Module:Synthesis/synthesis mods

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Module documentation[create] [purge]
local data = {
	{
		stat_id="base_maximum_life",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitLife1"},
		stat_text="+100 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitLife2"},
		stat_text="+175 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=250,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitLife3"},
		stat_text="+250 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=325,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitLife4_"},
		stat_text="+325 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=400,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitLife5", "SynthesisImplicitPercentLife1_"},
		stat_text="+400 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=1000,
		item_class_ids={"Boots", "Helmet", "Gloves", "Shield"},
		mod_ids={"SynthesisImplicitPercentLife2"},
		stat_text="+1000 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=475,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPercentLife2"},
		stat_text="+475 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=1000,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPercentLife3"},
		stat_text="+1000 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=200,
		item_class_ids={"Quiver", "Belt", "Amulet", "Ring"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket1__"},
		stat_text="+200 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=280,
		item_class_ids={"Quiver", "Belt"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket2"},
		stat_text="+280 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=1000,
		item_class_ids={"Quiver", "Belt"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket3"},
		stat_text="+1000 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=230,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket2"},
		stat_text="+230 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=1000,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket3"},
		stat_text="+1000 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=130,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitLifeJewel1"},
		stat_text="+130 to maximum Life",
	},
	{
		stat_id="base_maximum_life",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitLifeJewel2"},
		stat_text="+500 to maximum Life",
	},
	{
		stat_id="maximum_life_+%",
		stat_value=17,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLifeJewel1"},
		stat_text="17% increased maximum Life",
	},
	{
		stat_id="maximum_life_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLifeJewel2"},
		stat_text="100% increased maximum Life",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=1000,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Belt", "Ring"},
		mod_ids={"SynthesisImplicitLifeRegen1_"},
		stat_text="16.7 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=1750,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Belt", "Ring"},
		mod_ids={"SynthesisImplicitLifeRegen2_"},
		stat_text="29.2 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=2500,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Belt", "Ring"},
		mod_ids={"SynthesisImplicitLifeRegen3"},
		stat_text="41.7 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=3000,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Belt", "Ring"},
		mod_ids={"SynthesisImplicitLifeRegen4"},
		stat_text="50 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=3250,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Belt", "Ring"},
		mod_ids={"SynthesisImplicitLifeRegen5_", "SynthesisImplicitPercentLifeRegen1"},
		stat_text="54.2 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=3500,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Belt", "Ring"},
		mod_ids={"SynthesisImplicitLifeRegen5_", "SynthesisImplicitPercentLifeRegen2"},
		stat_text="58.3 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=5000,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Belt", "Ring"},
		mod_ids={"SynthesisImplicitLifeRegen5_", "SynthesisImplicitPercentLifeRegen3"},
		stat_text="83.3 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=1500,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentLifeRegen1"},
		stat_text="25 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=2500,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentLifeRegen2"},
		stat_text="41.7 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=3500,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentLifeRegen3"},
		stat_text="58.3 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=5000,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentLifeRegen3", "SynthesisImplicitHighLifeRegen1"},
		stat_text="83.3 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=1620,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitLifeJewel1"},
		stat_text="27 Life Regenerated per second",
	},
	{
		stat_id="base_life_regeneration_rate_per_minute",
		stat_value=5000,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPercentLifeRegenJewel1"},
		stat_text="83.3 Life Regenerated per second",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%_while_moving",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitLifeJewel1"},
		stat_text="1.7% of Life Regenerated per second while moving",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%_while_moving",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPercentLifeRegenJewel1"},
		stat_text="8.3% of Life Regenerated per second while moving",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%",
		stat_value=70,
		item_class_ids={"Boots", "Gloves", "Helmet", "Body Armour", "Shield", "Quiver", "Amulet"},
		mod_ids={"SynthesisImplicitLifeRegen3"},
		stat_text="1.17% of Life Regenerated per second",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%",
		stat_value=140,
		item_class_ids={"Boots", "Gloves", "Helmet", "Body Armour", "Shield", "Quiver", "Amulet"},
		mod_ids={"SynthesisImplicitLifeRegen4"},
		stat_text="2.33% of Life Regenerated per second",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%",
		stat_value=300,
		item_class_ids={"Boots", "Gloves", "Helmet", "Body Armour", "Shield", "Quiver", "Amulet"},
		mod_ids={"SynthesisImplicitLifeRegen5_", "SynthesisImplicitPercentLifeRegen1"},
		stat_text="5% of Life Regenerated per second",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%",
		stat_value=48,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitLifeJewel1"},
		stat_text="0.8% of Life Regenerated per second",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitPercentLifeRegenJewel1"},
		stat_text="1.67% of Life Regenerated per second",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=40,
		item_class_ids={"Gloves", "Amulet", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLifeLeech1"},
		stat_text="0.4% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=70,
		item_class_ids={"Gloves", "Amulet", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLifeLeech2_"},
		stat_text="0.7% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=100,
		item_class_ids={"Gloves", "Amulet", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLifeLeech3"},
		stat_text="1% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=400,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLifeLeechOneHanded1"},
		stat_text="4% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=400,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLifeLeechTwoHanded1"},
		stat_text="4% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=400,
		item_class_ids={"Gloves", "Amulet"},
		mod_ids={"SynthesisImplicitLifeLeech3", "SynthesisImplicitMaximumLifeLeechRate1"},
		stat_text="4% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=70,
		item_class_ids={"Quiver", "Ring"},
		mod_ids={"SynthesisImplicitDamageWhileLeechingLife1"},
		stat_text="0.7% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=100,
		item_class_ids={"Quiver", "Ring"},
		mod_ids={"SynthesisImplicitDamageWhileLeechingLife2__"},
		stat_text="1% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=400,
		item_class_ids={"Quiver", "Ring"},
		mod_ids={"SynthesisImplicitDamageWhileLeechingLife3"},
		stat_text="4% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLifeJewel1"},
		stat_text="1% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="life_leech_from_physical_attack_damage_permyriad",
		stat_value=500,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLifeLeechJewel1"},
		stat_text="5% of Physical Attack Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_attack_damage_permyriad",
		stat_value=80,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitLifeJewel1"},
		stat_text="0.8% of Attack Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_attack_damage_permyriad",
		stat_value=150,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitAttackLifeLeechJewel1"},
		stat_text="1.5% of Attack Damage Leeched as Life",
	},
	{
		stat_id="base_life_gained_on_enemy_death",
		stat_value=15,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitLifeOnKill1_"},
		stat_text="+15 Life gained on Kill",
	},
	{
		stat_id="base_life_gained_on_enemy_death",
		stat_value=25,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitLifeOnKill2"},
		stat_text="+25 Life gained on Kill",
	},
	{
		stat_id="base_life_gained_on_enemy_death",
		stat_value=35,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitLifeOnKill3"},
		stat_text="+35 Life gained on Kill",
	},
	{
		stat_id="base_life_gained_on_enemy_death",
		stat_value=100,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitLifeOnKill3", "SynthesisImplicitPercentLifeOnKill1_"},
		stat_text="+100 Life gained on Kill",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=4,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitLifeOnHit1"},
		stat_text="+4 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=6,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitLifeOnHit2_"},
		stat_text="+6 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=4,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitLifeOnHit2_"},
		stat_text="+4 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=6,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitLifeOnHit3"},
		stat_text="+6 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=4,
		item_class_ids={"Amulet", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLifeOnHit1"},
		stat_text="+4 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=7,
		item_class_ids={"Amulet", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLifeOnHit2_"},
		stat_text="+7 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=10,
		item_class_ids={"Amulet", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLifeOnHit3"},
		stat_text="+10 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=15,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitLifeOnHit3"},
		stat_text="+15 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=15,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLifeOnHitOneHanded1"},
		stat_text="+15 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=15,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLifeOnHitTwoHanded1_"},
		stat_text="+15 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=7,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLifeJewel1"},
		stat_text="+7 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_life_gain_per_target",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLifeOnHitJewel1"},
		stat_text="+50 Life gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="flask_life_recovery_rate_+%",
		stat_value=25,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLifeRegen1_"},
		stat_text="25% increased Flask Life Recovery rate",
	},
	{
		stat_id="flask_life_recovery_rate_+%",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLifeRegen2_"},
		stat_text="50% increased Flask Life Recovery rate",
	},
	{
		stat_id="flask_life_recovery_rate_+%",
		stat_value=75,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLifeRegen3"},
		stat_text="75% increased Flask Life Recovery rate",
	},
	{
		stat_id="flask_life_recovery_rate_+%",
		stat_value=150,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLifeRegen3", "SynthesisImplicitLifeRecoveryRate1"},
		stat_text="150% increased Flask Life Recovery rate",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=50,
		item_class_ids={"Body Armour", "Shield", "Claw"},
		mod_ids={"SynthesisImplicitMana1"},
		stat_text="+50 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=100,
		item_class_ids={"Body Armour", "Shield", "Claw"},
		mod_ids={"SynthesisImplicitMana2"},
		stat_text="+100 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=150,
		item_class_ids={"Body Armour", "Shield", "Claw"},
		mod_ids={"SynthesisImplicitMana3_"},
		stat_text="+150 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=175,
		item_class_ids={"Body Armour", "Shield", "Claw"},
		mod_ids={"SynthesisImplicitMana4"},
		stat_text="+175 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=200,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitMana5", "SynthesisImplicitPercentMana1_"},
		stat_text="+200 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=200,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitPercentMana2", "SynthesisImplicitAttackDamagePerMana1", "SynthesisImplicitSpellDamagePerMana1"},
		stat_text="+200 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=500,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitPercentMana2"},
		stat_text="+500 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=200,
		item_class_ids={"Claw"},
		mod_ids={"SynthesisImplicitMana5"},
		stat_text="+200 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=500,
		item_class_ids={"Claw"},
		mod_ids={"SynthesisImplicitAttackDamagePerMana1"},
		stat_text="+500 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=70,
		item_class_ids={"Boots", "Helmet", "Gloves", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitMana1"},
		stat_text="+70 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=125,
		item_class_ids={"Boots", "Helmet", "Gloves", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitMana2"},
		stat_text="+125 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitMana3_"},
		stat_text="+175 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=230,
		item_class_ids={"Boots", "Helmet", "Gloves", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitMana4"},
		stat_text="+230 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=280,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitMana5", "SynthesisImplicitPercentMana1_"},
		stat_text="+280 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=335,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitPercentMana2"},
		stat_text="+335 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=500,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitPercentMana3"},
		stat_text="+500 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=280,
		item_class_ids={"Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitMana5"},
		stat_text="+280 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=500,
		item_class_ids={"Sceptre", "Dagger", "Wand"},
		mod_ids={"SynthesisImplicitAttackDamagePerMana1", "SynthesisImplicitSpellDamagePerMana1"},
		stat_text="+500 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=500,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitAttackDamagePerMana2", "SynthesisImplicitSpellDamagePerMana2___"},
		stat_text="+500 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=100,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitPercentMana1_"},
		stat_text="+100 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=200,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitPercentMana2"},
		stat_text="+200 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=500,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitPercentMana3"},
		stat_text="+500 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=130,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitManaJewel1_"},
		stat_text="+130 to maximum Mana",
	},
	{
		stat_id="base_maximum_mana",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitManaJewel2"},
		stat_text="+500 to maximum Mana",
	},
	{
		stat_id="maximum_mana_+%",
		stat_value=35,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitMana3_"},
		stat_text="35% increased maximum Mana",
	},
	{
		stat_id="maximum_mana_+%",
		stat_value=70,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitMana4"},
		stat_text="70% increased maximum Mana",
	},
	{
		stat_id="maximum_mana_+%",
		stat_value=150,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitMana5", "SynthesisImplicitPercentMana2"},
		stat_text="150% increased maximum Mana",
	},
	{
		stat_id="maximum_mana_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitManaJewel1_"},
		stat_text="20% increased maximum Mana",
	},
	{
		stat_id="maximum_mana_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitManaJewel2"},
		stat_text="50% increased maximum Mana",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=50,
		item_class_ids={"Ring", "Shield", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitManaRegeneration1"},
		stat_text="50% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=90,
		item_class_ids={"Ring", "Shield", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitManaRegeneration2"},
		stat_text="90% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=130,
		item_class_ids={"Ring", "Shield", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitManaRegeneration3_"},
		stat_text="130% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=170,
		item_class_ids={"Ring", "Shield", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitManaRegeneration4_"},
		stat_text="170% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=190,
		item_class_ids={"Ring", "Shield", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitManaRegeneration5"},
		stat_text="190% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=500,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitAddedManaRegen3_____"},
		stat_text="500% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitBaseManaRegenerationOneHand2_"},
		stat_text="500% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=500,
		item_class_ids={"Claw"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitAttackManaLeech1"},
		stat_text="500% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=500,
		item_class_ids={"Sceptre", "Dagger", "Wand"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitBaseManaRegenerationOneHand2_"},
		stat_text="500% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=500,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitBaseManaRegenerationTwoHand2"},
		stat_text="500% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=75,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen1__"},
		stat_text="75% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=150,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen2"},
		stat_text="150% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=190,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen3_____"},
		stat_text="190% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=500,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen3_____", "SynthesisImplicitBaseManaRegeneration1"},
		stat_text="500% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=35,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitManaJewel1_"},
		stat_text="35% increased Mana Regeneration Rate",
	},
	{
		stat_id="mana_regeneration_rate_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitManaRegenerationJewel1"},
		stat_text="100% increased Mana Regeneration Rate",
	},
	{
		stat_id="base_mana_regeneration_rate_per_minute",
		stat_value=420,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitManaJewel1_"},
		stat_text="7 Mana Regenerated per second",
	},
	{
		stat_id="base_mana_regeneration_rate_per_minute",
		stat_value=1000,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitManaRegenerationJewel1"},
		stat_text="16.7 Mana Regenerated per second",
	},
	{
		stat_id="mana_regeneration_rate_per_minute_%",
		stat_value=32,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitManaRegeneration3_"},
		stat_text="0.5% of Mana Regenerated per second",
	},
	{
		stat_id="mana_regeneration_rate_per_minute_%",
		stat_value=64,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitManaRegeneration4_"},
		stat_text="1.1% of Mana Regenerated per second",
	},
	{
		stat_id="mana_regeneration_rate_per_minute_%",
		stat_value=200,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitManaRegeneration5"},
		stat_text="3.3% of Mana Regenerated per second",
	},
	{
		stat_id="mana_regeneration_rate_+%_while_moving",
		stat_value=100,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitManaRegeneration3_"},
		stat_text="100% increased Mana Regeneration Rate while moving",
	},
	{
		stat_id="mana_regeneration_rate_+%_while_moving",
		stat_value=180,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitManaRegeneration4_"},
		stat_text="180% increased Mana Regeneration Rate while moving",
	},
	{
		stat_id="mana_regeneration_rate_+%_while_moving",
		stat_value=500,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitAddedManaRegen2"},
		stat_text="500% increased Mana Regeneration Rate while moving",
	},
	{
		stat_id="mana_regeneration_rate_+%_while_moving",
		stat_value=60,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitManaJewel1_"},
		stat_text="60% increased Mana Regeneration Rate while moving",
	},
	{
		stat_id="mana_regeneration_rate_+%_while_moving",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitManaRegenerationJewel1"},
		stat_text="100% increased Mana Regeneration Rate while moving",
	},
	{
		stat_id="damage_taken_goes_to_mana_%",
		stat_value=7,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitManaJewel1_"},
		stat_text="7% of Damage taken gained as Mana over 4 seconds when Hit",
	},
	{
		stat_id="damage_taken_goes_to_mana_%",
		stat_value=20,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitManaRegenerationJewel1"},
		stat_text="20% of Damage taken gained as Mana over 4 seconds when Hit",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=40,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitManaLeech1"},
		stat_text="0.4% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=70,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitManaLeech2"},
		stat_text="0.7% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=100,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitManaLeech3"},
		stat_text="1% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=400,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitManaLeechOneHanded1"},
		stat_text="4% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=400,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitManaLeechTwoHanded1"},
		stat_text="4% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=400,
		item_class_ids={"Gloves", "Amulet"},
		mod_ids={"SynthesisImplicitManaLeech3", "SynthesisImplicitMaximumManaLeechRate1_"},
		stat_text="4% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=70,
		item_class_ids={"Quiver", "Ring"},
		mod_ids={"SynthesisImplicitDamageWhileLeechingMana1"},
		stat_text="0.7% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=100,
		item_class_ids={"Quiver", "Ring"},
		mod_ids={"SynthesisImplicitDamageWhileLeechingMana2_"},
		stat_text="1% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=400,
		item_class_ids={"Quiver", "Ring"},
		mod_ids={"SynthesisImplicitDamageWhileLeechingMana3_"},
		stat_text="4% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitManaJewel1_"},
		stat_text="1% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="mana_leech_from_physical_attack_damage_permyriad",
		stat_value=500,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitManaLeechJewel1"},
		stat_text="5% of Physical Attack Damage Leeched as Mana",
	},
	{
		stat_id="base_mana_gained_on_enemy_death",
		stat_value=5,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitManaOnKill1_"},
		stat_text="+5 Mana gained on Kill",
	},
	{
		stat_id="base_mana_gained_on_enemy_death",
		stat_value=10,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitManaOnKill2___"},
		stat_text="+10 Mana gained on Kill",
	},
	{
		stat_id="base_mana_gained_on_enemy_death",
		stat_value=15,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitManaOnKill3"},
		stat_text="+15 Mana gained on Kill",
	},
	{
		stat_id="base_mana_gained_on_enemy_death",
		stat_value=50,
		item_class_ids={"Gloves", "Quiver", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitManaOnKill3", "SynthesisImplicitPercentManaOnKill1"},
		stat_text="+50 Mana gained on Kill",
	},
	{
		stat_id="mana_gain_per_target",
		stat_value=5,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitManaOnHit1__"},
		stat_text="+5 Mana gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="mana_gain_per_target",
		stat_value=10,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitManaOnHit2"},
		stat_text="+10 Mana gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="mana_gain_per_target",
		stat_value=50,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitManaOnHit3"},
		stat_text="+50 Mana gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="mana_gain_per_target",
		stat_value=5,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitManaJewel1_"},
		stat_text="+5 Mana gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="mana_gain_per_target",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitManaOnHitJewel1_"},
		stat_text="+20 Mana gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="base_mana_cost_-%",
		stat_value=11,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitManaJewel1_"},
		stat_text="11% reduced Mana Cost of Skills",
	},
	{
		stat_id="base_mana_cost_-%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitReducedManaCostJewel1_"},
		stat_text="50% reduced Mana Cost of Skills",
	},
	{
		stat_id="flask_mana_recovery_rate_+%",
		stat_value=25,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitManaRegeneration1"},
		stat_text="25% increased Flask Mana Recovery rate",
	},
	{
		stat_id="flask_mana_recovery_rate_+%",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitManaRegeneration2"},
		stat_text="50% increased Flask Mana Recovery rate",
	},
	{
		stat_id="flask_mana_recovery_rate_+%",
		stat_value=70,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitManaRegeneration3_"},
		stat_text="70% increased Flask Mana Recovery rate",
	},
	{
		stat_id="flask_mana_recovery_rate_+%",
		stat_value=100,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitManaRegeneration3_", "SynthesisImplicitManaRecoveryRate1_"},
		stat_text="100% increased Flask Mana Recovery rate",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=50,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist1"},
		stat_text="+50% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=75,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist2"},
		stat_text="+75% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist3"},
		stat_text="+100% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=125,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist4"},
		stat_text="+125% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=140,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitFireResist5"},
		stat_text="+140% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist5"},
		stat_text="+150% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist5"},
		stat_text="+150% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Boots", "Helmet", "Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitMaxFireResist1"},
		stat_text="+150% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitMaxFireResist2"},
		stat_text="+150% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitPhysicalTakenAsFire1"},
		stat_text="+150% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatFireDamageTaken1"},
		stat_text="+50% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatFireDamageTaken2"},
		stat_text="+100% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatFireDamageTaken3"},
		stat_text="+150% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=50,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitFireResist3"},
		stat_text="+50% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitFireResist4"},
		stat_text="+100% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=140,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitFireResist5"},
		stat_text="+140% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitImmuneToIgnite1"},
		stat_text="+150% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitPurityOfFireReservation2_"},
		stat_text="+150% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=35,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireResistJewel1"},
		stat_text="+35% to Fire Resistance",
	},
	{
		stat_id="base_fire_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireResistJewel2_"},
		stat_text="+100% to Fire Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=50,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist1"},
		stat_text="+50% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=75,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist2_"},
		stat_text="+75% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist3"},
		stat_text="+100% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=125,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist4"},
		stat_text="+125% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=140,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitColdResist5"},
		stat_text="+140% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist5"},
		stat_text="+150% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist5"},
		stat_text="+150% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Boots", "Helmet", "Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitColdResist5", "SynthesisImplicitMaxColdResist1_"},
		stat_text="+150% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitColdResist5", "SynthesisImplicitMaxColdResist2"},
		stat_text="+150% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitColdResist5", "SynthesisImplicitPhysicalTakenAsCold1__"},
		stat_text="+150% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatColdDamageTaken1_"},
		stat_text="+50% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatColdDamageTaken2"},
		stat_text="+100% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatColdDamageTaken3"},
		stat_text="+150% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=50,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitColdResist3"},
		stat_text="+50% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitColdResist4"},
		stat_text="+100% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=140,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitColdResist5"},
		stat_text="+140% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitColdResist5", "SynthesisImplicitImmuneToFreeze1"},
		stat_text="+150% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitColdResist5", "SynthesisImplicitPurityOfIceReservation2"},
		stat_text="+150% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=35,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitColdResistJewel1"},
		stat_text="+35% to Cold Resistance",
	},
	{
		stat_id="base_cold_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitColdResistJewel2"},
		stat_text="+100% to Cold Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=50,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningResist1"},
		stat_text="+50% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=75,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningResist2"},
		stat_text="+75% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningResist3"},
		stat_text="+100% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=125,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningResist4"},
		stat_text="+125% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=140,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitLightningResist5"},
		stat_text="+140% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitLightningResist5"},
		stat_text="+150% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningResist5"},
		stat_text="+150% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Boots", "Helmet", "Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitLightningResist5", "SynthesisImplicitMaxLightningResist1"},
		stat_text="+150% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitLightningResist5", "SynthesisImplicitMaxLightningResist2____"},
		stat_text="+150% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitLightningResist5", "SynthesisImplicitPhysicalTakenAsLightning1"},
		stat_text="+150% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatLightningDamageTaken1"},
		stat_text="+50% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatLightningDamageTaken2_"},
		stat_text="+100% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatLightningDamageTaken3"},
		stat_text="+150% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=50,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitLightningResist3"},
		stat_text="+50% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitLightningResist4"},
		stat_text="+100% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=140,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitLightningResist5"},
		stat_text="+140% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLightningResist5", "SynthesisImplicitImmuneToShock1"},
		stat_text="+150% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=150,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitLightningResist5", "SynthesisImplicitPurityOfLightningReservation2"},
		stat_text="+150% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=35,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitLightningResistJewel1"},
		stat_text="+35% to Lightning Resistance",
	},
	{
		stat_id="base_lightning_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitLightningResistJewel2_"},
		stat_text="+100% to Lightning Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=35,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitChaosResist1_"},
		stat_text="+35% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=70,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitChaosResist2"},
		stat_text="+70% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=70,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatChaosDamageTaken1"},
		stat_text="+70% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitChaosResist3"},
		stat_text="+100% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=120,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitChaosResist3"},
		stat_text="+120% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=120,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitChaosResist3"},
		stat_text="+120% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=120,
		item_class_ids={"Boots", "Helmet", "Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitChaosResist3", "SynthesisImplicitMaxChaosResist1"},
		stat_text="+120% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=120,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitChaosResist3", "SynthesisImplicitMaxChaosResist2"},
		stat_text="+120% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=120,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitChaosResist3", "SynthesisImplicitPhysicalTakenAsChaos1"},
		stat_text="+120% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=120,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatChaosDamageTaken2"},
		stat_text="+120% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitChaosResist3"},
		stat_text="+100% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=120,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitChaosResist3", "SynthesisImplicitImmuneToPoison1"},
		stat_text="+120% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=120,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitChaosResist3", "SynthesisImplicitDegenDamageTaken1_"},
		stat_text="+120% to Chaos Resistance",
	},
	{
		stat_id="base_chaos_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitChaosResistJewel1"},
		stat_text="+100% to Chaos Resistance",
	},
	{
		stat_id="fire_and_cold_damage_resistance_%",
		stat_value=20,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist1", "SynthesisImplicitColdResist1"},
		stat_text="+20% to Fire and Cold Resistances",
	},
	{
		stat_id="fire_and_cold_damage_resistance_%",
		stat_value=40,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist2", "SynthesisImplicitColdResist2_"},
		stat_text="+40% to Fire and Cold Resistances",
	},
	{
		stat_id="fire_and_cold_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist3", "SynthesisImplicitColdResist3"},
		stat_text="+100% to Fire and Cold Resistances",
	},
	{
		stat_id="fire_and_cold_damage_resistance_%",
		stat_value=34,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireResistJewel1", "SynthesisImplicitColdResistJewel1"},
		stat_text="+34% to Fire and Cold Resistances",
	},
	{
		stat_id="fire_and_cold_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireResistJewel2_", "SynthesisImplicitColdResistJewel2"},
		stat_text="+100% to Fire and Cold Resistances",
	},
	{
		stat_id="fire_and_lightning_damage_resistance_%",
		stat_value=20,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist1", "SynthesisImplicitLightningResist1"},
		stat_text="+20% to Fire and Lightning Resistances",
	},
	{
		stat_id="fire_and_lightning_damage_resistance_%",
		stat_value=40,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist2", "SynthesisImplicitLightningResist2"},
		stat_text="+40% to Fire and Lightning Resistances",
	},
	{
		stat_id="fire_and_lightning_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist3", "SynthesisImplicitLightningResist3"},
		stat_text="+100% to Fire and Lightning Resistances",
	},
	{
		stat_id="fire_and_lightning_damage_resistance_%",
		stat_value=34,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireResistJewel1", "SynthesisImplicitLightningResistJewel1"},
		stat_text="+34% to Fire and Lightning Resistances",
	},
	{
		stat_id="fire_and_lightning_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireResistJewel2_", "SynthesisImplicitLightningResistJewel2_"},
		stat_text="+100% to Fire and Lightning Resistances",
	},
	{
		stat_id="cold_and_lightning_damage_resistance_%",
		stat_value=20,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist1", "SynthesisImplicitLightningResist1"},
		stat_text="+20% to Cold and Lightning Resistances",
	},
	{
		stat_id="cold_and_lightning_damage_resistance_%",
		stat_value=40,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist2_", "SynthesisImplicitLightningResist2"},
		stat_text="+40% to Cold and Lightning Resistances",
	},
	{
		stat_id="cold_and_lightning_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist3", "SynthesisImplicitLightningResist3"},
		stat_text="+100% to Cold and Lightning Resistances",
	},
	{
		stat_id="cold_and_lightning_damage_resistance_%",
		stat_value=34,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitColdResistJewel1", "SynthesisImplicitLightningResistJewel1"},
		stat_text="+34% to Cold and Lightning Resistances",
	},
	{
		stat_id="cold_and_lightning_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitColdResistJewel2", "SynthesisImplicitLightningResistJewel2_"},
		stat_text="+100% to Cold and Lightning Resistances",
	},
	{
		stat_id="fire_and_chaos_damage_resistance_%",
		stat_value=35,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist1", "SynthesisImplicitChaosResist1_"},
		stat_text="+35% to Fire and Chaos Resistances",
	},
	{
		stat_id="fire_and_chaos_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireResist2", "SynthesisImplicitChaosResist2"},
		stat_text="+100% to Fire and Chaos Resistances",
	},
	{
		stat_id="cold_and_chaos_damage_resistance_%",
		stat_value=35,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist1", "SynthesisImplicitChaosResist1_"},
		stat_text="+35% to Cold and Chaos Resistances",
	},
	{
		stat_id="cold_and_chaos_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdResist2_", "SynthesisImplicitChaosResist2"},
		stat_text="+100% to Cold and Chaos Resistances",
	},
	{
		stat_id="lightning_and_chaos_damage_resistance_%",
		stat_value=35,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningResist1", "SynthesisImplicitChaosResist1_"},
		stat_text="+35% to Lightning and Chaos Resistances",
	},
	{
		stat_id="lightning_and_chaos_damage_resistance_%",
		stat_value=100,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningResist2", "SynthesisImplicitChaosResist2"},
		stat_text="+100% to Lightning and Chaos Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=15,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatFireDamageTaken1", "SynthesisImplicitFlatColdDamageTaken1_", "SynthesisImplicitFlatLightningDamageTaken1"},
		stat_text="+15% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=30,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatFireDamageTaken2", "SynthesisImplicitFlatColdDamageTaken2", "SynthesisImplicitFlatLightningDamageTaken2_"},
		stat_text="+30% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=45,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatFireDamageTaken3", "SynthesisImplicitFlatColdDamageTaken3", "SynthesisImplicitFlatLightningDamageTaken3"},
		stat_text="+45% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFlatFireDamageTaken3", "SynthesisImplicitFlatColdDamageTaken3", "SynthesisImplicitFlatLightningDamageTaken3", "SynthesisImplicitGrantsPurityOfFire1", "SynthesisImplicitGrantsPurityOfIce1__", "SynthesisImplicitGrantsPurityOfLightning1"},
		stat_text="+100% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=15,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitFireResist3", "SynthesisImplicitColdResist3", "SynthesisImplicitLightningResist3"},
		stat_text="+15% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=30,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitFireResist4", "SynthesisImplicitColdResist4", "SynthesisImplicitLightningResist4"},
		stat_text="+30% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=45,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitColdResist5", "SynthesisImplicitLightningResist5"},
		stat_text="+45% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitColdResist5", "SynthesisImplicitLightningResist5", "SynthesisImplicitMaximumResistance1"},
		stat_text="+100% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=15,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireResist3", "SynthesisImplicitColdResist3", "SynthesisImplicitLightningResist3"},
		stat_text="+15% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=30,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireResist4", "SynthesisImplicitColdResist4", "SynthesisImplicitLightningResist4"},
		stat_text="+30% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=45,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitColdResist5", "SynthesisImplicitLightningResist5"},
		stat_text="+45% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=100,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitColdResist5", "SynthesisImplicitLightningResist5", "SynthesisImplicitMaximumResistance2_"},
		stat_text="+100% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=28,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireResistJewel1", "SynthesisImplicitColdResistJewel1", "SynthesisImplicitLightningResistJewel1"},
		stat_text="+28% to all Elemental Resistances",
	},
	{
		stat_id="base_resist_all_elements_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireResistJewel2_", "SynthesisImplicitColdResistJewel2", "SynthesisImplicitLightningResistJewel2_"},
		stat_text="+100% to all Elemental Resistances",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=30,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitStunRecovery1"},
		stat_text="30% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=60,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitStunRecovery2_"},
		stat_text="60% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=90,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitStunRecovery3_"},
		stat_text="90% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=110,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitStunRecovery4"},
		stat_text="110% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=130,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitStunRecovery5"},
		stat_text="130% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=160,
		item_class_ids={"Helmet", "Gloves", "Body Armour"},
		mod_ids={"SynthesisImplicitAvoidStun3"},
		stat_text="160% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=160,
		item_class_ids={"Shield", "Boots"},
		mod_ids={"SynthesisImplicitStunRecovery5", "SynthesisImplicitUnwaveringStance1"},
		stat_text="160% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitAvoidStun1"},
		stat_text="50% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=80,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitAvoidStun2"},
		stat_text="80% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=150,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitAvoidStun3", "SynthesisImplicitImmuneToBleed1____"},
		stat_text="150% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=28,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="28% increased Stun and Block Recovery",
	},
	{
		stat_id="base_stun_recovery_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAvoidStunJewel1"},
		stat_text="100% increased Stun and Block Recovery",
	},
	{
		stat_id="avoid_interruption_while_casting_%",
		stat_value=55,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="55% chance to Avoid interruption from Stuns while Casting",
	},
	{
		stat_id="avoid_interruption_while_casting_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitAvoidStunCastingJewel1_"},
		stat_text="100% chance to Avoid interruption from Stuns while Casting",
	},
	{
		stat_id="base_stun_duration_+%",
		stat_value=50,
		item_class_ids={"Quiver", "Belt", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStunDuration1_"},
		stat_text="50% increased Stun Duration on Enemies",
	},
	{
		stat_id="base_stun_duration_+%",
		stat_value=300,
		item_class_ids={"Quiver", "Belt"},
		mod_ids={"SynthesisImplicitStunDuration2", "SynthesisImplicitAreaOfEffectOnStun1"},
		stat_text="300% increased Stun Duration on Enemies",
	},
	{
		stat_id="base_stun_duration_+%",
		stat_value=300,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStunDuration3_"},
		stat_text="300% increased Stun Duration on Enemies",
	},
	{
		stat_id="base_stun_duration_+%",
		stat_value=28,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunDurationJewel1___"},
		stat_text="28% increased Stun Duration on Enemies",
	},
	{
		stat_id="base_stun_duration_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunDurationJewel2"},
		stat_text="100% increased Stun Duration on Enemies",
	},
	{
		stat_id="base_global_chance_to_knockback_%",
		stat_value=12,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunDurationJewel1___"},
		stat_text="12% chance to Knock Enemies Back on hit",
	},
	{
		stat_id="base_global_chance_to_knockback_%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitGlobalKnockbackChanceJewel1"},
		stat_text="50% chance to Knock Enemies Back on hit",
	},
	{
		stat_id="base_stun_threshold_reduction_+%",
		stat_value=30,
		item_class_ids={"Belt", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Sceptre", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitEnemyStunThreshold1"},
		stat_text="30% reduced Enemy Stun Threshold",
	},
	{
		stat_id="base_stun_threshold_reduction_+%",
		stat_value=35,
		item_class_ids={"Belt", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Sceptre", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitEnemyStunThreshold2"},
		stat_text="35% reduced Enemy Stun Threshold",
	},
	{
		stat_id="base_stun_threshold_reduction_+%",
		stat_value=200,
		item_class_ids={"Belt", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Sceptre", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitEnemyStunThreshold3"},
		stat_text="200% reduced Enemy Stun Threshold",
	},
	{
		stat_id="base_avoid_stun_%",
		stat_value=20,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAvoidStun1"},
		stat_text="20% chance to Avoid being Stunned",
	},
	{
		stat_id="base_avoid_stun_%",
		stat_value=40,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAvoidStun2"},
		stat_text="40% chance to Avoid being Stunned",
	},
	{
		stat_id="base_avoid_stun_%",
		stat_value=55,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAvoidStun3"},
		stat_text="55% chance to Avoid being Stunned",
	},
	{
		stat_id="base_avoid_stun_%",
		stat_value=150,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAvoidStun3", "SynthesisImplicitImmuneToBleed1____"},
		stat_text="Cannot be Stunned",
	},
	{
		stat_id="base_avoid_stun_%",
		stat_value=40,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitAvoidStun1"},
		stat_text="40% chance to Avoid being Stunned",
	},
	{
		stat_id="base_avoid_stun_%",
		stat_value=80,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitAvoidStun2"},
		stat_text="80% chance to Avoid being Stunned",
	},
	{
		stat_id="base_avoid_stun_%",
		stat_value=200,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitAvoidStun3"},
		stat_text="Cannot be Stunned",
	},
	{
		stat_id="base_avoid_stun_%",
		stat_value=25,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="25% chance to Avoid being Stunned",
	},
	{
		stat_id="base_avoid_stun_%",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAvoidStunJewel1"},
		stat_text="Cannot be Stunned",
	},
	{
		stat_id="additional_strength",
		stat_value=40,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Sceptre", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitStrength1"},
		stat_text="+40 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=70,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Sceptre", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitStrength2__"},
		stat_text="+70 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Sceptre", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitStrength3"},
		stat_text="+100 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=130,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Sceptre", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitStrength4"},
		stat_text="+130 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=160,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Sceptre", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitStrength5"},
		stat_text="+160 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Helmet", "Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitStrength5", "SynthesisImplicitPercentStrength2_"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitStrength5", "SynthesisImplicitMaximumEnduranceCharge1"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitStrength5", "SynthesisImplicitEnduranceChargeGeneration1"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitAddedFireDamagePerStrength1"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitAddedFireDamagePerStrength2"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Sceptre"},
		mod_ids={"SynthesisImplicitSpellDamagePerStrength1_"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitSpellDamagePerStrength2_"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitStrength3"},
