Version 0.8.5: Difference between revisions

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{{version
{{version
| before                = 0.8.4
| before                = 0.8.4
| beforedate            = Unknown ???, 2011
| patch                  = 0.8.5
| patch                  = 0.8.5
| patchdate              = June 24, 2011
| patchdate              = June 24, 2011
| after                  = 0.8.6
| after                  = 0.8.6
| afterdate              = Unknown ???, 2011
}}
}}


==Patch notes==
==Patch notes==
These are the official patch notes for '''version 0.8.5''' released by [[Grinding Gear Games]]. <ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/754|author=Chris|publisher=Path of Exile Forum|date=June 23, 2011|title=Example Alpha patch notes}}</ref>
These are the official patch notes for '''version 0.8.5''' released by [[Grinding Gear Games]].<ref name="Patch Notes" />


{{blockquote top}}
{{blockquote top}}
===Features===
===Features===
* Added [[vendor]]s that can sell you items (accepting [[Currency]] Items in return). Initially they will only sell you equipment (gems are being considered for the next update). The vendor inventories refresh each time you gain a level.
* Added vendors that can sell you items (accepting Currency Items in return). Initially they will only sell you equipment (gems are being considered for the next update). The vendor inventories refresh each time you gain a level.
* Added new skill prototype: unannounced
* Added new skill prototype: "Poison Arrow" (Fires an arrow which explodes in a cloud of poison. Enemies who enter the cloud are poisoned for a short time, taking chaos damage)
* Reduced the automatic re-sync distance to 3 tiles to test more aggressive settings
* Reduced the automatic re-sync distance to 3 tiles to test more aggressive settings
* Created a new world area in [[Act Two]] to house the church (next to the [[Crossroads]])
* Created [[The Fellshrine Ruins (Act 2)|a new world area]] in Act Two to house the church (next to the Crossroads)
* Large update to the [[Vaal Ruins|Cathedral of Bone]]
* Large update to the Cathedral of Bone
* Environmental changes to [[the Flooded Depths]]
* Environmental changes to the Flooded Depths
* Incrementally improved effects, animations, sounds and world areas (many new variation topologies)
* Incrementally improved effects, animations, sounds and world areas (many new variation topologies)
* Improved appearance of [[Ghost|Ghost Pirates]]
* Improved appearance of Ghost Pirates
* Added a transparency slider for the minimap and adjusted the default transparency
* Added a transparency slider for the minimap and adjusted the default transparency
* Added cleaner display of times on skills that add buffs
* Added cleaner display of times on skills that add buffs
* Renamed Epic Chests and added them to the [[Merveil]] and [[Brutus]] levels
* Renamed Epic Chests and added them to the Merveil and Brutus levels
* Introduced some new tech for gathering shaders from alpha testers that we missed. This means that after each major alpha patch, we can quickly fix any of the tiny graphical lag spikes that occur in some areas.
* Introduced some new tech for gathering shaders from alpha testers that we missed. This means that after each major alpha patch, we can quickly fix any of the tiny graphical lag spikes that occur in some areas.
* Corpse targeting now defaults to requiring a key to be held down
* Corpse targeting now defaults to requiring a key to be held down
Line 42: Line 40:
* Fixed a bug that would cause identical stats to overwrite each other on the display of items
* Fixed a bug that would cause identical stats to overwrite each other on the display of items
* Many small improvements to forum item linking
* Many small improvements to forum item linking
* Adjusted some walkability maps on [[the Ledge]] to avoid bad placement of corpses and chests
* Adjusted some walkability maps on the Ledge to avoid bad placement of corpses and chests
* Logging out of a new character within one second will no longer permanently break it
* Logging out of a new character within one second will no longer permanently break it
* Fixed a bug where a gem could outlevel the player
* Fixed a bug where a gem could outlevel the player
* Fixed some terrain generation bugs
* Fixed some terrain generation bugs
* Fixed {{sl|Stun}} and {{sl|Pierce}} support gems saying that they were skill gems
* Fixed Stun and Pierce support gems saying that they were skill gems
* Fixed bugs related to quest text not word wrapping
* Fixed bugs related to quest text not word wrapping
* Fixed crash that occured if you hit enter while loading a character
* Fixed crash that occured if you hit enter while loading a character
* {{Sl|Flicker Strike}} now runs into range of a targetted monster before teleporting to it (rather than failing and performing a melee attack)
* Flickerstrike now runs into range of a targetted monster before teleporting to it (rather than failing and performing a melee attack)
* Fixed some lightning damage values displaying as 0-X
* Fixed some lightning damage values displaying as 0-X


