Version 0.10.2: Difference between revisions

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>Adalace
(Created page with "{{Patch | date = March 7, 2013 | before = Version 0.10.1g | before_date = February 26, 2013 | info = | notes = ===Content=== *Added a new Intelligence Skill - Incinerate: Lau...")
>Kaseki
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===Content===
===Content===
*Added a new Intelligence Skill - Incinerate: Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
*Added a new Intelligence Skill - [[Incinerate]]: Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
*Added a new cosmetic microtransaction effect - Blue Flame Incinerate: Replaces the standard flame of Incinerate with a ghostly blue fire.
*Added a new cosmetic microtransaction effect - [[Blue Flame Incinerate]]: Replaces the standard flame of [[Incinerate]] with a ghostly blue fire.
*Added a new cosmetic microtransaction effect - Tiki Totem: Replaces the standard Spell Totem or Ranged Attack Totem with a coloured totem that has carved tiki designs.
*Added a new cosmetic microtransaction effect - [[Tiki Totem]]: Replaces the standard [[Spell Totem]] or [[Ranged Attack Totem]] with a coloured totem that has carved tiki designs.
*Added four new Unique items, three of which were designed by our Diamond Supporters.
*Added four new [[Unique items]], three of which were designed by our Diamond Supporters.
*Added a new flamethrower ability to Snakes in the Dark Forest.
*Added a new flamethrower ability to Snakes in the [[Dark Forest]].
*Monster packs in end-game Map areas have had their size variance increased.
*Monster packs in end-game [[Map]] areas have had their size variance increased.
*The Solaris/Lunaris Temple tilesets have been improved and should now have higher performance.
*The [[Solaris Temple Level 1|Solaris]]/[[Lunaris Temple Level 1|Lunaris Temple]] tilesets have been improved and should now have higher performance.
*Added a new 3v3 PvP arena. One of the other arenas has been disabled temporarily while we fix a problem.
*Added a new 3v3 [[PvP]] arena. One of the other arenas has been disabled temporarily while we fix a problem.
*Improved blood effects.
*Improved blood effects.
*Improved the Ice Spear and Lightning Arrow effects.
*Improved the [[Ice Spear]] and [[Lightning Arrow]] effects.
*Improved the performance of Ground Ice and Ground Tar.
*Improved the performance of Ground Ice and Ground Tar.
*Improved the gem icons to be slightly better from a colour blindness point of view.
*Improved the gem icons to be slightly better from a colour blindness point of view.
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===Features===
===Features===
*The passive skill tree now requires confirmation before changes are applied. This prevents accidental misclicks. If you want to skip this confirmation, ctrl+click the passive and no window will be displayed.
*The [[passive skill tree]] now requires confirmation before changes are applied. This prevents accidental misclicks. If you want to skip this confirmation, ctrl+click the passive and no window will be displayed.
*We've added a "Lost Password" button to the main menu.
*We've added a "Lost Password" button to the main menu.
*Pressing Ctrl+up in chat allows you to cycle through previous players you've talked to via whisper in this session.
*Pressing Ctrl+up in chat allows you to cycle through previous players you've talked to via whisper in this session.
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===Audio Changes===
===Audio Changes===
*Added PvP announcer audio for various events in matches.
*Added [[PvP]] announcer audio for various events in matches.
*Added personalised introductions for Nessa.
*Added personalised introductions for Nessa.
*Added a few more Nessa greetings.
*Added a few more [[Nessa]] greetings.
*Added new Tarkleigh greetings.
*Added new [[Tarkleigh]] greetings.
*Added some improved Marauder combat vocals.
*Added some improved [[Marauder]] combat vocals.
*Added improved Marauder comment dialogue.
*Added improved [[Marauder]] comment dialogue.
*Added new ranger dialogue and improved some existing ones.
*Added new [[ranger]] dialogue and improved some existing ones.
*Overhauled the audio of the Lion and Beast monsters.
*Overhauled the audio of the Lion and Beast monsters.
*Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
*Improved the audio for ground effects, gore effects and Pyromaniac projectiles.


===Quest Reward Changes===
===[[Quest Rewards|Quest Reward]] Changes===
*Gem quest rewards were reshuffled so that caster classes have access to Incinerate around level 10.
*Gem quest rewards were reshuffled so that caster classes have access to [[Incinerate]] around level 10.
*The quest reward for the Kraityn quest on Cruel difficulty has been changed from 4% to 6% increased attack speed.
*The quest reward for the [[Deal with the Bandits|Kraityn quest]] on Cruel difficulty has been changed from 4% to 6% increased attack speed.


===Item Balance Changes===
===Item Balance Changes===
*A set of vendor recipes related to handing in complete sets of rare gear have been changed. The rewards are now based on the item levels of the gear and can range from one Orb of Chance to three Regal Orbs under certain conditions.
*A set of vendor recipes related to handing in complete sets of rare gear have been changed. The rewards are now based on the item levels of the gear and can range from one [[Orb of Chance]] to three [[Regal Orb]]s under certain conditions.
*Itemlevel 78 and 79 mods are now available on items.
*Itemlevel 78 and 79 mods are now available on items.
*Reduced the movement speed penalty on Ebony Tower Shields. This will only affect new shields that are dropped in 0.10.2 and above.
*Reduced the movement speed penalty on [[Ebony Tower Shield]]s. This will only affect new shields that are dropped in 0.10.2 and above.
*Increased the base armour on Pinnacle Tower Shields. This will affect existing ones.
*Increased the base armour on [[Pinnacle Tower Shield]]s. This will affect existing ones.
*Gloves and Boots can now have up to the "Seething" increased energy shield mod. They were previously limited to "Radiating" and below.
*[[Gloves]] and [[Boots]] can now have up to the "Seething" increased energy shield mod. They were previously limited to "Radiating" and below.


