnergyShield4 Increases and Reductions to Armour also apply to Energy<br />Shield Recharge Rate at 20% of their value
Mastery Effect:ArmourEnergyShield5 (edit) ArmourEnergyShield5 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,<br />Gloves and Boots all have Armour and Energy Shield
Mastery Effect:ArmourEnergyShield6 (edit) ArmourEnergyShield6 10% of Physical Damage from Hits taken as Chaos Damage
Mastery Effect:ArmourEvasion1 (edit) ArmourEvasion1 Defend with 120% of Armour against Projectile Attacks<br>5% more chance to Evade Melee Attacks
Mastery Effect:ArmourEvasion2 (edit) ArmourEvasion2 8% increased Armour per Endurance Charge<br>8% increased Evasion Rating per Frenzy Charge
Mastery Effect:ArmourEvasion3 (edit) ArmourEvasion3 80% increased Stun and Block Recovery
Mastery Effect:ArmourEvasion4 (edit) ArmourEvasion4 Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
Mastery Effect:ArmourEvasion5 (edit) ArmourEvasion5 40% increased Armour if you haven't been Hit Recently<br>40% increased Evasion Rating if you have been Hit Recently
Mastery Effect:ArmourEvasion6 (edit) ArmourEvasion6 Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour<br>Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
Mastery Effect:Attack1 (edit) Attack1 +0.3 metres to Melee Strike Range
Mastery Effect:Attack2 (edit) Attack2 Non-Vaal Strike Skills target 1 additional nearby Enemy
Mastery Effect:Attack4 (edit) Attack4 Monsters cannot Block your Attacks
Mastery Effect:Attack5 (edit) Attack5 5% increased Attack Speed per Enemy in Close Range
Mastery Effect:Attack6 (edit) Attack6 Nearby Enemies are Intimidated while you have Rage
Mastery Effect:Attributes1 (edit) Attributes1 5% increased Attributes
Mastery Effect:Attributes2 (edit) Attributes2 1% increased Damage per 5 of your lowest Attribute
Mastery Effect:Attributes3 (edit) Attributes3 +5 to Strength per Allocated Mastery Passive Skill
Mastery Effect:Attributes4 (edit) Attributes4 +5 to Intelligence per Allocated Mastery Passive Skill
Mastery Effect:Attributes5 (edit) Attributes5 +5 to Dexterity per Allocated Mastery Passive Skill
Mastery Effect:Axe1 (edit) Axe1 Enemies Killed by your Hits are destroyed
Mastery Effect:Axe2 (edit) Axe2 Bleeding you inflict deals Damage 15% faster
Mastery Effect:Axe3 (edit) Axe3 40% increased Effect of Onslaught on you
Mastery Effect:Axe4 (edit) Axe4 30% increased Damage while in Blood Stance<br>15% increased Area of Effect while in Sand Stance
Mastery Effect:Axe5 (edit) Axe5 10% more Damage with Hits and Ailments against Enemies that are on Low Life
Mastery Effect:Axe6 (edit) Axe6 Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Mastery Effect:Bleeding1 (edit) Bleeding1 Moving while Bleeding doesn't cause you to take extra Damage
Mastery Effect:Bleeding2 (edit) Bleeding2 60% increased Damage with Bleeding inflicted on Poisoned Enemies
Mastery Effect:Bleeding3 (edit) Bleeding3 60% increased Bleeding Duration
Mastery Effect:Bleeding4 (edit) Bleeding4 80% increased Critical Strike Chance against Bleeding Enemies
Mastery Effect:Bleeding5 (edit) Bleeding5 +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Mastery Effect:Blind1 (edit) Blind1 40% increased Blind Effect
Mastery Effect:Blind2 (edit) Blind2 100% increased Blind duration
Mastery Effect:Blind3 (edit) Blind3 60% increased Critical Strike Chance against Blinded Enemies
Mastery Effect:Blind4 (edit) Blind4 100% chance to Avoid Blind
Mastery Effect:Block1 (edit) Block1 +2% to maximum Chance to Block Attack Damage
Mastery Effect:Block2 (edit) Block2 +2% to maximum Chance to Block Spell Damage
Mastery Effect:Block3 (edit) Block3 20 Life gained when you Block<br>20 Mana gained when you Block
Mastery Effect:Block4 (edit) Block4 3% increased Spell Damage per 5% Chance to Block Spell Damage
Mastery Effect:Block5 (edit) Block5 3% increased Attack Damage per 5% Chance to Block Attack Damage
Mastery Effect:Bow1 (edit) Bow1 Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate
Mastery Effect:Bow2 (edit) Bow2 20% increased Area of Effect while wielding a Bow
Mastery Effect:Bow3 (edit) Bow3 Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