		stat_text="+100 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=130,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitStrength4"},
		stat_text="+130 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=160,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitStrength5"},
		stat_text="+160 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=100,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitPercentStrengthTrinket1"},
		stat_text="+100 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=130,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitPercentStrengthTrinket2"},
		stat_text="+130 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=160,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitPercentStrengthTrinket3"},
		stat_text="+160 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPercentStrengthTrinket3", "SynthesisImplicitLifeRegenPerEnduranceCharge1____"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitPercentStrength3_", "SynthesisImplicitMaximumEnduranceCharge1"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentStrengthTrinket3", "SynthesisImplicitDamagePerStrength1_"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPercentStrength3_", "SynthesisImplicitIntimidateOnHit1"},
		stat_text="+200 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=42,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitStrengthJewel1__"},
		stat_text="+42 to Strength",
	},
	{
		stat_id="additional_strength",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitStrengthJewel2"},
		stat_text="+100 to Strength",
	},
	{
		stat_id="additional_dexterity",
		stat_value=40,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Bow"},
		mod_ids={"SynthesisImplicitDexterity1"},
		stat_text="+40 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=70,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Bow"},
		mod_ids={"SynthesisImplicitDexterity2"},
		stat_text="+70 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Bow"},
		mod_ids={"SynthesisImplicitDexterity3"},
		stat_text="+100 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=130,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Bow"},
		mod_ids={"SynthesisImplicitDexterity4"},
		stat_text="+130 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=160,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Bow"},
		mod_ids={"SynthesisImplicitDexterity5"},
		stat_text="+160 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Boots", "Helmet"},
		mod_ids={"SynthesisImplicitDexterity5", "SynthesisImplicitPercentDexterity2"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitDexterity5", "SynthesisImplicitFrenzyChargeOnKill1"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitDexterity5", "SynthesisImplicitMaximumFrenzyCharge1"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitDexterity5", "SynthesisImplicitFrenzyChargeGeneration1"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger"},
		mod_ids={"SynthesisImplicitAddedColdDamagePerDexterity1_"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Bow"},
		mod_ids={"SynthesisImplicitAddedColdDamagePerDexterity2"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Dagger"},
		mod_ids={"SynthesisImplicitSpellDamagePerDexterity1"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitDexterity3"},
		stat_text="+100 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=130,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitDexterity4"},
		stat_text="+130 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=160,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitDexterity5"},
		stat_text="+160 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=100,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitPercentDexterityTrinket1"},
		stat_text="+100 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=130,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitPercentDexterityTrinket2"},
		stat_text="+130 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=160,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitPercentDexterityTrinket3"},
		stat_text="+160 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPercentDexterityTrinket3", "SynthesisImplicitEvasionPerFrenzyCharge1_"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitPercentDexterity3_", "SynthesisImplicitMaximumFrenzyCharge1"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentDexterityTrinket3", "SynthesisImplicitDamagePerDexterity1"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPercentDexterity3_", "SynthesisImplicitOnslaughtOnHit1"},
		stat_text="+200 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=42,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitDexterityJewel1"},
		stat_text="+42 to Dexterity",
	},
	{
		stat_id="additional_dexterity",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitDexterityJewel2_"},
		stat_text="+100 to Dexterity",
	},
	{
		stat_id="additional_intelligence",
		stat_value=40,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitIntelligence1"},
		stat_text="+40 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=70,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitIntelligence2_"},
		stat_text="+70 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitIntelligence3_"},
		stat_text="+100 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=130,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitIntelligence4"},
		stat_text="+130 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=160,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Sceptre", "Dagger", "Wand", "Staff"},
		mod_ids={"SynthesisImplicitIntelligence5"},
		stat_text="+160 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Boots", "Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitIntelligence5", "SynthesisImplicitPercentIntelligence2_"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitIntelligence5", "SynthesisImplicitMaximumPowerCharge1"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitIntelligence5", "SynthesisImplicitPowerChargeGeneration1_"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Claw", "Sceptre", "Dagger", "Wand"},
		mod_ids={"SynthesisImplicitAddedLightningDamagePerIntelligence1"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitAddedLightningDamagePerIntelligence2"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Sceptre", "Dagger", "Wand"},
		mod_ids={"SynthesisImplicitSpellDamagePerIntelligence1"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitSpellDamagePerIntelligence2"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitIntelligence3_"},
		stat_text="+100 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=130,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitIntelligence4"},
		stat_text="+130 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=160,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitIntelligence5"},
		stat_text="+160 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=100,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitPercentIntelligenceTrinket1"},
		stat_text="+100 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=130,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitPercentIntelligenceTrinket2_"},
		stat_text="+130 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=160,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitPercentIntelligenceTrinket3_"},
		stat_text="+160 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPercentIntelligenceTrinket3_", "SynthesisImplicitSpellDamagePerPowerCharge1"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitPercentIntelligence3_", "SynthesisImplicitMaximumPowerCharge1"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentIntelligenceTrinket3_", "SynthesisImplicitDamagePerIntelligence1"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPercentIntelligence3_", "SynthesisImplicitArcaneSurgeOnHit1"},
		stat_text="+200 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=42,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitIntelligenceJewel1"},
		stat_text="+42 to Intelligence",
	},
	{
		stat_id="additional_intelligence",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitIntelligenceJewel2"},
		stat_text="+100 to Intelligence",
	},
	{
		stat_id="additional_strength_and_dexterity",
		stat_value=20,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStrength1", "SynthesisImplicitDexterity1"},
		stat_text="+20 to Strength and Dexterity",
	},
	{
		stat_id="additional_strength_and_dexterity",
		stat_value=45,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStrength2__", "SynthesisImplicitDexterity2"},
		stat_text="+45 to Strength and Dexterity",
	},
	{
		stat_id="additional_strength_and_dexterity",
		stat_value=100,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStrength3", "SynthesisImplicitDexterity3"},
		stat_text="+100 to Strength and Dexterity",
	},
	{
		stat_id="additional_strength_and_dexterity",
		stat_value=27,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitStrengthJewel1__", "SynthesisImplicitDexterityJewel1"},
		stat_text="+27 to Strength and Dexterity",
	},
	{
		stat_id="additional_strength_and_dexterity",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitStrengthJewel2", "SynthesisImplicitDexterityJewel2_"},
		stat_text="+100 to Strength and Dexterity",
	},
	{
		stat_id="additional_strength_and_intelligence",
		stat_value=20,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStrength1", "SynthesisImplicitIntelligence1"},
		stat_text="+20 to Strength and Intelligence",
	},
	{
		stat_id="additional_strength_and_intelligence",
		stat_value=45,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStrength2__", "SynthesisImplicitIntelligence2_"},
		stat_text="+45 to Strength and Intelligence",
	},
	{
		stat_id="additional_strength_and_intelligence",
		stat_value=100,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStrength3", "SynthesisImplicitIntelligence3_"},
		stat_text="+100 to Strength and Intelligence",
	},
	{
		stat_id="additional_strength_and_intelligence",
		stat_value=27,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitStrengthJewel1__", "SynthesisImplicitIntelligenceJewel1"},
		stat_text="+27 to Strength and Intelligence",
	},
	{
		stat_id="additional_strength_and_intelligence",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitStrengthJewel2", "SynthesisImplicitIntelligenceJewel2"},
		stat_text="+100 to Strength and Intelligence",
	},
	{
		stat_id="additional_dexterity_and_intelligence",
		stat_value=20,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDexterity1", "SynthesisImplicitIntelligence1"},
		stat_text="+20 to Dexterity and Intelligence",
	},
	{
		stat_id="additional_dexterity_and_intelligence",
		stat_value=45,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDexterity2", "SynthesisImplicitIntelligence2_"},
		stat_text="+45 to Dexterity and Intelligence",
	},
	{
		stat_id="additional_dexterity_and_intelligence",
		stat_value=100,
		item_class_ids={"Ring", "Amulet", "Belt", "Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDexterity3", "SynthesisImplicitIntelligence3_"},
		stat_text="+100 to Dexterity and Intelligence",
	},
	{
		stat_id="additional_dexterity_and_intelligence",
		stat_value=27,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitDexterityJewel1", "SynthesisImplicitIntelligenceJewel1"},
		stat_text="+27 to Dexterity and Intelligence",
	},
	{
		stat_id="additional_dexterity_and_intelligence",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitDexterityJewel2_", "SynthesisImplicitIntelligenceJewel2"},
		stat_text="+100 to Dexterity and Intelligence",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=30,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentStrength1_", "SynthesisImplicitPercentDexterity1", "SynthesisImplicitPercentIntelligence1"},
		stat_text="+30 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=60,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentStrength2_", "SynthesisImplicitPercentDexterity2", "SynthesisImplicitPercentIntelligence2_"},
		stat_text="+60 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=95,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentStrength3_", "SynthesisImplicitPercentDexterity3_", "SynthesisImplicitPercentIntelligence3_"},
		stat_text="+95 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentStrength3_", "SynthesisImplicitPercentDexterity3_", "SynthesisImplicitPercentIntelligence3_", "SynthesisImplicitDamagePerEnduranceCharge2", "SynthesisImplicitDamagePerFrenzyCharge2_", "SynthesisImplicitDamagePerPowerCharge2"},
		stat_text="+200 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=15,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAllAttributes1"},
		stat_text="+15 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=30,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAllAttributes2"},
		stat_text="+30 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=45,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAllAttributes3"},
		stat_text="+45 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPercentStrength3_", "SynthesisImplicitPercentDexterity3_", "SynthesisImplicitPercentIntelligence3_", "SynthesisImplicitMaximumEnduranceCharge1", "SynthesisImplicitMaximumFrenzyCharge1", "SynthesisImplicitMaximumPowerCharge1"},
		stat_text="+100 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=15,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStrength1", "SynthesisImplicitDexterity1", "SynthesisImplicitIntelligence1"},
		stat_text="+15 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=30,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStrength2__", "SynthesisImplicitDexterity2", "SynthesisImplicitIntelligence2_"},
		stat_text="+30 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=50,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Quiver", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitStrength3", "SynthesisImplicitDexterity3", "SynthesisImplicitIntelligence3_"},
		stat_text="+50 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=20,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitStrengthJewel1__", "SynthesisImplicitDexterityJewel1", "SynthesisImplicitIntelligenceJewel1"},
		stat_text="+20 to all Attributes",
	},
	{
		stat_id="additional_all_attributes",
		stat_value=50,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitStrengthJewel2", "SynthesisImplicitDexterityJewel2_", "SynthesisImplicitIntelligenceJewel2"},
		stat_text="+50 to all Attributes",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-60,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitAllAttributes1"},
		stat_text="60% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-70,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitAllAttributes2"},
		stat_text="70% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-85,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitAllAttributes3"},
		stat_text="85% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-100,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitDamageTakenPer250Strength1", "SynthesisImplicitDamageTakenPer250Dexterity1", "SynthesisImplicitDamageTakenPer250Intelligence1"},
		stat_text="100% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-100,
		item_class_ids={"Boots", "One Hand Axe", "One Hand Sword", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitAllAttributes3", "SynthesisImplicitEnduranceChargeOnKill1"},
		stat_text="100% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-100,
		item_class_ids={"Gloves", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger"},
		mod_ids={"SynthesisImplicitFrenzyChargeOnKill1"},
		stat_text="100% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-100,
		item_class_ids={"Helmet", "Claw", "Sceptre", "Dagger", "Wand"},
		mod_ids={"SynthesisImplicitPowerChargeOnKill1"},
		stat_text="100% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-100,
		item_class_ids={"Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitMaximumEnduranceCharge1"},
		stat_text="100% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-100,
		item_class_ids={"Bow"},
		mod_ids={"SynthesisImplicitMaximumFrenzyCharge1"},
		stat_text="100% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-100,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitMaximumPowerCharge1"},
		stat_text="100% reduced Attribute Requirements",
	},
	{
		stat_id="local_attribute_requirements_+%",
		stat_value=-100,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitMinimumEnduranceCharge1", "SynthesisImplicitMinimumFrenzyCharge1_", "SynthesisImplicitMinimumPowerCharge1"},
		stat_text="100% reduced Attribute Requirements",
	},
	{
		stat_id="all_attributes_+%",
		stat_value=17,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPercentAllAttributes1"},
		stat_text="17% increased Attributes",
	},
	{
		stat_id="all_attributes_+%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPercentAllAttributes2"},
		stat_text="50% increased Attributes",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=40,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatArmour1"},
		stat_text="+40 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=80,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatArmour2"},
		stat_text="+80 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=110,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatArmour3"},
		stat_text="+110 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=150,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatArmour4"},
		stat_text="+150 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=200,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatArmour5"},
		stat_text="+200 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=250,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatArmour5", "SynthesisImplicitAdditionalPhysReduction1"},
		stat_text="+250 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=1000,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatArmour5", "SynthesisImplicitAdditionalPhysReduction2"},
		stat_text="+1000 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=200,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatArmour1"},
		stat_text="+200 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=400,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatArmour2"},
		stat_text="+400 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=600,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatArmour3"},
		stat_text="+600 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=800,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatArmour4"},
		stat_text="+800 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=1100,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatArmour5", "SynthesisImplicitAdditionalPhysReduction1"},
		stat_text="+1100 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=1450,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatArmour5", "SynthesisImplicitAdditionalPhysReduction2"},
		stat_text="+1450 to Armour",
	},
	{
		stat_id="local_base_physical_damage_reduction_rating",
		stat_value=2000,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatArmour5", "SynthesisImplicitAdditionalPhysReduction3"},
		stat_text="+2000 to Armour",
	},
	{
		stat_id="base_physical_damage_reduction_rating",
		stat_value=500,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalArmour1"},
		stat_text="+500 to Armour",
	},
	{
		stat_id="base_physical_damage_reduction_rating",
		stat_value=1000,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalArmour2"},
		stat_text="+1000 to Armour",
	},
	{
		stat_id="base_physical_damage_reduction_rating",
		stat_value=1500,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalArmour3"},
		stat_text="+1500 to Armour",
	},
	{
		stat_id="base_physical_damage_reduction_rating",
		stat_value=2000,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalArmour3", "SynthesisImplicitDeterminationPhysicalDamageReduction1"},
		stat_text="+2000 to Armour",
	},
	{
		stat_id="base_physical_damage_reduction_rating",
		stat_value=400,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitGlobalArmour1"},
		stat_text="+400 to Armour",
	},
	{
		stat_id="base_physical_damage_reduction_rating",
		stat_value=700,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitGlobalArmour2"},
		stat_text="+700 to Armour",
	},
	{
		stat_id="base_physical_damage_reduction_rating",
		stat_value=1500,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitGlobalArmour3"},
		stat_text="+1500 to Armour",
	},
	{
		stat_id="base_physical_damage_reduction_rating",
		stat_value=450,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel1"},
		stat_text="+450 to Armour",
	},
	{
		stat_id="base_physical_damage_reduction_rating",
		stat_value=1000,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel2_"},
		stat_text="+1000 to Armour",
	},
	{
		stat_id="physical_damage_reduction_rating_+%",
		stat_value=20,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalArmour1"},
		stat_text="20% increased Armour",
	},
	{
		stat_id="physical_damage_reduction_rating_+%",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalArmour2"},
		stat_text="40% increased Armour",
	},
	{
		stat_id="physical_damage_reduction_rating_+%",
		stat_value=55,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalArmour3"},
		stat_text="55% increased Armour",
	},
	{
		stat_id="physical_damage_reduction_rating_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalArmour3", "SynthesisImplicitMaximumAttackBlock1", "SynthesisImplicitMaximumSpellBlock1_"},
		stat_text="100% increased Armour",
	},
	{
		stat_id="physical_damage_reduction_rating_+%",
		stat_value=45,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel1"},
		stat_text="45% increased Armour",
	},
	{
		stat_id="physical_damage_reduction_rating_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel2_"},
		stat_text="100% increased Armour",
	},
	{
		stat_id="armour_+%_if_enemy_not_killed_recently",
		stat_value=80,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel1"},
		stat_text="80% increased Armour if you haven't Killed Recently",
	},
	{
		stat_id="armour_+%_if_enemy_not_killed_recently",
		stat_value=150,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel2_"},
		stat_text="150% increased Armour if you haven't Killed Recently",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=35,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEvasion1"},
		stat_text="+35 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=75,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEvasion2"},
		stat_text="+75 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=105,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEvasion3"},
		stat_text="+105 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=145,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEvasion4"},
		stat_text="+145 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=195,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEvasion5"},
		stat_text="+195 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=245,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEvasion5", "SynthesisImplicitAdditionalEvadeChance1"},
		stat_text="+245 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=1000,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEvasion5", "SynthesisImplicitAdditionalEvadeChance2"},
		stat_text="+1000 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=175,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEvasion1"},
		stat_text="+175 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=375,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEvasion2"},
		stat_text="+375 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=575,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEvasion3"},
		stat_text="+575 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=775,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEvasion4"},
		stat_text="+775 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=1050,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEvasion5", "SynthesisImplicitAdditionalEvadeChance1"},
		stat_text="+1050 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=1400,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEvasion5", "SynthesisImplicitAdditionalEvadeChance2"},
		stat_text="+1400 to Evasion Rating",
	},
	{
		stat_id="local_base_evasion_rating",
		stat_value=2000,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEvasion5", "SynthesisImplicitAdditionalEvadeChance3"},
		stat_text="+2000 to Evasion Rating",
	},
	{
		stat_id="base_evasion_rating",
		stat_value=150,
		item_class_ids={"Ring", "Belt", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalEvasion1"},
		stat_text="+150 to Evasion Rating",
	},
	{
		stat_id="base_evasion_rating",
		stat_value=300,
		item_class_ids={"Ring", "Belt", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalEvasion2"},
		stat_text="+300 to Evasion Rating",
	},
	{
		stat_id="base_evasion_rating",
		stat_value=450,
		item_class_ids={"Ring", "Belt", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalEvasion3"},
		stat_text="+450 to Evasion Rating",
	},
	{
		stat_id="base_evasion_rating",
		stat_value=1000,
		item_class_ids={"Ring", "Belt", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalEvasion3", "SynthesisImplicitAvoidStatusAilments2"},
		stat_text="+1000 to Evasion Rating",
	},
	{
		stat_id="base_evasion_rating",
		stat_value=1000,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalEvasion3", "SynthesisImplicitGraceAdditionalChanceToEvade1"},
		stat_text="+1000 to Evasion Rating",
	},
	{
		stat_id="base_evasion_rating",
		stat_value=450,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalEvasionJewel1"},
		stat_text="+450 to Evasion Rating",
	},
	{
		stat_id="base_evasion_rating",
		stat_value=1000,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalEvasionJewel2__"},
		stat_text="+1000 to Evasion Rating",
	},
	{
		stat_id="evasion_rating_+%",
		stat_value=20,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalEvasion1"},
		stat_text="20% increased Evasion Rating",
	},
	{
		stat_id="evasion_rating_+%",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalEvasion2"},
		stat_text="40% increased Evasion Rating",
	},
	{
		stat_id="evasion_rating_+%",
		stat_value=55,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalEvasion3"},
		stat_text="55% increased Evasion Rating",
	},
	{
		stat_id="evasion_rating_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalEvasion3", "SynthesisImplicitMaximumAttackDodge1", "SynthesisImplicitMaximumSpellDodge1"},
		stat_text="100% increased Evasion Rating",
	},
	{
		stat_id="evasion_rating_+%",
		stat_value=45,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitGlobalEvasionJewel1"},
		stat_text="45% increased Evasion Rating",
	},
	{
		stat_id="evasion_rating_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitGlobalEvasionJewel2__"},
		stat_text="100% increased Evasion Rating",
	},
	{
		stat_id="evasion_rating_+%_while_moving",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalEvasionJewel1"},
		stat_text="100% increased Evasion Rating while moving",
	},
	{
		stat_id="evasion_rating_+%_while_moving",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalEvasionJewel2__"},
		stat_text="500% increased Evasion Rating while moving",
	},
	{
		stat_id="local_energy_shield",
		stat_value=50,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEnergyShield1"},
		stat_text="+50 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=75,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEnergyShield2"},
		stat_text="+75 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEnergyShield3"},
		stat_text="+100 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=125,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEnergyShield4"},
		stat_text="+125 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=150,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEnergyShield5_"},
		stat_text="+150 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEnergyShield5_", "SynthesisImplicitEnergyShieldRegen1"},
		stat_text="+175 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=500,
		item_class_ids={"Boots", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitFlatEnergyShield5_", "SynthesisImplicitEnergyShieldRegen2"},
		stat_text="+500 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=50,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEnergyShield1"},
		stat_text="+50 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=100,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEnergyShield2"},
		stat_text="+100 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=150,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEnergyShield3"},
		stat_text="+150 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=200,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEnergyShield4"},
		stat_text="+200 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=300,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEnergyShield5_", "SynthesisImplicitEnergyShieldRegen1"},
		stat_text="+300 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=370,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEnergyShield5_", "SynthesisImplicitEnergyShieldRegen2"},
		stat_text="+370 to maximum Energy Shield",
	},
	{
		stat_id="local_energy_shield",
		stat_value=500,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatEnergyShield5_", "SynthesisImplicitEnergyShieldRegen3"},
		stat_text="+500 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalEnergyShieldTwoHand1"},
		stat_text="+50 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=100,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalEnergyShieldTwoHand2"},
		stat_text="+100 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=130,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalEnergyShieldTwoHand3___"},
		stat_text="+130 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=500,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalEnergyShieldTwoHand3___", "SynthesisImplicitDisciplineEnergyShieldRegen1___"},
		stat_text="+500 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=50,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitGlobalEnergyShield1"},
		stat_text="+50 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=100,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitGlobalEnergyShield2"},
		stat_text="+100 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=130,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitGlobalEnergyShield3__"},
		stat_text="+130 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=500,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalEnergyShield3__", "SynthesisImplicitMaximumEnergyShieldLeechRate1"},
		stat_text="+500 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=500,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitGlobalEnergyShield3__", "SynthesisImplicitEnergyShieldDelay2"},
		stat_text="+500 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=50,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate1"},
		stat_text="+50 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=100,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate2_"},
		stat_text="+100 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=130,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate3_"},
		stat_text="+130 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=500,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate3_", "SynthesisImplicitEnergyShieldLeech1"},
		stat_text="+500 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=135,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel1"},
		stat_text="+135 to maximum Energy Shield",
	},
	{
		stat_id="base_maximum_energy_shield",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel2_"},
		stat_text="+500 to maximum Energy Shield",
	},
	{
		stat_id="maximum_energy_shield_+%",
		stat_value=20,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate1"},
		stat_text="20% increased maximum Energy Shield",
	},
	{
		stat_id="maximum_energy_shield_+%",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate2_"},
		stat_text="40% increased maximum Energy Shield",
	},
	{
		stat_id="maximum_energy_shield_+%",
		stat_value=55,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate3_"},
		stat_text="55% increased maximum Energy Shield",
	},
	{
		stat_id="maximum_energy_shield_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate3_", "SynthesisImplicitReducedManaReservation1"},
		stat_text="100% increased maximum Energy Shield",
	},
	{
		stat_id="maximum_energy_shield_+%",
		stat_value=22,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel1"},
		stat_text="22% increased maximum Energy Shield",
	},
	{
		stat_id="maximum_energy_shield_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel2_"},
		stat_text="50% increased maximum Energy Shield",
	},
	{
		stat_id="energy_shield_delay_-%",
		stat_value=65,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate1"},
		stat_text="65% faster start of Energy Shield Recharge",
	},
	{
		stat_id="energy_shield_delay_-%",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate2_", "SynthesisImplicitEnergyShieldDelay1"},
		stat_text="100% faster start of Energy Shield Recharge",
	},
	{
		stat_id="energy_shield_recharge_rate_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel1"},
		stat_text="20% increased Energy Shield Recharge Rate",
	},
	{
		stat_id="energy_shield_recharge_rate_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitEnergyShieldLeechJewel1"},
		stat_text="50% increased Energy Shield Recharge Rate",
	},
	{
		stat_id="energy_shield_delay_-%",
		stat_value=15,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel1"},
		stat_text="15% faster start of Energy Shield Recharge",
	},
	{
		stat_id="energy_shield_delay_-%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitEnergyShieldRegenJewel1_"},
		stat_text="50% faster start of Energy Shield Recharge",
	},
	{
		stat_id="energy_shield_gain_per_target",
		stat_value=5,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel1"},
		stat_text="+5 Energy Shield gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="energy_shield_gain_per_target",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitEnergyShieldOnHitJewel1"},
		stat_text="+20 Energy Shield gained for each Enemy hit by your Attacks",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_second",
		stat_value=30,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel1"},
		stat_text="30 Energy Shield Regenerated per second",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_second",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitEnergyShieldRegenJewel1_"},
		stat_text="100 Energy Shield Regenerated per second",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour1_"},
		stat_text="100% increased Armour",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour2_"},
		stat_text="175% increased Armour",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=250,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour3"},
		stat_text="250% increased Armour",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=325,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour4"},
		stat_text="325% increased Armour",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=400,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour5_"},
		stat_text="400% increased Armour",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=1000,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitChanceForDoubleArmour1"},
		stat_text="1000% increased Armour",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=1000,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAttackBlock1", "SynthesisImplicitSpellBlock1"},
		stat_text="1000% increased Armour",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=1000,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackBlock2", "SynthesisImplicitSpellBlock1"},
		stat_text="1000% increased Armour",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=1000,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitAttackBlock1", "SynthesisImplicitSpellBlock2_"},
		stat_text="1000% increased Armour",
	},
	{
		stat_id="local_physical_damage_reduction_rating_+%",
		stat_value=1000,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldAttackBlock2", "SynthesisImplicitShieldSpellBlock2_"},
		stat_text="1000% increased Armour",
	},
	{
		stat_id="local_evasion_rating_+%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion1"},
		stat_text="100% increased Evasion Rating",
	},
	{
		stat_id="local_evasion_rating_+%",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion2"},
		stat_text="175% increased Evasion Rating",
	},
	{
		stat_id="local_evasion_rating_+%",
		stat_value=250,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion3"},
		stat_text="250% increased Evasion Rating",
	},
	{
		stat_id="local_evasion_rating_+%",
		stat_value=325,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion4"},
		stat_text="325% increased Evasion Rating",
	},
	{
		stat_id="local_evasion_rating_+%",
		stat_value=400,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion5"},
		stat_text="400% increased Evasion Rating",
	},
	{
		stat_id="local_evasion_rating_+%",
		stat_value=1000,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitBlindOnHit1"},
		stat_text="1000% increased Evasion Rating",
	},
	{
		stat_id="local_evasion_rating_+%",
		stat_value=1000,
		item_class_ids={"Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitAttackDodge1", "SynthesisImplicitSpellDodge1"},
		stat_text="1000% increased Evasion Rating",
	},
	{
		stat_id="local_evasion_rating_+%",
		stat_value=1000,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAttackDodge2", "SynthesisImplicitSpellDodge2"},
		stat_text="1000% increased Evasion Rating",
	},
	{
		stat_id="local_evasion_rating_+%",
		stat_value=1000,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackDodge2", "SynthesisImplicitSpellDodge2"},
		stat_text="1000% increased Evasion Rating",
	},
	{
		stat_id="local_energy_shield_+%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEnergyShield1"},
		stat_text="100% increased Energy Shield",
	},
	{
		stat_id="local_energy_shield_+%",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEnergyShield2"},
		stat_text="175% increased Energy Shield",
	},
	{
		stat_id="local_energy_shield_+%",
		stat_value=250,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEnergyShield3__"},
		stat_text="250% increased Energy Shield",
	},
	{
		stat_id="local_energy_shield_+%",
		stat_value=325,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEnergyShield4"},
		stat_text="325% increased Energy Shield",
	},
	{
		stat_id="local_energy_shield_+%",
		stat_value=400,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEnergyShield5"},
		stat_text="400% increased Energy Shield",
	},
	{
		stat_id="local_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitEnergyShieldRecoveryRate1"},
		stat_text="1000% increased Energy Shield",
	},
	{
		stat_id="local_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Boots", "Gloves"},
		mod_ids={"SynthesisImplicitVitalityReservation1", "SynthesisImplicitDeterminationReservation1", "SynthesisImplicitGraceReservation1", "SynthesisImplicitDisciplineReservation1_", "SynthesisImplicitPurityOfFireReservation1_", "SynthesisImplicitPurityOfIceReservation1_", "SynthesisImplicitPurityOfLightningReservation1"},
		stat_text="1000% increased Energy Shield",
	},
	{
		stat_id="local_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitSelfAuraEffect1_"},
		stat_text="1000% increased Energy Shield",
	},
	{
		stat_id="local_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitSocketedGemReducedReservation1_"},
		stat_text="1000% increased Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour1_", "SynthesisImplicitIncreasedEvasion1"},
		stat_text="100% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour2_", "SynthesisImplicitIncreasedEvasion2"},
		stat_text="175% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=250,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour3", "SynthesisImplicitIncreasedEvasion3"},
		stat_text="250% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=325,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour4", "SynthesisImplicitIncreasedEvasion4"},
		stat_text="325% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=400,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour5_", "SynthesisImplicitIncreasedEvasion5"},
		stat_text="400% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=1000,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitChanceForDoubleArmour1", "SynthesisImplicitBlindOnHit1"},
		stat_text="1000% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=1000,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldAttackBlock2", "SynthesisImplicitShieldSpellBlock2_", "SynthesisImplicitAttackDodge2", "SynthesisImplicitSpellDodge2"},
		stat_text="1000% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=1000,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAttackBlock1", "SynthesisImplicitSpellBlock1", "SynthesisImplicitAttackDodge2", "SynthesisImplicitSpellDodge2"},
		stat_text="1000% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=1000,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackBlock2", "SynthesisImplicitSpellBlock1", "SynthesisImplicitAttackDodge1", "SynthesisImplicitSpellDodge1"},
		stat_text="1000% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_evasion_+%",
		stat_value=1000,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitAttackBlock1", "SynthesisImplicitSpellBlock2_", "SynthesisImplicitAttackDodge1", "SynthesisImplicitSpellDodge1"},
		stat_text="1000% increased Armour and Evasion",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour1_", "SynthesisImplicitIncreasedEnergyShield1"},
		stat_text="100% increased Armour and Energy Shield",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour2_", "SynthesisImplicitIncreasedEnergyShield2"},
		stat_text="175% increased Armour and Energy Shield",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=250,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour3", "SynthesisImplicitIncreasedEnergyShield3__"},
		stat_text="250% increased Armour and Energy Shield",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=325,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour4", "SynthesisImplicitIncreasedEnergyShield4"},
		stat_text="325% increased Armour and Energy Shield",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=400,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour5_", "SynthesisImplicitIncreasedEnergyShield5"},
		stat_text="400% increased Armour and Energy Shield",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitChanceForDoubleArmour1", "SynthesisImplicitEnergyShieldRecoveryRate1"},
		stat_text="1000% increased Armour and Energy Shield",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAttackBlock1", "SynthesisImplicitSpellBlock1", "SynthesisImplicitVitalityReservation1", "SynthesisImplicitDeterminationReservation1", "SynthesisImplicitGraceReservation1", "SynthesisImplicitDisciplineReservation1_", "SynthesisImplicitPurityOfFireReservation1_", "SynthesisImplicitPurityOfIceReservation1_", "SynthesisImplicitPurityOfLightningReservation1"},
		stat_text="1000% increased Armour and Energy Shield",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldAttackBlock2", "SynthesisImplicitShieldSpellBlock2_", "SynthesisImplicitSocketedGemReducedReservation1_"},
		stat_text="1000% increased Armour and Energy Shield",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitAttackBlock1", "SynthesisImplicitSpellBlock2_", "SynthesisImplicitSelfAuraEffect1_"},
		stat_text="1000% increased Armour and Energy Shield",
	},
	{
		stat_id="local_armour_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackBlock2", "SynthesisImplicitSpellBlock1", "SynthesisImplicitVitalityReservation1", "SynthesisImplicitDeterminationReservation1", "SynthesisImplicitGraceReservation1", "SynthesisImplicitDisciplineReservation1_", "SynthesisImplicitPurityOfFireReservation1_", "SynthesisImplicitPurityOfIceReservation1_", "SynthesisImplicitPurityOfLightningReservation1"},
		stat_text="1000% increased Armour and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion1", "SynthesisImplicitIncreasedEnergyShield1"},
		stat_text="100% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion2", "SynthesisImplicitIncreasedEnergyShield2"},
		stat_text="175% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=250,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion3", "SynthesisImplicitIncreasedEnergyShield3__"},
		stat_text="250% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=325,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion4", "SynthesisImplicitIncreasedEnergyShield4"},
		stat_text="325% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=400,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedEvasion5", "SynthesisImplicitIncreasedEnergyShield5"},
		stat_text="400% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitBlindOnHit1", "SynthesisImplicitEnergyShieldRecoveryRate1"},
		stat_text="1000% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackDodge1", "SynthesisImplicitSpellDodge1", "SynthesisImplicitVitalityReservation1", "SynthesisImplicitDeterminationReservation1", "SynthesisImplicitGraceReservation1", "SynthesisImplicitDisciplineReservation1_", "SynthesisImplicitPurityOfFireReservation1_", "SynthesisImplicitPurityOfIceReservation1_", "SynthesisImplicitPurityOfLightningReservation1"},
		stat_text="1000% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAttackDodge2", "SynthesisImplicitSpellDodge2", "SynthesisImplicitVitalityReservation1", "SynthesisImplicitDeterminationReservation1", "SynthesisImplicitGraceReservation1", "SynthesisImplicitDisciplineReservation1_", "SynthesisImplicitPurityOfFireReservation1_", "SynthesisImplicitPurityOfIceReservation1_", "SynthesisImplicitPurityOfLightningReservation1"},
		stat_text="1000% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitAttackDodge1", "SynthesisImplicitSpellDodge1", "SynthesisImplicitSelfAuraEffect1_"},
		stat_text="1000% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackDodge2", "SynthesisImplicitSpellDodge2", "SynthesisImplicitSocketedGemReducedReservation1_"},
		stat_text="1000% increased Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=100,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour1_", "SynthesisImplicitIncreasedEvasion1", "SynthesisImplicitIncreasedEnergyShield1"},
		stat_text="100% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=175,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour2_", "SynthesisImplicitIncreasedEvasion2", "SynthesisImplicitIncreasedEnergyShield2"},
		stat_text="175% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=250,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour3", "SynthesisImplicitIncreasedEvasion3", "SynthesisImplicitIncreasedEnergyShield3__"},
		stat_text="250% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=325,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour4", "SynthesisImplicitIncreasedEvasion4", "SynthesisImplicitIncreasedEnergyShield4"},
		stat_text="325% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=400,
		item_class_ids={"Boots", "Helmet", "Gloves", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitIncreasedArmour5_", "SynthesisImplicitIncreasedEvasion5", "SynthesisImplicitIncreasedEnergyShield5"},
		stat_text="400% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitChanceForDoubleArmour1", "SynthesisImplicitBlindOnHit1", "SynthesisImplicitEnergyShieldRecoveryRate1"},
		stat_text="1000% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldAttackBlock2", "SynthesisImplicitShieldSpellBlock2_", "SynthesisImplicitAttackDodge2", "SynthesisImplicitSpellDodge2", "SynthesisImplicitSocketedGemReducedReservation1_"},
		stat_text="1000% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAttackBlock1", "SynthesisImplicitSpellBlock1", "SynthesisImplicitAttackDodge2", "SynthesisImplicitSpellDodge2", "SynthesisImplicitVitalityReservation1", "SynthesisImplicitDeterminationReservation1", "SynthesisImplicitGraceReservation1", "SynthesisImplicitDisciplineReservation1_", "SynthesisImplicitPurityOfFireReservation1_", "SynthesisImplicitPurityOfIceReservation1_", "SynthesisImplicitPurityOfLightningReservation1"},
		stat_text="1000% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackBlock2", "SynthesisImplicitSpellBlock1", "SynthesisImplicitAttackDodge1", "SynthesisImplicitSpellDodge1", "SynthesisImplicitVitalityReservation1", "SynthesisImplicitDeterminationReservation1", "SynthesisImplicitGraceReservation1", "SynthesisImplicitDisciplineReservation1_", "SynthesisImplicitPurityOfFireReservation1_", "SynthesisImplicitPurityOfIceReservation1_", "SynthesisImplicitPurityOfLightningReservation1"},
		stat_text="1000% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="local_armour_and_evasion_and_energy_shield_+%",
		stat_value=1000,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitAttackBlock1", "SynthesisImplicitSpellBlock2_", "SynthesisImplicitAttackDodge1", "SynthesisImplicitSpellDodge1", "SynthesisImplicitSelfAuraEffect1_"},
		stat_text="1000% increased Armour, Evasion and Energy Shield",
	},
	{
		stat_id="base_additional_physical_damage_reduction_%",
		stat_value=5,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAdditionalPhysReduction1"},
		stat_text="5% additional Physical Damage Reduction",
	},
	{
		stat_id="base_additional_physical_damage_reduction_%",
		stat_value=9,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAdditionalPhysReduction2"},
		stat_text="9% additional Physical Damage Reduction",
	},
	{
		stat_id="base_additional_physical_damage_reduction_%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAdditionalPhysReduction3"},
		stat_text="50% additional Physical Damage Reduction",
	},
	{
		stat_id="base_energy_shield_regeneration_rate_per_minute_%",
		stat_value=80,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitEnergyShieldRegen1"},
		stat_text="1.3% of Energy Shield Regenerated per second",
	},
	{
		stat_id="base_energy_shield_regeneration_rate_per_minute_%",
		stat_value=120,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitEnergyShieldRegen2"},
		stat_text="2% of Energy Shield Regenerated per second",
	},
	{
		stat_id="base_energy_shield_regeneration_rate_per_minute_%",
		stat_value=500,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitEnergyShieldRegen3"},
		stat_text="8.3% of Energy Shield Regenerated per second",
	},
	{
		stat_id="base_item_found_rarity_+%",
		stat_value=30,
		item_class_ids={"Boots", "Gloves", "Helmet", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitRarity1"},
		stat_text="30% increased Rarity of Items found",
	},
	{
		stat_id="base_item_found_rarity_+%",
		stat_value=60,
		item_class_ids={"Boots", "Gloves", "Helmet", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitRarity2"},
		stat_text="60% increased Rarity of Items found",
	},
	{
		stat_id="base_item_found_rarity_+%",
		stat_value=90,
		item_class_ids={"Boots", "Gloves", "Helmet", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitRarity3"},
		stat_text="90% increased Rarity of Items found",
	},
	{
		stat_id="base_item_found_rarity_+%",
		stat_value=120,
		item_class_ids={"Boots", "Gloves", "Helmet", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitRarity4"},
		stat_text="120% increased Rarity of Items found",
	},
	{
		stat_id="base_item_found_rarity_+%",
		stat_value=145,
