Version 0.9.11k: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Qetuth
(Fixed dates in template)
>Vinibot
(Moving to new templating with Template:Version)
Line 1: Line 1:
{{Patch
{{version
| before = Version 0.9.11j
| before                 = 0.9.11j
| after = Version 0.9.11l
| beforedate            = August 15, 2012
| before_date = August 15, 2012
| patch                  = 0.9.11k
| date = August 16, 2012
| patchdate              = August 16, 2012
| after_date = August 22, 2012
| after                  = 0.9.11l
| info =
| afterdate              = August 22, 2012
| notes =
}}
 
==Patch notes==
These are the official patch notes for '''version 0.9.11k''' released by Grinding Gear Games.
 
===Changes===
===Changes===
*Fixed a server crash that could occur when offering Maps to the vendor.
*Fixed a server crash that could occur when offering Maps to the vendor.
Line 14: Line 18:
*Modified the vendor sell value of some Map mods.
*Modified the vendor sell value of some Map mods.
*Fixed a problem that would happen if a player sold equipped items whose attribute bonuses were needed to meet the requirements of other equipped items that are also being sold.
*Fixed a problem that would happen if a player sold equipped items whose attribute bonuses were needed to meet the requirements of other equipped items that are also being sold.
}}

Revision as of 10:19, 30 October 2013

Version History
0.9.11j
August 15, 2012
0.9.11k
August 16, 2012
0.9.11l
August 22, 2012

Patch notes

These are the official patch notes for version 0.9.11k released by Grinding Gear Games.

Changes

  • Fixed a server crash that could occur when offering Maps to the vendor.
  • If you ignore a player (with the /ignore command), they are now unable to spam you with party or friend invitations.
  • Added the ability to run special event leagues where players are not allowed to be in parties.
  • Fixed the calculation of Shockwave Totem's damage.
  • Modified the vendor sell value of some Map mods.
  • Fixed a problem that would happen if a player sold equipped items whose attribute bonuses were needed to meet the requirements of other equipped items that are also being sold.