Mastery Effect:Bow4 (edit) Bow4 100% increased Mirage Archer Duration
Mastery Effect:Bow5 (edit) Bow5 +100 to Accuracy Rating per Green Socket on Equipped Bow
Mastery Effect:Bow6 (edit) Bow6 Increases and Reductions to Projectile Speed also apply to Damage with Bows
Mastery Effect:Brand1 (edit) Brand1 Recover 10% of Mana when a Brand expires while Attached
Mastery Effect:Brand2 (edit) Brand2 Brands have 30% increased Area of Effect if 50% of Attached Duration expired
Mastery Effect:Brand3 (edit) Brand3 Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
Mastery Effect:Brand4 (edit) Brand4 Brand Recall has 50% increased Cooldown Recovery Rate
Mastery Effect:Brand5 (edit) Brand5 You can Cast 2 additional Brands
Mastery Effect:Brand6 (edit) Brand6 40% increased Brand Attachment range
Mastery Effect:Caster1 (edit) Caster1 Final Repeat of Spells has 30% increased Area of Effect
Mastery Effect:Caster2 (edit) Caster2 25% more Spell Damage if you've been Stunned while Casting Recently
Mastery Effect:Caster3 (edit) Caster3 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Mastery Effect:Caster4 (edit) Caster4 Spells which can gain Intensity have +1 to maximum Intensity
Mastery Effect:Caster5 (edit) Caster5 Skills supported by Unleash have +1 to maximum number of Seals
Mastery Effect:Caster6 (edit) Caster6 25% chance to open nearby Chests when you Cast a Spell
Mastery Effect:Chaos1 (edit) Chaos1 Recover 1% of Life per Withered Debuff on each Enemy you Kill
Mastery Effect:Chaos2 (edit) Chaos2 +1 to Level of all Chaos Skill Gems<br>Lose 10% of Life and Energy Shield when you use a Chaos Skill
Mastery Effect:Chaos3 (edit) Chaos3 +1% to maximum Chaos Resistance
Mastery Effect:Chaos4 (edit) Chaos4 40% of Physical Damage Converted to Chaos Damage
Mastery Effect:Chaos5 (edit) Chaos5 Deal 10% more Chaos Damage to enemies which have Energy Shield
Mastery Effect:Chaos6 (edit) Chaos6 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead
Mastery Effect:Charges1 (edit) Charges1 Cannot be Ignited while at maximum Endurance Charges
Mastery Effect:Charges2 (edit) Charges2 Cannot be Chilled while at maximum Frenzy Charges
Mastery Effect:Charges3 (edit) Charges3 Cannot be Shocked while at maximum Power Charges
Mastery Effect:Charges4 (edit) Charges4 100% increased Charge Duration
Mastery Effect:Charges5 (edit) Charges5 3% increased Damage per Endurance, Frenzy or Power Charge
Mastery Effect:Charges6 (edit) Charges6 Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
Mastery Effect:Claw1 (edit) Claw1 Gain 25 Life per Enemy Hit with Main Hand Claw Attacks<br>Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks
Mastery Effect:Claw2 (edit) Claw2 Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws
Mastery Effect:Claw3 (edit) Claw3 60% increased Damage with Claws against Enemies that are on Low Life
Mastery Effect:Claw4 (edit) Claw4 10% of Leech is Instant per Equipped Claw
Mastery Effect:Claw5 (edit) Claw5 50% increased Stealth if you've Hit With a Claw Recently
Mastery Effect:Claw6 (edit) Claw6 Skills Supported by Nightblade have 40% increased Effect of Elusive
Mastery Effect:Cold1 (edit) Cold1 40% of Physical Damage Converted to Cold Damage
Mastery Effect:Cold2 (edit) Cold2 10% Chance to Inflict Cold Exposure on Hit with Cold Damage
Mastery Effect:Cold3 (edit) Cold3 Enemies near targets you Shatter have 20% chance to be Covered in Frost for 5 seconds
Mastery Effect:Cold4 (edit) Cold4 +1% to maximum Cold Resistance
Mastery Effect:Cold5 (edit) Cold5 Chills from your Hits always reduce Action Speed by at least 10%
Mastery Effect:Cold6 (edit) Cold6 Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Mastery Effect:Criticals1 (edit) Criticals1 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Mastery Effect:Criticals2 (edit) Criticals2 +25% to Critical Strike Multiplier against Unique Enemies
Mastery Effect:Criticals3 (edit) Criticals3 Stuns from Critical Strikes have 100% increased Duration
Mastery Effect:Criticals4 (edit) Criticals4 +3 to Level of all Critical Support Gems

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