		item_class_ids={"Boots", "Gloves", "Helmet", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitRarity5"},
		stat_text="145% increased Rarity of Items found",
	},
	{
		stat_id="base_item_found_rarity_+%",
		stat_value=200,
		item_class_ids={"Boots", "Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitQuantity1"},
		stat_text="200% increased Rarity of Items found",
	},
	{
		stat_id="base_item_found_rarity_+%",
		stat_value=200,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitTrinketMovementVelocity1"},
		stat_text="200% increased Rarity of Items found",
	},
	{
		stat_id="base_item_found_rarity_+%",
		stat_value=16,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitRarityJewel1"},
		stat_text="16% increased Rarity of Items found",
	},
	{
		stat_id="base_item_found_rarity_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitRarityJewel2"},
		stat_text="50% increased Rarity of Items found",
	},
	{
		stat_id="base_movement_velocity_+%",
		stat_value=50,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity1"},
		stat_text="50% increased Movement Speed",
	},
	{
		stat_id="base_movement_velocity_+%",
		stat_value=70,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity2"},
		stat_text="70% increased Movement Speed",
	},
	{
		stat_id="base_movement_velocity_+%",
		stat_value=95,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity3___"},
		stat_text="95% increased Movement Speed",
	},
	{
		stat_id="base_movement_velocity_+%",
		stat_value=120,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity3___", "SynthesisImplicitOnslaught1"},
		stat_text="120% increased Movement Speed",
	},
	{
		stat_id="movement_speed_+%_if_enemy_hit_recently",
		stat_value=12,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity1"},
		stat_text="12% increased Movement Speed if you've Hit an Enemy Recently",
	},
	{
		stat_id="movement_speed_+%_if_enemy_hit_recently",
		stat_value=30,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity2"},
		stat_text="30% increased Movement Speed if you've Hit an Enemy Recently",
	},
	{
		stat_id="movement_speed_+%_if_have_not_taken_damage_recently",
		stat_value=10,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMovementVelocityJewel1___"},
		stat_text="10% increased Movement Speed if you haven't taken Damage Recently",
	},
	{
		stat_id="movement_speed_+%_if_have_not_taken_damage_recently",
		stat_value=20,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMovementVelocityJewel2"},
		stat_text="20% increased Movement Speed if you haven't taken Damage Recently",
	},
	{
		stat_id="movement_speed_+%_if_enemy_killed_recently",
		stat_value=10,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMovementVelocityJewel1___"},
		stat_text="10% increased Movement Speed if you've Killed Recently",
	},
	{
		stat_id="movement_speed_+%_if_enemy_killed_recently",
		stat_value=20,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMovementVelocityJewel2"},
		stat_text="20% increased Movement Speed if you've Killed Recently",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=30,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitAttackSpeed1"},
		stat_text="30% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=35,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitAttackSpeed2_"},
		stat_text="35% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=45,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackSpeed2_"},
		stat_text="45% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=100,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitAttackSpeed3"},
		stat_text="100% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=15,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAttackSpeed2_"},
		stat_text="15% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAttackSpeed3"},
		stat_text="50% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=20,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackSpeed1"},
		stat_text="20% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=30,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackSpeed2_"},
		stat_text="30% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=100,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackSpeed3"},
		stat_text="100% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=10,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitAttackSpeedJewel1"},
		stat_text="10% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed",
	},
	{
		stat_id="attack_speed_+%_if_have_crit_recently",
		stat_value=20,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAttackSpeedJewel1"},
		stat_text="20% increased Attack Speed if you've dealt a Critical Strike Recently",
	},
	{
		stat_id="attack_speed_+%_if_have_crit_recently",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed if you've dealt a Critical Strike Recently",
	},
	{
		stat_id="attack_speed_+%_while_holding_shield",
		stat_value=16,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="16% increased Attack Speed while holding a Shield",
	},
	{
		stat_id="attack_speed_+%_while_holding_shield",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed while holding a Shield",
	},
	{
		stat_id="attack_speed_while_dual_wielding_+%",
		stat_value=16,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="16% increased Attack Speed while Dual Wielding",
	},
	{
		stat_id="attack_speed_while_dual_wielding_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed while Dual Wielding",
	},
	{
		stat_id="one_handed_melee_attack_speed_+%",
		stat_value=16,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="16% increased Attack Speed with One Handed Melee Weapons",
	},
	{
		stat_id="one_handed_melee_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed with One Handed Melee Weapons",
	},
	{
		stat_id="two_handed_melee_attack_speed_+%",
		stat_value=16,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="16% increased Attack Speed with Two Handed Melee Weapons",
	},
	{
		stat_id="two_handed_melee_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed with Two Handed Melee Weapons",
	},
	{
		stat_id="mace_attack_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMaceIncreasedAttackSpeedJewel1"},
		stat_text="20% increased Attack Speed with Maces",
	},
	{
		stat_id="mace_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMaceIncreasedAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed with Maces",
	},
	{
		stat_id="axe_attack_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAxeIncreasedAttackSpeedJewel1"},
		stat_text="20% increased Attack Speed with Axes",
	},
	{
		stat_id="axe_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAxeIncreasedAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed with Axes",
	},
	{
		stat_id="sword_attack_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSwordIncreasedAttackSpeedJewel1"},
		stat_text="20% increased Attack Speed with Swords",
	},
	{
		stat_id="sword_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSwordIncreasedAttackSpeedJewel2_"},
		stat_text="50% increased Attack Speed with Swords",
	},
	{
		stat_id="bow_attack_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitBowIncreasedAttackSpeedJewel1_"},
		stat_text="20% increased Attack Speed with Bows",
	},
	{
		stat_id="bow_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitBowIncreasedAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed with Bows",
	},
	{
		stat_id="claw_attack_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitClawIncreasedAttackSpeedJewel1"},
		stat_text="20% increased Attack Speed with Claws",
	},
	{
		stat_id="claw_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitClawIncreasedAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed with Claws",
	},
	{
		stat_id="dagger_attack_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitDaggerIncreasedAttackSpeedJewel1"},
		stat_text="20% increased Attack Speed with Daggers",
	},
	{
		stat_id="dagger_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitDaggerIncreasedAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed with Daggers",
	},
	{
		stat_id="wand_attack_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitWandIncreasedAttackSpeedJewel1"},
		stat_text="20% increased Attack Speed with Wands",
	},
	{
		stat_id="wand_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitWandIncreasedAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed with Wands",
	},
	{
		stat_id="staff_attack_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStaffIncreasedAttackSpeedJewel1"},
		stat_text="20% increased Attack Speed with Staves",
	},
	{
		stat_id="staff_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStaffIncreasedAttackSpeedJewel2"},
		stat_text="50% increased Attack Speed with Staves",
	},
	{
		stat_id="local_attack_speed_+%",
		stat_value=30,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_"},
		stat_text="30% increased Attack Speed",
	},
	{
		stat_id="local_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed2"},
		stat_text="50% increased Attack Speed",
	},
	{
		stat_id="local_attack_speed_+%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed3"},
		stat_text="100% increased Attack Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=20,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitCastSpeed1"},
		stat_text="20% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=35,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitCastSpeed2"},
		stat_text="35% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitCastSpeed3"},
		stat_text="100% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=15,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitCastSpeed2"},
		stat_text="15% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitCastSpeed3"},
		stat_text="50% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=20,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitCastSpeed1"},
		stat_text="20% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=30,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitCastSpeed2"},
		stat_text="30% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=100,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitCastSpeed3"},
		stat_text="100% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=40,
		item_class_ids={"Wand", "Sceptre", "Dagger"},
		mod_ids={"SynthesisImplicitWeaponCastSpeed1_"},
		stat_text="40% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=65,
		item_class_ids={"Wand", "Sceptre", "Dagger"},
		mod_ids={"SynthesisImplicitWeaponCastSpeed2"},
		stat_text="65% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=200,
		item_class_ids={"Wand", "Sceptre", "Dagger"},
		mod_ids={"SynthesisImplicitWeaponCastSpeed3"},
		stat_text="200% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=50,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitTwoHandWeaponCastSpeed1"},
		stat_text="50% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=100,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitTwoHandWeaponCastSpeed2"},
		stat_text="100% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitTwoHandWeaponCastSpeed3"},
		stat_text="200% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=10,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedJewel1"},
		stat_text="10% increased Cast Speed",
	},
	{
		stat_id="base_cast_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedJewel2_"},
		stat_text="50% increased Cast Speed",
	},
	{
		stat_id="cast_speed_+%_if_have_crit_recently",
		stat_value=18,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedJewel1"},
		stat_text="18% increased Cast Speed if you've dealt a Critical Strike Recently",
	},
	{
		stat_id="cast_speed_+%_if_have_crit_recently",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedJewel2_"},
		stat_text="50% increased Cast Speed if you've dealt a Critical Strike Recently",
	},
	{
		stat_id="cast_speed_+%_while_holding_shield",
		stat_value=11,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithShieldJewel1_"},
		stat_text="11% increased Cast Speed while holding a Shield",
	},
	{
		stat_id="cast_speed_+%_while_holding_shield",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithShieldJewel2_"},
		stat_text="50% increased Cast Speed while holding a Shield",
	},
	{
		stat_id="cast_speed_+%_while_holding_staff",
		stat_value=11,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithStaffJewel1_"},
		stat_text="11% increased Cast Speed while wielding a Staff",
	},
	{
		stat_id="cast_speed_+%_while_holding_staff",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithStaffJewel2"},
		stat_text="50% increased Cast Speed while wielding a Staff",
	},
	{
		stat_id="cast_speed_while_dual_wielding_+%",
		stat_value=11,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithDualWieldJewel1"},
		stat_text="11% increased Cast Speed while Dual Wielding",
	},
	{
		stat_id="cast_speed_while_dual_wielding_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithDualWieldJewel2"},
		stat_text="50% increased Cast Speed while Dual Wielding",
	},
	{
		stat_id="cast_speed_for_fire_skills_+%",
		stat_value=11,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel1"},
		stat_text="11% increased Cast Speed with Fire Skills",
	},
	{
		stat_id="cast_speed_for_fire_skills_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel2", "SynthesisImplicitCastSpeedJewel2_"},
		stat_text="50% increased Cast Speed with Fire Skills",
	},
	{
		stat_id="cast_speed_for_cold_skills_+%",
		stat_value=11,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel1"},
		stat_text="11% increased Cast Speed with Cold Skills",
	},
	{
		stat_id="cast_speed_for_cold_skills_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel2_", "SynthesisImplicitCastSpeedJewel2_"},
		stat_text="50% increased Cast Speed with Cold Skills",
	},
	{
		stat_id="cast_speed_for_lightning_skills_+%",
		stat_value=11,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel1"},
		stat_text="11% increased Cast Speed with Lightning Skills",
	},
	{
		stat_id="cast_speed_for_lightning_skills_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel2", "SynthesisImplicitCastSpeedJewel2_"},
		stat_text="50% increased Cast Speed with Lightning Skills",
	},
	{
		stat_id="attack_and_cast_speed_+%",
		stat_value=15,
		item_class_ids={"Shield", "Amulet", "Quiver"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed2"},
		stat_text="15% increased Attack and Cast Speed",
	},
	{
		stat_id="attack_and_cast_speed_+%",
		stat_value=50,
		item_class_ids={"Shield", "Amulet", "Quiver"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed3"},
		stat_text="50% increased Attack and Cast Speed",
	},
	{
		stat_id="attack_and_cast_speed_+%",
		stat_value=10,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAttackSpeedJewel1", "SynthesisImplicitCastSpeedJewel1"},
		stat_text="10% increased Attack and Cast Speed",
	},
	{
		stat_id="attack_and_cast_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAttackSpeedJewel2", "SynthesisImplicitCastSpeedJewel2_"},
		stat_text="50% increased Attack and Cast Speed",
	},
	{
		stat_id="base_projectile_speed_+%",
		stat_value=40,
		item_class_ids={"Quiver", "Bow", "Wand"},
		mod_ids={"SynthesisImplicitProjectileSpeed1"},
		stat_text="40% increased Projectile Speed",
	},
	{
		stat_id="base_projectile_speed_+%",
		stat_value=80,
		item_class_ids={"Quiver", "Bow", "Wand"},
		mod_ids={"SynthesisImplicitProjectileSpeed2"},
		stat_text="80% increased Projectile Speed",
	},
	{
		stat_id="base_projectile_speed_+%",
		stat_value=115,
		item_class_ids={"Quiver", "Bow", "Wand"},
		mod_ids={"SynthesisImplicitProjectileSpeed3"},
		stat_text="115% increased Projectile Speed",
	},
	{
		stat_id="base_projectile_speed_+%",
		stat_value=135,
		item_class_ids={"Quiver", "Bow", "Wand"},
		mod_ids={"SynthesisImplicitProjectileSpeed4"},
		stat_text="135% increased Projectile Speed",
	},
	{
		stat_id="base_projectile_speed_+%",
		stat_value=200,
		item_class_ids={"Wand"},
		mod_ids={"SynthesisImplicitProjectileSpeed5_", "SynthesisImplicitAdditionalPierce1"},
		stat_text="200% increased Projectile Speed",
	},
	{
		stat_id="base_projectile_speed_+%",
		stat_value=200,
		item_class_ids={"Quiver", "Bow"},
		mod_ids={"SynthesisImplicitProjectileSpeed5_", "SynthesisImplicitAdditionalArrow1"},
		stat_text="200% increased Projectile Speed",
	},
	{
		stat_id="base_projectile_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitProjectileSpeedJewel1"},
		stat_text="20% increased Projectile Speed",
	},
	{
		stat_id="base_projectile_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitProjectileSpeedJewel2__"},
		stat_text="50% increased Projectile Speed",
	},
	{
		stat_id="trap_throwing_speed_+%",
		stat_value=30,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitTrapThrowingSpeed1"},
		stat_text="30% increased Trap Throwing Speed",
	},
	{
		stat_id="trap_throwing_speed_+%",
		stat_value=100,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitTrapThrowingSpeed2"},
		stat_text="100% increased Trap Throwing Speed",
	},
	{
		stat_id="trap_throwing_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTrapThrowingSpeedJewel1"},
		stat_text="20% increased Trap Throwing Speed",
	},
	{
		stat_id="trap_throwing_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTrapThrowingSpeedJewel2"},
		stat_text="50% increased Trap Throwing Speed",
	},
	{
		stat_id="mine_laying_speed_+%",
		stat_value=30,
		item_class_ids={"Helmet", "Amulet"},
		mod_ids={"SynthesisImplicitMineLayingSpeed1"},
		stat_text="30% increased Mine Laying Speed",
	},
	{
		stat_id="mine_laying_speed_+%",
		stat_value=100,
		item_class_ids={"Helmet", "Amulet"},
		mod_ids={"SynthesisImplicitMineLayingSpeed2"},
		stat_text="100% increased Mine Laying Speed",
	},
	{
		stat_id="mine_laying_speed_+%",
		stat_value=20,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMineLayingSpeedJewel1_"},
		stat_text="20% increased Mine Laying Speed",
	},
	{
		stat_id="mine_laying_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMineLayingSpeedJewel2"},
		stat_text="50% increased Mine Laying Speed",
	},
	{
		stat_id="summon_totem_cast_speed_+%",
		stat_value=75,
		item_class_ids={"Boots", "Amulet"},
		mod_ids={"SynthesisImplicitTotemPlacementSpeed1"},
		stat_text="75% increased Totem Placement speed",
	},
	{
		stat_id="summon_totem_cast_speed_+%",
		stat_value=150,
		item_class_ids={"Boots", "Amulet"},
		mod_ids={"SynthesisImplicitTotemPlacementSpeed2"},
		stat_text="150% increased Totem Placement speed",
	},
	{
		stat_id="sigil_target_search_range_+%",
		stat_value=30,
		item_class_ids={"Gloves", "Amulet"},
		mod_ids={"SynthesisImplicitBrandAttachmentRange1_"},
		stat_text="30% increased Brand Attachment range",
	},
	{
		stat_id="sigil_target_search_range_+%",
		stat_value=100,
		item_class_ids={"Gloves", "Amulet"},
		mod_ids={"SynthesisImplicitBrandAttachmentRange2"},
		stat_text="100% increased Brand Attachment range",
	},
	{
		stat_id="accuracy_rating",
		stat_value=250,
		item_class_ids={"Gloves", "Helmet", "Quiver", "Ring", "Amulet", "Shield"},
		mod_ids={"SynthesisImplicitAccuracy1"},
		stat_text="+250 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating",
		stat_value=500,
		item_class_ids={"Gloves", "Helmet", "Quiver", "Ring", "Amulet", "Shield"},
		mod_ids={"SynthesisImplicitAccuracy2"},
		stat_text="+500 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating",
		stat_value=750,
		item_class_ids={"Gloves", "Helmet", "Quiver", "Ring", "Amulet", "Shield"},
		mod_ids={"SynthesisImplicitAccuracy3"},
		stat_text="+750 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating",
		stat_value=1000,
		item_class_ids={"Gloves", "Helmet", "Quiver", "Ring", "Amulet", "Shield"},
		mod_ids={"SynthesisImplicitAccuracy4"},
		stat_text="+1000 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating",
		stat_value=1400,
		item_class_ids={"Gloves", "Helmet", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitAccuracy5_"},
		stat_text="+1400 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating",
		stat_value=2000,
		item_class_ids={"Gloves", "Helmet", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitAccuracy5_", "SynthesisImplicitFlatAccuracy1_"},
		stat_text="+2000 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating",
		stat_value=2000,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFlatAccuracy2"},
		stat_text="+2000 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating",
		stat_value=2000,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitAdditionalArrowPierce3"},
		stat_text="+2000 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating",
		stat_value=600,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAccuracyJewel1"},
		stat_text="+600 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating",
		stat_value=2000,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAccuracyJewel2"},
		stat_text="+2000 to Accuracy Rating",
	},
	{
		stat_id="local_accuracy_rating",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAccuracy1"},
		stat_text="+500 to Accuracy Rating",
	},
	{
		stat_id="local_accuracy_rating",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAccuracy2"},
		stat_text="+1000 to Accuracy Rating",
	},
	{
		stat_id="local_accuracy_rating",
		stat_value=2000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAccuracy3"},
		stat_text="+2000 to Accuracy Rating",
	},
	{
		stat_id="accuracy_rating_+%",
		stat_value=32,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAccuracyJewel1"},
		stat_text="32% increased Global Accuracy Rating",
	},
	{
		stat_id="accuracy_rating_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAccuracyJewel2"},
		stat_text="100% increased Global Accuracy Rating",
	},
	{
		stat_id="accuracy_rating_+%_if_enemy_not_killed_recently",
		stat_value=70,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAccuracyJewel1"},
		stat_text="70% increased Accuracy Rating if you haven't Killed Recently",
	},
	{
		stat_id="accuracy_rating_+%_if_enemy_not_killed_recently",
		stat_value=150,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAccuracyJewel2"},
		stat_text="150% increased Accuracy Rating if you haven't Killed Recently",
	},
	{
		stat_id="damage_+%",
		stat_value=25,
		item_class_ids={"Belt", "Ring"},
		mod_ids={"SynthesisImplicitAllDamage3"},
		stat_text="25% increased Damage",
	},
	{
		stat_id="damage_+%",
		stat_value=55,
		item_class_ids={"Belt", "Ring"},
		mod_ids={"SynthesisImplicitAllDamage4"},
		stat_text="55% increased Damage",
	},
	{
		stat_id="damage_+%",
		stat_value=100,
		item_class_ids={"Belt", "Ring"},
		mod_ids={"SynthesisImplicitAllDamage5"},
		stat_text="100% increased Damage",
	},
	{
		stat_id="damage_+%",
		stat_value=27,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAllDamageJewel1"},
		stat_text="27% increased Damage",
	},
	{
		stat_id="damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAllDamageJewel2"},
		stat_text="100% increased Damage",
	},
	{
		stat_id="damage_+%_if_enemy_killed_recently",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAllDamageJewel1"},
		stat_text="50% increased Damage if you've Killed Recently",
	},
	{
		stat_id="damage_+%_if_enemy_killed_recently",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAllDamageJewel2"},
		stat_text="100% increased Damage if you've Killed Recently",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage1"},
		stat_text="200% increased Physical Damage",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=400,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage2"},
		stat_text="400% increased Physical Damage",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=600,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage3"},
		stat_text="600% increased Physical Damage",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=725,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage4"},
		stat_text="725% increased Physical Damage",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage5"},
		stat_text="1000% increased Physical Damage",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=200,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage1"},
		stat_text="200% increased Physical Damage",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=400,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage2"},
		stat_text="400% increased Physical Damage",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=600,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage3"},
		stat_text="600% increased Physical Damage",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=725,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage4"},
		stat_text="725% increased Physical Damage",
	},
	{
		stat_id="local_physical_damage_+%",
		stat_value=1000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalPhysicalDamage5"},
		stat_text="1000% increased Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=40,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamage1"},
		stat_text="Adds 0 to 40 Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=80,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamage2"},
		stat_text="Adds 0 to 80 Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=120,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamage3"},
		stat_text="Adds 0 to 120 Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=135,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamage4"},
		stat_text="Adds 0 to 135 Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamage5"},
		stat_text="Adds 0 to 500 Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=50,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamageTwoHand1_"},
		stat_text="Adds 0 to 50 Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamageTwoHand2"},
		stat_text="Adds 0 to 100 Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=150,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamageTwoHand3"},
		stat_text="Adds 0 to 150 Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=180,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamageTwoHand4_"},
		stat_text="Adds 0 to 180 Physical Damage",
	},
	{
		stat_id="local_maximum_added_physical_damage",
		stat_value=500,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAddedPhysicalDamageTwoHand5"},
		stat_text="Adds 0 to 500 Physical Damage",
	},
	{
		stat_id="spell_maximum_added_physical_damage",
		stat_value=45,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalDamageSpellsJewel1"},
		stat_text="Adds 0 to 45 Physical Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_physical_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalDamageSpellsJewel2"},
		stat_text="Adds 0 to 100 Physical Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_physical_damage_while_holding_a_shield",
		stat_value=60,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithShieldJewel1__"},
		stat_text="Adds 0 to 60 Physical Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_physical_damage_while_holding_a_shield",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithShieldJewel2"},
		stat_text="Adds 0 to 200 Physical Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_physical_damage_while_wielding_two_handed_weapon",
		stat_value=60,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithStaffJewel1"},
		stat_text="Adds 0 to 60 Physical Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_physical_damage_while_wielding_two_handed_weapon",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithStaffJewel2_"},
		stat_text="Adds 0 to 200 Physical Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_physical_damage_while_dual_wielding",
		stat_value=60,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithDualWieldJewel1"},
		stat_text="Adds 0 to 60 Physical Damage to Spells while Dual Wielding",
	},
	{
		stat_id="spell_maximum_added_physical_damage_while_dual_wielding",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithDualWieldJewel2"},
		stat_text="Adds 0 to 200 Physical Damage to Spells while Dual Wielding",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=8,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitPhysicalDamage1_"},
		stat_text="Adds 0 to 8 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=16,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitPhysicalDamage2_"},
		stat_text="Adds 0 to 16 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=24,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitPhysicalDamage3_"},
		stat_text="Adds 0 to 24 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=28,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitPhysicalDamage4"},
		stat_text="Adds 0 to 28 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=50,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitPhysicalDamage5", "SynthesisImplicitEnemyStunThreshold3"},
		stat_text="Adds 0 to 50 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=50,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitPhysicalDamage5", "SynthesisImplicitAttackChanceToImpale1", "SynthesisImplicitCurseOnHitVulnerability2"},
		stat_text="Adds 0 to 50 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=20,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitPhysicalDamage3_"},
		stat_text="Adds 0 to 20 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=30,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitPhysicalDamage4"},
		stat_text="Adds 0 to 30 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=40,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPhysicalDamage5"},
		stat_text="Adds 0 to 40 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=70,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPhysicalDamage5"},
		stat_text="Adds 0 to 70 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPhysicalDamage5", "SynthesisImplicitCurseOnHitVulnerability1"},
		stat_text="Adds 0 to 100 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPhysicalDamage5", "SynthesisImplicitPhysicalLeech1"},
		stat_text="Adds 0 to 100 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=16,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalDamageAttacksJewel1"},
		stat_text="Adds 0 to 16 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalDamageAttacksJewel2"},
		stat_text="Adds 0 to 100 Physical Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_daggers",
		stat_value=27,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDaggerIncreasedPhysicalDamageJewel1_"},
		stat_text="Adds 0 to 27 Physical Damage to Dagger Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_daggers",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDaggerIncreasedPhysicalDamageJewel1_"},
		stat_text="Adds 0 to 100 Physical Damage to Dagger Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_claws",
		stat_value=27,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitClawIncreasedPhysicalDamageJewel1"},
		stat_text="Adds 0 to 27 Physical Damage to Claw Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_claws",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitClawIncreasedPhysicalDamageJewel2"},
		stat_text="Adds 0 to 100 Physical Damage to Claw Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_swords",
		stat_value=27,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSwordIncreasedPhysicalDamageJewel1"},
		stat_text="Adds 0 to 27 Physical Damage to Sword Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_swords",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSwordIncreasedPhysicalDamageJewel2"},
		stat_text="Adds 0 to 100 Physical Damage to Sword Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_axes",
		stat_value=27,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAxeIncreasedPhysicalDamageJewel1"},
		stat_text="Adds 0 to 27 Physical Damage to Axe Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_axes",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAxeIncreasedPhysicalDamageJewel2_"},
		stat_text="Adds 0 to 100 Physical Damage to Axe Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_maces",
		stat_value=27,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMaceIncreasedPhysicalDamageJewel1"},
		stat_text="Adds 0 to 27 Physical Damage to Mace Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_maces",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMaceIncreasedPhysicalDamageJewel2_"},
		stat_text="Adds 0 to 100 Physical Damage to Mace Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_staves",
		stat_value=27,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStaffIncreasedPhysicalDamageJewel1"},
		stat_text="Adds 0 to 27 Physical Damage to Staff Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_staves",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStaffIncreasedPhysicalDamageJewel2"},
		stat_text="Adds 0 to 100 Physical Damage to Staff Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_wands",
		stat_value=27,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitWandIncreasedPhysicalDamageJewel1"},
		stat_text="Adds 0 to 27 Physical Damage to Wand Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_wands",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitWandIncreasedPhysicalDamageJewel2"},
		stat_text="Adds 0 to 100 Physical Damage to Wand Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_bow",
		stat_value=27,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBowIncreasedPhysicalDamageJewel1_"},
		stat_text="Adds 0 to 27 Physical Damage to Bow Attacks",
	},
	{
		stat_id="attack_maximum_added_physical_damage_with_bow",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBowIncreasedPhysicalDamageJewel2_"},
		stat_text="Adds 0 to 100 Physical Damage to Bow Attacks",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=80,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalFireDamage1"},
		stat_text="Adds 0 to 80 Fire Damage",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=160,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalFireDamage2"},
		stat_text="Adds 0 to 160 Fire Damage",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=210,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalFireDamage3"},
		stat_text="Adds 0 to 210 Fire Damage",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=250,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalFireDamage4"},
		stat_text="Adds 0 to 250 Fire Damage",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalFireDamage5"},
		stat_text="Adds 0 to 1000 Fire Damage",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=150,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalFireDamageTwoHand1"},
		stat_text="Adds 0 to 150 Fire Damage",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=300,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalFireDamageTwoHand2"},
		stat_text="Adds 0 to 300 Fire Damage",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=375,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalFireDamageTwoHand3"},
		stat_text="Adds 0 to 375 Fire Damage",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=450,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalFireDamageTwoHand4"},
		stat_text="Adds 0 to 450 Fire Damage",
	},
	{
		stat_id="local_maximum_added_fire_damage",
		stat_value=1000,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalFireDamageTwoHand5"},
		stat_text="Adds 0 to 1000 Fire Damage",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=75,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamage1"},
		stat_text="Adds 0 to 75 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=150,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamage2"},
		stat_text="Adds 0 to 150 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamage3"},
		stat_text="Adds 0 to 200 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=230,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamage4"},
		stat_text="Adds 0 to 230 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamage5"},
		stat_text="Adds 0 to 1000 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamageTwoHand1_"},
		stat_text="Adds 0 to 100 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=200,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamageTwoHand2"},
		stat_text="Adds 0 to 200 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=275,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamageTwoHand3"},
		stat_text="Adds 0 to 275 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=320,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamageTwoHand4"},
		stat_text="Adds 0 to 320 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=1000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedFireDamageTwoHand5__"},
		stat_text="Adds 0 to 1000 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=70,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitFireDamageSpellsJewel1"},
		stat_text="Adds 0 to 70 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitFireDamageSpellsJewel2__"},
		stat_text="Adds 0 to 200 Fire Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_fire_damage_while_holding_a_shield",
		stat_value=80,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalMultiplierWithShieldJewel1"},
		stat_text="Adds 0 to 80 Fire Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_fire_damage_while_holding_a_shield",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalMultiplierWithShieldJewel2__"},
		stat_text="Adds 0 to 200 Fire Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_fire_damage_while_wielding_two_handed_weapon",
		stat_value=80,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalMultiplierWithStaffJewel1"},
		stat_text="Adds 0 to 80 Fire Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_fire_damage_while_wielding_two_handed_weapon",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalMultiplierWithStaffJewel2_"},
		stat_text="Adds 0 to 200 Fire Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_fire_damage_while_dual_wielding",
		stat_value=80,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalMultiplierWithDualWieldJewel1"},
		stat_text="Adds 0 to 80 Fire Damage to Spells while Dual Wielding",
	},
	{
		stat_id="spell_maximum_added_fire_damage_while_dual_wielding",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalMultiplierWithDualWieldJewel2"},
		stat_text="Adds 0 to 200 Fire Damage to Spells while Dual Wielding",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=15,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitFireDamage1_"},
		stat_text="Adds 0 to 15 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=25,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitFireDamage2"},
		stat_text="Adds 0 to 25 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=35,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="Adds 0 to 35 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=45,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitFireDamage4"},
		stat_text="Adds 0 to 45 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=100,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitPhysicalConvertedToFire1"},
		stat_text="Adds 0 to 100 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitPhysicalConvertedToFire1", "SynthesisImplicitCurseOnHitFlammability2"},
		stat_text="Adds 0 to 100 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=40,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="Adds 0 to 40 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=80,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitFireDamage4"},
		stat_text="Adds 0 to 80 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=120,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitFireDamage5"},
		stat_text="Adds 0 to 120 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitCurseOnHitFlammability1"},
		stat_text="Adds 0 to 200 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitFireLeech1"},
		stat_text="Adds 0 to 200 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitFireDamageAttacksJewel1"},
		stat_text="Adds 0 to 100 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitFireDamageAttacksJewel2_"},
		stat_text="Adds 0 to 200 Fire Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_daggers",
		stat_value=114,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDaggerCriticalMultiplierJewel1_"},
		stat_text="Adds 0 to 114 Fire Damage to Dagger Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_daggers",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDaggerCriticalMultiplierJewel2"},
		stat_text="Adds 0 to 500 Fire Damage to Dagger Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_claws",
		stat_value=114,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitClawCriticalMultiplierJewel1"},
		stat_text="Adds 0 to 114 Fire Damage to Claw Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_claws",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitClawCriticalMultiplierJewel2"},
		stat_text="Adds 0 to 500 Fire Damage to Claw Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_swords",
		stat_value=114,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSwordCriticalMultiplierJewel1"},
		stat_text="Adds 0 to 114 Fire Damage to Sword Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_swords",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSwordCriticalMultiplierJewel2_"},
		stat_text="Adds 0 to 500 Fire Damage to Sword Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_axes",
		stat_value=114,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAxeCriticalMultiplierJewel1_"},
		stat_text="Adds 0 to 114 Fire Damage to Axe Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_axes",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAxeCriticalMultiplierJewel2_"},
		stat_text="Adds 0 to 500 Fire Damage to Axe Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_maces",
		stat_value=114,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMaceCriticalMultiplierJewel1"},
		stat_text="Adds 0 to 114 Fire Damage to Mace Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_maces",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMaceCriticalMultiplierJewel2"},
		stat_text="Adds 0 to 500 Fire Damage to Mace Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_staves",
		stat_value=114,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStaffCriticalMultiplierJewel1"},
		stat_text="Adds 0 to 114 Fire Damage to Staff Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_staves",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStaffCriticalMultiplierJewel2_"},
		stat_text="Adds 0 to 500 Fire Damage to Staff Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_wand",
		stat_value=114,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitWandCriticalMultiplierJewel1"},
		stat_text="Adds 0 to 114 Fire Damage to Wand Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_wand",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitWandCriticalMultiplierJewel2"},
		stat_text="Adds 0 to 500 Fire Damage to Wand Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_bow",
		stat_value=114,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBowCriticalMultiplierJewel1_"},
		stat_text="Adds 0 to 114 Fire Damage to Bow Attacks",
	},
	{
		stat_id="attack_maximum_added_fire_damage_with_bow",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBowCriticalMultiplierJewel2"},
		stat_text="Adds 0 to 500 Fire Damage to Bow Attacks",
	},
	{
		stat_id="base_physical_damage_%_to_convert_to_fire",
		stat_value=35,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage1_"},
		stat_text="35% of Physical Damage Converted to Fire Damage",
	},
	{
		stat_id="base_physical_damage_%_to_convert_to_fire",
		stat_value=72,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage2"},
		stat_text="72% of Physical Damage Converted to Fire Damage",
	},
	{
		stat_id="base_physical_damage_%_to_convert_to_fire",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage3", "SynthesisImplicitPhysicalConvertedToFireMinor1"},
		stat_text="100% of Physical Damage Converted to Fire Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalColdDamage1"},
		stat_text="Adds 0 to 50 Cold Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalColdDamage2"},
		stat_text="Adds 0 to 100 Cold Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=150,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalColdDamage3"},
		stat_text="Adds 0 to 150 Cold Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalColdDamage4"},
		stat_text="Adds 0 to 200 Cold Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalColdDamage5"},
		stat_text="Adds 0 to 1000 Cold Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=120,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalColdDamageTwoHand1__"},
		stat_text="Adds 0 to 120 Cold Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=240,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalColdDamageTwoHand2__"},
		stat_text="Adds 0 to 240 Cold Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=300,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalColdDamageTwoHand3_"},
		stat_text="Adds 0 to 300 Cold Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=360,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalColdDamageTwoHand4"},
		stat_text="Adds 0 to 360 Cold Damage",
	},
	{
		stat_id="local_maximum_added_cold_damage",
		stat_value=1000,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalColdDamageTwoHand5_"},
		stat_text="Adds 0 to 1000 Cold Damage",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=60,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamage1_"},
		stat_text="Adds 0 to 60 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=120,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamage2_"},
		stat_text="Adds 0 to 120 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=160,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamage3"},
		stat_text="Adds 0 to 160 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=180,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamage4"},
		stat_text="Adds 0 to 180 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamage5"},
		stat_text="Adds 0 to 1000 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamageTwoHand1_"},
		stat_text="Adds 0 to 100 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=180,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamageTwoHand2_"},
		stat_text="Adds 0 to 180 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=250,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamageTwoHand3"},
		stat_text="Adds 0 to 250 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=280,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamageTwoHand4"},
		stat_text="Adds 0 to 280 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=1000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedColdDamageTwoHand5"},
		stat_text="Adds 0 to 1000 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=70,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitColdDamageSpellsJewel1"},
		stat_text="Adds 0 to 70 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitColdDamageSpellsJewel2"},
		stat_text="Adds 0 to 200 Cold Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_cold_damage_while_holding_a_shield",
		stat_value=80,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAddedManaRegenWithShieldJewel1"},
		stat_text="Adds 0 to 80 Cold Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_cold_damage_while_holding_a_shield",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAddedManaRegenWithShieldJewel2"},
		stat_text="Adds 0 to 200 Cold Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_cold_damage_while_wielding_two_handed_weapon",
		stat_value=80,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAddedManaRegenWithStaffJewel1"},
		stat_text="Adds 0 to 80 Cold Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_cold_damage_while_wielding_two_handed_weapon",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAddedManaRegenWithStaffJewel2"},
		stat_text="Adds 0 to 200 Cold Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_cold_damage_while_dual_wielding",
		stat_value=80,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAddedManaRegenWithDualWieldJewel1"},
		stat_text="Adds 0 to 80 Cold Damage to Spells while Dual Wielding",
	},
	{
		stat_id="spell_maximum_added_cold_damage_while_dual_wielding",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAddedManaRegenWithDualWieldJewel2"},
		stat_text="Adds 0 to 200 Cold Damage to Spells while Dual Wielding",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=15,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitColdDamage1"},
		stat_text="Adds 0 to 15 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=22,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitColdDamage2"},
		stat_text="Adds 0 to 22 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=33,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="Adds 0 to 33 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=42,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitColdDamage4"},
		stat_text="Adds 0 to 42 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=100,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitColdDamage5_", "SynthesisImplicitPhysicalConvertedToCold1_"},
		stat_text="Adds 0 to 100 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitColdDamage5_", "SynthesisImplicitPhysicalConvertedToCold1_", "SynthesisImplicitCurseOnHitFrostbite2_"},
		stat_text="Adds 0 to 100 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=30,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="Adds 0 to 30 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=60,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitColdDamage4"},
		stat_text="Adds 0 to 60 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=90,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitColdDamage5_"},
		stat_text="Adds 0 to 90 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=105,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitColdDamage5_", "SynthesisImplicitCurseOnHitFrostbite1_"},
		stat_text="Adds 0 to 105 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=105,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitColdDamage5_", "SynthesisImplicitColdLeech1"},
		stat_text="Adds 0 to 105 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=95,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitColdDamageAttacksJewel1"},
		stat_text="Adds 0 to 95 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitColdDamageAttacksJewel2_"},
		stat_text="Adds 0 to 200 Cold Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_daggers",
		stat_value=102,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDaggerAccuracyRatingJewel1"},
		stat_text="Adds 0 to 102 Cold Damage to Dagger Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_daggers",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDaggerAccuracyRatingJewel2_"},
		stat_text="Adds 0 to 500 Cold Damage to Dagger Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_claws",
		stat_value=102,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitClawAccuracyRatingJewel1"},
		stat_text="Adds 0 to 102 Cold Damage to Claw Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_claws",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitClawAccuracyRatingJewel2"},
		stat_text="Adds 0 to 500 Cold Damage to Claw Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_swords",
		stat_value=102,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSwordAccuracyRatingJewel1"},
		stat_text="Adds 0 to 102 Cold Damage to Sword Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_swords",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSwordAccuracyRatingJewel2"},
		stat_text="Adds 0 to 500 Cold Damage to Sword Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_axes",
