Skill:WaterSphereTriggered
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Name | Hydrosphere |
---|---|
Skill Id | WaterSphereTriggered |
Icon | |
Cast Time | 0.60 sec |
Level Req. | 70 |
Critical Strike Chance | 5% |
Cost | 20 mana |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 110% |
Stored Uses | 1 |
Cooldown | 1.00 sec |
Base duration | 8.00 sec |
Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area. | |
Deals 510 to 765 Physical Damage Base duration is 8.00 seconds Base secondary duration is 4.00 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped This Skill is Triggered every second while you Channel Winter Orb Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle |
WaterSphereTriggered is the internal id of the skill Hydrosphere.