===Balance===
===Balance===
* Raised [[attribute]] requirements on all [[skill]] and [[support gems]]. Many gems will no longer be usable until you gain more attributes
* Raised attribute requirements on all skill and support gems. Many gems will no longer be usable until you gain more attributes
* Changed monster distribution of outdoors areas substantially so that they the packs are distributed more randomly. This means that some groups of monsters you encounter may be larger than before, and there are more suspenseful empty areas.
* Changed monster distribution of outdoors areas substantially so that they the packs are distributed more randomly. This means that some groups of monsters you encounter may be larger than before, and there are more suspenseful empty areas.
* Raised the monster levels of the [[Church Dungeon]] due to the additional area before it
* Raised the monster levels of the Church Dungeon due to the additional area before it
* Made the first six levels of the game harder
* Made the first six levels of the game harder
* Changed the mana cost progression of the Multiple Projectiles support gem to reflect the fact that it dramatically increases your damage output at low levels of the gem
* Changed the mana cost progression of the Multiple Projectiles support gem to reflect the fact that it dramatically increases your damage output at low levels of the gem
* Improved [[evasion]] rating by 25% around the board. This brings it in line with previous changes to energy shield and damage reduction)
* Improved evasion rating by 25% around the board. This brings it in line with previous changes to energy shield and damage reduction
* Disable corpse-usability on Water [[Elementals]]
* Disable corpse-usability on Water Elementals
* Increased [[Orb of Scouring]] stack size to 15
* Increased Orb of Scouring stack size to 15
* Increased [[Jeweller's Orb]] stack size to 10
* Increased Jeweler's Orb stack size to 10
* Increased relative drop rate of [[Armour Shard]]s, [[Orb of Scouring]], [[Jeweller's Orb]]s
* Increased relative drop rate of Armour Shards, Orbs of Scouring, Jeweler's Orbs
* Reduced relative drop rate of [[Whetstone]]s
* Reduced relative drop rate of Whetstones
* Increased difficulty of [[Kraityn]]
* Increased difficulty of Kraityn
* Increased the item rarities in large (previously called "epic") chests
* Increased the item rarities in large (previously called "epic") chests
* Required level of a mod is now 80% of the generation level
* Required level of a mod is now 80% of the generation level
* Change to unannounced skill
* Raise Spectre no longer works on corpses of Unique monsters
* Improved the mana regen per [[power charge]] passive
* Improved the mana regen per power charge passive
* Increased range of the {{sl|Enduring Cry}} taunt
* Increased range of the Enduring Cry taunt
* Increased {{sl|Detonate Dead}} damage
* Increased Detonate Dead damage
* Decreased {{sl|Frenzy}} mana cost
* Decreased Frenzy mana cost
* Improved [[Endurance Charge]]s from 4% to 5% damage reduction
* Improved Endurance Charges from 4% to 5% damage reduction
* Improved [[Frenzy Charge]]s from 4% to 5% attack speed
* Improved Frenzy Charges from 4% to 5% attack speed
* Improved [[Power Charge]]s from 4% to 5% spell damage
* Improved Power Charges from 4% to 5% spell damage
* Unannounced skill nerf
* Reduced Sweep damage substantially. Reduced its knockback distance. Set it to knockback only 50% of affected enemies. Changed its arc angle to 300 degrees (there's a blind spot behind the player now)
* Reduced {{sl|Ice Nova}} damage by 4%
* Reduced Ice Nova damage by 4%
* Increased {{sl|Cold Snap}} damage by 4%. Now has 40% additional chill duration
* Increased Cold Snap damage by 4%. Now has 40% additional chill duration
* Nerfed {{sl|Double Strike}} damage somewhat
* Nerfed Double Strike damage somewhat
* Increased {{sl|Flicker Strike}} attack speed bonus
* Increased Flicker strike attack speed bonus
{{blockquote bottom}}
{{blockquote bottom}}


==References==
==References==
<references/>
{{reflist|refs=
<ref name = "Patch Notes">{{cite web
| author = Qarl
| date = December 26, 2016
| title = Legacy Patch Notes - Part One
| url = http://web.archive.org/web/20161228181520/https://www.pathofexile.com/forum/view-thread/1805441
| publisher = Official Path of Exile Forums
| accessdate = December 28, 2016
}}</ref>
}}

Latest revision as of 16:50, 26 April 2023

Version History
0.8.4
January 1, 2011
0.8.5
June 24, 2011
0.8.6
January 1, 2011

Patch notes

These are the official patch notes for version 0.8.5 released by Grinding Gear Games.[1]