		stat_value=102,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAxeAccuracyRatingJewel1__"},
		stat_text="Adds 0 to 102 Cold Damage to Axe Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_axes",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAxeAccuracyRatingJewel2_"},
		stat_text="Adds 0 to 500 Cold Damage to Axe Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_maces",
		stat_value=102,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMaceAccuracyRatingJewel1__"},
		stat_text="Adds 0 to 102 Cold Damage to Mace Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_maces",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMaceAccuracyRatingJewel2_"},
		stat_text="Adds 0 to 500 Cold Damage to Mace Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_staves",
		stat_value=102,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStaffAccuracyRatingJewel1"},
		stat_text="Adds 0 to 102 Cold Damage to Staff Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_staves",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStaffAccuracyRatingJewel2"},
		stat_text="Adds 0 to 500 Cold Damage to Staff Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_wand",
		stat_value=102,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitWandAccuracyRatingJewel1"},
		stat_text="Adds 0 to 102 Cold Damage to Wand Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_wand",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitWandAccuracyRatingJewel2"},
		stat_text="Adds 0 to 500 Cold Damage to Wand Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_bows",
		stat_value=102,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBowAccuracyRatingJewel1_"},
		stat_text="Adds 0 to 102 Cold Damage to Bow Attacks",
	},
	{
		stat_id="attack_maximum_added_cold_damage_with_bows",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBowAccuracyRatingJewel2"},
		stat_text="Adds 0 to 500 Cold Damage to Bow Attacks",
	},
	{
		stat_id="base_physical_damage_%_to_convert_to_cold",
		stat_value=35,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitColdDamage1"},
		stat_text="35% of Physical Damage Converted to Cold Damage",
	},
	{
		stat_id="base_physical_damage_%_to_convert_to_cold",
		stat_value=72,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitColdDamage2"},
		stat_text="72% of Physical Damage Converted to Cold Damage",
	},
	{
		stat_id="base_physical_damage_%_to_convert_to_cold",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitColdDamage3", "SynthesisImplicitPhysicalConvertedToColdMinor1"},
		stat_text="100% of Physical Damage Converted to Cold Damage",
	},
	{
		stat_id="cold_non_ailment_damage_over_time_multiplier_+",
		stat_value=45,
		item_class_ids={"Dagger", "Wand", "Sceptre"},
		mod_ids={"SynthesisImplicitColdDamageOverTimeMultiplier1"},
		stat_text="+45% to Cold Damage over Time Multiplier",
	},
	{
		stat_id="cold_non_ailment_damage_over_time_multiplier_+",
		stat_value=90,
		item_class_ids={"Dagger", "Wand", "Sceptre"},
		mod_ids={"SynthesisImplicitColdDamageOverTimeMultiplier2"},
		stat_text="+90% to Cold Damage over Time Multiplier",
	},
	{
		stat_id="cold_non_ailment_damage_over_time_multiplier_+",
		stat_value=500,
		item_class_ids={"Dagger", "Wand", "Sceptre"},
		mod_ids={"SynthesisImplicitColdDamageOverTimeMultiplier3_"},
		stat_text="+500% to Cold Damage over Time Multiplier",
	},
	{
		stat_id="cold_non_ailment_damage_over_time_multiplier_+",
		stat_value=100,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitColdDamageOverTimeMultiplierTwoHand1_"},
		stat_text="+100% to Cold Damage over Time Multiplier",
	},
	{
		stat_id="cold_non_ailment_damage_over_time_multiplier_+",
		stat_value=200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitColdDamageOverTimeMultiplierTwoHand2_"},
		stat_text="+200% to Cold Damage over Time Multiplier",
	},
	{
		stat_id="cold_non_ailment_damage_over_time_multiplier_+",
		stat_value=500,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitColdDamageOverTimeMultiplierTwoHand3_"},
		stat_text="+500% to Cold Damage over Time Multiplier",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=150,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalLightningDamage1"},
		stat_text="Adds 0 to 150 Lightning Damage",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=300,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalLightningDamage2"},
		stat_text="Adds 0 to 300 Lightning Damage",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=375,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalLightningDamage3_"},
		stat_text="Adds 0 to 375 Lightning Damage",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=430,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalLightningDamage4"},
		stat_text="Adds 0 to 430 Lightning Damage",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow"},
		mod_ids={"SynthesisImplicitLocalLightningDamage5"},
		stat_text="Adds 0 to 1000 Lightning Damage",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=200,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalLightningDamageTwoHand1"},
		stat_text="Adds 0 to 200 Lightning Damage",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=400,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalLightningDamageTwoHand2"},
		stat_text="Adds 0 to 400 Lightning Damage",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=550,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalLightningDamageTwoHand3"},
		stat_text="Adds 0 to 550 Lightning Damage",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=650,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalLightningDamageTwoHand4"},
		stat_text="Adds 0 to 650 Lightning Damage",
	},
	{
		stat_id="local_maximum_added_lightning_damage",
		stat_value=1000,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalLightningDamageTwoHand5"},
		stat_text="Adds 0 to 1000 Lightning Damage",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamage1"},
		stat_text="Adds 0 to 100 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamage2"},
		stat_text="Adds 0 to 200 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=300,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamage3"},
		stat_text="Adds 0 to 300 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=370,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamage4"},
		stat_text="Adds 0 to 370 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamage5"},
		stat_text="Adds 0 to 1000 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=150,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamageTwoHand1"},
		stat_text="Adds 0 to 150 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=300,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamageTwoHand2_"},
		stat_text="Adds 0 to 300 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=450,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamageTwoHand3"},
		stat_text="Adds 0 to 450 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=540,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamageTwoHand4"},
		stat_text="Adds 0 to 540 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=1000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellAddedLightningDamageTwoHand5"},
		stat_text="Adds 0 to 1000 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitLightningDamageSpellsJewel1"},
		stat_text="Adds 0 to 100 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage",
		stat_value=300,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitLightningDamageSpellsJewel2"},
		stat_text="Adds 0 to 300 Lightning Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_lightning_damage_while_holding_a_shield",
		stat_value=130,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithShieldJewel1_"},
		stat_text="Adds 0 to 130 Lightning Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_lightning_damage_while_holding_a_shield",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithShieldJewel2_"},
		stat_text="Adds 0 to 200 Lightning Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon",
		stat_value=130,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithStaffJewel1_"},
		stat_text="Adds 0 to 130 Lightning Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithStaffJewel2"},
		stat_text="Adds 0 to 200 Lightning Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_lightning_damage_while_dual_wielding",
		stat_value=130,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithDualWieldJewel1"},
		stat_text="Adds 0 to 130 Lightning Damage to Spells while Dual Wielding",
	},
	{
		stat_id="spell_maximum_added_lightning_damage_while_dual_wielding",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCastSpeedWithDualWieldJewel2"},
		stat_text="Adds 0 to 200 Lightning Damage to Spells while Dual Wielding",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=30,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitLightningDamage1"},
		stat_text="Adds 0 to 30 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=45,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitLightningDamage2_"},
		stat_text="Adds 0 to 45 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=60,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="Adds 0 to 60 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=75,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitLightningDamage4"},
		stat_text="Adds 0 to 75 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=100,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitLightningDamage5", "SynthesisImplicitPhysicalConvertedToLightning1"},
		stat_text="Adds 0 to 100 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitLightningDamage5", "SynthesisImplicitPhysicalConvertedToLightning1", "SynthesisImplicitCurseOnHitConductivity2"},
		stat_text="Adds 0 to 100 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=75,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="Adds 0 to 75 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=150,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitLightningDamage4"},
		stat_text="Adds 0 to 150 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=190,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitLightningDamage5"},
		stat_text="Adds 0 to 190 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=300,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitLightningDamage5", "SynthesisImplicitCurseOnHitConductivity1"},
		stat_text="Adds 0 to 300 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=300,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitLightningDamage5", "SynthesisImplicitLightningLeech1"},
		stat_text="Adds 0 to 300 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=160,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitLightningDamageAttacksJewel1_"},
		stat_text="Adds 0 to 160 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage",
		stat_value=300,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitLightningDamageAttacksJewel2"},
		stat_text="Adds 0 to 300 Lightning Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_daggers",
		stat_value=183,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDaggerIncreasedAttackSpeedJewel1"},
		stat_text="Adds 0 to 183 Lightning Damage to Dagger Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_daggers",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDaggerIncreasedAttackSpeedJewel2"},
		stat_text="Adds 0 to 500 Lightning Damage to Dagger Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_claws",
		stat_value=183,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitClawIncreasedAttackSpeedJewel1"},
		stat_text="Adds 0 to 183 Lightning Damage to Claw Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_claws",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitClawIncreasedAttackSpeedJewel2"},
		stat_text="Adds 0 to 500 Lightning Damage to Claw Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_swords",
		stat_value=183,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSwordIncreasedAttackSpeedJewel1"},
		stat_text="Adds 0 to 183 Lightning Damage to Sword Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_swords",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSwordIncreasedAttackSpeedJewel2_"},
		stat_text="Adds 0 to 500 Lightning Damage to Sword Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_axes",
		stat_value=183,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAxeIncreasedAttackSpeedJewel1"},
		stat_text="Adds 0 to 183 Lightning Damage to Axe Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_axes",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAxeIncreasedAttackSpeedJewel2"},
		stat_text="Adds 0 to 500 Lightning Damage to Axe Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_maces",
		stat_value=183,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMaceIncreasedAttackSpeedJewel1"},
		stat_text="Adds 0 to 183 Lightning Damage to Mace Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_maces",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMaceIncreasedAttackSpeedJewel2"},
		stat_text="Adds 0 to 500 Lightning Damage to Mace Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_staves",
		stat_value=183,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStaffIncreasedAttackSpeedJewel1"},
		stat_text="Adds 0 to 183 Lightning Damage to Staff Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_staves",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStaffIncreasedAttackSpeedJewel2"},
		stat_text="Adds 0 to 500 Lightning Damage to Staff Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_wand",
		stat_value=183,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitWandIncreasedAttackSpeedJewel1"},
		stat_text="Adds 0 to 183 Lightning Damage to Wand Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_wand",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitWandIncreasedAttackSpeedJewel2"},
		stat_text="Adds 0 to 500 Lightning Damage to Wand Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_bows",
		stat_value=183,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBowIncreasedAttackSpeedJewel1_"},
		stat_text="Adds 0 to 183 Lightning Damage to Bow Attacks",
	},
	{
		stat_id="attack_maximum_added_lightning_damage_with_bows",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBowIncreasedAttackSpeedJewel2"},
		stat_text="Adds 0 to 500 Lightning Damage to Bow Attacks",
	},
	{
		stat_id="base_physical_damage_%_to_convert_to_lightning",
		stat_value=35,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitLightningDamage1"},
		stat_text="35% of Physical Damage Converted to Lightning Damage",
	},
	{
		stat_id="base_physical_damage_%_to_convert_to_lightning",
		stat_value=72,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitLightningDamage2_"},
		stat_text="72% of Physical Damage Converted to Lightning Damage",
	},
	{
		stat_id="base_physical_damage_%_to_convert_to_lightning",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitLightningDamage3", "SynthesisImplicitPhysicalConvertedToLightningMinor1"},
		stat_text="100% of Physical Damage Converted to Lightning Damage",
	},
	{
		stat_id="local_maximum_added_chaos_damage",
		stat_value=200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalChaosDamage1"},
		stat_text="Adds 0 to 200 Chaos Damage",
	},
	{
		stat_id="local_maximum_added_chaos_damage",
		stat_value=320,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalChaosDamage2_"},
		stat_text="Adds 0 to 320 Chaos Damage",
	},
	{
		stat_id="local_maximum_added_chaos_damage",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalChaosDamage3"},
		stat_text="Adds 0 to 1000 Chaos Damage",
	},
	{
		stat_id="local_maximum_added_chaos_damage",
		stat_value=300,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalChaosDamageTwoHand1"},
		stat_text="Adds 0 to 300 Chaos Damage",
	},
	{
		stat_id="local_maximum_added_chaos_damage",
		stat_value=450,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalChaosDamageTwoHand2"},
		stat_text="Adds 0 to 450 Chaos Damage",
	},
	{
		stat_id="local_maximum_added_chaos_damage",
		stat_value=1000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalChaosDamageTwoHand3"},
		stat_text="Adds 0 to 1000 Chaos Damage",
	},
	{
		stat_id="spell_maximum_added_chaos_damage",
		stat_value=45,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitChaosDamageSpellsJewel1_"},
		stat_text="Adds 0 to 45 Chaos Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_chaos_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitChaosDamageSpellsJewel2"},
		stat_text="Adds 0 to 100 Chaos Damage to Spells",
	},
	{
		stat_id="spell_maximum_added_chaos_damage_while_holding_a_shield",
		stat_value=60,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalChanceWithShieldJewel1"},
		stat_text="Adds 0 to 60 Chaos Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_chaos_damage_while_holding_a_shield",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalChanceWithShieldJewel2"},
		stat_text="Adds 0 to 200 Chaos Damage to Spells while holding a Shield",
	},
	{
		stat_id="spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon",
		stat_value=60,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalChanceWithStaffJewel1"},
		stat_text="Adds 0 to 60 Chaos Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalChanceWithStaffJewel2__"},
		stat_text="Adds 0 to 200 Chaos Damage to Spells while wielding a Two Handed Weapon",
	},
	{
		stat_id="spell_maximum_added_chaos_damage_while_dual_wielding",
		stat_value=60,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalChanceWithDualWieldJewel1"},
		stat_text="Adds 0 to 60 Chaos Damage to Spells while Dual Wielding",
	},
	{
		stat_id="spell_maximum_added_chaos_damage_while_dual_wielding",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSpellCriticalChanceWithDualWieldJewel2"},
		stat_text="Adds 0 to 200 Chaos Damage to Spells while Dual Wielding",
	},
	{
		stat_id="attack_maximum_added_chaos_damage",
		stat_value=25,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitChaosDamage1"},
		stat_text="Adds 0 to 25 Chaos Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_chaos_damage",
		stat_value=45,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitChaosDamage2_"},
		stat_text="Adds 0 to 45 Chaos Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_chaos_damage",
		stat_value=100,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitChaosDamage3"},
		stat_text="Adds 0 to 100 Chaos Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_chaos_damage",
		stat_value=40,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage3"},
		stat_text="Adds 0 to 40 Chaos Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_chaos_damage",
		stat_value=75,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage4"},
		stat_text="Adds 0 to 75 Chaos Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_chaos_damage",
		stat_value=200,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage5"},
		stat_text="Adds 0 to 200 Chaos Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_chaos_damage",
		stat_value=16,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitChaosDamageAttacksJewel1___"},
		stat_text="Adds 0 to 16 Chaos Damage to Attacks",
	},
	{
		stat_id="attack_maximum_added_chaos_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitChaosDamageAttacksJewel2"},
		stat_text="Adds 0 to 100 Chaos Damage to Attacks",
	},
	{
		stat_id="chaos_non_ailment_damage_over_time_multiplier_+",
		stat_value=45,
		item_class_ids={"Wand"},
		mod_ids={"SynthesisImplicitChaosDamageOverTimeMultiplier1_"},
		stat_text="+45% to Non-Ailment Chaos Damage over Time Multiplier",
	},
	{
		stat_id="chaos_non_ailment_damage_over_time_multiplier_+",
		stat_value=90,
		item_class_ids={"Wand"},
		mod_ids={"SynthesisImplicitChaosDamageOverTimeMultiplier2"},
		stat_text="+90% to Non-Ailment Chaos Damage over Time Multiplier",
	},
	{
		stat_id="chaos_non_ailment_damage_over_time_multiplier_+",
		stat_value=500,
		item_class_ids={"Wand"},
		mod_ids={"SynthesisImplicitChaosDamageOverTimeMultiplier3_"},
		stat_text="+500% to Non-Ailment Chaos Damage over Time Multiplier",
	},
	{
		stat_id="chaos_non_ailment_damage_over_time_multiplier_+",
		stat_value=100,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand1"},
		stat_text="+100% to Non-Ailment Chaos Damage over Time Multiplier",
	},
	{
		stat_id="chaos_non_ailment_damage_over_time_multiplier_+",
		stat_value=200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand2"},
		stat_text="+200% to Non-Ailment Chaos Damage over Time Multiplier",
	},
	{
		stat_id="chaos_non_ailment_damage_over_time_multiplier_+",
		stat_value=500,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand3"},
		stat_text="+500% to Non-Ailment Chaos Damage over Time Multiplier",
	},
	{
		stat_id="physical_damage_%_to_add_as_fire_if_have_crit_recently",
		stat_value=10,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel1"},
		stat_text="Gain 10% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently",
	},
	{
		stat_id="physical_damage_%_to_add_as_fire_if_have_crit_recently",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel2", "SynthesisImplicitPhysicalConvertedToFireJewel1_"},
		stat_text="Gain 50% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage2"},
		stat_text="100% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=160,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage3"},
		stat_text="160% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=220,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage4"},
		stat_text="220% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=280,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage5"},
		stat_text="280% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitCurseEffectFlammabilityOneHand1"},
		stat_text="1000% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand2_"},
		stat_text="100% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=200,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand3"},
		stat_text="200% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=300,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand4"},
		stat_text="300% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=350,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand5"},
		stat_text="350% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=1000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCurseEffectFlammability1"},
		stat_text="1000% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=20,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitFireDamage1_"},
		stat_text="20% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=40,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitFireDamage2"},
		stat_text="40% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=60,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="60% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=80,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitFireDamage4"},
		stat_text="80% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=20,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFireDamage2"},
		stat_text="20% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=40,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="40% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=60,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFireDamage4"},
		stat_text="60% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=80,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFireDamage5"},
		stat_text="80% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFireDamage6"},
		stat_text="200% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitFirePenetration1"},
		stat_text="200% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitGlobalAddedFireDamage1"},
		stat_text="200% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireDamage1_"},
		stat_text="50% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=100,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireDamage2"},
		stat_text="100% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=150,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="150% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=200,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireDamage4"},
		stat_text="200% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitCurseEffectFlammability1"},
		stat_text="500% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel1"},
		stat_text="42% increased Fire Damage",
	},
	{
		stat_id="fire_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel2"},
		stat_text="100% increased Fire Damage",
	},
	{
		stat_id="fire_damage_%_to_add_as_chaos",
		stat_value=16,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage3"},
		stat_text="Gain 16% of Fire Damage as Extra Chaos Damage",
	},
	{
		stat_id="fire_damage_%_to_add_as_chaos",
		stat_value=32,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage4"},
		stat_text="Gain 32% of Fire Damage as Extra Chaos Damage",
	},
	{
		stat_id="fire_damage_%_to_add_as_chaos",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage5", "SynthesisImplicitFireAddedAsChaos1"},
		stat_text="Gain 100% of Fire Damage as Extra Chaos Damage",
	},
	{
		stat_id="fire_damage_%_to_add_as_chaos",
		stat_value=35,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand3"},
		stat_text="Gain 35% of Fire Damage as Extra Chaos Damage",
	},
	{
		stat_id="fire_damage_%_to_add_as_chaos",
		stat_value=70,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand4"},
		stat_text="Gain 70% of Fire Damage as Extra Chaos Damage",
	},
	{
		stat_id="fire_damage_%_to_add_as_chaos",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand5", "SynthesisImplicitFireAddedAsChaos2"},
		stat_text="Gain 100% of Fire Damage as Extra Chaos Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage2"},
		stat_text="100% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=160,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage3_"},
		stat_text="160% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=220,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage4"},
		stat_text="220% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=280,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage5"},
		stat_text="280% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitCurseEffectFrostbiteOneHand1"},
		stat_text="1000% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand2"},
		stat_text="100% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=200,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand3"},
		stat_text="200% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=300,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand4"},
		stat_text="300% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=350,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand5"},
		stat_text="350% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=1000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCurseEffectFrostbite1"},
		stat_text="1000% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=20,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitColdDamage1"},
		stat_text="20% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=40,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitColdDamage2"},
		stat_text="40% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=60,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="60% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=80,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitColdDamage4"},
		stat_text="80% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=20,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitColdDamage2"},
		stat_text="20% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=40,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="40% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=60,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitColdDamage4"},
		stat_text="60% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=80,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitColdDamage5_"},
		stat_text="80% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitColdDamage6"},
		stat_text="200% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitColdDamage5_", "SynthesisImplicitColdPenetration1"},
		stat_text="200% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitColdDamage5_", "SynthesisImplicitGlobalAddedColdDamage1_"},
		stat_text="200% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitColdDamage1"},
		stat_text="50% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=100,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitColdDamage2"},
		stat_text="100% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=150,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="150% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=200,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitColdDamage4"},
		stat_text="200% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitColdDamage5_", "SynthesisImplicitCurseEffectFrostbite1"},
		stat_text="500% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel1"},
		stat_text="42% increased Cold Damage",
	},
	{
		stat_id="cold_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel2_"},
		stat_text="100% increased Cold Damage",
	},
	{
		stat_id="cold_damage_%_to_add_as_chaos",
		stat_value=16,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage3_"},
		stat_text="Gain 16% of Cold Damage as Extra Chaos Damage",
	},
	{
		stat_id="cold_damage_%_to_add_as_chaos",
		stat_value=32,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage4"},
		stat_text="Gain 32% of Cold Damage as Extra Chaos Damage",
	},
	{
		stat_id="cold_damage_%_to_add_as_chaos",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage5", "SynthesisImplicitColdAddedAsChaos1"},
		stat_text="Gain 100% of Cold Damage as Extra Chaos Damage",
	},
	{
		stat_id="cold_damage_%_to_add_as_chaos",
		stat_value=35,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand3"},
		stat_text="Gain 35% of Cold Damage as Extra Chaos Damage",
	},
	{
		stat_id="cold_damage_%_to_add_as_chaos",
		stat_value=70,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand4"},
		stat_text="Gain 70% of Cold Damage as Extra Chaos Damage",
	},
	{
		stat_id="cold_damage_%_to_add_as_chaos",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand5", "SynthesisImplicitColdAddedAsChaos2"},
		stat_text="Gain 100% of Cold Damage as Extra Chaos Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage2"},
		stat_text="100% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=160,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage3_"},
		stat_text="160% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=220,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage4_"},
		stat_text="220% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=280,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage5_"},
		stat_text="280% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitCurseEffectConductivityOneHand1"},
		stat_text="1000% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand2"},
		stat_text="100% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=200,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand3"},
		stat_text="200% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=300,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand4"},
		stat_text="300% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=350,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand5_"},
		stat_text="350% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=1000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCurseEffectConductivity1"},
		stat_text="1000% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=20,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitLightningDamage1"},
		stat_text="20% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=40,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitLightningDamage2_"},
		stat_text="40% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=60,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="60% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=80,
		item_class_ids={"Amulet", "Ring"},
		mod_ids={"SynthesisImplicitLightningDamage4"},
		stat_text="80% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=20,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLightningDamage2_"},
		stat_text="20% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=40,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="40% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=60,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLightningDamage4"},
		stat_text="60% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=80,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLightningDamage5"},
		stat_text="80% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitLightningDamage6"},
		stat_text="200% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitLightningDamage5", "SynthesisImplicitLightningPenetration1"},
		stat_text="200% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitLightningDamage5", "SynthesisImplicitGlobalAddedLightningDamage1"},
		stat_text="200% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitLightningDamage1"},
		stat_text="50% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=100,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitLightningDamage2_"},
		stat_text="100% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=150,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="150% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=200,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitLightningDamage4"},
		stat_text="200% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitLightningDamage5", "SynthesisImplicitCurseEffectConductivity1"},
		stat_text="500% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel1"},
		stat_text="42% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel2"},
		stat_text="100% increased Lightning Damage",
	},
	{
		stat_id="lightning_damage_%_to_add_as_chaos",
		stat_value=16,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage3_"},
		stat_text="Gain 16% of Lightning Damage as Extra Chaos Damage",
	},
	{
		stat_id="lightning_damage_%_to_add_as_chaos",
		stat_value=32,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage4_"},
		stat_text="Gain 32% of Lightning Damage as Extra Chaos Damage",
	},
	{
		stat_id="lightning_damage_%_to_add_as_chaos",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage5_", "SynthesisImplicitLightningAddedAsChaos1"},
		stat_text="Gain 100% of Lightning Damage as Extra Chaos Damage",
	},
	{
		stat_id="lightning_damage_%_to_add_as_chaos",
		stat_value=35,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand3"},
		stat_text="Gain 35% of Lightning Damage as Extra Chaos Damage",
	},
	{
		stat_id="lightning_damage_%_to_add_as_chaos",
		stat_value=70,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand4"},
		stat_text="Gain 70% of Lightning Damage as Extra Chaos Damage",
	},
	{
		stat_id="lightning_damage_%_to_add_as_chaos",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand5_", "SynthesisImplicitLightningAddedAsChaos2"},
		stat_text="Gain 100% of Lightning Damage as Extra Chaos Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=20,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPhysicalDamage1_"},
		stat_text="20% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPhysicalDamage2_"},
		stat_text="40% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=60,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPhysicalDamage3_"},
		stat_text="60% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=80,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPhysicalDamage4"},
		stat_text="80% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPhysicalDamage5"},
		stat_text="200% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=20,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPhysicalDamage2_"},
		stat_text="20% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=40,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPhysicalDamage3_"},
		stat_text="40% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=60,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPhysicalDamage4"},
		stat_text="60% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=80,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPhysicalDamage5"},
		stat_text="80% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPhysicalDamage6"},
		stat_text="200% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=20,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitPhysicalDamage1_"},
		stat_text="20% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=40,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitPhysicalDamage2_"},
		stat_text="40% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=60,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitPhysicalDamage3_"},
		stat_text="60% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=80,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitPhysicalDamage4"},
		stat_text="80% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitPhysicalDamage5", "SynthesisImplicitCurseEffectVulnerability1_"},
		stat_text="500% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitPhysicalDamageJewel1"},
		stat_text="42% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitPhysicalDamageJewel2__"},
		stat_text="100% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_%_to_add_as_chaos",
		stat_value=16,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponPhysicalDamage1"},
		stat_text="Gain 16% of Physical Damage as Extra Chaos Damage",
	},
	{
		stat_id="physical_damage_%_to_add_as_chaos",
		stat_value=32,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponPhysicalDamage2"},
		stat_text="Gain 32% of Physical Damage as Extra Chaos Damage",
	},
	{
		stat_id="physical_damage_%_to_add_as_chaos",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponPhysicalDamage3", "SynthesisImplicitPhysicalAddedAsChaos1"},
		stat_text="Gain 100% of Physical Damage as Extra Chaos Damage",
	},
	{
		stat_id="physical_damage_%_to_add_as_chaos",
		stat_value=35,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponPhysicalDamageTwoHand1"},
		stat_text="Gain 35% of Physical Damage as Extra Chaos Damage",
	},
	{
		stat_id="physical_damage_%_to_add_as_chaos",
		stat_value=70,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponPhysicalDamageTwoHand2_"},
		stat_text="Gain 70% of Physical Damage as Extra Chaos Damage",
	},
	{
		stat_id="physical_damage_%_to_add_as_chaos",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponPhysicalDamageTwoHand3", "SynthesisImplicitPhysicalAddedAsChaos2"},
		stat_text="Gain 100% of Physical Damage as Extra Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=75,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage2"},
		stat_text="75% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=150,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage3"},
		stat_text="150% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage4"},
		stat_text="500% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=110,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand2___"},
		stat_text="110% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=220,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand3_"},
		stat_text="220% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=500,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand4"},
		stat_text="500% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=20,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage1"},
		stat_text="20% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=40,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage2_"},
		stat_text="40% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=60,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage3"},
		stat_text="60% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=80,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage4"},
		stat_text="80% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=20,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitChaosDamage2_"},
		stat_text="20% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=40,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitChaosDamage3"},
		stat_text="40% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=60,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitChaosDamage4"},
		stat_text="60% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=80,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitChaosDamage5"},
		stat_text="80% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitChaosDamage6_"},
		stat_text="200% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage5"},
		stat_text="200% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitChaosDamage5", "SynthesisImplicitGlobalAddedChaosDamage1_"},
		stat_text="200% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=35,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChaosDamageJewel1"},
		stat_text="35% increased Chaos Damage",
	},
	{
		stat_id="chaos_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChaosDamageJewel2"},
		stat_text="100% increased Chaos Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=20,
		item_class_ids={"Ring", "Belt"},
		mod_ids={"SynthesisImplicitElementalDamage1"},
		stat_text="20% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=40,
		item_class_ids={"Ring", "Belt"},
		mod_ids={"SynthesisImplicitElementalDamage2"},
		stat_text="40% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=60,
		item_class_ids={"Ring", "Belt"},
		mod_ids={"SynthesisImplicitElementalDamage3"},
		stat_text="60% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=80,
		item_class_ids={"Ring", "Belt"},
		mod_ids={"SynthesisImplicitElementalDamage4"},
		stat_text="80% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitElementalDamage5"},
		stat_text="200% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitElementalDamage5", "SynthesisImplicitElementalLeechMinor1"},
		stat_text="200% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=20,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitElementalDamage1"},
		stat_text="20% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=40,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitElementalDamage2"},
		stat_text="40% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=60,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitElementalDamage3"},
		stat_text="60% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=80,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitElementalDamage4"},
		stat_text="80% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitElementalDamage5", "SynthesisImplicitCurseEffectElementalWeakness1"},
		stat_text="500% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=70,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitElementalDamageHigh1__"},
		stat_text="70% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=140,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitElementalDamageHigh2"},
		stat_text="140% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitElementalDamageHigh3__", "SynthesisImplicitElementalPenetration1"},
		stat_text="500% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=130,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitElementalDamageHighTwoHand1"},
		stat_text="130% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=260,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitElementalDamageHighTwoHand2_"},
		stat_text="260% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%",
		stat_value=500,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitElementalDamageHighTwoHand3", "SynthesisImplicitElementalPenetration1"},
		stat_text="500% increased Elemental Damage",
	},
	{
		stat_id="elemental_damage_+%_if_have_crit_recently",
		stat_value=30,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitElementalDamage3"},
		stat_text="30% increased Elemental Damage if you've dealt a Critical Strike Recently",
	},
	{
		stat_id="elemental_damage_+%_if_have_crit_recently",
		stat_value=60,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitElementalDamage4"},
		stat_text="60% increased Elemental Damage if you've dealt a Critical Strike Recently",
	},
	{
		stat_id="elemental_damage_+%_if_have_crit_recently",
		stat_value=100,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitElementalDamage5"},
		stat_text="100% increased Elemental Damage if you've dealt a Critical Strike Recently",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=40,
		item_class_ids={"Quiver", "Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitWeaponElementalDamage1_"},
		stat_text="40% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=80,
		item_class_ids={"Quiver", "Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitWeaponElementalDamage2"},
		stat_text="80% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=115,
		item_class_ids={"Quiver", "Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitWeaponElementalDamage3"},
		stat_text="115% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=130,
		item_class_ids={"Quiver", "Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitWeaponElementalDamage4"},
		stat_text="130% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitWeaponElementalDamage5", "SynthesisImplicitFirePenetrationWeapon1", "SynthesisImplicitColdPenetrationWeapon1_", "SynthesisImplicitLightningPenetrationWeapon1__"},
		stat_text="200% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitWeaponElementalDamage5", "SynthesisImplicitCurseOnHitElementalWeakness1__"},
		stat_text="200% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitWeaponElementalDamage5", "SynthesisImplicitElementalPenetration1"},
		stat_text="200% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=200,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitWeaponElementalDamage5", "SynthesisImplicitPhysicalDamageAddedAsRandomElement1"},
		stat_text="200% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalElementalPen1_"},
		stat_text="50% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalElementalPen2"},
		stat_text="100% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="elemental_damage_with_attack_skills_+%",
		stat_value=300,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalElementalPen3"},
		stat_text="300% increased Elemental Damage with Attack Skills",
	},
	{
		stat_id="damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently",
		stat_value=4,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitElementalDamageJewel1"},
		stat_text="Damage Penetrates 4% Elemental Resistance if you haven't Killed Recently",
	},
	{
		stat_id="damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently",
		stat_value=10,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitElementalDamageJewel2"},
		stat_text="Damage Penetrates 10% Elemental Resistance if you haven't Killed Recently",
	},
	{
		stat_id="melee_damage_+%",
		stat_value=32,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="32% increased Melee Damage",
	},
	{
		stat_id="melee_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2"},
		stat_text="100% increased Melee Damage",
	},
	{
		stat_id="melee_physical_damage_+%_while_holding_shield",
		stat_value=36,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="36% increased Melee Physical Damage while holding a Shield",
	},
	{
		stat_id="melee_physical_damage_+%_while_holding_shield",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2"},
		stat_text="100% increased Melee Physical Damage while holding a Shield",
	},
	{
		stat_id="one_handed_melee_physical_damage_+%",
		stat_value=36,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="36% increased Physical Damage with One Handed Melee Weapons",
	},
	{
		stat_id="one_handed_melee_physical_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2"},
		stat_text="100% increased Physical Damage with One Handed Melee Weapons",
	},
	{
		stat_id="two_handed_melee_physical_damage_+%",
		stat_value=36,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="36% increased Physical Damage with Two Handed Melee Weapons",
	},
	{
		stat_id="two_handed_melee_physical_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2"},
		stat_text="100% increased Physical Damage with Two Handed Melee Weapons",
	},
	{
		stat_id="physical_damage_while_dual_wielding_+%",
		stat_value=36,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="36% increased Physical Weapon Damage while Dual Wielding",
	},
	{
		stat_id="physical_damage_while_dual_wielding_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2"},
		stat_text="100% increased Physical Weapon Damage while Dual Wielding",
	},
	{
		stat_id="physical_mace_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMaceIncreasedPhysicalDamageJewel1"},
		stat_text="42% increased Physical Damage with Maces",
	},
	{
		stat_id="physical_mace_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMaceIncreasedPhysicalDamageJewel2_"},
		stat_text="100% increased Physical Damage with Maces",
	},
	{
		stat_id="physical_axe_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAxeIncreasedPhysicalDamageJewel1"},
		stat_text="42% increased Physical Damage with Axes",
	},
	{
		stat_id="physical_axe_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAxeIncreasedPhysicalDamageJewel2_"},
		stat_text="100% increased Physical Damage with Axes",
	},
	{
		stat_id="physical_sword_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSwordIncreasedPhysicalDamageJewel1"},
		stat_text="42% increased Physical Damage with Swords",
	},
	{
		stat_id="physical_sword_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSwordIncreasedPhysicalDamageJewel2"},
		stat_text="100% increased Physical Damage with Swords",
	},
	{
		stat_id="physical_bow_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitBowIncreasedPhysicalDamageJewel1_"},
		stat_text="42% increased Physical Damage with Bows",
	},
	{
		stat_id="physical_bow_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitBowIncreasedPhysicalDamageJewel2_"},
		stat_text="100% increased Physical Damage with Bows",
	},
	{
		stat_id="physical_claw_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitClawIncreasedPhysicalDamageJewel1"},
		stat_text="42% increased Physical Damage with Claws",
	},
	{
		stat_id="physical_claw_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitClawIncreasedPhysicalDamageJewel2"},
		stat_text="100% increased Physical Damage with Claws",
	},
	{
		stat_id="physical_dagger_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitDaggerIncreasedPhysicalDamageJewel1_"},
		stat_text="42% increased Physical Damage with Daggers",
	},
	{
		stat_id="physical_dagger_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitDaggerIncreasedPhysicalDamageJewel2"},
		stat_text="100% increased Physical Damage with Daggers",
	},
	{
		stat_id="physical_wand_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitWandIncreasedPhysicalDamageJewel1"},
		stat_text="42% increased Physical Damage with Wands",
	},
	{
		stat_id="physical_wand_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitWandIncreasedPhysicalDamageJewel2"},
		stat_text="100% increased Physical Damage with Wands",
	},
	{
		stat_id="physical_staff_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStaffIncreasedPhysicalDamageJewel1"},
		stat_text="42% increased Physical Damage with Staves",
	},
	{
		stat_id="physical_staff_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStaffIncreasedPhysicalDamageJewel2"},
		stat_text="100% increased Physical Damage with Staves",
	},
	{