===Active Skill Balance Changes===
===[[Skills#Active_Skills|Active Skill]] Balance Changes===
*Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
*[[Glacial Hammer]]'s physical damage now increases by 4% per level rather than 3%.
*Cleave's physical damage now increases by 4% per level rather than 3%.
*[[Cleave]]'s physical damage now increases by 4% per level rather than 3%.
*Double Strike's physical damage now increases by 4% per level rather than 3%.
*[[Double Strike]]'s physical damage now increases by 4% per level rather than 3%.
*Infernal Blow's physical damage now increases by 4% per level rather than 3%.
*[[Infernal Blow]]'s physical damage now increases by 4% per level rather than 3%.
*Heavy Strike's physical damage now increases by 5% per level rather than 4%.
*[[Heavy Strike]]'s physical damage now increases by 5% per level rather than 4%.
*The Portal gem is now treated as a spell, so it is affected by things like cast speed and can exist on a Spell Totem.
*The [[Portal]] gem is now treated as a spell, so it is affected by things like cast speed and can exist on a Spell Totem.
*Early levels of Fire Trap have had their damage reduced by around 35%.
*Early levels of [[Fire Trap]] have had their damage reduced by around 35%.
*Early levels of Poison Arrow have had their damage reduced by around 35%.
*Early levels of [[Poison Arrow]] have had their damage reduced by around 35%.
*The mana cost of Detonate Dead has been reduced at early levels so that it's around 40% cheaper. It ramps up to the same mana cost as before for high levels.
*The mana cost of [[Detonate Dead]] has been reduced at early levels so that it's around 40% cheaper. It ramps up to the same mana cost as before for high levels.


===Passive Skill Balance Changes===
===[[Passive Skills|Passive Skill]] Balance Changes===
*An additional group of mana passives has been added near to the Ranger area.
*An additional group of mana passives has been added near to the [[Ranger]] area.
*The Duelist starting area has been extensively reworked. Characters who had passives that have been affected by pathing changes have received refunds to their passive skills.
*The [[Duelist]] starting area has been extensively reworked. Characters who had passives that have been affected by pathing changes have received refunds to their passive skills.
*The first Duelist damage node now has +12 maximum life.
*The first Duelist damage node now has +12 maximum life.
*The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.
*The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.
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*Reduced the damage of Flamebearers.
*Reduced the damage of Flamebearers.
*Reduced the damage of Alchemists, especially in earlier difficulties.
*Reduced the damage of Alchemists, especially in earlier difficulties.
*Increased the damage of Piety's Arc skill in higher difficulties.
*Increased the damage of [[Piety]]'s [[Arc]] skill in higher difficulties.
*Various balance adjustments have been made to Map bosses.
*Various balance adjustments have been made to [[Map]] bosses.
*Undying Incinerators now display that they will explode on their targets when on low life.
*Undying Incinerators now display that they will explode on their targets when on low life.


===Bug Fixes===
===Bug Fixes===
*Fixed a bug where Culling Strike would prevent the Item Rarity/Quantity support gems from applying.
*Fixed a bug where [[Culling Strike]] would prevent the Item Rarity/Quantity support gems from applying.
*Fixed a bug where Shield Crabs would not drop items when they died if they were hit by enough cold damage to freeze them and kill them in one hit, if they were not already frozen.
*Fixed a bug where Shield Crabs would not drop items when they died if they were hit by enough cold damage to freeze them and kill them in one hit, if they were not already frozen.
*Fixed a bug where map pins on the world screen would continue to pulse after hovering a waypoint.
*Fixed a bug where map pins on the world screen would continue to pulse after hovering a [[waypoint]].
*Fixed some walkability problems in the Promenade and Collonade end-game Maps.
*Fixed some walkability problems in the [[Promenade]] and [[Collonade]] end-game [[Maps]].
*Fixed a bug where using a currency item sometimes played the sound effect twice.
*Fixed a bug where using a [[currency]] item sometimes played the sound effect twice.
*Fixed bugs related to scrolling the Options panel with the mouse wheel.
*Fixed bugs related to scrolling the Options panel with the mouse wheel.
*Fixed a bug where long names could overlap the league icon in the character selection screen.
*Fixed a bug where long names could overlap the league icon in the character selection screen.
*Fixed various problems related to sounds from inventories stacking.
*Fixed various problems related to sounds from inventories stacking.
*Changed the spawning of large chests so that they're less likely to spawn right up against another object, making their items inaccessible.
*Changed the spawning of [[large chest]]s so that they're less likely to spawn right up against another object, making their items inaccessible.
*Fixed a bug where the text on the social panel could be the wrong size after resizing the window.
*Fixed a bug where the text on the social panel could be the wrong size after resizing the window.
*Fixed a bug where Piety's Crematorium guards could get stuck non-aggro.
*Fixed a bug where [[Piety]]'s [[Crematorium Level 2|Crematorium]] guards could get stuck non-aggro.
*Fixed some bugs related to text wrapping.
*Fixed some bugs related to text wrapping.
*Fixed a server crash related to bandit fights.
*Fixed a server crash related to [[Deal with the Bandits|bandit fights]].
*Fixed some bugs related to whether players are counted as in or out of a bandit fight.
*Fixed some bugs related to whether players are counted as in or out of a [[Deal with the Bandits|bandit fight]].
*Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
*[[Flasks]] will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
*Fixed a bug on the character selection screen where the up/down arrow keys were not working properly if your list was filtered by league.
*Fixed a bug on the character selection screen where the up/down arrow keys were not working properly if your list was filtered by league.


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Revision as of 13:55, 8 March 2013