Features

  • Added vendors that can sell you items (accepting Currency Items in return). Initially they will only sell you equipment (gems are being considered for the next update). The vendor inventories refresh each time you gain a level.
  • Added new skill prototype: "Poison Arrow" (Fires an arrow which explodes in a cloud of poison. Enemies who enter the cloud are poisoned for a short time, taking chaos damage)
  • Reduced the automatic re-sync distance to 3 tiles to test more aggressive settings
  • Created a new world area in Act Two to house the church (next to the Crossroads)
  • Large update to the Cathedral of Bone
  • Environmental changes to the Flooded Depths
  • Incrementally improved effects, animations, sounds and world areas (many new variation topologies)
  • Improved appearance of Ghost Pirates
  • Added a transparency slider for the minimap and adjusted the default transparency
  • Added cleaner display of times on skills that add buffs
  • Renamed Epic Chests and added them to the Merveil and Brutus levels
  • Introduced some new tech for gathering shaders from alpha testers that we missed. This means that after each major alpha patch, we can quickly fix any of the tiny graphical lag spikes that occur in some areas.
  • Corpse targeting now defaults to requiring a key to be held down
  • You can now click through the life/mana orbs to do actions in the corner of the screen
  • Added /itemlevel command, which tells you the generation level of the item on your cursor. This is useful for seeing what level monster or chest dropped it.
  • Several additional UI options are now on by default (Always highlight, Show full descriptions and Show life/mana/shields)
  • Chat messages now stay on screen longer before fading out

Bug Fixes

  • Finally fixed the mana/life regen display bug
  • No-pickup UI behaviour should now work correctly
  • Restored animations on waterfalls
  • Fixed a client crash if an arrow was in the air when you left the area
  • Fixed a bug with minimap transparency
  • Appropriate sockets now highlight properly if a gem is on the cursor
  • Opening the passive skill screen will no longer close the minimap. It just hides it while the screen is open.
  • Fixed bugs related to right clicking a character name in chat that had a chat mode symbol prefixed to it
  • Fixed a bug that would cause identical stats to overwrite each other on the display of items
  • Many small improvements to forum item linking
  • Adjusted some walkability maps on the Ledge to avoid bad placement of corpses and chests
  • Logging out of a new character within one second will no longer permanently break it
  • Fixed a bug where a gem could outlevel the player
  • Fixed some terrain generation bugs
  • Fixed Stun and Pierce support gems saying that they were skill gems
  • Fixed bugs related to quest text not word wrapping
  • Fixed crash that occured if you hit enter while loading a character
  • Flickerstrike now runs into range of a targetted monster before teleporting to it (rather than failing and performing a melee attack)
  • Fixed some lightning damage values displaying as 0-X

Balance

  • Raised attribute requirements on all skill and support gems. Many gems will no longer be usable until you gain more attributes
  • Changed monster distribution of outdoors areas substantially so that they the packs are distributed more randomly. This means that some groups of monsters you encounter may be larger than before, and there are more suspenseful empty areas.
  • Raised the monster levels of the Church Dungeon due to the additional area before it
  • Made the first six levels of the game harder
  • Changed the mana cost progression of the Multiple Projectiles support gem to reflect the fact that it dramatically increases your damage output at low levels of the gem
  • Improved evasion rating by 25% around the board. This brings it in line with previous changes to energy shield and damage reduction
  • Disable corpse-usability on Water Elementals
  • Increased Orb of Scouring stack size to 15
  • Increased Jeweler's Orb stack size to 10
  • Increased relative drop rate of Armour Shards, Orbs of Scouring, Jeweler's Orbs
  • Reduced relative drop rate of Whetstones
  • Increased difficulty of Kraityn
  • Increased the item rarities in large (previously called "epic") chests
  • Required level of a mod is now 80% of the generation level
  • Raise Spectre no longer works on corpses of Unique monsters
  • Improved the mana regen per power charge passive
  • Increased range of the Enduring Cry taunt
  • Increased Detonate Dead damage
  • Decreased Frenzy mana cost
  • Improved Endurance Charges from 4% to 5% damage reduction
  • Improved Frenzy Charges from 4% to 5% attack speed
  • Improved Power Charges from 4% to 5% spell damage
  • Reduced Sweep damage substantially. Reduced its knockback distance. Set it to knockback only 50% of affected enemies. Changed its arc angle to 300 degrees (there's a blind spot behind the player now)
  • Reduced Ice Nova damage by 4%
  • Increased Cold Snap damage by 4%. Now has 40% additional chill duration
  • Nerfed Double Strike damage somewhat
  • Increased Flicker strike attack speed bonus

References

  1. Qarl (December 26, 2016). "Legacy Patch Notes - Part One". Official Path of Exile Forums. Retrieved December 28, 2016.