		stat_id="attack_damage_+%",
		stat_value=60,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitWeaponAttackDamage1"},
		stat_text="60% increased Attack Damage",
	},
	{
		stat_id="attack_damage_+%",
		stat_value=90,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitWeaponAttackDamage2"},
		stat_text="90% increased Attack Damage",
	},
	{
		stat_id="attack_damage_+%",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitWeaponAttackDamage3"},
		stat_text="500% increased Attack Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=90,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage1"},
		stat_text="90% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=180,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage2"},
		stat_text="180% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=270,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage3"},
		stat_text="270% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=300,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage5"},
		stat_text="300% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=1000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitSpellsDoubleDamageChance1__"},
		stat_text="1000% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=125,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponSpellDamageTwoHand1"},
		stat_text="125% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=250,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponSpellDamageTwoHand2"},
		stat_text="250% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=375,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponSpellDamageTwoHand3"},
		stat_text="375% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=420,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponSpellDamageTwoHand5"},
		stat_text="420% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=1000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellsDoubleDamageChance2_"},
		stat_text="1000% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=150,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage3"},
		stat_text="150% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=200,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage4"},
		stat_text="200% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage5"},
		stat_text="500% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=50,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage2"},
		stat_text="50% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=70,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage3"},
		stat_text="70% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=150,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage4"},
		stat_text="150% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=32,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageJewel1__"},
		stat_text="32% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageJewel2_"},
		stat_text="100% increased Spell Damage",
	},
	{
		stat_id="spell_damage_+%_while_holding_shield",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithShieldJewel1__"},
		stat_text="42% increased Spell Damage while holding a Shield",
	},
	{
		stat_id="spell_damage_+%_while_holding_shield",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithShieldJewel2"},
		stat_text="100% increased Spell Damage while holding a Shield",
	},
	{
		stat_id="spell_staff_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithStaffJewel1"},
		stat_text="42% increased Spell Damage while wielding a Staff",
	},
	{
		stat_id="spell_staff_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithStaffJewel2_"},
		stat_text="100% increased Spell Damage while wielding a Staff",
	},
	{
		stat_id="spell_damage_+%_while_dual_wielding",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithDualWieldJewel1"},
		stat_text="42% increased Spell Damage while Dual Wielding",
	},
	{
		stat_id="spell_damage_+%_while_dual_wielding",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageWithDualWieldJewel2"},
		stat_text="100% increased Spell Damage while Dual Wielding",
	},
	{
		stat_id="damage_over_time_+%",
		stat_value=32,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitDegenerationDamageJewel1"},
		stat_text="32% increased Damage over Time",
	},
	{
		stat_id="damage_over_time_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitDegenerationDamageJewel2"},
		stat_text="100% increased Damage over Time",
	},
	{
		stat_id="damage_over_time_+%_while_dual_wielding",
		stat_value=35,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDegenerationDamageJewel1"},
		stat_text="35% increased Damage over Time while Dual Wielding",
	},
	{
		stat_id="damage_over_time_+%_while_dual_wielding",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDegenerationDamageJewel2"},
		stat_text="100% increased Damage over Time while Dual Wielding",
	},
	{
		stat_id="damage_over_time_+%_while_wielding_two_handed_weapon",
		stat_value=35,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDegenerationDamageJewel1"},
		stat_text="35% increased Damage over Time while wielding a Two Handed Weapon",
	},
	{
		stat_id="damage_over_time_+%_while_wielding_two_handed_weapon",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDegenerationDamageJewel2"},
		stat_text="100% increased Damage over Time while wielding a Two Handed Weapon",
	},
	{
		stat_id="damage_over_time_+%_while_holding_a_shield",
		stat_value=35,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDegenerationDamageJewel1"},
		stat_text="35% increased Damage over Time while holding a Shield",
	},
	{
		stat_id="damage_over_time_+%_while_holding_a_shield",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitDegenerationDamageJewel2"},
		stat_text="100% increased Damage over Time while holding a Shield",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=90,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponMinionDamage1_"},
		stat_text="Minions deal 90% increased Damage",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=180,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponMinionDamage2"},
		stat_text="Minions deal 180% increased Damage",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponMinionDamage3"},
		stat_text="Minions deal 500% increased Damage",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=140,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponMinionDamageTwoHand1"},
		stat_text="Minions deal 140% increased Damage",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=280,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponMinionDamageTwoHand2"},
		stat_text="Minions deal 280% increased Damage",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponMinionDamageTwoHand3"},
		stat_text="Minions deal 500% increased Damage",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=35,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitMinionDamage2_"},
		stat_text="Minions deal 35% increased Damage",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitMinionDamage3"},
		stat_text="Minions deal 100% increased Damage",
	},
	{
		stat_id="projectile_damage_+%",
		stat_value=30,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitProjectileSpeedJewel1"},
		stat_text="30% increased Projectile Damage",
	},
	{
		stat_id="projectile_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitProjectileSpeedJewel2__"},
		stat_text="100% increased Projectile Damage",
	},
	{
		stat_id="area_damage_+%",
		stat_value=30,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAreaOfEffectJewel1_"},
		stat_text="30% increased Area Damage",
	},
	{
		stat_id="area_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitAreaOfEffectJewel2"},
		stat_text="100% increased Area Damage",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel1_"},
		stat_text="Minions deal 42% increased Damage",
	},
	{
		stat_id="minion_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel2_"},
		stat_text="Minions deal 100% increased Damage",
	},
	{
		stat_id="trap_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTrapThrowingSpeedJewel1"},
		stat_text="42% increased Trap Damage",
	},
	{
		stat_id="trap_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTrapThrowingSpeedJewel2"},
		stat_text="100% increased Trap Damage",
	},
	{
		stat_id="mine_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMineLayingSpeedJewel1_"},
		stat_text="42% increased Mine Damage",
	},
	{
		stat_id="mine_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMineLayingSpeedJewel2"},
		stat_text="100% increased Mine Damage",
	},
	{
		stat_id="totem_damage_+%",
		stat_value=42,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTotemPlacementSpeedJewel1___"},
		stat_text="42% increased Totem Damage",
	},
	{
		stat_id="totem_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTotemPlacementSpeedJewel2_"},
		stat_text="100% increased Totem Damage",
	},
	{
		stat_id="local_critical_strike_chance_+%",
		stat_value=25,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalCrit1"},
		stat_text="25% increased Critical Strike Chance",
	},
	{
		stat_id="local_critical_strike_chance_+%",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalCrit2"},
		stat_text="50% increased Critical Strike Chance",
	},
	{
		stat_id="local_critical_strike_chance_+%",
		stat_value=75,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalCrit3"},
		stat_text="75% increased Critical Strike Chance",
	},
	{
		stat_id="local_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalCrit4_"},
		stat_text="100% increased Critical Strike Chance",
	},
	{
		stat_id="local_critical_strike_chance_+%",
		stat_value=200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalCrit5"},
		stat_text="200% increased Critical Strike Chance",
	},
	{
		stat_id="spell_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellCriticalStrikeChance1"},
		stat_text="100% increased Critical Strike Chance for Spells",
	},
	{
		stat_id="spell_critical_strike_chance_+%",
		stat_value=175,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellCriticalStrikeChance2"},
		stat_text="175% increased Critical Strike Chance for Spells",
	},
	{
		stat_id="spell_critical_strike_chance_+%",
		stat_value=250,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellCriticalStrikeChance3_"},
		stat_text="250% increased Critical Strike Chance for Spells",
	},
	{
		stat_id="spell_critical_strike_chance_+%",
		stat_value=325,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellCriticalStrikeChance4"},
		stat_text="325% increased Critical Strike Chance for Spells",
	},
	{
		stat_id="spell_critical_strike_chance_+%",
		stat_value=500,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSpellCriticalStrikeChance5_"},
		stat_text="500% increased Critical Strike Chance for Spells",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalCrit1"},
		stat_text="40% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=70,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalCrit2"},
		stat_text="70% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=90,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalCrit3"},
		stat_text="90% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=105,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalCrit4"},
		stat_text="105% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=300,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitGlobalCrit5"},
		stat_text="300% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=40,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitGlobalCritQuiver1"},
		stat_text="40% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=70,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitGlobalCritQuiver2"},
		stat_text="70% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=90,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitGlobalCritQuiver3"},
		stat_text="90% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=105,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitGlobalCritQuiver4"},
		stat_text="105% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=300,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitGlobalCritQuiver5"},
		stat_text="300% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=30,
		item_class_ids={"Gloves", "Ring"},
		mod_ids={"SynthesisImplicitGlobalCrit1"},
		stat_text="30% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=60,
		item_class_ids={"Gloves", "Ring"},
		mod_ids={"SynthesisImplicitGlobalCrit2"},
		stat_text="60% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Gloves", "Ring"},
		mod_ids={"SynthesisImplicitGlobalCrit3"},
		stat_text="100% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=30,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalCritJewel1_"},
		stat_text="30% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Global Critical Strike Chance",
	},
	{
		stat_id="critical_strike_chance_+%_if_have_not_crit_recently",
		stat_value=80,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalCritJewel1_"},
		stat_text="80% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently",
	},
	{
		stat_id="critical_strike_chance_+%_if_have_not_crit_recently",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalCritJewel2"},
		stat_text="200% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently",
	},
	{
		stat_id="elemental_critical_strike_chance_+%",
		stat_value=35,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitElementalDamageJewel1"},
		stat_text="35% increased Critical Strike Chance with Elemental Skills",
	},
	{
		stat_id="elemental_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitElementalDamageJewel2", "SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Critical Strike Chance with Elemental Skills",
	},
	{
		stat_id="fire_critical_strike_chance_+%",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel1"},
		stat_text="48% increased Critical Strike Chance with Fire Skills",
	},
	{
		stat_id="fire_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel2", "SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Critical Strike Chance with Fire Skills",
	},
	{
		stat_id="cold_critical_strike_chance_+%",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel1"},
		stat_text="48% increased Critical Strike Chance with Cold Skills",
	},
	{
		stat_id="cold_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel2_", "SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Critical Strike Chance with Cold Skills",
	},
	{
		stat_id="lightning_critical_strike_chance_+%",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel1"},
		stat_text="48% increased Critical Strike Chance with Lightning Skills",
	},
	{
		stat_id="lightning_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel2", "SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Critical Strike Chance with Lightning Skills",
	},
	{
		stat_id="melee_critical_strike_chance_+%",
		stat_value=35,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="35% increased Melee Critical Strike Chance",
	},
	{
		stat_id="melee_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Melee Critical Strike Chance",
	},
	{
		stat_id="one_handed_melee_critical_strike_chance_+%",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="48% increased Critical Strike Chance with One Handed Melee Weapons",
	},
	{
		stat_id="one_handed_melee_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Critical Strike Chance with One Handed Melee Weapons",
	},
	{
		stat_id="two_handed_melee_critical_strike_chance_+%",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="48% increased Critical Strike Chance with Two Handed Melee Weapons",
	},
	{
		stat_id="two_handed_melee_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Critical Strike Chance with Two Handed Melee Weapons",
	},
	{
		stat_id="critical_strike_chance_while_dual_wielding_+%",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="48% increased Weapon Critical Strike Chance while Dual Wielding",
	},
	{
		stat_id="critical_strike_chance_while_dual_wielding_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Weapon Critical Strike Chance while Dual Wielding",
	},
	{
		stat_id="spell_critical_strike_chance_+%",
		stat_value=35,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageJewel1__"},
		stat_text="35% increased Critical Strike Chance for Spells",
	},
	{
		stat_id="spell_critical_strike_chance_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageJewel2_", "SynthesisImplicitGlobalCritJewel2"},
		stat_text="100% increased Critical Strike Chance for Spells",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=25,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCriticalMultiplier1"},
		stat_text="+25% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCriticalMultiplier2"},
		stat_text="+50% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=75,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCriticalMultiplier3"},
		stat_text="+75% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCriticalMultiplier4"},
		stat_text="+100% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCriticalMultiplier5"},
		stat_text="+200% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier1"},
		stat_text="+40% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=70,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier2"},
		stat_text="+70% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=90,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier3_"},
		stat_text="+90% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=105,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier4_"},
		stat_text="+105% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=300,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier5"},
		stat_text="+300% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=40,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitCriticalMultiplier1"},
		stat_text="+40% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=70,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitCriticalMultiplier2"},
		stat_text="+70% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=90,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitCriticalMultiplier3"},
		stat_text="+90% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=105,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitCriticalMultiplier4"},
		stat_text="+105% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=300,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitCriticalMultiplier5"},
		stat_text="+300% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=30,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier3_"},
		stat_text="+30% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=60,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier4_"},
		stat_text="+60% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier5"},
		stat_text="+100% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=30,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitCriticalMultiplierJewel1_"},
		stat_text="+30% to Global Critical Strike Multiplier",
	},
	{
		stat_id="base_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Global Critical Strike Multiplier",
	},
	{
		stat_id="critical_strike_multiplier_+_if_enemy_killed_recently",
		stat_value=36,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCriticalMultiplierJewel1_"},
		stat_text="+36% to Critical Strike Multiplier if you've Killed Recently",
	},
	{
		stat_id="critical_strike_multiplier_+_if_enemy_killed_recently",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Critical Strike Multiplier if you've Killed Recently",
	},
	{
		stat_id="elemental_critical_strike_multiplier_+",
		stat_value=35,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitElementalDamageJewel1"},
		stat_text="+35% to Critical Strike Multiplier with Elemental Skills",
	},
	{
		stat_id="elemental_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitElementalDamageJewel2", "SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Critical Strike Multiplier with Elemental Skills",
	},
	{
		stat_id="fire_critical_strike_multiplier_+",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel1"},
		stat_text="+48% to Critical Strike Multiplier with Fire Skills",
	},
	{
		stat_id="fire_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel2", "SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Critical Strike Multiplier with Fire Skills",
	},
	{
		stat_id="cold_critical_strike_multiplier_+",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel1"},
		stat_text="+48% to Critical Strike Multiplier with Cold Skills",
	},
	{
		stat_id="cold_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel2_", "SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Critical Strike Multiplier with Cold Skills",
	},
	{
		stat_id="lightning_critical_strike_multiplier_+",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel1"},
		stat_text="+48% to Critical Strike Multiplier with Lightning Skills",
	},
	{
		stat_id="lightning_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel2", "SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Critical Strike Multiplier with Lightning Skills",
	},
	{
		stat_id="melee_weapon_critical_strike_multiplier_+",
		stat_value=35,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="+35% to Melee Critical Strike Multiplier",
	},
	{
		stat_id="melee_weapon_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Melee Critical Strike Multiplier",
	},
	{
		stat_id="one_handed_melee_critical_strike_multiplier_+",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="+48% to Critical Strike Multiplier with One Handed Melee Weapons",
	},
	{
		stat_id="one_handed_melee_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Critical Strike Multiplier with One Handed Melee Weapons",
	},
	{
		stat_id="two_handed_melee_critical_strike_multiplier_+",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="+48% to Critical Strike Multiplier with Two Handed Melee Weapons",
	},
	{
		stat_id="two_handed_melee_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Critical Strike Multiplier with Two Handed Melee Weapons",
	},
	{
		stat_id="global_critical_strike_multiplier_while_dual_wielding_+",
		stat_value=48,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel1"},
		stat_text="+48% to Critical Strike Multiplier while Dual Wielding",
	},
	{
		stat_id="global_critical_strike_multiplier_while_dual_wielding_+",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMeleeDamageJewel2", "SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Critical Strike Multiplier while Dual Wielding",
	},
	{
		stat_id="base_spell_critical_strike_multiplier_+",
		stat_value=35,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageJewel1__"},
		stat_text="+35% to Critical Strike Multiplier for Spells",
	},
	{
		stat_id="base_spell_critical_strike_multiplier_+",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitSpellDamageJewel2_", "SynthesisImplicitCriticalMultiplierJewel2"},
		stat_text="+100% to Critical Strike Multiplier for Spells",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=10,
		item_class_ids={"Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange1_"},
		stat_text="Reflects 10 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=20,
		item_class_ids={"Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange2"},
		stat_text="Reflects 20 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=30,
		item_class_ids={"Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange3"},
		stat_text="Reflects 30 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=1000,
		item_class_ids={"Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange3", "SynthesisImplicitMinorCriticalMultiplier5"},
		stat_text="Reflects 1000 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=300,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange1_"},
		stat_text="Reflects 300 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=450,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange2"},
		stat_text="Reflects 450 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=550,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange3"},
		stat_text="Reflects 550 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=1000,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange3", "SynthesisImplicitMinorCriticalMultiplier5"},
		stat_text="Reflects 1000 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=300,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange1_"},
		stat_text="Reflects 300 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=450,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange2"},
		stat_text="Reflects 450 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=550,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange3"},
		stat_text="Reflects 550 Physical Damage to Melee Attackers",
	},
	{
		stat_id="physical_damage_to_return_to_melee_attacker",
		stat_value=1000,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackerTakesDamageNoRange3", "SynthesisImplicitAdditionalCriticalStrikeChanceWithAttacks1_", "SynthesisImplicitAdditionalCriticalStrikeChanceWithSpells1"},
		stat_text="Reflects 1000 Physical Damage to Melee Attackers",
	},
	{
		stat_id="light_radius_+%",
		stat_value=20,
		item_class_ids={"Helmet", "Ring", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightRadius1"},
		stat_text="20% increased Light Radius",
	},
	{
		stat_id="light_radius_+%",
		stat_value=30,
		item_class_ids={"Helmet", "Ring", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightRadius2"},
		stat_text="30% increased Light Radius",
	},
	{
		stat_id="light_radius_+%",
		stat_value=35,
		item_class_ids={"Helmet", "Ring", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightRadius3"},
		stat_text="35% increased Light Radius",
	},
	{
		stat_id="light_radius_+%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLightRadius3", "SynthesisImplicitExplosion1_"},
		stat_text="100% increased Light Radius",
	},
	{
		stat_id="light_radius_+%",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightRadius3", "SynthesisImplicitExplosion2"},
		stat_text="100% increased Light Radius",
	},
	{
		stat_id="light_radius_+%",
		stat_value=100,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitLightRadius3", "SynthesisImplicitLocalIncreaseSocketedGemLevel1_"},
		stat_text="100% increased Light Radius",
	},
	{
		stat_id="light_radius_+%",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitLightRadius3", "SynthesisImplicitExperience1"},
		stat_text="100% increased Light Radius",
	},
	{
		stat_id="charges_gained_+%",
		stat_value=30,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskChargesGained1"},
		stat_text="30% increased Flask Charges gained",
	},
	{
		stat_id="charges_gained_+%",
		stat_value=60,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskChargesGained2"},
		stat_text="60% increased Flask Charges gained",
	},
	{
		stat_id="charges_gained_+%",
		stat_value=80,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskChargesGained3"},
		stat_text="80% increased Flask Charges gained",
	},
	{
		stat_id="charges_gained_+%",
		stat_value=150,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskChargesGained3", "SynthesisImplicitRemoveIgniteOnFlaskUse1"},
		stat_text="150% increased Flask Charges gained",
	},
	{
		stat_id="flask_charges_used_+%",
		stat_value=-20,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitReducedFlaskChargesUsed1_"},
		stat_text="20% reduced Flask Charges used",
	},
	{
		stat_id="flask_charges_used_+%",
		stat_value=-40,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitReducedFlaskChargesUsed2"},
		stat_text="40% reduced Flask Charges used",
	},
	{
		stat_id="flask_charges_used_+%",
		stat_value=-50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitReducedFlaskChargesUsed3"},
		stat_text="50% reduced Flask Charges used",
	},
	{
		stat_id="flask_charges_used_+%",
		stat_value=-100,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitReducedFlaskChargesUsed3", "SynthesisImplicitRemoveFreezeOnFlaskUse1"},
		stat_text="100% reduced Flask Charges used",
	},
	{
		stat_id="flask_duration_+%",
		stat_value=20,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskDuration1_"},
		stat_text="20% increased Flask Effect Duration",
	},
	{
		stat_id="flask_duration_+%",
		stat_value=40,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskDuration2"},
		stat_text="40% increased Flask Effect Duration",
	},
	{
		stat_id="flask_duration_+%",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskDuration3"},
		stat_text="50% increased Flask Effect Duration",
	},
	{
		stat_id="flask_duration_+%",
		stat_value=100,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskDuration3", "SynthesisImplicitRemoveShockOnFlaskUse1"},
		stat_text="100% increased Flask Effect Duration",
	},
	{
		stat_id="avoid_all_elemental_status_%",
		stat_value=30,
		item_class_ids={"Shield", "Gloves", "Helmet", "Body Armour"},
		mod_ids={"SynthesisImplicitSelfAilmentDuration1"},
		stat_text="30% chance to Avoid Elemental Ailments",
	},
	{
		stat_id="avoid_all_elemental_status_%",
		stat_value=60,
		item_class_ids={"Shield", "Gloves", "Helmet", "Body Armour"},
		mod_ids={"SynthesisImplicitSelfAilmentDuration2"},
		stat_text="60% chance to Avoid Elemental Ailments",
	},
	{
		stat_id="avoid_all_elemental_status_%",
		stat_value=200,
		item_class_ids={"Shield", "Gloves", "Helmet", "Body Armour"},
		mod_ids={"SynthesisImplicitSelfAilmentDuration3", "SynthesisImplicitAvoidStatusAilments2"},
		stat_text="Cannot receive Elemental Ailments",
	},
	{
		stat_id="self_elemental_status_duration_-%",
		stat_value=40,
		item_class_ids={"Boots", "Gloves", "Helmet", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitSelfAilmentDuration1"},
		stat_text="40% reduced Elemental Ailment Duration on you",
	},
	{
		stat_id="self_elemental_status_duration_-%",
		stat_value=75,
		item_class_ids={"Boots", "Gloves", "Helmet", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitSelfAilmentDuration2"},
		stat_text="75% reduced Elemental Ailment Duration on you",
	},
	{
		stat_id="self_elemental_status_duration_-%",
		stat_value=200,
		item_class_ids={"Boots", "Gloves", "Helmet", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitSelfAilmentDuration3"},
		stat_text="200% reduced Elemental Ailment Duration on you",
	},
	{
		stat_id="base_chance_to_ignite_%",
		stat_value=20,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitChanceToIgnite1"},
		stat_text="20% chance to Ignite",
	},
	{
		stat_id="base_chance_to_ignite_%",
		stat_value=40,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitChanceToIgnite2"},
		stat_text="40% chance to Ignite",
	},
	{
		stat_id="base_chance_to_ignite_%",
		stat_value=200,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitChanceToIgnite3", "SynthesisImplicitIgniteDuration1"},
		stat_text="Always Ignite",
	},
	{
		stat_id="base_chance_to_ignite_%",
		stat_value=60,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChanceToIgniteTwoHand1_"},
		stat_text="60% chance to Ignite",
	},
	{
		stat_id="base_chance_to_ignite_%",
		stat_value=90,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChanceToIgniteTwoHand2"},
		stat_text="90% chance to Ignite",
	},
	{
		stat_id="base_chance_to_ignite_%",
		stat_value=200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChanceToIgniteTwoHand3_", "SynthesisImplicitIgniteDuration2_"},
		stat_text="Always Ignite",
	},
	{
		stat_id="base_chance_to_ignite_%",
		stat_value=7,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToIgniteJewel1"},
		stat_text="7% chance to Ignite",
	},
	{
		stat_id="base_chance_to_ignite_%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToIgniteJewel2"},
		stat_text="50% chance to Ignite",
	},
	{
		stat_id="base_avoid_ignite_%",
		stat_value=45,
		item_class_ids={"Boots", "Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAvoidIgnite1_"},
		stat_text="45% chance to Avoid being Ignited",
	},
	{
		stat_id="base_avoid_ignite_%",
		stat_value=90,
		item_class_ids={"Boots", "Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAvoidIgnite2"},
		stat_text="90% chance to Avoid being Ignited",
	},
	{
		stat_id="base_avoid_ignite_%",
		stat_value=200,
		item_class_ids={"Boots", "Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAvoidIgnite3"},
		stat_text="Cannot be Ignited",
	},
	{
		stat_id="base_avoid_ignite_%",
		stat_value=24,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSelfAilmentDurationJewel1_"},
		stat_text="24% chance to Avoid being Ignited",
	},
	{
		stat_id="base_avoid_ignite_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAvoidIgniteJewel1"},
		stat_text="50% chance to Avoid being Ignited",
	},
	{
		stat_id="base_chance_to_freeze_%",
		stat_value=20,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitChanceToFreeze1"},
		stat_text="20% chance to Freeze",
	},
	{
		stat_id="base_chance_to_freeze_%",
		stat_value=40,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitChanceToFreeze2"},
		stat_text="40% chance to Freeze",
	},
	{
		stat_id="base_chance_to_freeze_%",
		stat_value=200,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitChanceToFreeze3", "SynthesisImplicitFreezeDuration1"},
		stat_text="Always Freeze",
	},
	{
		stat_id="base_chance_to_freeze_%",
		stat_value=60,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChanceToFreezeTwoHand1"},
		stat_text="60% chance to Freeze",
	},
	{
		stat_id="base_chance_to_freeze_%",
		stat_value=90,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChanceToFreezeTwoHand2"},
		stat_text="90% chance to Freeze",
	},
	{
		stat_id="base_chance_to_freeze_%",
		stat_value=200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChanceToFreezeTwoHand3", "SynthesisImplicitFreezeDuration2"},
		stat_text="Always Freeze",
	},
	{
		stat_id="base_chance_to_freeze_%",
		stat_value=7,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToFreezeJewel1"},
		stat_text="7% chance to Freeze",
	},
	{
		stat_id="base_chance_to_freeze_%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToFreezeJewel2"},
		stat_text="50% chance to Freeze",
	},
	{
		stat_id="base_avoid_freeze_%",
		stat_value=50,
		item_class_ids={"Boots", "Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAvoidFreeze1_"},
		stat_text="50% chance to Avoid being Frozen",
	},
	{
		stat_id="base_avoid_freeze_%",
		stat_value=110,
		item_class_ids={"Boots", "Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAvoidFreeze2"},
		stat_text="Cannot be Frozen",
	},
	{
		stat_id="base_avoid_freeze_%",
		stat_value=200,
		item_class_ids={"Boots", "Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAvoidFreeze3"},
		stat_text="Cannot be Frozen",
	},
	{
		stat_id="base_avoid_freeze_%",
		stat_value=24,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSelfAilmentDurationJewel1_"},
		stat_text="24% chance to Avoid being Frozen",
	},
	{
		stat_id="base_avoid_freeze_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAvoidFreezeJewel1"},
		stat_text="50% chance to Avoid being Frozen",
	},
	{
		stat_id="chill_effect_+%",
		stat_value=26,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitChillDurationJewel1_"},
		stat_text="26% increased Effect of Chill",
	},
	{
		stat_id="chill_effect_+%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitChillDurationJewel2", "SynthesisImplicitChillEffectJewel1"},
		stat_text="50% increased Effect of Chill",
	},
	{
		stat_id="base_chance_to_shock_%",
		stat_value=20,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitChanceToShock1"},
		stat_text="20% chance to Shock",
	},
	{
		stat_id="base_chance_to_shock_%",
		stat_value=40,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitChanceToShock2"},
		stat_text="40% chance to Shock",
	},
	{
		stat_id="base_chance_to_shock_%",
		stat_value=200,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitChanceToShock3", "SynthesisImplicitShockDuration1"},
		stat_text="Always Shock",
	},
	{
		stat_id="base_chance_to_shock_%",
		stat_value=60,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChanceToShockTwoHand1"},
		stat_text="60% chance to Shock",
	},
	{
		stat_id="base_chance_to_shock_%",
		stat_value=90,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChanceToShockTwoHand2"},
		stat_text="90% chance to Shock",
	},
	{
		stat_id="base_chance_to_shock_%",
		stat_value=200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitChanceToShockTwoHand3", "SynthesisImplicitShockDuration2_"},
		stat_text="Always Shock",
	},
	{
		stat_id="base_chance_to_shock_%",
		stat_value=7,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToShockJewel1"},
		stat_text="7% chance to Shock",
	},
	{
		stat_id="base_chance_to_shock_%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToShockJewel2"},
		stat_text="50% chance to Shock",
	},
	{
		stat_id="base_avoid_shock_%",
		stat_value=50,
		item_class_ids={"Boots", "Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAvoidShock1"},
		stat_text="50% chance to Avoid being Shocked",
	},
	{
		stat_id="base_avoid_shock_%",
		stat_value=110,
		item_class_ids={"Boots", "Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAvoidShock2_"},
		stat_text="Cannot be Shocked",
	},
	{
		stat_id="base_avoid_shock_%",
		stat_value=200,
		item_class_ids={"Boots", "Helmet", "Belt"},
		mod_ids={"SynthesisImplicitAvoidShock3"},
		stat_text="Cannot be Shocked",
	},
	{
		stat_id="base_avoid_shock_%",
		stat_value=24,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSelfAilmentDurationJewel1_"},
		stat_text="24% chance to Avoid being Shocked",
	},
	{
		stat_id="base_avoid_shock_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAvoidShockJewel1____"},
		stat_text="50% chance to Avoid being Shocked",
	},
	{
		stat_id="shock_effect_+%",
		stat_value=26,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitShockDurationJewel1"},
		stat_text="26% increased Effect of Shock",
	},
	{
		stat_id="shock_effect_+%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitShockDurationJewel2", "SynthesisImplicitShockEffectJewel1"},
		stat_text="50% increased Effect of Shock",
	},
	{
		stat_id="burn_damage_+%",
		stat_value=35,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitBurnDamageOneHand1"},
		stat_text="35% increased Burning Damage",
	},
	{
		stat_id="burn_damage_+%",
		stat_value=70,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitBurnDamageOneHand2_"},
		stat_text="70% increased Burning Damage",
	},
	{
		stat_id="burn_damage_+%",
		stat_value=500,
		item_class_ids={"Sceptre", "Wand"},
		mod_ids={"SynthesisImplicitBurnDamageOneHand3", "SynthesisImplicitFasterIgniteWeapon1_"},
		stat_text="500% increased Burning Damage",
	},
	{
		stat_id="burn_damage_+%",
		stat_value=70,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitBurnDamageTwoHand1"},
		stat_text="70% increased Burning Damage",
	},
	{
		stat_id="burn_damage_+%",
		stat_value=130,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitBurnDamageTwoHand2"},
		stat_text="130% increased Burning Damage",
	},
	{
		stat_id="burn_damage_+%",
		stat_value=500,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitBurnDamageTwoHand3", "SynthesisImplicitFasterIgniteWeapon2"},
		stat_text="500% increased Burning Damage",
	},
	{
		stat_id="burn_damage_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitBurnDamageJewel1"},
		stat_text="50% increased Burning Damage",
	},
	{
		stat_id="burn_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitBurnDamageJewel2"},
		stat_text="100% increased Burning Damage",
	},
	{
		stat_id="bleed_on_hit_with_attacks_%",
		stat_value=8,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToBleedJewel1"},
		stat_text="Attacks have 8% chance to cause Bleeding",
	},
	{
		stat_id="bleed_on_hit_with_attacks_%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToBleedJewel2__"},
		stat_text="Attacks have 50% chance to cause Bleeding",
	},
	{
		stat_id="bleeding_damage_+%",
		stat_value=45,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage1_"},
		stat_text="45% increased Damage with Bleeding",
	},
	{
		stat_id="bleeding_damage_+%",
		stat_value=90,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage2_"},
		stat_text="90% increased Damage with Bleeding",
	},
	{
		stat_id="bleeding_damage_+%",
		stat_value=200,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage3", "SynthesisImplicitFasterBleedWeapon1"},
		stat_text="200% increased Damage with Bleeding",
	},
	{
		stat_id="bleeding_damage_+%",
		stat_value=200,
		item_class_ids={"Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage3", "SynthesisImplicitFasterBleedWeapon2_"},
		stat_text="200% increased Damage with Bleeding",
	},
	{
		stat_id="bleeding_damage_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitBleedDamageJewel1"},
		stat_text="50% increased Damage with Bleeding",
	},
	{
		stat_id="bleeding_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitBleedDamageJewel2"},
		stat_text="100% increased Damage with Bleeding",
	},
	{
		stat_id="local_chance_to_bleed_on_hit_%",
		stat_value=50,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage1_"},
		stat_text="50% chance to cause Bleeding on Hit",
	},
	{
		stat_id="local_chance_to_bleed_on_hit_%",
		stat_value=100,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage2_"},
		stat_text="100% chance to cause Bleeding on Hit",
	},
	{
		stat_id="local_chance_to_bleed_on_hit_%",
		stat_value=300,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage3", "SynthesisImplicitLocalBleedOnHit1"},
		stat_text="300% chance to cause Bleeding on Hit",
	},
	{
		stat_id="base_bleed_duration_+%",
		stat_value=20,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage1_"},
		stat_text="20% increased Bleeding Duration",
	},
	{
		stat_id="base_bleed_duration_+%",
		stat_value=40,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage2_"},
		stat_text="40% increased Bleeding Duration",
	},
	{
		stat_id="base_bleed_duration_+%",
		stat_value=100,
		item_class_ids={"One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage3", "SynthesisImplicitBleedDuration1"},
		stat_text="100% increased Bleeding Duration",
	},
	{
		stat_id="base_avoid_bleed_%",
		stat_value=55,
		item_class_ids={"Boots", "Helmet", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitAvoidBleed1"},
		stat_text="55% chance to avoid Bleeding",
	},
	{
		stat_id="base_avoid_bleed_%",
		stat_value=110,
		item_class_ids={"Boots", "Helmet", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitAvoidBleed2_"},
		stat_text="Bleeding cannot be inflicted on you",
	},
	{
		stat_id="base_avoid_bleed_%",
		stat_value=200,
		item_class_ids={"Boots", "Helmet", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitAvoidBleed3"},
		stat_text="Bleeding cannot be inflicted on you",
	},
	{
		stat_id="base_avoid_bleed_%",
		stat_value=24,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSelfAilmentDurationJewel1_"},
		stat_text="24% chance to avoid Bleeding",
	},
	{
		stat_id="base_avoid_bleed_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAvoidBleedJewel1"},
		stat_text="50% chance to avoid Bleeding",
	},
	{
		stat_id="base_chance_to_poison_on_hit_%",
		stat_value=8,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToPoisonJewel1"},
		stat_text="8% chance to Poison on Hit",
	},
	{
		stat_id="base_chance_to_poison_on_hit_%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitChanceToPoisonJewel2_"},
		stat_text="50% chance to Poison on Hit",
	},
	{
		stat_id="base_poison_damage_+%",
		stat_value=45,
		item_class_ids={"One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage1"},
		stat_text="45% increased Damage with Poison",
	},
	{
		stat_id="base_poison_damage_+%",
		stat_value=90,
		item_class_ids={"One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage2"},
		stat_text="90% increased Damage with Poison",
	},
	{
		stat_id="base_poison_damage_+%",
		stat_value=200,
		item_class_ids={"One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage3", "SynthesisImplicitFasterPoisonWeapon1_"},
		stat_text="200% increased Damage with Poison",
	},
	{
		stat_id="base_poison_damage_+%",
		stat_value=200,
		item_class_ids={"Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage3", "SynthesisImplicitFasterPoisonWeapon2__"},
		stat_text="200% increased Damage with Poison",
	},
	{
		stat_id="base_poison_damage_+%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitPoisonDamageJewel1"},
		stat_text="50% increased Damage with Poison",
	},
	{
		stat_id="base_poison_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitPoisonDamageJewel2"},
		stat_text="100% increased Damage with Poison",
	},
	{
		stat_id="local_poison_on_hit_%",
		stat_value=50,
		item_class_ids={"One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage1"},
		stat_text="50% chance to Poison on Hit",
	},
	{
		stat_id="local_poison_on_hit_%",
		stat_value=100,
		item_class_ids={"One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage2"},
		stat_text="Always Poison on Hit",
	},
	{
		stat_id="local_poison_on_hit_%",
		stat_value=300,
		item_class_ids={"One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage3", "SynthesisImplicitLocalPoisonOnHit1_"},
		stat_text="Always Poison on Hit",
	},
	{
		stat_id="base_poison_duration_+%",
		stat_value=20,
		item_class_ids={"One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage1"},
		stat_text="20% increased Poison Duration",
	},
	{
		stat_id="base_poison_duration_+%",
		stat_value=40,
		item_class_ids={"One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage2"},
		stat_text="40% increased Poison Duration",
	},
	{
		stat_id="base_poison_duration_+%",
		stat_value=100,
		item_class_ids={"One Hand Sword", "Thrusting One Hand Sword", "Claw", "Dagger", "Two Hand Sword", "Bow"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage3", "SynthesisImplicitPoisonDuration1"},
		stat_text="100% increased Poison Duration",
	},
	{
		stat_id="base_avoid_poison_%",
		stat_value=55,
		item_class_ids={"Boots", "Helmet", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitAvoidPoison1"},
		stat_text="55% chance to Avoid being Poisoned",
	},
	{
		stat_id="base_avoid_poison_%",
		stat_value=110,
		item_class_ids={"Boots", "Helmet", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitAvoidPoison2"},
		stat_text="Cannot be Poisoned",
	},
	{
		stat_id="base_avoid_poison_%",
		stat_value=200,
		item_class_ids={"Boots", "Helmet", "Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitAvoidPoison3"},
		stat_text="Cannot be Poisoned",
	},
	{
		stat_id="base_avoid_poison_%",
		stat_value=24,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitSelfAilmentDurationJewel1_"},
		stat_text="24% chance to Avoid being Poisoned",
	},
	{
		stat_id="base_avoid_poison_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAvoidPoisonJewel1"},
		stat_text="50% chance to Avoid being Poisoned",
	},
	{
		stat_id="base_ailment_damage_+%",
		stat_value=30,
		item_class_ids={"Ring", "Amulet", "Belt"},
		mod_ids={"SynthesisImplicitAilmentDamage1"},
		stat_text="30% increased Damage with Ailments",
	},
	{
		stat_id="base_ailment_damage_+%",
		stat_value=60,
		item_class_ids={"Ring", "Amulet", "Belt"},
		mod_ids={"SynthesisImplicitAilmentDamage2"},
		stat_text="60% increased Damage with Ailments",
	},
	{
		stat_id="base_ailment_damage_+%",
		stat_value=90,
		item_class_ids={"Ring", "Amulet", "Belt"},
		mod_ids={"SynthesisImplicitAilmentDamage3"},
		stat_text="90% increased Damage with Ailments",
	},
	{
		stat_id="base_ailment_damage_+%",
		stat_value=105,
		item_class_ids={"Ring", "Amulet", "Belt"},
		mod_ids={"SynthesisImplicitAilmentDamage4"},
		stat_text="105% increased Damage with Ailments",
	},
	{
		stat_id="base_ailment_damage_+%",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAilmentDamage5", "SynthesisImplicitFasterPoison1", "SynthesisImplicitFasterBleed1_", "SynthesisImplicitFasterIgnite1__"},
		stat_text="200% increased Damage with Ailments",
	},
	{
		stat_id="base_ailment_damage_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAilmentDamage5"},
		stat_text="200% increased Damage with Ailments",
	},
	{
		stat_id="base_ailment_damage_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitAilmentDamage5"},
		stat_text="200% increased Damage with Ailments",
	},
	{
		stat_id="non_damaging_ailment_effect_+%",
		stat_value=80,
		item_class_ids={"Boots", "Ring"},
		mod_ids={"SynthesisImplicitChillEffect1", "SynthesisImplicitShockEffect1"},
		stat_text="80% increased Effect of non-Damaging Ailments on Enemies",
	},
	{
		stat_id="non_damaging_ailment_effect_+%",
		stat_value=100,
		item_class_ids={"Boots", "Ring"},
		mod_ids={"SynthesisImplicitChillEffect2", "SynthesisImplicitShockEffect2"},
		stat_text="100% increased Effect of non-Damaging Ailments on Enemies",
	},
	{
		stat_id="local_additional_block_chance_%",
		stat_value=28,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldAttackBlock1_"},
		stat_text="+28% Chance to Block",
	},
	{
		stat_id="local_additional_block_chance_%",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldAttackBlock2"},
		stat_text="+50% Chance to Block",
	},
	{
		stat_id="additional_block_chance_against_projectiles_%",
		stat_value=28,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldAttackBlock1_", "SynthesisImplicitShieldSpellBlock1"},
		stat_text="+28% Chance to Block Projectile Attack Damage",
	},
	{
		stat_id="additional_block_chance_against_projectiles_%",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldAttackBlock2", "SynthesisImplicitShieldSpellBlock2_"},
		stat_text="+50% Chance to Block Projectile Attack Damage",
	},
	{
		stat_id="base_spell_block_%",
		stat_value=28,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldSpellBlock1"},
		stat_text="28% Chance to Block Spell Damage",
	},
	{
		stat_id="base_spell_block_%",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitShieldSpellBlock2_"},
		stat_text="50% Chance to Block Spell Damage",
	},
	{
		stat_id="life_gained_on_block",
		stat_value=150,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFlatLifeOnBlock1"},
		stat_text="+150 Life gained when you Block",
	},
	{
		stat_id="life_gained_on_block",
		stat_value=250,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFlatLifeOnBlock2"},
		stat_text="+250 Life gained when you Block",
	},
	{
		stat_id="life_gained_on_block",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitLifeOnBlock1_"},
		stat_text="+500 Life gained when you Block",
	},
	{
		stat_id="mana_gained_on_block",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFlatManaOnBlock1"},
		stat_text="+50 Mana gained when you Block",
	},
	{
		stat_id="mana_gained_on_block",
		stat_value=100,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFlatManaOnBlock2"},
		stat_text="+100 Mana gained when you Block",
	},
	{
		stat_id="mana_gained_on_block",
		stat_value=200,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitManaOnBlock1"},
		stat_text="+200 Mana gained when you Block",
	},
	{
		stat_id="monster_base_block_%",
		stat_value=19,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackBlock1"},
		stat_text="19% Chance to Block Attack Damage",
	},
	{
		stat_id="monster_base_block_%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackBlock2"},
		stat_text="50% Chance to Block Attack Damage",
	},
	{
		stat_id="shield_block_%",
		stat_value=2,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="+2% Chance to Block Attack Damage while holding a Shield",
	},
	{
		stat_id="shield_block_%",
		stat_value=10,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFlatLifeOnBlockJewel1"},
		stat_text="+10% Chance to Block Attack Damage while holding a Shield",
	},
	{
		stat_id="additional_staff_block_%",
		stat_value=2,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="+2% Chance to Block Attack Damage while wielding a Staff",
