Action speed: Revision history

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24 February 2020

23 February 2020

  • curprev 19:5319:53, 23 February 2020>Killodoggy 3,426 bytes 0 Cut down my previous explanation of Less/reduced action speed math so it takes up less space. Added bullets to ailments list so it looks nicer and easier to read.
  • curprev 19:5319:53, 23 February 2020>Killodoggy 3,426 bytes 0 Cut down my previous explanation of Less/reduced action speed math so it takes up less space. Added bullets to ailments list so it looks nicer and easier to read.
  • curprev 19:5319:53, 23 February 2020>Killodoggy 3,426 bytes 0 Cut down my previous explanation of Less/reduced action speed math so it takes up less space. Added bullets to ailments list so it looks nicer and easier to read.
  • curprev 19:5319:53, 23 February 2020>Killodoggy 3,426 bytes −432 Cut down my previous explanation of Less/reduced action speed math so it takes up less space. Added bullets to ailments list so it looks nicer and easier to read.

22 February 2020

19 February 2020

  • curprev 01:0101:01, 19 February 2020>Killodoggy 3,860 bytes 0 Added reference for monster action speed reduction being a less modifier.
  • curprev 01:0101:01, 19 February 2020>Killodoggy 3,860 bytes 0 Added reference for monster action speed reduction being a less modifier.
  • curprev 01:0101:01, 19 February 2020>Killodoggy 3,860 bytes 0 Added reference for monster action speed reduction being a less modifier.
  • curprev 01:0101:01, 19 February 2020>Killodoggy 3,860 bytes +333 Added reference for monster action speed reduction being a less modifier.
  • curprev 00:5000:50, 19 February 2020>Killodoggy 3,527 bytes 0 Added Glimpse of eternity skill, chill and freeze basics, and Math example for multiple sources of action speed reduction.
  • curprev 00:5000:50, 19 February 2020>Killodoggy 3,527 bytes 0 Added Glimpse of eternity skill, chill and freeze basics, and Math example for multiple sources of action speed reduction.
  • curprev 00:5000:50, 19 February 2020>Killodoggy 3,527 bytes 0 Added Glimpse of eternity skill, chill and freeze basics, and Math example for multiple sources of action speed reduction.
  • curprev 00:5000:50, 19 February 2020>Killodoggy 3,527 bytes +938 Added Glimpse of eternity skill, chill and freeze basics, and Math example for multiple sources of action speed reduction.

7 October 2019

25 June 2019

  • curprev 16:0116:01, 25 June 2019>C rowm 2,308 bytes 0 Added clarification on where you can find Action Speed on your character sheet.
  • curprev 16:0116:01, 25 June 2019>C rowm 2,308 bytes 0 Added clarification on where you can find Action Speed on your character sheet.
  • curprev 16:0116:01, 25 June 2019>C rowm 2,308 bytes 0 Added clarification on where you can find Action Speed on your character sheet.
  • curprev 16:0116:01, 25 June 2019>C rowm 2,308 bytes +73 Added clarification on where you can find Action Speed on your character sheet.

18 March 2019

17 December 2018

12 December 2018

7 June 2018

8 May 2018

  • curprev 03:5303:53, 8 May 2018Vinifera7 talk contribs 1,554 bytes 0 Created page with "{{stub}} '''Action speed''' refers to the overall speed at which an actor (a character or monster) performs actions. It is sometimes referred to as 'animation speed',..."
  • curprev 03:5303:53, 8 May 2018Vinifera7 talk contribs 1,554 bytes 0 Created page with "{{stub}} '''Action speed''' refers to the overall speed at which an actor (a character or monster) performs actions. It is sometimes referred to as 'animation speed',..."
  • curprev 03:5303:53, 8 May 2018>Vinifera7 1,554 bytes 0 Created page with "{{stub}} '''Action speed''' refers to the overall speed at which an actor (a character or monster) performs actions. It is sometimes referred to as 'animation speed',..."
  • curprev 03:5303:53, 8 May 2018>Vinifera7 1,554 bytes +1,554 Created page with "{{stub}} '''Action speed''' refers to the overall speed at which an actor (a character or monster) performs actions. It is sometimes referred to as 'animation speed',..."
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