Warcry

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Revision as of 21:56, 10 May 2016 by >ThemJohns
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Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcry skills naturally taunt enemies within their range to attack you instead of your allies, allowing one party member to act as a "tank". Warcry skills have greater effect the more enemies are nearby.

Warcries are not spells and therefore cannot be supported by support gems that specifically link with spells, such as Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken".

All warcry skills share a cooldown of 4 seconds - no warcry skill can be cast while any others are on cooldown.

Only one warcry effect can be active at once - if you cast a second warcry it will replace the first even if its duration has not expired yet.

Skills

There are currently {{#ask:Concept:Skill gems Has gem tag::Warcry |format=count}} warcries: {{#ask:

Concept:Skill gems
Has gem tag::Warcry
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name

}}

Unique Items

The following unique items affect warcry skills: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Related passives

There passive skills grant bonuses related to warcrys:

Template:Ascendancy passive table