	},
	{
		stat_id="additional_staff_block_%",
		stat_value=10,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFlatLifeOnBlockJewel1"},
		stat_text="+10% Chance to Block Attack Damage while wielding a Staff",
	},
	{
		stat_id="block_while_dual_wielding_%",
		stat_value=2,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="+2% Chance to Block Attack Damage while Dual Wielding",
	},
	{
		stat_id="block_while_dual_wielding_%",
		stat_value=10,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFlatLifeOnBlockJewel1"},
		stat_text="+10% Chance to Block Attack Damage while Dual Wielding",
	},
	{
		stat_id="shield_spell_block_%",
		stat_value=2,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="+2% Chance to Block Spell Damage while holding a Shield",
	},
	{
		stat_id="shield_spell_block_%",
		stat_value=10,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFlatManaOnBlockJewel1"},
		stat_text="+10% Chance to Block Spell Damage while holding a Shield",
	},
	{
		stat_id="spell_block_with_staff_%",
		stat_value=2,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="+2% Chance to Block Spell Damage while wielding a Staff",
	},
	{
		stat_id="spell_block_with_staff_%",
		stat_value=10,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFlatManaOnBlockJewel1"},
		stat_text="+10% Chance to Block Spell Damage while wielding a Staff",
	},
	{
		stat_id="spell_block_while_dual_wielding_%",
		stat_value=2,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="+2% Chance to Block Spell Damage while Dual Wielding",
	},
	{
		stat_id="spell_block_while_dual_wielding_%",
		stat_value=10,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitFlatManaOnBlockJewel1"},
		stat_text="+10% Chance to Block Spell Damage while Dual Wielding",
	},
	{
		stat_id="block_chance_on_damage_taken_%",
		stat_value=4,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="+4% Chance to Block Attack Damage if you were Damaged by a Hit Recently",
	},
	{
		stat_id="block_chance_on_damage_taken_%",
		stat_value=10,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitFlatLifeOnBlockJewel1"},
		stat_text="+10% Chance to Block Attack Damage if you were Damaged by a Hit Recently",
	},
	{
		stat_id="chance_to_block_spells_%_if_damaged_by_a_hit_recently",
		stat_value=4,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitStunRecoveryJewel1"},
		stat_text="+4% Chance to Block Spell Damage if you were Damaged by a Hit Recently",
	},
	{
		stat_id="chance_to_block_spells_%_if_damaged_by_a_hit_recently",
		stat_value=10,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitFlatManaOnBlockJewel1"},
		stat_text="+10% Chance to Block Spell Damage if you were Damaged by a Hit Recently",
	},
	{
		stat_id="base_chance_to_dodge_%",
		stat_value=10,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackDodge1"},
		stat_text="10% chance to Dodge Attack Hits",
	},
	{
		stat_id="base_chance_to_dodge_%",
		stat_value=20,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackDodge2"},
		stat_text="20% chance to Dodge Attack Hits",
	},
	{
		stat_id="base_chance_to_dodge_%",
		stat_value=25,
		item_class_ids={"Body Armour", "Boots"},
		mod_ids={"SynthesisImplicitAttackDodge1"},
		stat_text="25% chance to Dodge Attack Hits",
	},
	{
		stat_id="base_chance_to_dodge_%",
		stat_value=50,
		item_class_ids={"Body Armour", "Boots"},
		mod_ids={"SynthesisImplicitAttackDodge2"},
		stat_text="50% chance to Dodge Attack Hits",
	},
	{
		stat_id="base_chance_to_dodge_spells_%",
		stat_value=10,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitSpellDodge1"},
		stat_text="10% chance to Dodge Spell Hits",
	},
	{
		stat_id="base_chance_to_dodge_spells_%",
		stat_value=20,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitSpellDodge2"},
		stat_text="20% chance to Dodge Spell Hits",
	},
	{
		stat_id="base_chance_to_dodge_spells_%",
		stat_value=20,
		item_class_ids={"Body Armour", "Boots"},
		mod_ids={"SynthesisImplicitSpellDodge1"},
		stat_text="20% chance to Dodge Spell Hits",
	},
	{
		stat_id="base_chance_to_dodge_spells_%",
		stat_value=50,
		item_class_ids={"Body Armour", "Boots"},
		mod_ids={"SynthesisImplicitSpellDodge2"},
		stat_text="50% chance to Dodge Spell Hits",
	},
	{
		stat_id="dodge_attacks_and_spells_%_chance_if_have_been_hit_recently",
		stat_value=4,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalEvasionJewel1"},
		stat_text="4% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently",
	},
	{
		stat_id="dodge_attacks_and_spells_%_chance_if_have_been_hit_recently",
		stat_value=10,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAvoidStatusAilmentsJewel1"},
		stat_text="10% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently",
	},
	{
		stat_id="additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently",
		stat_value=4,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTakenJewel1_"},
		stat_text="4% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently",
	},
	{
		stat_id="additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently",
		stat_value=10,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTakenJewel2___"},
		stat_text="10% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently",
	},
	{
		stat_id="avoid_fire_damage_%",
		stat_value=14,
		item_class_ids={"Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitFireResist3"},
		stat_text="14% chance to Avoid Fire Damage when Hit",
	},
	{
		stat_id="avoid_fire_damage_%",
		stat_value=27,
		item_class_ids={"Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitFireResist4"},
		stat_text="27% chance to Avoid Fire Damage when Hit",
	},
	{
		stat_id="avoid_fire_damage_%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitMaxFireResist1"},
		stat_text="50% chance to Avoid Fire Damage when Hit",
	},
	{
		stat_id="avoid_fire_damage_%",
		stat_value=50,
		item_class_ids={"Shield", "Quiver"},
		mod_ids={"SynthesisImplicitFireResist5", "SynthesisImplicitAvoidFire1"},
		stat_text="50% chance to Avoid Fire Damage when Hit",
	},
	{
		stat_id="avoid_cold_damage_%",
		stat_value=14,
		item_class_ids={"Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitColdResist3"},
		stat_text="14% chance to Avoid Cold Damage when Hit",
	},
	{
		stat_id="avoid_cold_damage_%",
		stat_value=27,
		item_class_ids={"Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitColdResist4"},
		stat_text="27% chance to Avoid Cold Damage when Hit",
	},
	{
		stat_id="avoid_cold_damage_%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitColdResist5", "SynthesisImplicitMaxColdResist1_"},
		stat_text="50% chance to Avoid Cold Damage when Hit",
	},
	{
		stat_id="avoid_cold_damage_%",
		stat_value=50,
		item_class_ids={"Shield", "Quiver"},
		mod_ids={"SynthesisImplicitColdResist5", "SynthesisImplicitAvoidCold1"},
		stat_text="50% chance to Avoid Cold Damage when Hit",
	},
	{
		stat_id="avoid_lightning_damage_%",
		stat_value=14,
		item_class_ids={"Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitLightningResist3"},
		stat_text="14% chance to Avoid Lightning Damage when Hit",
	},
	{
		stat_id="avoid_lightning_damage_%",
		stat_value=27,
		item_class_ids={"Body Armour", "Shield", "Quiver"},
		mod_ids={"SynthesisImplicitLightningResist4"},
		stat_text="27% chance to Avoid Lightning Damage when Hit",
	},
	{
		stat_id="avoid_lightning_damage_%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitLightningResist5", "SynthesisImplicitMaxLightningResist1"},
		stat_text="50% chance to Avoid Lightning Damage when Hit",
	},
	{
		stat_id="avoid_lightning_damage_%",
		stat_value=50,
		item_class_ids={"Shield", "Quiver"},
		mod_ids={"SynthesisImplicitLightningResist5", "SynthesisImplicitAvoidLightning1"},
		stat_text="50% chance to Avoid Lightning Damage when Hit",
	},
	{
		stat_id="local_socketed_fire_gem_level_+",
		stat_value=3,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireGemQuality1"},
		stat_text="+3 to Level of Socketed Fire Gems",
	},
	{
		stat_id="local_socketed_fire_gem_level_+",
		stat_value=5,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireGemQuality2"},
		stat_text="+5 to Level of Socketed Fire Gems",
	},
	{
		stat_id="local_socketed_fire_gem_level_+",
		stat_value=10,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitFireGemLevel1"},
		stat_text="+10 to Level of Socketed Fire Gems",
	},
	{
		stat_id="local_socketed_cold_gem_level_+",
		stat_value=3,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdGemQuality1"},
		stat_text="+3 to Level of Socketed Cold Gems",
	},
	{
		stat_id="local_socketed_cold_gem_level_+",
		stat_value=5,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdGemQuality2"},
		stat_text="+5 to Level of Socketed Cold Gems",
	},
	{
		stat_id="local_socketed_cold_gem_level_+",
		stat_value=10,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitColdGemLevel1"},
		stat_text="+10 to Level of Socketed Cold Gems",
	},
	{
		stat_id="local_socketed_lightning_gem_level_+",
		stat_value=3,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningGemQuality1"},
		stat_text="+3 to Level of Socketed Lightning Gems",
	},
	{
		stat_id="local_socketed_lightning_gem_level_+",
		stat_value=5,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningGemQuality2"},
		stat_text="+5 to Level of Socketed Lightning Gems",
	},
	{
		stat_id="local_socketed_lightning_gem_level_+",
		stat_value=10,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLightningGemLevel1"},
		stat_text="+10 to Level of Socketed Lightning Gems",
	},
	{
		stat_id="local_socketed_chaos_gem_level_+",
		stat_value=3,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitChaosGemQuality1"},
		stat_text="+3 to Level of Socketed Chaos Gems",
	},
	{
		stat_id="local_socketed_chaos_gem_level_+",
		stat_value=5,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitChaosGemQuality2_"},
		stat_text="+5 to Level of Socketed Chaos Gems",
	},
	{
		stat_id="local_socketed_chaos_gem_level_+",
		stat_value=10,
		item_class_ids={"Boots", "Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitChaosGemLevel1"},
		stat_text="+10 to Level of Socketed Chaos Gems",
	},
	{
		stat_id="local_socketed_melee_gem_level_+",
		stat_value=3,
		item_class_ids={"Shield", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Claw", "Sceptre", "Dagger", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitMeleeGemQuality1"},
		stat_text="+3 to Level of Socketed Melee Gems",
	},
	{
		stat_id="local_socketed_melee_gem_level_+",
		stat_value=5,
		item_class_ids={"Shield", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Claw", "Sceptre", "Dagger", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitMeleeGemQuality2"},
		stat_text="+5 to Level of Socketed Melee Gems",
	},
	{
		stat_id="local_socketed_melee_gem_level_+",
		stat_value=10,
		item_class_ids={"Shield", "One Hand Axe", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Mace", "Claw", "Sceptre", "Dagger", "Two Hand Mace", "Two Hand Axe", "Two Hand Sword", "Staff"},
		mod_ids={"SynthesisImplicitMeleeGemLevel1"},
		stat_text="+10 to Level of Socketed Melee Gems",
	},
	{
		stat_id="local_socketed_melee_gem_level_+",
		stat_value=2,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitMeleeGemQuality1"},
		stat_text="+2 to Level of Socketed Melee Gems",
	},
	{
		stat_id="local_socketed_melee_gem_level_+",
		stat_value=5,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitMeleeGemQuality2"},
		stat_text="+5 to Level of Socketed Melee Gems",
	},
	{
		stat_id="local_socketed_bow_gem_level_+",
		stat_value=3,
		item_class_ids={"Bow"},
		mod_ids={"SynthesisImplicitBowGemQuality1_"},
		stat_text="+3 to Level of Socketed Bow Gems",
	},
	{
		stat_id="local_socketed_bow_gem_level_+",
		stat_value=5,
		item_class_ids={"Bow"},
		mod_ids={"SynthesisImplicitBowGemQuality2"},
		stat_text="+5 to Level of Socketed Bow Gems",
	},
	{
		stat_id="local_socketed_bow_gem_level_+",
		stat_value=10,
		item_class_ids={"Bow"},
		mod_ids={"SynthesisImplicitBowGemLevel1"},
		stat_text="+10 to Level of Socketed Bow Gems",
	},
	{
		stat_id="local_socketed_gem_level_+",
		stat_value=4,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitGrantsAnger1", "SynthesisImplicitGrantsHatred1", "SynthesisImplicitGrantsWrath1"},
		stat_text="+4 to Level of Socketed Gems",
	},
	{
		stat_id="local_socketed_gem_level_+",
		stat_value=7,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitGrantsAnger2", "SynthesisImplicitGrantsHatred2", "SynthesisImplicitGrantsWrath2_"},
		stat_text="+7 to Level of Socketed Gems",
	},
	{
		stat_id="local_socketed_gem_level_+",
		stat_value=20,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitHasSocket1_"},
		stat_text="+20 to Level of Socketed Gems",
	},
	{
		stat_id="local_socketed_gem_level_+",
		stat_value=1,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGemQuality1"},
		stat_text="+1 to Level of Socketed Gems",
	},
	{
		stat_id="local_socketed_gem_level_+",
		stat_value=2,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGemQuality2_"},
		stat_text="+2 to Level of Socketed Gems",
	},
	{
		stat_id="local_socketed_gem_level_+",
		stat_value=10,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGemLevel1_"},
		stat_text="+10 to Level of Socketed Gems",
	},
	{
		stat_id="local_socketed_minion_gem_level_+",
		stat_value=2,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitMinionDamage1"},
		stat_text="+2 to Level of Socketed Minion Gems",
	},
	{
		stat_id="local_socketed_minion_gem_level_+",
		stat_value=4,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitMinionDamage2_"},
		stat_text="+4 to Level of Socketed Minion Gems",
	},
	{
		stat_id="local_socketed_minion_gem_level_+",
		stat_value=6,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitMinionDamage3"},
		stat_text="+6 to Level of Socketed Minion Gems",
	},
	{
		stat_id="local_socketed_minion_gem_level_+",
		stat_value=8,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitMinionDamage4"},
		stat_text="+8 to Level of Socketed Minion Gems",
	},
	{
		stat_id="local_socketed_minion_gem_level_+",
		stat_value=20,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitMinionDamage5", "SynthesisImplicitMinionGemLevel1_"},
		stat_text="+20 to Level of Socketed Minion Gems",
	},
	{
		stat_id="local_socketed_strength_gem_level_+",
		stat_value=1,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Boots", "Gloves", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitStrengthGemQuality1"},
		stat_text="+1 to Level of Socketed Strength Gems",
	},
	{
		stat_id="local_socketed_strength_gem_level_+",
		stat_value=2,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Boots", "Gloves", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitStrengthGemQuality2__"},
		stat_text="+2 to Level of Socketed Strength Gems",
	},
	{
		stat_id="local_socketed_strength_gem_level_+",
		stat_value=5,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Boots", "Gloves", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitStrengthGemLevel1"},
		stat_text="+5 to Level of Socketed Strength Gems",
	},
	{
		stat_id="local_socketed_dexterity_gem_level_+",
		stat_value=1,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Boots", "Gloves", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitDexterityGemQuality1"},
		stat_text="+1 to Level of Socketed Dexterity Gems",
	},
	{
		stat_id="local_socketed_dexterity_gem_level_+",
		stat_value=2,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Boots", "Gloves", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitDexterityGemQuality2"},
		stat_text="+2 to Level of Socketed Dexterity Gems",
	},
	{
		stat_id="local_socketed_dexterity_gem_level_+",
		stat_value=5,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Boots", "Gloves", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitDexterityGemLevel1"},
		stat_text="+5 to Level of Socketed Dexterity Gems",
	},
	{
		stat_id="local_socketed_intelligence_gem_level_+",
		stat_value=1,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Boots", "Gloves", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitIntelligenceGemQuality1"},
		stat_text="+1 to Level of Socketed Intelligence Gems",
	},
	{
		stat_id="local_socketed_intelligence_gem_level_+",
		stat_value=2,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Boots", "Gloves", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitIntelligenceGemQuality2"},
		stat_text="+2 to Level of Socketed Intelligence Gems",
	},
	{
		stat_id="local_socketed_intelligence_gem_level_+",
		stat_value=5,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Boots", "Gloves", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitIntelligenceGemLevel1"},
		stat_text="+5 to Level of Socketed Intelligence Gems",
	},
	{
		stat_id="local_socketed_area_of_effect_gem_level_+",
		stat_value=2,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitAoEGemQuality1"},
		stat_text="+2 to Level of Socketed AoE Gems",
	},
	{
		stat_id="local_socketed_area_of_effect_gem_level_+",
		stat_value=5,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitAoEGemQuality2"},
		stat_text="+5 to Level of Socketed AoE Gems",
	},
	{
		stat_id="local_socketed_projectile_gem_level_+",
		stat_value=2,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitProjectileGemQuality1"},
		stat_text="+2 to Level of Socketed Projectile Gems",
	},
	{
		stat_id="local_socketed_projectile_gem_level_+",
		stat_value=5,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitProjectileGemQuality2"},
		stat_text="+5 to Level of Socketed Projectile Gems",
	},
	{
		stat_id="local_socketed_support_gem_level_+",
		stat_value=3,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSupportGemQuality1_"},
		stat_text="+3 to Level of Socketed Support Gems",
	},
	{
		stat_id="local_socketed_support_gem_level_+",
		stat_value=5,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSupportGemQuality2"},
		stat_text="+5 to Level of Socketed Support Gems",
	},
	{
		stat_id="local_socketed_support_gem_level_+",
		stat_value=10,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitSupportGemLevel1"},
		stat_text="+10 to Level of Socketed Support Gems",
	},
	{
		stat_id="attacks_chance_to_taunt_on_hit_%",
		stat_value=20,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitTauntOnHitJewel1"},
		stat_text="20% chance to Taunt Enemies on Hit with Attacks",
	},
	{
		stat_id="attacks_chance_to_taunt_on_hit_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitTauntOnHitJewel2_"},
		stat_text="50% chance to Taunt Enemies on Hit with Attacks",
	},
	{
		stat_id="attacks_chance_to_blind_on_hit_%",
		stat_value=15,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBlindOnHitJewel1"},
		stat_text="15% chance to Blind Enemies on Hit with Attacks",
	},
	{
		stat_id="attacks_chance_to_blind_on_hit_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitBlindOnHitJewel2"},
		stat_text="50% chance to Blind Enemies on Hit with Attacks",
	},
	{
		stat_id="spells_chance_to_hinder_on_hit_%",
		stat_value=20,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitHinderOnHitJewel1__"},
		stat_text="20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed",
	},
	{
		stat_id="spells_chance_to_hinder_on_hit_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitHinderOnHitJewel2"},
		stat_text="50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed",
	},
	{
		stat_id="minion_attacks_chance_to_taunt_on_hit_%",
		stat_value=20,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAccuracyJewel1"},
		stat_text="Minions have 20% chance to Taunt on Hit with Attacks",
	},
	{
		stat_id="minion_attacks_chance_to_taunt_on_hit_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAccuracyJewel2"},
		stat_text="Minions have 50% chance to Taunt on Hit with Attacks",
	},
	{
		stat_id="minion_attacks_chance_to_blind_on_hit_%",
		stat_value=15,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAccuracyJewel1"},
		stat_text="Minions have 15% chance to Blind on Hit with Attacks",
	},
	{
		stat_id="minion_attacks_chance_to_blind_on_hit_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAccuracyJewel2"},
		stat_text="Minions have 50% chance to Blind on Hit with Attacks",
	},
	{
		stat_id="minion_spells_chance_to_hinder_on_hit_%",
		stat_value=20,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionResistanceJewel1"},
		stat_text="Minions have 20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed",
	},
	{
		stat_id="minion_spells_chance_to_hinder_on_hit_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionResistanceJewel2"},
		stat_text="Minions have 50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed",
	},
	{
		stat_id="minion_global_maximum_added_fire_damage",
		stat_value=55,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel1_"},
		stat_text="Minions deal 0 to 55 additional Fire Damage",
	},
	{
		stat_id="minion_global_maximum_added_fire_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel2_"},
		stat_text="Minions deal 0 to 100 additional Fire Damage",
	},
	{
		stat_id="minion_global_maximum_added_cold_damage",
		stat_value=55,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel1"},
		stat_text="Minions deal 0 to 55 additional Cold Damage",
	},
	{
		stat_id="minion_global_maximum_added_cold_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel2"},
		stat_text="Minions deal 0 to 100 additional Cold Damage",
	},
	{
		stat_id="minion_global_maximum_added_lightning_damage",
		stat_value=85,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAccuracyJewel1"},
		stat_text="Minions deal 0 to 85 additional Lightning Damage",
	},
	{
		stat_id="minion_global_maximum_added_lightning_damage",
		stat_value=150,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAccuracyJewel2"},
		stat_text="Minions deal 0 to 150 additional Lightning Damage",
	},
	{
		stat_id="minion_global_maximum_added_physical_damage",
		stat_value=55,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionMovementSpeedJewel1"},
		stat_text="Minions deal 0 to 55 additional Physical Damage",
	},
	{
		stat_id="minion_global_maximum_added_physical_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionMovementSpeedJewel2_"},
		stat_text="Minions deal 0 to 100 additional Physical Damage",
	},
	{
		stat_id="minion_global_maximum_added_chaos_damage",
		stat_value=55,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionResistanceJewel1"},
		stat_text="Minions deal 0 to 55 additional Chaos Damage",
	},
	{
		stat_id="minion_global_maximum_added_chaos_damage",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionResistanceJewel2"},
		stat_text="Minions deal 0 to 100 additional Chaos Damage",
	},
	{
		stat_id="minion_damage_+%_if_have_used_a_minion_skill_recently",
		stat_value=45,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel1_"},
		stat_text="45% increased Minion Damage if you've used a Minion Skill Recently",
	},
	{
		stat_id="minion_damage_+%_if_have_used_a_minion_skill_recently",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel2_"},
		stat_text="100% increased Minion Damage if you've used a Minion Skill Recently",
	},
	{
		stat_id="minion_life_leech_from_any_damage_permyriad",
		stat_value=120,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel1_"},
		stat_text="Minions Leech 1.2% of Damage as Life",
	},
	{
		stat_id="minion_life_leech_from_any_damage_permyriad",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel2_"},
		stat_text="Minions Leech 5% of Damage as Life",
	},
	{
		stat_id="minion_movement_speed_+%",
		stat_value=40,
		item_class_ids={"Amulet", "Ring", "Quiver"},
		mod_ids={"SynthesisImplicitMinionMovementSpeed1"},
		stat_text="Minions have 40% increased Movement Speed",
	},
	{
		stat_id="minion_movement_speed_+%",
		stat_value=75,
		item_class_ids={"Amulet", "Ring", "Quiver"},
		mod_ids={"SynthesisImplicitMinionMovementSpeed2"},
		stat_text="Minions have 75% increased Movement Speed",
	},
	{
		stat_id="minion_movement_speed_+%",
		stat_value=200,
		item_class_ids={"Amulet", "Ring", "Quiver"},
		mod_ids={"SynthesisImplicitMinionMovementSpeed3"},
		stat_text="Minions have 200% increased Movement Speed",
	},
	{
		stat_id="minion_movement_speed_+%",
		stat_value=24,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionMovementSpeedJewel1"},
		stat_text="Minions have 24% increased Movement Speed",
	},
	{
		stat_id="minion_movement_speed_+%",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionMovementSpeedJewel2_"},
		stat_text="Minions have 100% increased Movement Speed",
	},
	{
		stat_id="minion_attack_speed_+%",
		stat_value=15,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAttackSpeedJewel1_"},
		stat_text="Minions have 15% increased Attack Speed",
	},
	{
		stat_id="minion_attack_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAttackSpeedJewel2"},
		stat_text="Minions have 50% increased Attack Speed",
	},
	{
		stat_id="minion_cast_speed_+%",
		stat_value=15,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionCastSpeedJewel1"},
		stat_text="Minions have 15% increased Cast Speed",
	},
	{
		stat_id="minion_cast_speed_+%",
		stat_value=50,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionCastSpeedJewel2"},
		stat_text="Minions have 50% increased Cast Speed",
	},
	{
		stat_id="minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently",
		stat_value=21,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAttackSpeedJewel1_", "SynthesisImplicitMinionCastSpeedJewel1"},
		stat_text="Minions have 21% increased Attack and Cast Speed if you or your Minions have Killed Recently",
	},
	{
		stat_id="minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionAttackSpeedJewel2", "SynthesisImplicitMinionCastSpeedJewel2"},
		stat_text="Minions have 50% increased Attack and Cast Speed if you or your Minions have Killed Recently",
	},
	{
		stat_id="minion_block_%",
		stat_value=8,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel1"},
		stat_text="Minions have +8% Chance to Block Attack Damage",
	},
	{
		stat_id="minion_block_%",
		stat_value=50,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel2"},
		stat_text="Minions have +50% Chance to Block Attack Damage",
	},
	{
		stat_id="minion_maximum_life_+%",
		stat_value=40,
		item_class_ids={"Boots", "Gloves", "Helmet", "Body Armour", "Belt", "Shield"},
		mod_ids={"SynthesisImplicitMinionLife1_"},
		stat_text="Minions have 40% increased maximum Life",
	},
	{
		stat_id="minion_maximum_life_+%",
		stat_value=80,
		item_class_ids={"Boots", "Gloves", "Helmet", "Body Armour", "Belt", "Shield"},
		mod_ids={"SynthesisImplicitMinionLife2__"},
		stat_text="Minions have 80% increased maximum Life",
	},
	{
		stat_id="minion_maximum_life_+%",
		stat_value=150,
		item_class_ids={"Boots", "Gloves", "Helmet", "Body Armour", "Belt", "Shield"},
		mod_ids={"SynthesisImplicitMinionLife3"},
		stat_text="Minions have 150% increased maximum Life",
	},
	{
		stat_id="minion_maximum_life_+%",
		stat_value=30,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel1"},
		stat_text="Minions have 30% increased maximum Life",
	},
	{
		stat_id="minion_maximum_life_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel2"},
		stat_text="Minions have 100% increased maximum Life",
	},
	{
		stat_id="minion_elemental_resistance_%",
		stat_value=25,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionResistanceJewel1"},
		stat_text="Minions have +25% to all Elemental Resistances",
	},
	{
		stat_id="minion_elemental_resistance_%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionResistanceJewel2"},
		stat_text="Minions have +100% to all Elemental Resistances",
	},
	{
		stat_id="minion_chaos_resistance_%",
		stat_value=27,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionResistanceJewel1"},
		stat_text="Minions have +27% to Chaos Resistance",
	},
	{
		stat_id="minion_chaos_resistance_%",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionResistanceJewel2"},
		stat_text="Minions have +100% to Chaos Resistance",
	},
	{
		stat_id="minion_maximum_life_+%",
		stat_value=30,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel1"},
		stat_text="Minions have 30% increased maximum Life",
	},
	{
		stat_id="minion_maximum_life_+%",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel2"},
		stat_text="Minions have 100% increased maximum Life",
	},
	{
		stat_id="minion_life_regeneration_rate_per_second",
		stat_value=30,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel1"},
		stat_text="Minions Regenerate 30 Life per second",
	},
	{
		stat_id="minion_life_regeneration_rate_per_second",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel2"},
		stat_text="Minions Regenerate 100 Life per second",
	},
	{
		stat_id="minion_life_regeneration_rate_per_minute_%",
		stat_value=120,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel1"},
		stat_text="Minions Regenerate 2% Life per second",
	},
	{
		stat_id="minion_life_regeneration_rate_per_minute_%",
		stat_value=500,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionLifeJewel2"},
		stat_text="Minions Regenerate 8.3% Life per second",
	},
	{
		stat_id="totem_life_+%",
		stat_value=30,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTotemElementalResistanceJewel1"},
		stat_text="30% increased Totem Life",
	},
	{
		stat_id="totem_life_+%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTotemElementalResistanceJewel2"},
		stat_text="100% increased Totem Life",
	},
	{
		stat_id="totem_elemental_resistance_%",
		stat_value=25,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTotemElementalResistanceJewel1"},
		stat_text="Totems gain +25% to all Elemental Resistances",
	},
	{
		stat_id="totem_elemental_resistance_%",
		stat_value=100,
		item_class_ids={"Jewel"},
		mod_ids={"SynthesisImplicitTotemElementalResistanceJewel2"},
		stat_text="Totems gain +100% to all Elemental Resistances",
	},
	{
		stat_id="projectile_base_number_of_targets_to_pierce",
		stat_value=5,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitAdditionalArrowPierce1_"},
		stat_text="Projectiles Pierce 5 additional Targets",
	},
	{
		stat_id="projectile_base_number_of_targets_to_pierce",
		stat_value=10,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitAdditionalArrowPierce2_"},
		stat_text="Projectiles Pierce 10 additional Targets",
	},
	{
		stat_id="local_weapon_range_+",
		stat_value=7,
		item_class_ids={"Claw", "Dagger", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalWeaponRange1_"},
		stat_text="+7 to Weapon range",
	},
	{
		stat_id="local_weapon_range_+",
		stat_value=20,
		item_class_ids={"Claw", "Dagger", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalWeaponRange2"},
		stat_text="+20 to Weapon range",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=20,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeedWithOnslaughtJewel1"},
		stat_text="20% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeedWithOnslaughtJewel2"},
		stat_text="50% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="phasing_for_4_seconds_on_kill_%",
		stat_value=20,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMovementSpeedWhilePhasedJewel1_"},
		stat_text="20% chance to gain Phasing for 4 seconds on Kill",
	},
	{
		stat_id="phasing_for_4_seconds_on_kill_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMovementSpeedWhilePhasedJewel2_"},
		stat_text="50% chance to gain Phasing for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_unholy_might_on_melee_kill_%",
		stat_value=12,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalDamageWithUnholyMightJewel1"},
		stat_text="12% chance to Gain Unholy Might for 4 seconds on Melee Kill",
	},
	{
		stat_id="chance_to_gain_unholy_might_on_melee_kill_%",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalDamageWithUnholyMightJewel2"},
		stat_text="50% chance to Gain Unholy Might for 4 seconds on Melee Kill",
	},
	{
		stat_id="cannot_be_poisoned",
		stat_value=1,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAvoidPoison1"},
		stat_text="Cannot be Poisoned",
	},
	{
		stat_id="cannot_be_poisoned",
		stat_value=2,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAvoidPoison2"},
		stat_text="Cannot be Poisoned",
	},
	{
		stat_id="cannot_be_poisoned",
		stat_value=5,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAvoidPoison3"},
		stat_text="Cannot be Poisoned",
	},
	{
		stat_id="movement_speed_+%_while_on_burning_chilled_shocked_ground",
		stat_value=13,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity1"},
		stat_text="13% increased Movement speed while on Burning, Chilled or Shocked ground",
	},
	{
		stat_id="movement_speed_+%_while_on_burning_chilled_shocked_ground",
		stat_value=25,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity2"},
		stat_text="25% increased Movement speed while on Burning, Chilled or Shocked ground",
	},
	{
		stat_id="movement_speed_+%_while_on_burning_chilled_shocked_ground",
		stat_value=50,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity3___", "SynthesisImplicitUnaffectedByBurningGround1", "SynthesisImplicitUnaffectedByChilledGround1", "SynthesisImplicitUnaffectedByShockedGround1"},
		stat_text="50% increased Movement speed while on Burning, Chilled or Shocked ground",
	},
	{
		stat_id="essence_buff_ground_fire_damage_to_deal_per_second",
		stat_value=2600,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitBurnDamage1"},
		stat_text="",
	},
	{
		stat_id="essence_buff_ground_fire_damage_to_deal_per_second",
		stat_value=5100,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitBurnDamage2__"},
		stat_text="",
	},
	{
		stat_id="essence_buff_ground_fire_damage_to_deal_per_second",
		stat_value=10000,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitBurnDamage3", "SynthesisImplicitFireDamagePerStrength1"},
		stat_text="",
	},
	{
		stat_id="essence_buff_elemental_damage_taken_+%",
		stat_value=-6,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAllResist1__"},
		stat_text="",
	},
	{
		stat_id="essence_buff_elemental_damage_taken_+%",
		stat_value=-12,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAllResist2_"},
		stat_text="",
	},
	{
		stat_id="essence_buff_elemental_damage_taken_+%",
		stat_value=-50,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAllResist3"},
		stat_text="",
	},
	{
		stat_id="local_display_socketed_gems_attack_and_cast_speed_+%_final",
		stat_value=17,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed1"},
		stat_text="Socketed Gems have 17% more Attack and Cast Speed",
	},
	{
		stat_id="local_display_socketed_gems_attack_and_cast_speed_+%_final",
		stat_value=33,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed2"},
		stat_text="Socketed Gems have 33% more Attack and Cast Speed",
	},
	{
		stat_id="local_display_socketed_gems_attack_and_cast_speed_+%_final",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed3"},
		stat_text="Socketed Gems have 100% more Attack and Cast Speed",
	},
	{
		stat_id="local_display_socketed_gems_maximum_added_fire_damage",
		stat_value=230,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="Socketed Gems deal 0 to 230 additional Fire Damage",
	},
	{
		stat_id="local_display_socketed_gems_maximum_added_fire_damage",
		stat_value=460,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage4"},
		stat_text="Socketed Gems deal 0 to 460 additional Fire Damage",
	},
	{
		stat_id="local_display_socketed_gems_maximum_added_fire_damage",
		stat_value=1000,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage5"},
		stat_text="Socketed Gems deal 0 to 1000 additional Fire Damage",
	},
	{
		stat_id="local_display_socketed_gems_damage_over_time_+%_final",
		stat_value=40,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitDegenerationDamage1_"},
		stat_text="Socketed Gems deal 40% more Damage over Time",
	},
	{
		stat_id="local_display_socketed_gems_damage_over_time_+%_final",
		stat_value=70,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitDegenerationDamage2"},
		stat_text="Socketed Gems deal 70% more Damage over Time",
	},
	{
		stat_id="local_display_socketed_gems_damage_over_time_+%_final",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitDegenerationDamage3"},
		stat_text="Socketed Gems deal 100% more Damage over Time",
	},
	{
		stat_id="local_display_socketed_gems_additional_critical_strike_chance_%",
		stat_value=360,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitGlobalCrit1"},
		stat_text="Socketed Gems have +3.6% Critical Strike Chance",
	},
	{
		stat_id="local_display_socketed_gems_additional_critical_strike_chance_%",
		stat_value=710,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitGlobalCrit2"},
		stat_text="Socketed Gems have +7.1% Critical Strike Chance",
	},
	{
		stat_id="local_display_socketed_gems_additional_critical_strike_chance_%",
		stat_value=1500,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitGlobalCrit3"},
		stat_text="Socketed Gems have +15% Critical Strike Chance",
	},
	{
		stat_id="local_display_socketed_gems_physical_damage_%_to_add_as_lightning",
		stat_value=60,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="Socketed Gems gain 60% of Physical Damage as extra Lightning Damage",
	},
	{
		stat_id="local_display_socketed_gems_physical_damage_%_to_add_as_lightning",
		stat_value=110,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitLightningDamage4"},
		stat_text="Socketed Gems gain 110% of Physical Damage as extra Lightning Damage",
	},
	{
		stat_id="local_display_socketed_gems_physical_damage_%_to_add_as_lightning",
		stat_value=200,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitLightningDamage5", "SynthesisImplicitPhysicalAddedAsLightning1___"},
		stat_text="Socketed Gems gain 200% of Physical Damage as extra Lightning Damage",
	},
	{
		stat_id="local_display_socketed_gems_elemental_damage_+%_final",
		stat_value=40,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitElementalDamage4"},
		stat_text="Socketed Gems deal 40% more Elemental Damage",
	},
	{
		stat_id="local_display_socketed_gems_elemental_damage_+%_final",
		stat_value=80,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitElementalDamage5"},
		stat_text="Socketed Gems deal 80% more Elemental Damage",
	},
	{
		stat_id="local_display_socketed_gems_elemental_damage_+%_final",
		stat_value=150,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitElementalDamageHigh1__"},
		stat_text="Socketed Gems deal 150% more Elemental Damage",
	},
	{
		stat_id="local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage",
		stat_value=60,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitChanceToIgniteTwoHand1_"},
		stat_text="Socketed Gems have 60% chance to Ignite",
	},
	{
		stat_id="local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage",
		stat_value=110,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitChanceToIgniteTwoHand2"},
		stat_text="Socketed Gems always Ignite",
	},
	{
		stat_id="local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage",
		stat_value=200,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitChanceToIgniteTwoHand3_", "SynthesisImplicitFasterIgnite1__"},
		stat_text="Socketed Gems always Ignite",
	},
	{
		stat_id="local_socketed_aura_gem_level_+",
		stat_value=3,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitAuraGemQuality1_"},
		stat_text="+3 to Level of Socketed Aura Gems",
	},
	{
		stat_id="local_socketed_aura_gem_level_+",
		stat_value=5,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitAuraGemQuality2"},
		stat_text="+5 to Level of Socketed Aura Gems",
	},
	{
		stat_id="local_socketed_aura_gem_level_+",
		stat_value=10,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitAuraGemLevel1"},
		stat_text="+10 to Level of Socketed Aura Gems",
	},
	{
		stat_id="physical_damage_taken_%_as_cold",
		stat_value=16,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitColdResist3"},
		stat_text="16% of Physical Damage from Hits taken as Cold Damage",
	},
	{
		stat_id="physical_damage_taken_%_as_cold",
		stat_value=32,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitColdResist4"},
		stat_text="32% of Physical Damage from Hits taken as Cold Damage",
	},
	{
		stat_id="physical_damage_taken_%_as_cold",
		stat_value=100,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitColdResist5", "SynthesisImplicitPhysicalTakenAsCold1__"},
		stat_text="100% of Physical Damage from Hits taken as Cold Damage",
	},
	{
		stat_id="base_skill_area_of_effect_+%",
		stat_value=11,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAreaOfEffect1"},
		stat_text="11% increased Area of Effect",
	},
	{
		stat_id="base_skill_area_of_effect_+%",
		stat_value=21,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAreaOfEffect2"},
		stat_text="21% increased Area of Effect",
	},
	{
		stat_id="base_skill_area_of_effect_+%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAreaOfEffect3_"},
		stat_text="50% increased Area of Effect",
	},
	{
		stat_id="gain_onslaught_for_3_seconds_%_chance_when_hit",
		stat_value=210,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitMovementVelocity1"},
		stat_text="210% chance to gain Onslaught for 3 seconds when Hit",
	},
	{
		stat_id="gain_onslaught_for_3_seconds_%_chance_when_hit",
		stat_value=500,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitMovementVelocity2", "SynthesisImplicitAttackAndCastSpeedWithOnslaught1"},
		stat_text="500% chance to gain Onslaught for 3 seconds when Hit",
	},
	{
		stat_id="chaos_damage_taken_over_time_+%",
		stat_value=-30,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitChaosResist1_"},
		stat_text="30% reduced Chaos Damage taken over time",
	},
	{
		stat_id="chaos_damage_taken_over_time_+%",
		stat_value=-60,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitChaosResist2"},
		stat_text="60% reduced Chaos Damage taken over time",
	},
	{
		stat_id="chaos_damage_taken_over_time_+%",
		stat_value=-100,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitChaosResist3", "SynthesisImplicitMaxChaosResist1"},
		stat_text="100% reduced Chaos Damage taken over time",
	},
	{
		stat_id="elemental_penetration_%_during_flask_effect",
		stat_value=6,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitElementalDamage3"},
		stat_text="Damage Penetrates 6% Elemental Resistances during any Flask Effect",
	},
	{
		stat_id="elemental_penetration_%_during_flask_effect",
		stat_value=12,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitElementalDamage4"},
		stat_text="Damage Penetrates 12% Elemental Resistances during any Flask Effect",
	},
	{
		stat_id="elemental_penetration_%_during_flask_effect",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitElementalDamage5"},
		stat_text="Damage Penetrates 50% Elemental Resistances during any Flask Effect",
	},
	{
		stat_id="movement_speed_+%_during_flask_effect",
		stat_value=11,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitMovementVelocity1"},
		stat_text="11% increased Movement Speed during any Flask Effect",
	},
	{
		stat_id="movement_speed_+%_during_flask_effect",
		stat_value=25,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitMovementVelocity2"},
		stat_text="25% increased Movement Speed during any Flask Effect",
	},
	{
		stat_id="movement_speed_+%_during_flask_effect",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitMovementVelocity3___"},
		stat_text="50% increased Movement Speed during any Flask Effect",
	},
	{
		stat_id="additional_physical_damage_reduction_%_during_flask_effect",
		stat_value=6,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken1_"},
		stat_text="6% additional Physical Damage Reduction during any Flask Effect",
	},
	{
		stat_id="additional_physical_damage_reduction_%_during_flask_effect",
		stat_value=12,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken2"},
		stat_text="12% additional Physical Damage Reduction during any Flask Effect",
	},
	{
		stat_id="additional_physical_damage_reduction_%_during_flask_effect",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken3"},
		stat_text="50% additional Physical Damage Reduction during any Flask Effect",
	},
	{
		stat_id="chaos_resistance_+_while_using_flask",
		stat_value=60,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitChaosResist1_"},
		stat_text="+60% to Chaos Resistance during any Flask Effect",
	},
	{
		stat_id="chaos_resistance_+_while_using_flask",
		stat_value=120,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitChaosResist2"},
		stat_text="+120% to Chaos Resistance during any Flask Effect",
	},
	{
		stat_id="chaos_resistance_+_while_using_flask",
		stat_value=500,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitChaosResist3"},
		stat_text="+500% to Chaos Resistance during any Flask Effect",
	},
	{
		stat_id="physical_damage_%_to_add_as_fire",
		stat_value=11,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="Gain 11% of Physical Damage as Extra Fire Damage",
	},
	{
		stat_id="physical_damage_%_to_add_as_fire",
		stat_value=22,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitFireDamage4"},
		stat_text="Gain 22% of Physical Damage as Extra Fire Damage",
	},
	{
		stat_id="physical_damage_%_to_add_as_fire",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitPhysicalAddedAsFire1"},
		stat_text="Gain 50% of Physical Damage as Extra Fire Damage",
	},
	{
		stat_id="physical_damage_%_to_add_as_fire",
		stat_value=50,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitPhysicalAddedAsFire2"},
		stat_text="Gain 50% of Physical Damage as Extra Fire Damage",
	},
	{
		stat_id="maximum_added_cold_damage_per_frenzy_charge",
		stat_value=10,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="0 to 10 Cold Damage per Frenzy Charge",
	},
	{
		stat_id="maximum_added_cold_damage_per_frenzy_charge",
		stat_value=15,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitColdDamage4"},
		stat_text="0 to 15 Cold Damage per Frenzy Charge",
	},
	{
		stat_id="maximum_added_cold_damage_per_frenzy_charge",
		stat_value=50,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitColdDamage5_", "SynthesisImplicitColdDamagePerFrenzyCharge1"},
		stat_text="0 to 50 Cold Damage per Frenzy Charge",
	},
	{
		stat_id="reflect_damage_taken_+%",
		stat_value=-11,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitReflectDamageTaken1"},
		stat_text="11% reduced Reflected Damage taken",
	},
	{
		stat_id="reflect_damage_taken_+%",
		stat_value=-22,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitReflectDamageTaken2"},
		stat_text="22% reduced Reflected Damage taken",
	},
	{
		stat_id="reflect_damage_taken_+%",
		stat_value=-50,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitReflectDamageTaken3"},
		stat_text="50% reduced Reflected Damage taken",
	},
	{
		stat_id="base_poison_damage_+%",
		stat_value=50,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitPoisonDamage1"},
		stat_text="50% increased Damage with Poison",
	},
	{
		stat_id="base_poison_damage_+%",
		stat_value=100,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitPoisonDamage2"},
		stat_text="100% increased Damage with Poison",
	},
	{
		stat_id="base_poison_damage_+%",
		stat_value=200,
		item_class_ids={"Ring", "Quiver"},
		mod_ids={"SynthesisImplicitPoisonDamage3", "SynthesisImplicitPoisonDuration1"},
		stat_text="200% increased Damage with Poison",
	},
	{
		stat_id="life_leech_speed_+%",
		stat_value=50,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitIncreasedLifeLeechRate1_"},
		stat_text="50% increased total Recovery per second from Life Leech",
	},
	{
		stat_id="life_leech_speed_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitIncreasedLifeLeechRate2_"},
		stat_text="100% increased total Recovery per second from Life Leech",
	},
	{
		stat_id="life_leech_speed_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitIncreasedLifeLeechRate3", "SynthesisImplicitMaximumLifeLeechRate1"},
		stat_text="200% increased total Recovery per second from Life Leech",
	},
	{
		stat_id="recover_10%_of_maximum_mana_on_skill_use_%",
		stat_value=11,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen1__"},
		stat_text="11% chance to Recover 10% of Maximum Mana when you use a Skill",
	},
	{
		stat_id="recover_10%_of_maximum_mana_on_skill_use_%",
		stat_value=22,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen2"},
		stat_text="22% chance to Recover 10% of Maximum Mana when you use a Skill",
	},
	{
		stat_id="recover_10%_of_maximum_mana_on_skill_use_%",
		stat_value=50,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen3_____", "SynthesisImplicitBaseManaRegeneration1"},
		stat_text="50% chance to Recover 10% of Maximum Mana when you use a Skill",
	},
	{
		stat_id="base_life_leech_from_chaos_damage_permyriad",
		stat_value=60,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage3"},
		stat_text="0.6% of Chaos Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_chaos_damage_permyriad",
		stat_value=120,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage4"},
		stat_text="1.2% of Chaos Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_chaos_damage_permyriad",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitChaosDamage5", "SynthesisImplicitChaosLeech1"},
		stat_text="2% of Chaos Damage Leeched as Life",
	},
	{
		stat_id="fortify_effect_on_self_+%",
		stat_value=20,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitArmourEvasionWithFortify1"},
		stat_text="20% increased Effect of Fortify on you",
	},
	{
		stat_id="fortify_effect_on_self_+%",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitArmourEvasionWithFortify2"},
		stat_text="40% increased Effect of Fortify on you",
	},
	{
		stat_id="fortify_effect_on_self_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitArmourEvasionWithFortify3"},
		stat_text="100% increased Effect of Fortify on you",
	},
	{
		stat_id="maximum_added_fire_damage_if_blocked_recently",
		stat_value=90,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitWeaponFireDamage2"},
		stat_text="Adds 0 to 90 Fire Damage if you've Blocked Recently",
	},
	{
		stat_id="maximum_added_fire_damage_if_blocked_recently",
		stat_value=170,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitWeaponFireDamage3"},
		stat_text="Adds 0 to 170 Fire Damage if you've Blocked Recently",
	},
	{
		stat_id="maximum_added_fire_damage_if_blocked_recently",
		stat_value=500,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitWeaponFireDamage4"},
		stat_text="Adds 0 to 500 Fire Damage if you've Blocked Recently",
	},
	{
		stat_id="mana_%_gained_on_block",
		stat_value=3,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFlatManaOnBlock1"},
		stat_text="Recover 3% of your maximum Mana when you Block",
	},
	{
		stat_id="mana_%_gained_on_block",
		stat_value=5,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitFlatManaOnBlock2"},
		stat_text="Recover 5% of your maximum Mana when you Block",
	},
	{
		stat_id="mana_%_gained_on_block",
		stat_value=10,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitManaOnBlock1"},
		stat_text="Recover 10% of your maximum Mana when you Block",
	},
	{
		stat_id="power_charge_on_block_%_chance",
		stat_value=25,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitDamagePerPowerCharge1_"},
		stat_text="25% chance to gain a Power Charge when you Block",
	},
	{
		stat_id="power_charge_on_block_%_chance",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitDamagePerPowerCharge2"},
		stat_text="50% chance to gain a Power Charge when you Block",
	},
	{
		stat_id="nearby_enemies_chilled_on_block",
		stat_value=2,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitChillEffect1"},
		stat_text="Chill Nearby Enemies when you Block",
	},
	{
		stat_id="nearby_enemies_chilled_on_block",
		stat_value=5,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitChillEffect2"},
		stat_text="Chill Nearby Enemies when you Block",
	},
	{
		stat_id="local_display_fire_burst_on_hit_%",
		stat_value=11,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage3"},
		stat_text="11% chance to Cast Level 20 Fire Burst on Hit",
	},
	{
		stat_id="local_display_fire_burst_on_hit_%",
		stat_value=22,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage4"},
		stat_text="22% chance to Cast Level 20 Fire Burst on Hit",
	},
	{
		stat_id="local_display_fire_burst_on_hit_%",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage5"},
		stat_text="50% chance to Cast Level 20 Fire Burst on Hit",
	},
	{
		stat_id="local_display_fire_burst_on_hit_%",
		stat_value=11,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand3"},
		stat_text="11% chance to Cast Level 20 Fire Burst on Hit",
	},
	{
		stat_id="local_display_fire_burst_on_hit_%",
		stat_value=22,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand4"},
		stat_text="22% chance to Cast Level 20 Fire Burst on Hit",
	},
	{
		stat_id="local_display_fire_burst_on_hit_%",
		stat_value=50,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand5"},
		stat_text="50% chance to Cast Level 20 Fire Burst on Hit",
	},
	{
		stat_id="base_number_of_essence_spirits_allowed",
		stat_value=4,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitMinionDamage3"},
		stat_text="Triggers Level 20 Spectral Spirits when Equipped",
	},
	{
		stat_id="base_number_of_essence_spirits_allowed",
		stat_value=7,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitMinionDamage4"},
		stat_text="Triggers Level 20 Spectral Spirits when Equipped",
	},
	{
		stat_id="base_number_of_essence_spirits_allowed",
		stat_value=20,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitMinionDamage5"},
		stat_text="Triggers Level 20 Spectral Spirits when Equipped",
	},
	{
		stat_id="power_frenzy_or_endurance_charge_on_kill_%",
		stat_value=18,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitEnduranceChargeDuration1", "SynthesisImplicitFrenzyChargeDuration1_", "SynthesisImplicitPowerChargeDuration1"},
		stat_text="18% chance to gain a Power, Frenzy or Endurance Charge on Kill",
	},
	{
		stat_id="power_frenzy_or_endurance_charge_on_kill_%",
		stat_value=36,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitEnduranceChargeDuration2__", "SynthesisImplicitFrenzyChargeDuration2_", "SynthesisImplicitPowerChargeDuration2"},
		stat_text="36% chance to gain a Power, Frenzy or Endurance Charge on Kill",
	},
	{
		stat_id="power_frenzy_or_endurance_charge_on_kill_%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitEnduranceChargeOnKill1", "SynthesisImplicitFrenzyChargeOnKill1", "SynthesisImplicitPowerChargeOnKill1"},
		stat_text="100% chance to gain a Power, Frenzy or Endurance Charge on Kill",
	},
	{
		stat_id="deal_1000_chaos_damage_per_second_for_10_seconds_on_hit",
		stat_value=1,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage1"},
		stat_text="Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds",
	},
	{
		stat_id="deal_1000_chaos_damage_per_second_for_10_seconds_on_hit",
		stat_value=2,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage2"},
		stat_text="Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds",
	},
	{
		stat_id="deal_1000_chaos_damage_per_second_for_10_seconds_on_hit",
		stat_value=10,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage3"},
		stat_text="Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds",
	},
	{
		stat_id="deal_1000_chaos_damage_per_second_for_10_seconds_on_hit",
		stat_value=1,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand1"},
		stat_text="Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds",
	},
	{
		stat_id="deal_1000_chaos_damage_per_second_for_10_seconds_on_hit",
		stat_value=2,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand2___"},
		stat_text="Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds",
	},
	{
		stat_id="deal_1000_chaos_damage_per_second_for_10_seconds_on_hit",
		stat_value=10,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand3_"},
		stat_text="Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds",
	},
	{
		stat_id="local_has_X_abyss_sockets",
		stat_value=1,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitDamageVSAbyssMonsters1"},
		stat_text="Has 1 Abyssal Socket",
	},
	{
		stat_id="local_has_X_abyss_sockets",
		stat_value=2,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Helmet", "Gloves"},
		mod_ids={"SynthesisImplicitDamageVSAbyssMonsters2"},
		stat_text="Has 2 Abyssal Sockets",
	},
	{
		stat_id="local_has_X_abyss_sockets",
		stat_value=1,
		item_class_ids={"Boots", "Body Armour"},
		mod_ids={"SynthesisImplicitReducedPhysicalDamageTakenVsAbyssMonsters1"},
		stat_text="Has 1 Abyssal Socket",
	},
	{
		stat_id="local_has_X_abyss_sockets",
		stat_value=2,
		item_class_ids={"Boots", "Body Armour"},
		mod_ids={"SynthesisImplicitReducedPhysicalDamageTakenVsAbyssMonsters2"},
		stat_text="Has 2 Abyssal Sockets",
	},
	{
		stat_id="local_has_X_abyss_sockets",
		stat_value=5,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Helmet", "Gloves", "Boots", "Body Armour"},
		mod_ids={"SynthesisImplicitAbyssJewelEffect1"},
		stat_text="Has 5 Abyssal Sockets",
	},
	{
		stat_id="local_display_socketed_spells_mana_cost_+%",
		stat_value=-25,
		item_class_ids={"Boots", "Helmet", "Shield"},
		mod_ids={"SynthesisImplicitReducedManaCost1_"},
		stat_text="Socketed Spells have 25% reduced Mana Cost",
	},
	{
		stat_id="local_display_socketed_spells_mana_cost_+%",
		stat_value=-50,
		item_class_ids={"Boots", "Helmet", "Shield"},
		mod_ids={"SynthesisImplicitReducedManaCost2"},
		stat_text="Socketed Spells have 50% reduced Mana Cost",
	},
	{
		stat_id="local_display_socketed_spells_mana_cost_+%",
		stat_value=-100,
		item_class_ids={"Boots", "Helmet", "Shield"},
		mod_ids={"SynthesisImplicitReducedManaCost3"},
		stat_text="Socketed Spells have 100% reduced Mana Cost",
	},
	{
		stat_id="local_display_socketed_attacks_mana_cost_+",
		stat_value=-20,
		item_class_ids={"Boots", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitTotalManaCost1_"},
		stat_text="Socketed Attacks have -20 to Total Mana Cost",
	},
	{
		stat_id="local_display_socketed_attacks_mana_cost_+",
		stat_value=-40,
		item_class_ids={"Boots", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitTotalManaCost2_"},
		stat_text="Socketed Attacks have -40 to Total Mana Cost",
	},
	{
		stat_id="local_display_socketed_attacks_mana_cost_+",
		stat_value=-50,
		item_class_ids={"Boots", "Helmet", "Shield", "Body Armour"},
		mod_ids={"SynthesisImplicitTotalManaCost3"},
		stat_text="Socketed Attacks have -50 to Total Mana Cost",
	},
	{
		stat_id="additional_physical_damage_reduction_%_while_moving",
		stat_value=6,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken1_"},
		stat_text="6% additional Physical Damage Reduction while moving",
	},
	{
		stat_id="additional_physical_damage_reduction_%_while_moving",
		stat_value=12,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken2"},
		stat_text="12% additional Physical Damage Reduction while moving",
	},
	{
		stat_id="additional_physical_damage_reduction_%_while_moving",
		stat_value=50,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken3"},
		stat_text="50% additional Physical Damage Reduction while moving",
	},
	{
		stat_id="base_number_of_spectres_allowed",
		stat_value=1,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMinionDamage3"},
		stat_text="+1 to maximum number of Spectres",
	},
	{
		stat_id="base_number_of_spectres_allowed",
		stat_value=2,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMinionDamage4"},
		stat_text="+2 to maximum number of Spectres",
	},
	{
		stat_id="base_number_of_spectres_allowed",
		stat_value=5,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMinionDamage5", "SynthesisImplicitSpectreDamage1"},
		stat_text="+5 to maximum number of Spectres",
	},
	{
		stat_id="local_display_socketed_skills_attack_speed_+%",
		stat_value=20,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackSpeed1"},
		stat_text="Socketed Skills have 20% increased Attack Speed",
	},
	{
		stat_id="local_display_socketed_skills_attack_speed_+%",
		stat_value=40,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackSpeed2_"},
		stat_text="Socketed Skills have 40% increased Attack Speed",
	},
	{
		stat_id="local_display_socketed_skills_attack_speed_+%",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackSpeed3"},
		stat_text="Socketed Skills have 100% increased Attack Speed",
	},
	{
		stat_id="local_display_socketed_skills_cast_speed_+%",
		stat_value=20,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitCastSpeed1"},
		stat_text="Socketed Skills have 20% increased Cast Speed",
	},
	{
		stat_id="local_display_socketed_skills_cast_speed_+%",
		stat_value=40,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitCastSpeed2"},
		stat_text="Socketed Skills have 40% increased Cast Speed",
	},
	{
		stat_id="local_display_socketed_skills_cast_speed_+%",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitCastSpeed3"},
		stat_text="Socketed Skills have 100% increased Cast Speed",
	},
	{
		stat_id="attack_and_cast_speed_+%_if_enemy_hit_recently",
		stat_value=11,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed1"},
		stat_text="11% increased Attack and Cast Speed if you've Hit an Enemy Recently",
	},
	{
		stat_id="attack_and_cast_speed_+%_if_enemy_hit_recently",
		stat_value=22,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed2"},
		stat_text="22% increased Attack and Cast Speed if you've Hit an Enemy Recently",
	},
	{
		stat_id="attack_and_cast_speed_+%_if_enemy_hit_recently",
		stat_value=50,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed3"},
		stat_text="50% increased Attack and Cast Speed if you've Hit an Enemy Recently",
	},
	{
		stat_id="global_maximum_added_physical_damage",
		stat_value=20,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitPhysicalDamage3_"},
		stat_text="Adds 0 to 20 Physical Damage",
	},
	{
		stat_id="global_maximum_added_physical_damage",
		stat_value=30,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitPhysicalDamage4"},
		stat_text="Adds 0 to 30 Physical Damage",
	},
	{
		stat_id="global_maximum_added_physical_damage",
		stat_value=200,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitPhysicalDamage5"},
		stat_text="Adds 0 to 200 Physical Damage",
	},
	{
		stat_id="global_maximum_added_fire_damage",
		stat_value=45,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="Adds 0 to 45 Fire Damage",
	},
	{
		stat_id="global_maximum_added_fire_damage",
		stat_value=90,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage4"},
		stat_text="Adds 0 to 90 Fire Damage",
	},
	{
		stat_id="global_maximum_added_fire_damage",
		stat_value=200,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitFireDamage5"},
		stat_text="Adds 0 to 200 Fire Damage",
	},
	{
		stat_id="global_maximum_added_cold_damage",
		stat_value=45,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="Adds 0 to 45 Cold Damage",
	},
	{
		stat_id="global_maximum_added_cold_damage",
		stat_value=90,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitColdDamage4"},
		stat_text="Adds 0 to 90 Cold Damage",
	},
	{
		stat_id="global_maximum_added_cold_damage",
		stat_value=200,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitColdDamage5_"},
		stat_text="Adds 0 to 200 Cold Damage",
	},
	{
		stat_id="global_maximum_added_lightning_damage",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="Adds 0 to 100 Lightning Damage",
	},
	{
		stat_id="global_maximum_added_lightning_damage",
		stat_value=160,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitLightningDamage4"},
		stat_text="Adds 0 to 160 Lightning Damage",
	},
	{
		stat_id="global_maximum_added_lightning_damage",
		stat_value=200,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitLightningDamage5"},
		stat_text="Adds 0 to 200 Lightning Damage",
	},
	{
		stat_id="global_maximum_added_chaos_damage",
		stat_value=40,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitChaosDamage3"},
		stat_text="Adds 0 to 40 Chaos Damage",
	},
	{
		stat_id="global_maximum_added_chaos_damage",
		stat_value=80,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitChaosDamage4"},
		stat_text="Adds 0 to 80 Chaos Damage",
	},
	{
		stat_id="global_maximum_added_chaos_damage",
		stat_value=200,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitChaosDamage5"},
		stat_text="Adds 0 to 200 Chaos Damage",
	},
	{
		stat_id="maximum_added_physical_damage_vs_poisoned_enemies",
		stat_value=25,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitPoisonDamage1"},
		stat_text="Adds 0 to 25 Physical Damage against Poisoned Enemies",
	},
	{
		stat_id="maximum_added_physical_damage_vs_poisoned_enemies",
		stat_value=45,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitPoisonDamage2"},
		stat_text="Adds 0 to 45 Physical Damage against Poisoned Enemies",
	},
	{
		stat_id="maximum_added_physical_damage_vs_poisoned_enemies",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitPoisonDamage3", "SynthesisImplicitPoisonDuration1"},
		stat_text="Adds 0 to 100 Physical Damage against Poisoned Enemies",
	},
	{
		stat_id="maximum_added_physical_damage_vs_bleeding_enemies",
		stat_value=25,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitBleedDamage1"},
		stat_text="Adds 0 to 25 Physical Damage against Bleeding Enemies",
	},
	{
		stat_id="maximum_added_physical_damage_vs_bleeding_enemies",
		stat_value=45,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitBleedDamage2"},
		stat_text="Adds 0 to 45 Physical Damage against Bleeding Enemies",
	},
	{
		stat_id="maximum_added_physical_damage_vs_bleeding_enemies",
		stat_value=100,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitBleedDamage3", "SynthesisImplicitBleedDuration1"},
		stat_text="Adds 0 to 100 Physical Damage against Bleeding Enemies",
	},
	{
		stat_id="ignore_armour_movement_penalties",
		stat_value=2,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitMovementVelocity1"},
		stat_text="Ignore all Movement Penalties from Armour",
	},
	{
		stat_id="ignore_armour_movement_penalties",
		stat_value=5,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitMovementVelocity2"},
		stat_text="Ignore all Movement Penalties from Armour",
	},
	{
		stat_id="base_mana_reservation_+%",
		stat_value=-6,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitSocketedSkillsManaMultiplier1"},
		stat_text="6% reduced Mana Reserved",
	},
	{
		stat_id="base_mana_reservation_+%",
		stat_value=-12,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitSocketedSkillsManaMultiplier2"},
		stat_text="12% reduced Mana Reserved",
	},
	{
		stat_id="base_mana_reservation_+%",
		stat_value=-30,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitSocketedSkillsManaMultiplier3"},
		stat_text="30% reduced Mana Reserved",
	},
	{
		stat_id="additional_chaos_resistance_against_damage_over_time_%",
		stat_value=50,
		item_class_ids={"Body Armour", "Quiver"},
		mod_ids={"SynthesisImplicitChaosResist1_"},
		stat_text="+50% Chaos Resistance against Damage Over Time",
	},
	{
		stat_id="additional_chaos_resistance_against_damage_over_time_%",
		stat_value=100,
		item_class_ids={"Body Armour", "Quiver"},
		mod_ids={"SynthesisImplicitChaosResist2"},
		stat_text="+100% Chaos Resistance against Damage Over Time",
	},
	{
		stat_id="additional_chaos_resistance_against_damage_over_time_%",
		stat_value=200,
		item_class_ids={"Body Armour", "Quiver"},
		mod_ids={"SynthesisImplicitChaosResist3", "SynthesisImplicitMaxChaosResist1"},
		stat_text="+200% Chaos Resistance against Damage Over Time",
	},
	{
		stat_id="physical_damage_taken_+",
		stat_value=-100,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken2"},
		stat_text="-100 Physical Damage taken",
	},
	{
		stat_id="physical_damage_taken_+",
		stat_value=-200,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken3"},
		stat_text="-200 Physical Damage taken",
	},
	{
		stat_id="physical_damage_taken_+",
		stat_value=-500,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken4"},
		stat_text="-500 Physical Damage taken",
	},
	{
		stat_id="aura_effect_on_self_+%",
		stat_value=65,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitDeterminationReservation1", "SynthesisImplicitGraceReservation1", "SynthesisImplicitDisciplineReservation1_"},
		stat_text="65% increased Effect of Auras on you",
	},
	{
		stat_id="aura_effect_on_self_+%",
		stat_value=100,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitDeterminationEffect1", "SynthesisImplicitGraceEffect1", "SynthesisImplicitDisciplineEffect1"},
		stat_text="100% increased Effect of Auras on you",
	},
	{
		stat_id="local_display_socketed_gems_supported_by_level_x_maim",
		stat_value=1,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackDamage1"},
		stat_text="Socketed Gems are Supported by Level 1 Maim",
	},
	{
		stat_id="local_display_socketed_gems_supported_by_level_x_maim",
		stat_value=2,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackDamage2"},
		stat_text="Socketed Gems are Supported by Level 2 Maim",
	},
	{
		stat_id="local_display_socketed_gems_supported_by_level_x_maim",
		stat_value=5,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackDamage3"},
		stat_text="Socketed Gems are Supported by Level 5 Maim",
	},
	{
		stat_id="local_display_socketed_gems_supported_by_level_x_arcane_surge",
		stat_value=1,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitSpellDamage1"},
		stat_text="Socketed Gems are Supported by Level 1 Arcane Surge",
	},
	{
		stat_id="local_display_socketed_gems_supported_by_level_x_arcane_surge",
		stat_value=2,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitSpellDamage2_"},
		stat_text="Socketed Gems are Supported by Level 2 Arcane Surge",
	},
	{
		stat_id="local_display_socketed_gems_supported_by_level_x_arcane_surge",
		stat_value=5,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitSpellDamage3_"},
		stat_text="Socketed Gems are Supported by Level 5 Arcane Surge",
	},
	{
		stat_id="add_frenzy_charge_when_hit_%",
		stat_value=25,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed1"},
		stat_text="25% chance to gain a Frenzy Charge when Hit",
	},
	{
		stat_id="add_frenzy_charge_when_hit_%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed2"},
		stat_text="50% chance to gain a Frenzy Charge when Hit",
	},
	{
		stat_id="add_frenzy_charge_when_hit_%",
		stat_value=100,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed3"},
		stat_text="100% chance to gain a Frenzy Charge when Hit",
	},
	{
		stat_id="base_damage_removed_from_mana_before_life_%",
		stat_value=25,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPhysicalDamageTakenFromMana1"},
		stat_text="25% of Damage is taken from Mana before Life",
	},
	{
		stat_id="base_damage_removed_from_mana_before_life_%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPhysicalDamageTakenFromMana2_"},
		stat_text="50% of Damage is taken from Mana before Life",
	},
	{
		stat_id="flask_life_to_recover_+%",
		stat_value=40,
		item_class_ids={"Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket1__"},
		stat_text="40% increased Life Recovery from Flasks",
	},
	{
		stat_id="flask_life_to_recover_+%",
		stat_value=80,
		item_class_ids={"Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket2"},
		stat_text="80% increased Life Recovery from Flasks",
	},
	{
		stat_id="flask_life_to_recover_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket3", "SynthesisImplicitLifeRecoveryRate1"},
		stat_text="200% increased Life Recovery from Flasks",
	},
	{
		stat_id="flask_life_to_recover_+%",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket3", "SynthesisImplicitGlobalFlaskLifeRecovery1_"},
		stat_text="200% increased Life Recovery from Flasks",
	},
	{
		stat_id="flask_life_to_recover_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitPercentLifeTrinket3", "SynthesisImplicitHighLifeRegen1"},
		stat_text="200% increased Life Recovery from Flasks",
	},
	{
		stat_id="mana_recovery_rate_+%",
		stat_value=15,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitManaRegeneration3_"},
		stat_text="15% increased Mana Recovery rate",
	},
	{
		stat_id="mana_recovery_rate_+%",
		stat_value=30,
		item_class_ids={"Belt", "Amulet"},
		mod_ids={"SynthesisImplicitManaRegeneration4_"},
		stat_text="30% increased Mana Recovery rate",
	},
	{
		stat_id="mana_recovery_rate_+%",
		stat_value=100,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitManaRecoveryRate1_"},
		stat_text="100% increased Mana Recovery rate",
	},
	{
		stat_id="mana_recovery_rate_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitBaseManaRegeneration1"},
		stat_text="100% increased Mana Recovery rate",
	},
	{
		stat_id="chance_to_double_armour_effect_on_hit_%",
		stat_value=25,
		item_class_ids={"Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitGlobalArmour1"},
		stat_text="25% chance when Hit for double Armour effect",
	},
	{
		stat_id="chance_to_double_armour_effect_on_hit_%",
		stat_value=50,
		item_class_ids={"Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitGlobalArmour2"},
		stat_text="50% chance when Hit for double Armour effect",
	},
	{
		stat_id="chance_to_double_armour_effect_on_hit_%",
		stat_value=100,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitGlobalArmour3", "SynthesisImplicitDeterminationEffect1"},
		stat_text="100% chance when Hit for double Armour effect",
	},
	{
		stat_id="chance_to_double_armour_effect_on_hit_%",
		stat_value=100,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalArmour3", "SynthesisImplicitReducedDamageFromCrits1"},
		stat_text="100% chance when Hit for double Armour effect",
	},
	{
		stat_id="chance_to_evade_attacks_%",
		stat_value=3,
		item_class_ids={"Belt", "Ring", "Amulet", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalEvasion1"},
		stat_text="+3% chance to Evade Attacks",
	},
	{
		stat_id="chance_to_evade_attacks_%",
		stat_value=5,
		item_class_ids={"Belt", "Ring", "Amulet", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalEvasion2"},
		stat_text="+5% chance to Evade Attacks",
	},
	{
		stat_id="chance_to_evade_attacks_%",
		stat_value=10,
		item_class_ids={"Ring", "Amulet", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalEvasion3", "SynthesisImplicitGraceEffect1"},
		stat_text="+10% chance to Evade Attacks",
	},
	{
		stat_id="chance_to_evade_attacks_%",
		stat_value=10,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalEvasion3", "SynthesisImplicitAvoidStatusAilments2"},
		stat_text="+10% chance to Evade Attacks",
	},
	{
		stat_id="maximum_energy_shield_from_body_armour_+%",
		stat_value=20,
		item_class_ids={"Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate1"},
		stat_text="20% increased Energy Shield from Body Armour",
	},
	{
		stat_id="maximum_energy_shield_from_body_armour_+%",
		stat_value=40,
		item_class_ids={"Belt", "Ring", "Amulet"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate2_"},
		stat_text="40% increased Energy Shield from Body Armour",
	},
	{
		stat_id="maximum_energy_shield_from_body_armour_+%",
		stat_value=100,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate3_", "SynthesisImplicitDisciplineEffect1"},
		stat_text="100% increased Energy Shield from Body Armour",
	},
	{
		stat_id="maximum_energy_shield_from_body_armour_+%",
		stat_value=100,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitEnergyShieldRechargeRate3_", "SynthesisImplicitEnergyShieldRecoveryRate1"},
		stat_text="100% increased Energy Shield from Body Armour",
	},
	{
		stat_id="chance_to_gain_onslaught_on_flask_use_%",
		stat_value=25,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed1"},
		stat_text="25% chance to gain Onslaught when you use a Flask",
	},
	{
		stat_id="chance_to_gain_onslaught_on_flask_use_%",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed2"},
		stat_text="50% chance to gain Onslaught when you use a Flask",
	},
	{
		stat_id="chance_to_gain_onslaught_on_flask_use_%",
		stat_value=100,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed3", "SynthesisImplicitOnslaughtOnKill1"},
		stat_text="100% chance to gain Onslaught when you use a Flask",
	},
	{
		stat_id="base_mana_cost_-%",
		stat_value=10,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitReducedManaCost1_"},
		stat_text="10% reduced Mana Cost of Skills",
	},
	{
		stat_id="base_mana_cost_-%",
		stat_value=20,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitReducedManaCost2"},
		stat_text="20% reduced Mana Cost of Skills",
	},
	{
		stat_id="base_mana_cost_-%",
		stat_value=50,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitReducedManaCost3"},
		stat_text="50% reduced Mana Cost of Skills",
	},
	{
		stat_id="base_life_leech_from_physical_damage_permyriad",
		stat_value=25,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPhysicalDamage3_"},
		stat_text="0.25% of Physical Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_physical_damage_permyriad",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPhysicalDamage4"},
		stat_text="0.5% of Physical Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_physical_damage_permyriad",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPhysicalDamage5", "SynthesisImplicitPhysicalLeechMinor1"},
		stat_text="1% of Physical Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_fire_damage_permyriad",
		stat_value=25,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="0.25% of Fire Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_fire_damage_permyriad",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFireDamage4"},
		stat_text="0.5% of Fire Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_fire_damage_permyriad",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitFireDamage5", "SynthesisImplicitFireLeechMinor1__"},
		stat_text="1% of Fire Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_cold_damage_permyriad",
		stat_value=25,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="0.25% of Cold Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_cold_damage_permyriad",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitColdDamage4"},
		stat_text="0.5% of Cold Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_cold_damage_permyriad",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitColdDamage5_", "SynthesisImplicitColdLeechMinor1"},
		stat_text="1% of Cold Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_lightning_damage_permyriad",
		stat_value=25,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="0.25% of Lightning Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_lightning_damage_permyriad",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitLightningDamage4"},
		stat_text="0.5% of Lightning Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_lightning_damage_permyriad",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitLightningDamage5", "SynthesisImplicitLightningLeechMinor1"},
		stat_text="1% of Lightning Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_chaos_damage_permyriad",
		stat_value=25,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitChaosDamage3"},
		stat_text="0.25% of Chaos Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_chaos_damage_permyriad",
		stat_value=50,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitChaosDamage4"},
		stat_text="0.5% of Chaos Damage Leeched as Life",
	},
	{
		stat_id="base_life_leech_from_chaos_damage_permyriad",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitChaosDamage5", "SynthesisImplicitChaosLeechMinor1"},
		stat_text="1% of Chaos Damage Leeched as Life",
	},
	{
		stat_id="cannot_be_shocked_or_ignited_while_moving",
		stat_value=1,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAvoidIgnite1_", "SynthesisImplicitAvoidShock1"},
		stat_text="Cannot be Shocked or Ignited while moving",
	},
	{
		stat_id="cannot_be_shocked_or_ignited_while_moving",
		stat_value=2,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAvoidIgnite2", "SynthesisImplicitAvoidShock2_"},
		stat_text="Cannot be Shocked or Ignited while moving",
	},
	{
		stat_id="cannot_be_shocked_or_ignited_while_moving",
		stat_value=5,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAvoidIgnite3", "SynthesisImplicitAvoidShock3"},
		stat_text="Cannot be Shocked or Ignited while moving",
	},
	{
		stat_id="reduce_enemy_elemental_resistance_%",
		stat_value=6,
		item_class_ids={"Amulet", "Quiver"},
		mod_ids={"SynthesisImplicitElementalDamageHigh1__"},
		stat_text="Damage Penetrates 6% Elemental Resistances",
	},
	{
		stat_id="reduce_enemy_elemental_resistance_%",
		stat_value=12,
		item_class_ids={"Amulet", "Quiver"},
		mod_ids={"SynthesisImplicitElementalDamageHigh2"},
		stat_text="Damage Penetrates 12% Elemental Resistances",
	},
	{
		stat_id="reduce_enemy_elemental_resistance_%",
		stat_value=50,
		item_class_ids={"Amulet", "Quiver"},
		mod_ids={"SynthesisImplicitElementalDamageHigh3__"},
		stat_text="Damage Penetrates 50% Elemental Resistances",
	},
	{
		stat_id="cannot_be_chilled_or_frozen_while_moving",
		stat_value=1,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAvoidChill1", "SynthesisImplicitAvoidFreeze1_"},
		stat_text="Cannot be Chilled or Frozen while moving",
	},
	{
		stat_id="cannot_be_chilled_or_frozen_while_moving",
		stat_value=2,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAvoidChill2_", "SynthesisImplicitAvoidFreeze2"},
		stat_text="Cannot be Chilled or Frozen while moving",
	},
	{
		stat_id="cannot_be_chilled_or_frozen_while_moving",
		stat_value=5,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAvoidChill3", "SynthesisImplicitAvoidFreeze3"},
		stat_text="Cannot be Chilled or Frozen while moving",
	},
	{
		stat_id="base_additional_physical_damage_reduction_%",
		stat_value=6,
		item_class_ids={"Quiver", "Shield"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken1_"},
		stat_text="6% additional Physical Damage Reduction",
	},
	{
		stat_id="base_additional_physical_damage_reduction_%",
		stat_value=12,
		item_class_ids={"Quiver", "Shield"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken2"},
		stat_text="12% additional Physical Damage Reduction",
	},
	{
		stat_id="base_additional_physical_damage_reduction_%",
		stat_value=50,
		item_class_ids={"Quiver", "Shield"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken3"},
		stat_text="50% additional Physical Damage Reduction",
	},
	{
		stat_id="gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%",
		stat_value=6,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitAttackSpeed1"},
		stat_text="6% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy",
	},
	{
		stat_id="gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%",
		stat_value=12,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitAttackSpeed2_"},
		stat_text="12% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy",
	},
	{
		stat_id="gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%",
		stat_value=50,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitAttackSpeed3", "SynthesisImplicitFrenzyChargeOnKill1"},
		stat_text="50% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy",
	},
	{
		stat_id="mana_regeneration_rate_per_minute_%_if_enemy_hit_recently",
		stat_value=25,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitManaRegeneration3_"},
		stat_text="0.4% of Mana Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="mana_regeneration_rate_per_minute_%_if_enemy_hit_recently",
		stat_value=50,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitManaRegeneration4_"},
		stat_text="0.8% of Mana Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="mana_regeneration_rate_per_minute_%_if_enemy_hit_recently",
		stat_value=100,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitBaseManaRegenerationOneHand1"},
		stat_text="1.7% of Mana Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="mana_regeneration_rate_per_minute_%_if_enemy_hit_recently",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitManaRegeneration5", "SynthesisImplicitBaseManaRegenerationTwoHand1"},
		stat_text="1.7% of Mana Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=11,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed1"},
		stat_text="11% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=22,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed2"},
		stat_text="22% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed3", "SynthesisImplicitOnslaughtOnKill1"},
		stat_text="50% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently",
		stat_value=600,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitGlobalArmour1"},
		stat_text="+600 to Armour if you've Hit an Enemy Recently",
	},
	{
		stat_id="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently",
		stat_value=1200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitGlobalArmour2"},
		stat_text="+1200 to Armour if you've Hit an Enemy Recently",
	},
	{
		stat_id="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently",
		stat_value=5000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitGlobalArmour3"},
		stat_text="+5000 to Armour if you've Hit an Enemy Recently",
	},
	{
		stat_id="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently",
		stat_value=1100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGlobalArmourTwoHand1__"},
		stat_text="+1100 to Armour if you've Hit an Enemy Recently",
	},
	{
		stat_id="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently",
		stat_value=2200,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGlobalArmourTwoHand2"},
		stat_text="+2200 to Armour if you've Hit an Enemy Recently",
	},
	{
		stat_id="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently",
		stat_value=5000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGlobalArmourTwoHand3"},
		stat_text="+5000 to Armour if you've Hit an Enemy Recently",
	},
	{
		stat_id="evasion_rating_+_if_you_have_hit_an_enemy_recently",
		stat_value=600,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitGlobalEvasion1"},
		stat_text="+600 to Evasion Rating if Hit an Enemy Recently",
	},
	{
		stat_id="evasion_rating_+_if_you_have_hit_an_enemy_recently",
		stat_value=1200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitGlobalEvasion2"},
		stat_text="+1200 to Evasion Rating if Hit an Enemy Recently",
	},
	{
		stat_id="evasion_rating_+_if_you_have_hit_an_enemy_recently",
		stat_value=5000,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitGlobalEvasion3"},
		stat_text="+5000 to Evasion Rating if Hit an Enemy Recently",
	},
	{
		stat_id="evasion_rating_+_if_you_have_hit_an_enemy_recently",
		stat_value=1100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGlobalEvasionTwoHand1_"},
		stat_text="+1100 to Evasion Rating if Hit an Enemy Recently",
	},
	{
		stat_id="evasion_rating_+_if_you_have_hit_an_enemy_recently",
		stat_value=2200,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGlobalEvasionTwoHand2_"},
		stat_text="+2200 to Evasion Rating if Hit an Enemy Recently",
	},
	{
		stat_id="evasion_rating_+_if_you_have_hit_an_enemy_recently",
		stat_value=5000,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGlobalEvasionTwoHand3"},
		stat_text="+5000 to Evasion Rating if Hit an Enemy Recently",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently",
		stat_value=40,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitGlobalEnergyShield1"},
		stat_text="0.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently",
		stat_value=80,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitGlobalEnergyShield2"},
		stat_text="1.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitGlobalEnergyShield3__"},
		stat_text="8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently",
		stat_value=70,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGlobalEnergyShieldTwoHand1"},
		stat_text="1.2% of Energy Shield Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently",
		stat_value=140,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGlobalEnergyShieldTwoHand2"},
		stat_text="2.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently",
		stat_value=500,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitGlobalEnergyShieldTwoHand3___"},
		stat_text="8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=22,
		item_class_ids={"Claw", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_"},
		stat_text="22% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=50,
		item_class_ids={"Claw", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed2"},
		stat_text="50% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=22,
		item_class_ids={"Dagger", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_", "SynthesisImplicitWeaponCastSpeed1_"},
		stat_text="22% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=50,
		item_class_ids={"Dagger", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed2", "SynthesisImplicitWeaponCastSpeed2"},
		stat_text="50% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=22,
		item_class_ids={"Wand"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_", "SynthesisImplicitWeaponCastSpeed1_"},
		stat_text="22% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=50,
		item_class_ids={"Wand"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_", "SynthesisImplicitWeaponCastSpeed2"},
		stat_text="50% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=44,
		item_class_ids={"Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_"},
		stat_text="44% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=100,
		item_class_ids={"Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed2"},
		stat_text="Gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=100,
		item_class_ids={"Bow"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_"},
		stat_text="Gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=44,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_", "SynthesisImplicitTwoHandWeaponCastSpeed1"},
		stat_text="44% chance to gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="chance_to_gain_onslaught_on_kill_%",
		stat_value=100,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed2", "SynthesisImplicitTwoHandWeaponCastSpeed2"},
		stat_text="Gain Onslaught for 4 seconds on Kill",
	},
	{
		stat_id="base_reduce_enemy_fire_resistance_%",
		stat_value=11,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage3"},
		stat_text="Damage Penetrates 11% Fire Resistance",
	},
	{
		stat_id="base_reduce_enemy_fire_resistance_%",
		stat_value=22,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage4"},
		stat_text="Damage Penetrates 22% Fire Resistance",
	},
	{
		stat_id="base_reduce_enemy_fire_resistance_%",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponFireDamage5"},
		stat_text="Damage Penetrates 50% Fire Resistance",
	},
	{
		stat_id="base_reduce_enemy_fire_resistance_%",
		stat_value=22,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand3"},
		stat_text="Damage Penetrates 22% Fire Resistance",
	},
	{
		stat_id="base_reduce_enemy_fire_resistance_%",
		stat_value=44,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand4"},
		stat_text="Damage Penetrates 44% Fire Resistance",
	},
	{
		stat_id="base_reduce_enemy_fire_resistance_%",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponFireDamageTwoHand5"},
		stat_text="Damage Penetrates 100% Fire Resistance",
	},
	{
		stat_id="base_reduce_enemy_cold_resistance_%",
		stat_value=11,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage3_"},
		stat_text="Damage Penetrates 11% Cold Resistance",
	},
	{
		stat_id="base_reduce_enemy_cold_resistance_%",
		stat_value=22,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage4"},
		stat_text="Damage Penetrates 22% Cold Resistance",
	},
	{
		stat_id="base_reduce_enemy_cold_resistance_%",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponColdDamage5"},
		stat_text="Damage Penetrates 50% Cold Resistance",
	},
	{
		stat_id="base_reduce_enemy_cold_resistance_%",
		stat_value=22,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand3"},
		stat_text="Damage Penetrates 22% Cold Resistance",
	},
	{
		stat_id="base_reduce_enemy_cold_resistance_%",
		stat_value=44,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand4"},
		stat_text="Damage Penetrates 44% Cold Resistance",
	},
	{
		stat_id="base_reduce_enemy_cold_resistance_%",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponColdDamageTwoHand5"},
		stat_text="Damage Penetrates 100% Cold Resistance",
	},
	{
		stat_id="base_reduce_enemy_lightning_resistance_%",
		stat_value=11,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage3_"},
		stat_text="Damage Penetrates 11% Lightning Resistance",
	},
	{
		stat_id="base_reduce_enemy_lightning_resistance_%",
		stat_value=22,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage4_"},
		stat_text="Damage Penetrates 22% Lightning Resistance",
	},
	{
		stat_id="base_reduce_enemy_lightning_resistance_%",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponLightningDamage5_"},
		stat_text="Damage Penetrates 50% Lightning Resistance",
	},
	{
		stat_id="base_reduce_enemy_lightning_resistance_%",
		stat_value=22,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand3"},
		stat_text="Damage Penetrates 22% Lightning Resistance",
	},
	{
		stat_id="base_reduce_enemy_lightning_resistance_%",
		stat_value=44,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand4"},
		stat_text="Damage Penetrates 44% Lightning Resistance",
	},
	{
		stat_id="base_reduce_enemy_lightning_resistance_%",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponLightningDamageTwoHand5_"},
		stat_text="Damage Penetrates 100% Lightning Resistance",
	},
	{
		stat_id="chance_to_intimidate_on_hit_%",
		stat_value=16,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitIntimidateOnHitWeapon1"},
		stat_text="16% chance to Intimidate Enemies for 4 seconds on Hit",
	},
	{
		stat_id="chance_to_intimidate_on_hit_%",
		stat_value=32,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitIntimidateOnHitWeapon2_"},
		stat_text="32% chance to Intimidate Enemies for 4 seconds on Hit",
	},
	{
		stat_id="chance_to_intimidate_on_hit_%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitIntimidateOnHitWeapon3_"},
		stat_text="100% chance to Intimidate Enemies for 4 seconds on Hit",
	},
	{
		stat_id="curse_on_hit_level_despair",
		stat_value=11,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage2"},
		stat_text="Curse Enemies with Level 11 Despair on Hit",
	},
	{
		stat_id="curse_on_hit_level_despair",
		stat_value=22,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage3"},
		stat_text="Curse Enemies with Level 22 Despair on Hit",
	},
	{
		stat_id="curse_on_hit_level_despair",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage4"},
		stat_text="Curse Enemies with Level 50 Despair on Hit",
	},
	{
		stat_id="curse_on_hit_level_despair",
		stat_value=11,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand2___"},
		stat_text="Curse Enemies with Level 11 Despair on Hit",
	},
	{
		stat_id="curse_on_hit_level_despair",
		stat_value=22,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand3_"},
		stat_text="Curse Enemies with Level 22 Despair on Hit",
	},
	{
		stat_id="curse_on_hit_level_despair",
		stat_value=50,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand4"},
		stat_text="Curse Enemies with Level 50 Despair on Hit",
	},
	{
		stat_id="local_display_socketed_spell_damage_+%_final",
		stat_value=44,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage3"},
		stat_text="Socketed Skills deal 44% more Spell Damage",
	},
	{
		stat_id="local_display_socketed_spell_damage_+%_final",
		stat_value=88,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage4"},
		stat_text="Socketed Skills deal 88% more Spell Damage",
	},
	{
		stat_id="local_display_socketed_spell_damage_+%_final",
		stat_value=200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponSpellDamage5"},
		stat_text="Socketed Skills deal 200% more Spell Damage",
	},
	{
		stat_id="local_display_socketed_spell_damage_+%_final",
		stat_value=22,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponSpellDamageTwoHand3"},
		stat_text="Socketed Skills deal 22% more Spell Damage",
	},
	{
		stat_id="local_display_socketed_spell_damage_+%_final",
		stat_value=44,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponSpellDamageTwoHand4_"},
		stat_text="Socketed Skills deal 44% more Spell Damage",
	},
	{
		stat_id="local_display_socketed_spell_damage_+%_final",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponSpellDamageTwoHand5"},
		stat_text="Socketed Skills deal 100% more Spell Damage",
	},
	{
		stat_id="local_display_socketed_attack_damage_+%_final",
		stat_value=44,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponAttackDamage1"},
		stat_text="Socketed Skills deal 44% more Attack Damage",
	},
	{
		stat_id="local_display_socketed_attack_damage_+%_final",
		stat_value=88,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponAttackDamage2"},
		stat_text="Socketed Skills deal 88% more Attack Damage",
	},
	{
		stat_id="local_display_socketed_attack_damage_+%_final",
		stat_value=200,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponAttackDamage3"},
		stat_text="Socketed Skills deal 200% more Attack Damage",
	},
	{
		stat_id="local_display_socketed_attack_damage_+%_final",
		stat_value=22,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAttackDamageTwoHand1"},
		stat_text="Socketed Skills deal 22% more Attack Damage",
	},
	{
		stat_id="local_display_socketed_attack_damage_+%_final",
		stat_value=44,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAttackDamageTwoHand2"},
		stat_text="Socketed Skills deal 44% more Attack Damage",
	},
	{
		stat_id="local_display_socketed_attack_damage_+%_final",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAttackDamageTwoHand3"},
		stat_text="Socketed Skills deal 100% more Attack Damage",
	},
	{
		stat_id="local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon",
		stat_value=70,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage1"},
		stat_text="70% chance for Poisons inflicted with this Weapon to deal 100% more Damage",
	},
	{
		stat_id="local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon",
		stat_value=140,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage2"},
		stat_text="140% chance for Poisons inflicted with this Weapon to deal 100% more Damage",
	},
	{
		stat_id="local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage3", "SynthesisImplicitFasterPoisonWeapon1_"},
		stat_text="500% chance for Poisons inflicted with this Weapon to deal 100% more Damage",
	},
	{
		stat_id="local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon",
		stat_value=500,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponPoisonDamage3", "SynthesisImplicitFasterPoisonWeapon2__"},
		stat_text="500% chance for Poisons inflicted with this Weapon to deal 100% more Damage",
	},
	{
		stat_id="local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon",
		stat_value=70,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage1_"},
		stat_text="70% chance for Bleeding inflicted with this Weapon to deal 100% more Damage",
	},
	{
		stat_id="local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon",
		stat_value=140,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage2_"},
		stat_text="140% chance for Bleeding inflicted with this Weapon to deal 100% more Damage",
	},
	{
		stat_id="local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage3", "SynthesisImplicitFasterBleedWeapon1"},
		stat_text="500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage",
	},
	{
		stat_id="local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon",
		stat_value=500,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponBleedDamage3", "SynthesisImplicitFasterBleedWeapon2_"},
		stat_text="500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage",
	},
	{
		stat_id="damage_+%_when_on_full_life",
		stat_value=70,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponAllDamage1"},
		stat_text="70% increased Damage when on Full Life",
	},
	{
		stat_id="damage_+%_when_on_full_life",
		stat_value=140,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponAllDamage2"},
		stat_text="140% increased Damage when on Full Life",
	},
	{
		stat_id="damage_+%_when_on_full_life",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponAllDamage3_"},
		stat_text="500% increased Damage when on Full Life",
	},
	{
		stat_id="damage_+%_when_on_full_life",
		stat_value=130,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAllDamageTwoHand1_"},
		stat_text="130% increased Damage when on Full Life",
	},
	{
		stat_id="damage_+%_when_on_full_life",
		stat_value=260,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAllDamageTwoHand2"},
		stat_text="260% increased Damage when on Full Life",
	},
	{
		stat_id="damage_+%_when_on_full_life",
		stat_value=500,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAllDamageTwoHand3"},
		stat_text="500% increased Damage when on Full Life",
	},
	{
		stat_id="auras_grant_damage_+%_to_you_and_your_allies",
		stat_value=3,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamageAffectedByAuras1"},
		stat_text="Auras from your Skills grant 3% increased Damage to you and Allies",
	},
	{
		stat_id="auras_grant_damage_+%_to_you_and_your_allies",
		stat_value=5,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamageAffectedByAuras2"},
		stat_text="Auras from your Skills grant 5% increased Damage to you and Allies",
	},
	{
		stat_id="auras_grant_damage_+%_to_you_and_your_allies",
		stat_value=20,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamageAffectedByAuras3_"},
		stat_text="Auras from your Skills grant 20% increased Damage to you and Allies",
	},
	{
		stat_id="auras_grant_damage_+%_to_you_and_your_allies",
		stat_value=5,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamageAffectedByAurasTwoHand1"},
		stat_text="Auras from your Skills grant 5% increased Damage to you and Allies",
	},
	{
		stat_id="auras_grant_damage_+%_to_you_and_your_allies",
		stat_value=9,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamageAffectedByAurasTwoHand2_"},
		stat_text="Auras from your Skills grant 9% increased Damage to you and Allies",
	},
	{
		stat_id="auras_grant_damage_+%_to_you_and_your_allies",
		stat_value=20,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamageAffectedByAurasTwoHand3"},
		stat_text="Auras from your Skills grant 20% increased Damage to you and Allies",
	},
	{
		stat_id="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently",
		stat_value=800,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel1"},
		stat_text="+800 to Armour if you've Hit an Enemy Recently",
	},
	{
		stat_id="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently",
		stat_value=2000,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel2_"},
		stat_text="+2000 to Armour if you've Hit an Enemy Recently",
	},
	{
		stat_id="evasion_rating_+_if_you_have_hit_an_enemy_recently",
		stat_value=800,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalEvasionJewel1"},
		stat_text="+800 to Evasion Rating if Hit an Enemy Recently",
	},
	{
		stat_id="evasion_rating_+_if_you_have_hit_an_enemy_recently",
		stat_value=2000,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalEvasionJewel2__"},
		stat_text="+2000 to Evasion Rating if Hit an Enemy Recently",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently",
		stat_value=48,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel1"},
		stat_text="0.8% of Energy Shield Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitEnergyShieldJewel2_"},
		stat_text="1.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently",
	},
	{
		stat_id="global_defences_+%",
		stat_value=16,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel1", "SynthesisImplicitGlobalEvasionJewel1", "SynthesisImplicitEnergyShieldJewel1"},
		stat_text="16% increased Global Defences",
	},
	{
		stat_id="global_defences_+%",
		stat_value=50,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitGlobalArmourJewel2_", "SynthesisImplicitGlobalEvasionJewel2__", "SynthesisImplicitEnergyShieldJewel2_"},
		stat_text="50% increased Global Defences",
	},
	{
		stat_id="chance_to_gain_onslaught_on_flask_use_%",
		stat_value=26,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeedJewel1"},
		stat_text="26% chance to gain Onslaught when you use a Flask",
	},
	{
		stat_id="chance_to_gain_onslaught_on_flask_use_%",
		stat_value=50,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitAttackSpeedJewel2", "SynthesisImplicitCastSpeedJewel2_"},
		stat_text="50% chance to gain Onslaught when you use a Flask",
	},
	{
		stat_id="base_reduce_enemy_fire_resistance_%",
		stat_value=2,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel1"},
		stat_text="Damage Penetrates 2% Fire Resistance",
	},
	{
		stat_id="base_reduce_enemy_fire_resistance_%",
		stat_value=5,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitFireDamageJewel2"},
		stat_text="Damage Penetrates 5% Fire Resistance",
	},
	{
		stat_id="base_reduce_enemy_cold_resistance_%",
		stat_value=2,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel1"},
		stat_text="Damage Penetrates 2% Cold Resistance",
	},
	{
		stat_id="base_reduce_enemy_cold_resistance_%",
		stat_value=5,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitColdDamageJewel2_"},
		stat_text="Damage Penetrates 5% Cold Resistance",
	},
	{
		stat_id="base_reduce_enemy_lightning_resistance_%",
		stat_value=2,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel1"},
		stat_text="Damage Penetrates 2% Lightning Resistance",
	},
	{
		stat_id="base_reduce_enemy_lightning_resistance_%",
		stat_value=5,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitLightningDamageJewel2"},
		stat_text="Damage Penetrates 5% Lightning Resistance",
	},
	{
		stat_id="reduce_enemy_elemental_resistance_%",
		stat_value=2,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitElementalDamageJewel1"},
		stat_text="Damage Penetrates 2% Elemental Resistances",
	},
	{
		stat_id="reduce_enemy_elemental_resistance_%",
		stat_value=5,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitElementalDamageJewel2"},
		stat_text="Damage Penetrates 5% Elemental Resistances",
	},
	{
		stat_id="base_physical_damage_over_time_taken_+%",
		stat_value=-4,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTakenJewel1_"},
		stat_text="4% reduced Physical Damage taken over time",
	},
	{
		stat_id="base_physical_damage_over_time_taken_+%",
		stat_value=-10,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTakenJewel2___"},
		stat_text="10% reduced Physical Damage taken over time",
	},
	{
		stat_id="base_ailment_damage_+%",
		stat_value=50,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitAilmentDamageJewel1"},
		stat_text="50% increased Damage with Ailments",
	},
	{
		stat_id="base_ailment_damage_+%",
		stat_value=100,
		item_class_ids={"Jewel", "AbyssJewel"},
		mod_ids={"SynthesisImplicitAilmentDamageJewel2"},
		stat_text="100% increased Damage with Ailments",
	},
	{
		stat_id="dodge_attacks_chance_%_during_focus",
		stat_value=65,
		item_class_ids={"Boots", "Helmet"},
		mod_ids={"SynthesisImplicitAttackDodgeMinor1"},
		stat_text="+65% chance to Dodge Attack Hits while Focussed",
	},
	{
		stat_id="dodge_attacks_chance_%_during_focus",
		stat_value=100,
		item_class_ids={"Boots", "Helmet"},
		mod_ids={"SynthesisImplicitAttackDodgeMinor2"},
		stat_text="+100% chance to Dodge Attack Hits while Focussed",
	},
	{
		stat_id="gain_onslaught_during_soul_gain_prevention",
		stat_value=2,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity1"},
		stat_text="You have Onslaught during Soul Gain Prevention",
	},
	{
		stat_id="gain_onslaught_during_soul_gain_prevention",
		stat_value=5,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocity2"},
		stat_text="You have Onslaught during Soul Gain Prevention",
	},
	{
		stat_id="damage_+%_with_non_vaal_skills_during_soul_gain_prevention",
		stat_value=150,
		item_class_ids={"Boots", "Gloves"},
		mod_ids={"SynthesisImplicitVaalSkillDamage1"},
		stat_text="Non-Vaal Skills deal 150% increased Damage during Soul Gain Prevention",
	},
	{
		stat_id="damage_+%_with_non_vaal_skills_during_soul_gain_prevention",
		stat_value=500,
		item_class_ids={"Boots", "Gloves"},
		mod_ids={"SynthesisImplicitVaalSkillDamage2"},
		stat_text="Non-Vaal Skills deal 500% increased Damage during Soul Gain Prevention",
	},
	{
		stat_id="gain_onslaught_during_soul_gain_prevention",
		stat_value=2,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackSpeed1", "SynthesisImplicitCastSpeed1"},
		stat_text="You have Onslaught during Soul Gain Prevention",
	},
	{
		stat_id="gain_onslaught_during_soul_gain_prevention",
		stat_value=5,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackSpeed2_", "SynthesisImplicitCastSpeed2"},
		stat_text="You have Onslaught during Soul Gain Prevention",
	},
	{
		stat_id="immune_to_status_ailments_while_focused",
		stat_value=2,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAvoidStatusAilmentsMinor1"},
		stat_text="You are Immune to Ailments while Focussed",
	},
	{
		stat_id="immune_to_status_ailments_while_focused",
		stat_value=5,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitAvoidStatusAilmentsMinor2"},
		stat_text="You are Immune to Ailments while Focussed",
	},
	{
		stat_id="additional_physical_damage_reduction_%_during_focus",
		stat_value=30,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken1_"},
		stat_text="30% additional Physical Damage Reduction while Focussed",
	},
	{
		stat_id="additional_physical_damage_reduction_%_during_focus",
		stat_value=50,
		item_class_ids={"Gloves", "Helmet"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTaken2"},
		stat_text="50% additional Physical Damage Reduction while Focussed",
	},
	{
		stat_id="attack_and_cast_speed_+%_while_focused",
		stat_value=90,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed1"},
		stat_text="90% increased Attack and Cast Speed while Focussed",
	},
	{
		stat_id="attack_and_cast_speed_+%_while_focused",
		stat_value=200,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeed2"},
		stat_text="200% increased Attack and Cast Speed while Focussed",
	},
	{
		stat_id="damage_+%_while_leeching",
		stat_value=100,
		item_class_ids={"Gloves", "Amulet"},
		mod_ids={"SynthesisImplicitDamageWhileLeeching1"},
		stat_text="100% increased Damage while Leeching",
	},
	{
		stat_id="damage_+%_while_leeching",
		stat_value=200,
		item_class_ids={"Gloves", "Amulet"},
		mod_ids={"SynthesisImplicitDamageWhileLeeching2"},
		stat_text="200% increased Damage while Leeching",
	},
	{
		stat_id="damage_+%_during_flask_effect",
		stat_value=70,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitDamageDuringFlaskEffect1"},
		stat_text="70% increased Damage during any Flask Effect",
	},
	{
		stat_id="damage_+%_during_flask_effect",
		stat_value=150,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitDamageDuringFlaskEffect2"},
		stat_text="150% increased Damage during any Flask Effect",
	},
	{
		stat_id="minions_recover_%_maximum_life_when_you_focus",
		stat_value=250,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitMinionLifeRegen1"},
		stat_text="Minions Recover 250% of their Life when you Focus",
	},
	{
		stat_id="minions_recover_%_maximum_life_when_you_focus",
		stat_value=500,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitMinionLifeRegen2"},
		stat_text="Minions Recover 500% of their Life when you Focus",
	},
	{
		stat_id="status_ailments_you_inflict_duration_+%_while_focused",
		stat_value=250,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitIgniteDuration1", "SynthesisImplicitFreezeDuration1", "SynthesisImplicitShockDuration1"},
		stat_text="250% increased Duration of Ailments you inflict while Focussed",
	},
	{
		stat_id="status_ailments_you_inflict_duration_+%_while_focused",
		stat_value=500,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitIgniteDuration2_", "SynthesisImplicitFreezeDuration2", "SynthesisImplicitShockDuration2_"},
		stat_text="500% increased Duration of Ailments you inflict while Focussed",
	},
	{
		stat_id="trigger_socketed_spells_when_you_focus_%",
		stat_value=210,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitDamageWithTriggeredSpells1"},
		stat_text="Trigger Socketed Spells when you Focus",
	},
	{
		stat_id="trigger_socketed_spells_when_you_focus_%",
		stat_value=300,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitDamageWithTriggeredSpells2"},
		stat_text="Trigger Socketed Spells when you Focus",
	},
	{
		stat_id="rare_or_unique_monster_dropped_item_rarity_+%",
		stat_value=60,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitRarity1"},
		stat_text="60% increased Rarity of Items Dropped by Slain Rare or Unique Enemies",
	},
	{
		stat_id="rare_or_unique_monster_dropped_item_rarity_+%",
		stat_value=120,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitRarity2"},
		stat_text="120% increased Rarity of Items Dropped by Slain Rare or Unique Enemies",
	},
	{
		stat_id="rare_or_unique_monster_dropped_item_rarity_+%",
		stat_value=200,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitRarity3"},
		stat_text="200% increased Rarity of Items Dropped by Slain Rare or Unique Enemies",
	},
	{
		stat_id="physical_damage_taken_%_as_fire",
		stat_value=10,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitFireResist3"},
		stat_text="10% of Physical Damage from Hits taken as Fire Damage",
	},
	{
		stat_id="physical_damage_taken_%_as_fire",
		stat_value=20,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitFireResist4"},
		stat_text="20% of Physical Damage from Hits taken as Fire Damage",
	},
	{
		stat_id="physical_damage_taken_%_as_fire",
		stat_value=50,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitFireResist5"},
		stat_text="50% of Physical Damage from Hits taken as Fire Damage",
	},
	{
		stat_id="base_number_of_zombies_allowed",
		stat_value=1,
		item_class_ids={"Helmet", "Body Armour"},
		mod_ids={"SynthesisImplicitMinionDamage1"},
		stat_text="+1 to maximum number of Zombies",
	},
	{
		stat_id="base_number_of_zombies_allowed",
		stat_value=2,
		item_class_ids={"Helmet", "Body Armour"},
		mod_ids={"SynthesisImplicitMinionDamage2_"},
		stat_text="+2 to maximum number of Zombies",
	},
	{
		stat_id="base_number_of_zombies_allowed",
		stat_value=5,
		item_class_ids={"Helmet", "Body Armour"},
		mod_ids={"SynthesisImplicitMinionDamage3", "SynthesisImplicitZombieDamage1", "SynthesisImplicitSkeletonDamage1_"},
		stat_text="+5 to maximum number of Zombies",
	},
	{
		stat_id="physical_damage_reduction_rating_during_soul_gain_prevention",
		stat_value=8000,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatArmour2"},
		stat_text="+8000 to Armour during Soul Gain Prevention",
	},
	{
		stat_id="physical_damage_reduction_rating_during_soul_gain_prevention",
		stat_value=15000,
		item_class_ids={"Body Armour", "Shield"},
		mod_ids={"SynthesisImplicitFlatArmour3"},
		stat_text="+15000 to Armour during Soul Gain Prevention",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby",
		stat_value=20000,
		item_class_ids={"Body Armour", "Belt"},
		mod_ids={"SynthesisImplicitEnergyShieldRegen1"},
		stat_text="333.3 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby",
		stat_value=25000,
		item_class_ids={"Body Armour", "Belt"},
		mod_ids={"SynthesisImplicitEnergyShieldRegen2"},
		stat_text="416.7 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="evasion_rating_%_as_life_regeneration_per_minute_during_focus",
		stat_value=170,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPercentLifeRegen1"},
		stat_text="2.8% of Evasion Rating is Regenerated as Life per second while Focussed",
	},
	{
		stat_id="evasion_rating_%_as_life_regeneration_per_minute_during_focus",
		stat_value=500,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPercentLifeRegen2"},
		stat_text="8.3% of Evasion Rating is Regenerated as Life per second while Focussed",
	},
	{
		stat_id="maximum_life_%_to_add_as_maximum_energy_shield",
		stat_value=26,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitFlatEnergyShield2"},
		stat_text="Gain 26% of Maximum Life as Extra Maximum Energy Shield",
	},
	{
		stat_id="maximum_life_%_to_add_as_maximum_energy_shield",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitFlatEnergyShield3", "SynthesisImplicitLifeAddedAsEnergyShield1_"},
		stat_text="Gain 50% of Maximum Life as Extra Maximum Energy Shield",
	},
	{
		stat_id="avoid_elemental_damage_chance_%_during_soul_gain_prevention",
		stat_value=20,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAllResist1__"},
		stat_text="20% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention",
	},
	{
		stat_id="avoid_elemental_damage_chance_%_during_soul_gain_prevention",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAllResist2_"},
		stat_text="50% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention",
	},
	{
		stat_id="restore_energy_shield_and_mana_when_you_focus_%",
		stat_value=85,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitManaRegeneration2", "SynthesisImplicitEnergyShieldRechargeRate1"},
		stat_text="Recover 85% of Mana and Energy Shield when you Focus",
	},
	{
		stat_id="restore_energy_shield_and_mana_when_you_focus_%",
		stat_value=150,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitManaRegeneration3_", "SynthesisImplicitEnergyShieldRechargeRate2_"},
		stat_text="Recover 150% of Mana and Energy Shield when you Focus",
	},
	{
		stat_id="fortify_effect_+%_while_focused",
		stat_value=150,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitFortifyEffect1"},
		stat_text="150% increased Effect of Fortify on you while Focussed",
	},
	{
		stat_id="fortify_effect_+%_while_focused",
		stat_value=300,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitFortifyEffect2"},
		stat_text="300% increased Effect of Fortify on you while Focussed",
	},
	{
		stat_id="fortify_effect_+%_while_focused",
		stat_value=500,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitFortifyEffect3"},
		stat_text="500% increased Effect of Fortify on you while Focussed",
	},
	{
		stat_id="damage_removed_from_mana_before_life_%_while_focused",
		stat_value=60,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPhysicalDamageTakenFromMana1"},
		stat_text="60% of Damage is taken from Mana before Life while Focussed",
	},
	{
		stat_id="damage_removed_from_mana_before_life_%_while_focused",
		stat_value=200,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitPhysicalDamageTakenFromMana2_"},
		stat_text="200% of Damage is taken from Mana before Life while Focussed",
	},
	{
		stat_id="local_item_drops_on_death_if_equipped_by_animate_armour",
		stat_value=2,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitAnimateGuardianResistances1"},
		stat_text="Item drops on Death if Equipped by an Animated Guardian",
	},
	{
		stat_id="local_item_drops_on_death_if_equipped_by_animate_armour",
		stat_value=5,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitItemDropsOnDeathAnimateGuardian1_"},
		stat_text="Item drops on Death if Equipped by an Animated Guardian",
	},
	{
		stat_id="number_of_additional_curses_allowed",
		stat_value=1,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitCurseDuration1"},
		stat_text="You can apply an additional Curse",
	},
	{
		stat_id="number_of_additional_curses_allowed",
		stat_value=2,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitCurseDuration2"},
		stat_text="You can apply 2 additional Curses",
	},
	{
		stat_id="number_of_additional_curses_allowed",
		stat_value=5,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitCurseEffect1"},
		stat_text="You can apply 5 additional Curses",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%_while_using_flask",
		stat_value=150,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPercentLifeRegen1"},
		stat_text="2.5% of Life Regenerated per second during any Flask Effect",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%_while_using_flask",
		stat_value=300,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPercentLifeRegen2"},
		stat_text="5% of Life Regenerated per second during any Flask Effect",
	},
	{
		stat_id="life_regeneration_rate_per_minute_%_while_using_flask",
		stat_value=500,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitPercentLifeRegen3"},
		stat_text="8.3% of Life Regenerated per second during any Flask Effect",
	},
	{
		stat_id="extra_critical_rolls_during_focus",
		stat_value=1,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalCrit1"},
		stat_text="Your Critical Strike Chance is Lucky while Focussed",
	},
	{
		stat_id="extra_critical_rolls_during_focus",
		stat_value=2,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalCrit2"},
		stat_text="Your Critical Strike Chance is Lucky while Focussed",
	},
	{
		stat_id="extra_critical_rolls_during_focus",
		stat_value=5,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitGlobalCrit3"},
		stat_text="Your Critical Strike Chance is Lucky while Focussed",
	},
	{
		stat_id="flask_effect_+%",
		stat_value=20,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskDuration1_"},
		stat_text="20% increased Effect of Flasks on you",
	},
	{
		stat_id="flask_effect_+%",
		stat_value=35,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskDuration2"},
		stat_text="35% increased Effect of Flasks on you",
	},
	{
		stat_id="flask_effect_+%",
		stat_value=100,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitFlaskDuration3"},
		stat_text="100% increased Effect of Flasks on you",
	},
	{
		stat_id="flasks_%_chance_to_not_consume_charges",
		stat_value=10,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitReducedFlaskChargesUsed1_"},
		stat_text="10% chance for your Flasks to not consume Charges",
	},
	{
		stat_id="flasks_%_chance_to_not_consume_charges",
		stat_value=20,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitReducedFlaskChargesUsed2"},
		stat_text="20% chance for your Flasks to not consume Charges",
	},
	{
		stat_id="flasks_%_chance_to_not_consume_charges",
		stat_value=50,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitReducedFlaskChargesUsed3"},
		stat_text="50% chance for your Flasks to not consume Charges",
	},
	{
		stat_id="base_physical_damage_reduction_and_evasion_rating",
		stat_value=350,
		item_class_ids={"Belt", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalArmour1", "SynthesisImplicitGlobalEvasion1"},
		stat_text="+350 to Armour and Evasion Rating",
	},
	{
		stat_id="base_physical_damage_reduction_and_evasion_rating",
		stat_value=700,
		item_class_ids={"Belt", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalArmour2", "SynthesisImplicitGlobalEvasion2"},
		stat_text="+700 to Armour and Evasion Rating",
	},
	{
		stat_id="base_physical_damage_reduction_and_evasion_rating",
		stat_value=1500,
		item_class_ids={"Belt", "Quiver"},
		mod_ids={"SynthesisImplicitGlobalArmour3", "SynthesisImplicitGlobalEvasion3"},
		stat_text="+1500 to Armour and Evasion Rating",
	},
	{
		stat_id="skill_mana_cost_+",
		stat_value=-12,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitTotalManaCost1_"},
		stat_text="-12 to Total Mana Cost of Skills",
	},
	{
		stat_id="skill_mana_cost_+",
		stat_value=-24,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitTotalManaCost2_"},
		stat_text="-24 to Total Mana Cost of Skills",
	},
	{
		stat_id="skill_mana_cost_+",
		stat_value=-50,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitTotalManaCost3"},
		stat_text="-50 to Total Mana Cost of Skills",
	},
	{
		stat_id="damage_taken_goes_to_mana_%",
		stat_value=8,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen1__"},
		stat_text="8% of Damage taken gained as Mana over 4 seconds when Hit",
	},
	{
		stat_id="damage_taken_goes_to_mana_%",
		stat_value=16,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen2"},
		stat_text="16% of Damage taken gained as Mana over 4 seconds when Hit",
	},
	{
		stat_id="damage_taken_goes_to_mana_%",
		stat_value=50,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitAddedManaRegen3_____"},
		stat_text="50% of Damage taken gained as Mana over 4 seconds when Hit",
	},
	{
		stat_id="global_maximum_added_fire_damage",
		stat_value=20,
		item_class_ids={"Ring", "Shield"},
		mod_ids={"SynthesisImplicitFireDamage1_"},
		stat_text="Adds 0 to 20 Fire Damage",
	},
	{
		stat_id="global_maximum_added_fire_damage",
		stat_value=40,
		item_class_ids={"Ring", "Shield"},
		mod_ids={"SynthesisImplicitFireDamage2"},
		stat_text="Adds 0 to 40 Fire Damage",
	},
	{
		stat_id="global_maximum_added_fire_damage",
		stat_value=100,
		item_class_ids={"Ring", "Shield"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="Adds 0 to 100 Fire Damage",
	},
	{
		stat_id="global_maximum_added_fire_damage",
		stat_value=25,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitFireDamage2"},
		stat_text="Adds 0 to 25 Fire Damage",
	},
	{
		stat_id="global_maximum_added_fire_damage",
		stat_value=100,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitFireDamage3"},
		stat_text="Adds 0 to 100 Fire Damage",
	},
	{
		stat_id="global_maximum_added_cold_damage",
		stat_value=20,
		item_class_ids={"Ring", "Shield"},
		mod_ids={"SynthesisImplicitColdDamage1"},
		stat_text="Adds 0 to 20 Cold Damage",
	},
	{
		stat_id="global_maximum_added_cold_damage",
		stat_value=40,
		item_class_ids={"Ring", "Shield"},
		mod_ids={"SynthesisImplicitColdDamage2"},
		stat_text="Adds 0 to 40 Cold Damage",
	},
	{
		stat_id="global_maximum_added_cold_damage",
		stat_value=100,
		item_class_ids={"Ring", "Shield"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="Adds 0 to 100 Cold Damage",
	},
	{
		stat_id="global_maximum_added_cold_damage",
		stat_value=25,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitColdDamage2"},
		stat_text="Adds 0 to 25 Cold Damage",
	},
	{
		stat_id="global_maximum_added_cold_damage",
		stat_value=100,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitColdDamage3"},
		stat_text="Adds 0 to 100 Cold Damage",
	},
	{
		stat_id="global_maximum_added_lightning_damage",
		stat_value=35,
		item_class_ids={"Ring", "Shield"},
		mod_ids={"SynthesisImplicitLightningDamage1"},
		stat_text="Adds 0 to 35 Lightning Damage",
	},
	{
		stat_id="global_maximum_added_lightning_damage",
		stat_value=65,
		item_class_ids={"Ring", "Shield"},
		mod_ids={"SynthesisImplicitLightningDamage2_"},
		stat_text="Adds 0 to 65 Lightning Damage",
	},
	{
		stat_id="global_maximum_added_lightning_damage",
		stat_value=100,
		item_class_ids={"Ring", "Shield"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="Adds 0 to 100 Lightning Damage",
	},
	{
		stat_id="global_maximum_added_lightning_damage",
		stat_value=40,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitLightningDamage2_"},
		stat_text="Adds 0 to 40 Lightning Damage",
	},
	{
		stat_id="global_maximum_added_lightning_damage",
		stat_value=100,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitLightningDamage3"},
		stat_text="Adds 0 to 100 Lightning Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=40,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPhysicalDamage2_"},
		stat_text="40% increased Global Physical Damage",
	},
	{
		stat_id="physical_damage_+%",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitPhysicalDamage3_"},
		stat_text="100% increased Global Physical Damage",
	},
	{
		stat_id="critical_strike_multiplier_+_if_enemy_shattered_recently",
		stat_value=35,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier1"},
		stat_text="+35% to Critical Strike Multiplier if you've Shattered an Enemy Recently",
	},
	{
		stat_id="critical_strike_multiplier_+_if_enemy_shattered_recently",
		stat_value=55,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier2"},
		stat_text="+55% to Critical Strike Multiplier if you've Shattered an Enemy Recently",
	},
	{
		stat_id="critical_strike_multiplier_+_if_enemy_shattered_recently",
		stat_value=100,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitMinorCriticalMultiplier3_"},
		stat_text="+100% to Critical Strike Multiplier if you've Shattered an Enemy Recently",
	},
	{
		stat_id="shock_nearby_enemies_for_x_ms_when_you_focus",
		stat_value=10000,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitShockDuration1"},
		stat_text="Shock nearby Enemies for 10 Seconds when you Focus",
	},
	{
		stat_id="shock_nearby_enemies_for_x_ms_when_you_focus",
		stat_value=15000,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitShockDuration2_"},
		stat_text="Shock nearby Enemies for 15 Seconds when you Focus",
	},
	{
		stat_id="skills_cost_no_mana_while_focused",
		stat_value=2,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitTotalManaCost1_", "SynthesisImplicitReducedManaCost1_"},
		stat_text="Skills Cost no Mana while Focussed",
	},
	{
		stat_id="skills_cost_no_mana_while_focused",
		stat_value=5,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitTotalManaCost2_", "SynthesisImplicitReducedManaCost2"},
		stat_text="Skills Cost no Mana while Focussed",
	},
	{
		stat_id="local_display_summon_wolf_on_kill_%",
		stat_value=11,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMinionDamage3"},
		stat_text="11% Chance to Trigger Level 18 Summon Spectral Wolf on Kill",
	},
	{
		stat_id="local_display_summon_wolf_on_kill_%",
		stat_value=22,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMinionDamage4"},
		stat_text="22% Chance to Trigger Level 18 Summon Spectral Wolf on Kill",
	},
	{
		stat_id="local_display_summon_wolf_on_kill_%",
		stat_value=50,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMinionDamage5"},
		stat_text="50% Chance to Trigger Level 18 Summon Spectral Wolf on Kill",
	},
	{
		stat_id="area_damage_+%",
		stat_value=20,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAreaDamage1"},
		stat_text="20% increased Area Damage",
	},
	{
		stat_id="area_damage_+%",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAreaDamage2"},
		stat_text="40% increased Area Damage",
	},
	{
		stat_id="area_damage_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitAreaOfEffect3_"},
		stat_text="100% increased Area Damage",
	},
	{
		stat_id="projectile_damage_+%",
		stat_value=20,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitProjectileDamage1"},
		stat_text="20% increased Projectile Damage",
	},
	{
		stat_id="projectile_damage_+%",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitProjectileDamage2_"},
		stat_text="40% increased Projectile Damage",
	},
	{
		stat_id="projectile_damage_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitProjectileSpeed5_"},
		stat_text="100% increased Projectile Damage",
	},
	{
		stat_id="melee_damage_+%",
		stat_value=20,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMeleeDamage1"},
		stat_text="20% increased Melee Damage",
	},
	{
		stat_id="melee_damage_+%",
		stat_value=40,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitMeleeDamage2"},
		stat_text="40% increased Melee Damage",
	},
	{
		stat_id="melee_damage_+%",
		stat_value=100,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitWeaponRange1"},
		stat_text="100% increased Melee Damage",
	},
	{
		stat_id="gain_vaal_pact_while_focused",
		stat_value=1,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitDamageWhileLeeching1"},
		stat_text="You have Vaal Pact while Focussed",
	},
	{
		stat_id="gain_vaal_pact_while_focused",
		stat_value=2,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitDamageWhileLeeching2"},
		stat_text="You have Vaal Pact while Focussed",
	},
	{
		stat_id="gain_vaal_pact_while_focused",
		stat_value=5,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitFireLeech1", "SynthesisImplicitColdLeech1", "SynthesisImplicitLightningLeech1", "SynthesisImplicitPhysicalLeech1", "SynthesisImplicitChaosLeech1"},
		stat_text="You have Vaal Pact while Focussed",
	},
	{
		stat_id="chance_to_deal_double_damage_%_while_focused",
		stat_value=40,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponAttackDamage1", "SynthesisImplicitWeaponSpellDamage3"},
		stat_text="40% chance to deal Double Damage while Focussed",
	},
	{
		stat_id="chance_to_deal_double_damage_%_while_focused",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponAttackDamage2", "SynthesisImplicitWeaponSpellDamage4"},
		stat_text="Deal Double Damage while Focussed",
	},
	{
		stat_id="chance_to_deal_double_damage_%_while_focused",
		stat_value=90,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAttackDamageTwoHand1", "SynthesisImplicitWeaponSpellDamageTwoHand3"},
		stat_text="90% chance to deal Double Damage while Focussed",
	},
	{
		stat_id="chance_to_deal_double_damage_%_while_focused",
		stat_value=200,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAttackDamageTwoHand2", "SynthesisImplicitWeaponSpellDamageTwoHand4_"},
		stat_text="200% chance to deal Double Damage while Focussed",
	},
	{
		stat_id="chance_to_deal_double_damage_%_while_focused",
		stat_value=20,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackDamage1", "SynthesisImplicitSpellDamage1"},
		stat_text="20% chance to deal Double Damage while Focussed",
	},
	{
		stat_id="chance_to_deal_double_damage_%_while_focused",
		stat_value=40,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackDamage2", "SynthesisImplicitSpellDamage2_"},
		stat_text="40% chance to deal Double Damage while Focussed",
	},
	{
		stat_id="chance_to_deal_double_damage_%_while_focused",
		stat_value=100,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitAttackDamage3", "SynthesisImplicitSpellDamage3_"},
		stat_text="Deal Double Damage while Focussed",
	},
	{
		stat_id="chance_to_deal_double_damage_%",
		stat_value=8,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDoubleDamageChanceOneHand1"},
		stat_text="8% chance to deal Double Damage",
	},
	{
		stat_id="chance_to_deal_double_damage_%",
		stat_value=50,
		item_class_ids={"Shield", "Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDoubleDamageChanceOneHand2"},
		stat_text="50% chance to deal Double Damage",
	},
	{
		stat_id="chance_to_deal_double_damage_%",
		stat_value=18,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDoubleDamageChanceTwoHand1"},
		stat_text="18% chance to deal Double Damage",
	},
	{
		stat_id="chance_to_deal_double_damage_%",
		stat_value=50,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDoubleDamageChanceTwoHand2_"},
		stat_text="50% chance to deal Double Damage",
	},
	{
		stat_id="curse_effect_+%",
		stat_value=13,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitCurseDuration1"},
		stat_text="13% increased Effect of your Curses",
	},
	{
		stat_id="curse_effect_+%",
		stat_value=26,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitCurseDuration2"},
		stat_text="26% increased Effect of your Curses",
	},
	{
		stat_id="curse_effect_+%",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitCurseEffectFlammabilityOneHand1", "SynthesisImplicitCurseEffectFrostbiteOneHand1", "SynthesisImplicitCurseEffectConductivityOneHand1"},
		stat_text="50% increased Effect of your Curses",
	},
	{
		stat_id="non_chaos_damage_to_add_as_chaos_damage_%",
		stat_value=5,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage1"},
		stat_text="Gain 5% of Non-Chaos Damage as extra Chaos Damage",
	},
	{
		stat_id="non_chaos_damage_to_add_as_chaos_damage_%",
		stat_value=10,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage2"},
		stat_text="Gain 10% of Non-Chaos Damage as extra Chaos Damage",
	},
	{
		stat_id="non_chaos_damage_to_add_as_chaos_damage_%",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage3"},
		stat_text="Gain 50% of Non-Chaos Damage as extra Chaos Damage",
	},
	{
		stat_id="non_chaos_damage_to_add_as_chaos_damage_%",
		stat_value=10,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand1"},
		stat_text="Gain 10% of Non-Chaos Damage as extra Chaos Damage",
	},
	{
		stat_id="non_chaos_damage_to_add_as_chaos_damage_%",
		stat_value=20,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand2___"},
		stat_text="Gain 20% of Non-Chaos Damage as extra Chaos Damage",
	},
	{
		stat_id="non_chaos_damage_to_add_as_chaos_damage_%",
		stat_value=50,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand3_"},
		stat_text="Gain 50% of Non-Chaos Damage as extra Chaos Damage",
	},
	{
		stat_id="local_socketed_gem_quality_+",
		stat_value=20,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Shield"},
		mod_ids={"SynthesisImplicitGemQuality1"},
		stat_text="+20% to Quality of Socketed Gems",
	},
	{
		stat_id="local_socketed_gem_quality_+",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace", "Shield"},
		mod_ids={"SynthesisImplicitGemQuality2_"},
		stat_text="+50% to Quality of Socketed Gems",
	},
	{
		stat_id="degen_effect_+%",
		stat_value=-6,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitChaosResist1_"},
		stat_text="6% reduced Damage taken from Damage Over Time",
	},
	{
		stat_id="degen_effect_+%",
		stat_value=-12,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitChaosResist2"},
		stat_text="12% reduced Damage taken from Damage Over Time",
	},
	{
		stat_id="degen_effect_+%",
		stat_value=-20,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitChaosResist3"},
		stat_text="20% reduced Damage taken from Damage Over Time",
	},
	{
		stat_id="attack_speed_+%_if_rare_or_unique_enemy_nearby",
		stat_value=30,
		item_class_ids={"Claw", "Dagger", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_"},
		stat_text="30% increased Attack Speed while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="attack_speed_+%_if_rare_or_unique_enemy_nearby",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed2"},
		stat_text="100% increased Attack Speed while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="attack_speed_+%_if_rare_or_unique_enemy_nearby",
		stat_value=100,
		item_class_ids={"Wand"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_"},
		stat_text="100% increased Attack Speed while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="attack_speed_+%_if_rare_or_unique_enemy_nearby",
		stat_value=56,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_"},
		stat_text="56% increased Attack Speed while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="attack_speed_+%_if_rare_or_unique_enemy_nearby",
		stat_value=100,
		item_class_ids={"Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed2"},
		stat_text="100% increased Attack Speed while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="attack_speed_+%_if_rare_or_unique_enemy_nearby",
		stat_value=100,
		item_class_ids={"Bow"},
		mod_ids={"SynthesisImplicitLocalAttackSpeed1_"},
		stat_text="100% increased Attack Speed while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="local_elemental_penetration_%",
		stat_value=22,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitElementalDamageHigh1__"},
		stat_text="Attacks with this Weapon Penetrate 22% Elemental Resistances",
	},
	{
		stat_id="local_elemental_penetration_%",
		stat_value=44,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitElementalDamageHigh2"},
		stat_text="Attacks with this Weapon Penetrate 44% Elemental Resistances",
	},
	{
		stat_id="local_elemental_penetration_%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitElementalDamageHigh3__", "SynthesisImplicitLocalElementalPen2"},
		stat_text="Attacks with this Weapon Penetrate 100% Elemental Resistances",
	},
	{
		stat_id="local_elemental_penetration_%",
		stat_value=22,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitElementalDamageHighTwoHand1"},
		stat_text="Attacks with this Weapon Penetrate 22% Elemental Resistances",
	},
	{
		stat_id="local_elemental_penetration_%",
		stat_value=44,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitElementalDamageHighTwoHand2_"},
		stat_text="Attacks with this Weapon Penetrate 44% Elemental Resistances",
	},
	{
		stat_id="local_elemental_penetration_%",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitElementalDamageHighTwoHand3", "SynthesisImplicitLocalElementalPen2"},
		stat_text="Attacks with this Weapon Penetrate 100% Elemental Resistances",
	},
	{
		stat_id="local_chaos_penetration_%",
		stat_value=22,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage1"},
		stat_text="Attacks with this Weapon Penetrate 22% Chaos Resistance",
	},
	{
		stat_id="local_chaos_penetration_%",
		stat_value=44,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage2"},
		stat_text="Attacks with this Weapon Penetrate 44% Chaos Resistance",
	},
	{
		stat_id="local_chaos_penetration_%",
		stat_value=100,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitWeaponChaosDamage3"},
		stat_text="Attacks with this Weapon Penetrate 100% Chaos Resistance",
	},
	{
		stat_id="local_chaos_penetration_%",
		stat_value=22,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand1"},
		stat_text="Attacks with this Weapon Penetrate 22% Chaos Resistance",
	},
	{
		stat_id="local_chaos_penetration_%",
		stat_value=44,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand2___"},
		stat_text="Attacks with this Weapon Penetrate 44% Chaos Resistance",
	},
	{
		stat_id="local_chaos_penetration_%",
		stat_value=100,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponChaosDamageTwoHand3_"},
		stat_text="Attacks with this Weapon Penetrate 100% Chaos Resistance",
	},
	{
		stat_id="base_minimum_endurance_charges",
		stat_value=1,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitEnduranceChargeDuration1"},
		stat_text="+1 to Minimum Endurance Charges",
	},
	{
		stat_id="base_minimum_endurance_charges",
		stat_value=2,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitEnduranceChargeDuration2__"},
		stat_text="+2 to Minimum Endurance Charges",
	},
	{
		stat_id="base_minimum_endurance_charges",
		stat_value=5,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitLifeRegenPerEnduranceCharge1____"},
		stat_text="+5 to Minimum Endurance Charges",
	},
	{
		stat_id="base_minimum_endurance_charges",
		stat_value=5,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitDamagePerEnduranceCharge1"},
		stat_text="+5 to Minimum Endurance Charges",
	},
	{
		stat_id="base_minimum_frenzy_charges",
		stat_value=1,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitFrenzyChargeDuration1_"},
		stat_text="+1 to Minimum Frenzy Charges",
	},
	{
		stat_id="base_minimum_frenzy_charges",
		stat_value=2,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitFrenzyChargeDuration2_"},
		stat_text="+2 to Minimum Frenzy Charges",
	},
	{
		stat_id="base_minimum_frenzy_charges",
		stat_value=5,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitEvasionPerFrenzyCharge1_"},
		stat_text="+5 to Minimum Frenzy Charges",
	},
	{
		stat_id="base_minimum_frenzy_charges",
		stat_value=5,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitDamagePerFrenzyCharge1_"},
		stat_text="+5 to Minimum Frenzy Charges",
	},
	{
		stat_id="base_minimum_power_charges",
		stat_value=1,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitPowerChargeDuration1"},
		stat_text="+1 to Minimum Power Charges",
	},
	{
		stat_id="base_minimum_power_charges",
		stat_value=2,
		item_class_ids={"Ring", "Amulet"},
		mod_ids={"SynthesisImplicitPowerChargeDuration2"},
		stat_text="+2 to Minimum Power Charges",
	},
	{
		stat_id="base_minimum_power_charges",
		stat_value=5,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitSpellDamagePerPowerCharge1"},
		stat_text="+5 to Minimum Power Charges",
	},
	{
		stat_id="base_minimum_power_charges",
		stat_value=5,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitDamagePerPowerCharge1_"},
		stat_text="+5 to Minimum Power Charges",
	},
	{
		stat_id="damage_+%_per_endurance_charge",
		stat_value=10,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamagePerEnduranceChargeMinor1"},
		stat_text="10% increased Damage per Endurance Charge",
	},
	{
		stat_id="damage_+%_per_endurance_charge",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamagePerEnduranceCharge1"},
		stat_text="50% increased Damage per Endurance Charge",
	},
	{
		stat_id="damage_+%_per_endurance_charge",
		stat_value=16,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamagePerEnduranceChargeMinor1"},
		stat_text="16% increased Damage per Endurance Charge",
	},
	{
		stat_id="damage_+%_per_endurance_charge",
		stat_value=50,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamagePerEnduranceCharge2"},
		stat_text="50% increased Damage per Endurance Charge",
	},
	{
		stat_id="damage_+%_per_frenzy_charge",
		stat_value=10,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamagePerFrenzyChargeMinor1_"},
		stat_text="10% increased Damage per Frenzy Charge",
	},
	{
		stat_id="damage_+%_per_frenzy_charge",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamagePerFrenzyCharge1_"},
		stat_text="50% increased Damage per Frenzy Charge",
	},
	{
		stat_id="damage_+%_per_frenzy_charge",
		stat_value=16,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamagePerFrenzyChargeMinor1_"},
		stat_text="16% increased Damage per Frenzy Charge",
	},
	{
		stat_id="damage_+%_per_frenzy_charge",
		stat_value=50,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamagePerFrenzyCharge2_"},
		stat_text="50% increased Damage per Frenzy Charge",
	},
	{
		stat_id="damage_+%_per_power_charge",
		stat_value=10,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamagePerPowerChargeMinor1___"},
		stat_text="10% increased Damage per Power Charge",
	},
	{
		stat_id="damage_+%_per_power_charge",
		stat_value=50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamagePerPowerCharge1_"},
		stat_text="50% increased Damage per Power Charge",
	},
	{
		stat_id="damage_+%_per_power_charge",
		stat_value=16,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamagePerPowerChargeMinor1___"},
		stat_text="16% increased Damage per Power Charge",
	},
	{
		stat_id="damage_+%_per_power_charge",
		stat_value=50,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamagePerPowerCharge2"},
		stat_text="50% increased Damage per Power Charge",
	},
	{
		stat_id="critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby",
		stat_value=40,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitCriticalMultiplier1"},
		stat_text="+40% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby",
		stat_value=80,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitCriticalMultiplier2"},
		stat_text="+80% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby",
		stat_value=150,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitCriticalMultiplier3"},
		stat_text="+150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby",
		stat_value=60,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCriticalMultiplier2"},
		stat_text="+60% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby",
		stat_value=120,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCriticalMultiplier3"},
		stat_text="+120% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby",
		stat_value=150,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitCriticalMultiplier4"},
		stat_text="+150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby",
	},
	{
		stat_id="trigger_socketed_spell_on_skill_use_%",
		stat_value=250,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamageWithTriggeredSpellsWeapon1_"},
		stat_text="Trigger a Socketed Spell when you Use a Skill",
	},
	{
		stat_id="trigger_socketed_spell_on_skill_use_%",
		stat_value=500,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitDamageWithTriggeredSpellsWeapon2"},
		stat_text="Trigger a Socketed Spell when you Use a Skill",
	},
	{
		stat_id="trigger_socketed_spell_on_skill_use_%",
		stat_value=250,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamageWithTriggeredSpellsWeaponTwoHand1"},
		stat_text="Trigger a Socketed Spell when you Use a Skill",
	},
	{
		stat_id="trigger_socketed_spell_on_skill_use_%",
		stat_value=500,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitDamageWithTriggeredSpellsWeaponTwoHand2_"},
		stat_text="Trigger a Socketed Spell when you Use a Skill",
	},
	{
		stat_id="local_always_hit",
		stat_value=1,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAccuracy1"},
		stat_text="Hits can't be Evaded",
	},
	{
		stat_id="local_always_hit",
		stat_value=2,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAccuracy2"},
		stat_text="Hits can't be Evaded",
	},
	{
		stat_id="local_always_hit",
		stat_value=5,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre", "Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitWeaponAccuracy3", "SynthesisImplicitWeaponAccuracyHigh1"},
		stat_text="Hits can't be Evaded",
	},
	{
		stat_id="damage_+%_vs_abyssal_monsters",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAllDamageJewel1"},
		stat_text="100% increased Damage against Abyssal Monsters",
	},
	{
		stat_id="damage_+%_vs_abyssal_monsters",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitAllDamageJewel2"},
		stat_text="200% increased Damage against Abyssal Monsters",
	},
	{
		stat_id="minion_damage_+%_vs_abyssal_monsters",
		stat_value=100,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel1_"},
		stat_text="Minions deal 100% increased Damage against Abyssal Monsters",
	},
	{
		stat_id="minion_damage_+%_vs_abyssal_monsters",
		stat_value=200,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitMinionDamageJewel2_"},
		stat_text="Minions deal 200% increased Damage against Abyssal Monsters",
	},
	{
		stat_id="additional_physical_damage_reduction_%_vs_abyssal_monsters",
		stat_value=15,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTakenJewel1_"},
		stat_text="15% additional Physical Damage Reduction against Abyssal Monsters",
	},
	{
		stat_id="additional_physical_damage_reduction_%_vs_abyssal_monsters",
		stat_value=50,
		item_class_ids={"AbyssJewel"},
		mod_ids={"SynthesisImplicitPhysicalAttackDamageTakenJewel2___"},
		stat_text="50% additional Physical Damage Reduction against Abyssal Monsters",
	},
	{
		stat_id="chance_to_gain_vaal_soul_on_kill_%",
		stat_value=11,
		item_class_ids={"Boots", "Helmet"},
		mod_ids={"SynthesisImplicitAdditionalVaalSoulOnKill1"},
		stat_text="11% chance to gain an additional Vaal Soul on Kill",
	},
	{
		stat_id="chance_to_gain_vaal_soul_on_kill_%",
		stat_value=22,
		item_class_ids={"Boots", "Helmet"},
		mod_ids={"SynthesisImplicitAdditionalVaalSoulOnKill2"},
		stat_text="22% chance to gain an additional Vaal Soul on Kill",
	},
	{
		stat_id="chance_to_gain_vaal_soul_on_kill_%",
		stat_value=50,
		item_class_ids={"Boots"},
		mod_ids={"SynthesisImplicitMovementVelocityCorruptedItem1"},
		stat_text="50% chance to gain an additional Vaal Soul on Kill",
	},
	{
		stat_id="chance_to_gain_vaal_soul_on_kill_%",
		stat_value=50,
		item_class_ids={"Helmet"},
		mod_ids={"SynthesisImplicitAllElementalResistanceCorruptedItem1"},
		stat_text="50% chance to gain an additional Vaal Soul on Kill",
	},
	{
		stat_id="chance_to_gain_vaal_soul_on_kill_%",
		stat_value=50,
		item_class_ids={"Body Armour"},
		mod_ids={"SynthesisImplicitDamageTakenCorruptedItem1"},
		stat_text="50% chance to gain an additional Vaal Soul on Kill",
	},
	{
		stat_id="chance_to_gain_vaal_soul_on_kill_%",
		stat_value=50,
		item_class_ids={"Shield"},
		mod_ids={"SynthesisImplicitImmuneToCursesCorruptedItem1"},
		stat_text="50% chance to gain an additional Vaal Soul on Kill",
	},
	{
		stat_id="vaal_skill_critical_strike_chance_+%",
		stat_value=170,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitVaalSkillCriticalStrikeChance1"},
		stat_text="170% increased Vaal Skill Critical Strike Chance",
	},
	{
		stat_id="vaal_skill_critical_strike_chance_+%",
		stat_value=340,
		item_class_ids={"Gloves", "Quiver"},
		mod_ids={"SynthesisImplicitVaalSkillCriticalStrikeChance2_"},
		stat_text="340% increased Vaal Skill Critical Strike Chance",
	},
	{
		stat_id="vaal_skill_critical_strike_chance_+%",
		stat_value=500,
		item_class_ids={"Gloves"},
		mod_ids={"SynthesisImplicitAttackAndCastSpeedCorruptedItem1___"},
		stat_text="500% increased Vaal Skill Critical Strike Chance",
	},
	{
		stat_id="vaal_skill_critical_strike_chance_+%",
		stat_value=500,
		item_class_ids={"Quiver"},
		mod_ids={"SynthesisImplicitGlobalCriticalStrikeChanceCorruptedItem1"},
		stat_text="500% increased Vaal Skill Critical Strike Chance",
	},
	{
		stat_id="vaal_skill_damage_+%",
		stat_value=55,
		item_class_ids={"Ring", "Belt"},
		mod_ids={"SynthesisImplicitVaalSkillDamage1"},
		stat_text="Vaal Skills deal 55% increased Damage",
	},
	{
		stat_id="vaal_skill_damage_+%",
		stat_value=110,
		item_class_ids={"Ring", "Belt"},
		mod_ids={"SynthesisImplicitVaalSkillDamage2"},
		stat_text="Vaal Skills deal 110% increased Damage",
	},
	{
		stat_id="vaal_skill_damage_+%",
		stat_value=200,
		item_class_ids={"Ring"},
		mod_ids={"SynthesisImplicitAllDamageCorruptedItem1"},
		stat_text="Vaal Skills deal 200% increased Damage",
	},
	{
		stat_id="vaal_skill_damage_+%",
		stat_value=200,
		item_class_ids={"Belt"},
		mod_ids={"SynthesisImplicitVaalSkillDamageAffectsSkillDamage1"},
		stat_text="Vaal Skills deal 200% increased Damage",
	},
	{
		stat_id="vaal_skill_effect_duration_+%",
		stat_value=35,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitVaalSkillDuration1"},
		stat_text="35% increased Vaal Skill Effect Duration",
	},
	{
		stat_id="vaal_skill_effect_duration_+%",
		stat_value=70,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitVaalSkillDuration2"},
		stat_text="70% increased Vaal Skill Effect Duration",
	},
	{
		stat_id="vaal_skill_effect_duration_+%",
		stat_value=200,
		item_class_ids={"Amulet"},
		mod_ids={"SynthesisImplicitIncreasedLifeCorruptedItem1", "SynthesisImplicitIncreasedEnergyShieldCorruptedItem1"},
		stat_text="200% increased Vaal Skill Effect Duration",
	},
	{
		stat_id="vaal_skill_soul_cost_+%",
		stat_value=-25,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitVaalSkillDamageWeapon1"},
		stat_text="25% reduced Soul Cost of Vaal Skills",
	},
	{
		stat_id="vaal_skill_soul_cost_+%",
		stat_value=-50,
		item_class_ids={"Claw", "Dagger", "Wand", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace", "Sceptre"},
		mod_ids={"SynthesisImplicitVaalSkillDamageWeapon2"},
		stat_text="50% reduced Soul Cost of Vaal Skills",
	},
	{
		stat_id="vaal_skill_soul_cost_+%",
		stat_value=-100,
		item_class_ids={"Claw", "One Hand Sword", "Thrusting One Hand Sword", "One Hand Axe", "One Hand Mace"},
		mod_ids={"SynthesisImplicitAttackDamageCorruptedItem1"},
		stat_text="100% reduced Soul Cost of Vaal Skills",
	},
	{
		stat_id="vaal_skill_soul_cost_+%",
		stat_value=-100,
		item_class_ids={"Dagger", "Wand", "Sceptre"},
		mod_ids={"SynthesisImplicitAttackDamageCorruptedItem1", "SynthesisImplicitSpellDamageCorruptedItem1"},
		stat_text="100% reduced Soul Cost of Vaal Skills",
	},
	{
		stat_id="vaal_skill_soul_cost_+%",
		stat_value=-55,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitVaalSkillDamageWeaponTwoHand1"},
		stat_text="55% reduced Soul Cost of Vaal Skills",
	},
	{
		stat_id="vaal_skill_soul_cost_+%",
		stat_value=-110,
		item_class_ids={"Bow", "Staff", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitVaalSkillDamageWeaponTwoHand2"},
		stat_text="110% reduced Soul Cost of Vaal Skills",
	},
	{
		stat_id="vaal_skill_soul_cost_+%",
		stat_value=-200,
		item_class_ids={"Bow", "Two Hand Sword", "Two Hand Axe", "Two Hand Mace"},
		mod_ids={"SynthesisImplicitAttackDamageCorruptedItem2"},
		stat_text="200% reduced Soul Cost of Vaal Skills",
	},
	{
		stat_id="vaal_skill_soul_cost_+%",
		stat_value=-200,
		item_class_ids={"Staff"},
		mod_ids={"SynthesisImplicitAttackDamageCorruptedItem2", "SynthesisImplicitSpellDamageCorruptedItem2"},
		stat_text="200% reduced Soul Cost of Vaal Skills",
	},

}
return data