User talk:Bloonpauper: Difference between revisions

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https://www.poewiki.net/wiki/User:Bloonpauper/Lore
https://www.poewiki.net/wiki/History_of_Wraeclast
 
https://www.poewiki.net/wiki/User:Bloonpauper/Version_History
 
==under the merciful watch of the lord==
[[Kalandra]]
https://www.pathofexile.com/forum/view-thread/3282547
 
== uniques==
{{il|The Formless Inferno}}
{{il|Choir of the Storm}}
 
:This is not correct. T1 uniques are considered rare uniques on the scale of T0 to T5, which is an already established concept. T0 is considered very rare (e.g. [[Mageblood]]). The ability to "build around" a unique is subjective and not a reliable marker. [[User:Blvcksvn|Blvcksvn]] ([[User talk:Blvcksvn|talk]]) 15:46, 3 July 2023 (UTC)
::i have no idea why i wrote this. please ignore it. [[User:Bloonpauper|Bloonpauper]] ([[User talk:Bloonpauper|talk]]) 23:40, 3 July 2023 (UTC)
 
==Speculation==
===Leads - or, the [[Descent]] into [https://mtg.fandom.com/wiki/Madness Madness]===
====Vulconus====
{{il|Vulconus}} - Flavour text may be referring to the lava flowing out of the mountain and covering the Proto-Vaal civilization.
 
Evidence - Released in the [[Abyss Challenge League]].
 
Evidence - "Beating heart" - something special under the mountains of [[Highgate]], - Heart of [[the Beast]]
 
====The Gull====
La retourne
 
====The Escape====
The monsters depicted in {{il|The Escape}} look like those depicted in {{il|Desecrated Virtue}}
 
====Desecrated Virtue====
poedb (https://poedb.tw/us/Desecrated_Virtue) lists [[Ahuatotli, the Blind]] as one of its [[gem]] tags, yet {{il|Desecrated Virtue}} does not drop from Ahuatotli. Or does it?
 
===The Lines!===
These divination cards have lines coming down from the top. whats going on? is there a pattern? does it mean something?
 
A Dab of Ink
Abandoned Wealth
Acclimatisation
Alluring Bounty
Altered Perception
Atziri's Arsenal
Beauty Through Death
Checkmate
Demigod's Wager
Draped in Dreams
Duality
Grave Knowledge
Guardian's Challenge
Haunting Shadows
Imperial Legacy
Lachrymal Necrosis
Lingering Remnants
Seven Years Bad Luck
The Awakened
The Cache
The Damned
The Demon
The Escape
The Eternal War
The Forsaken
The Gulf
The Life Thief
The Mad King
The One With All
The Penitent
The Price of Prescience
The Prince of Darkness
The Risk
The Scavenger
The Side Quest
The Strategist
The Thaumaturgist
The Tinkerer's Table
The Traitor
The Unexpected Prize
The Wolverine
Thirst for Knowledge
Vinia's Token
==="moving objects"===
Fixed a bug in the existing resync code that prevents moving objects from resyncing correctly. 0.8.7
 
===game wide===
*Fixed a bug that prevented the game from working on older Radeon 1950 series graphics cards. This affected approximately 5% of Alpha testers. 0.8.7
== version history copypasta ==
 
==Version history==
{{Version history table header}}
{{Version history table row||
*
}}
{{Version history table end}}
 
to do:
(moved to [[User:Bloonpauper/Lore]])
 
:Road probably refers to Prisoner's Gate (Act 1) as it is one of the few areas with an actual road. Lion would refer to [[Hellion]]s. Final Caves would be either the Cavern of Anger/Wrath? Act 2 did not exist at the time. [[User:Blvcksvn|Blvcksvn]] ([[User talk:Blvcksvn|talk]]) 02:35, 14 July 2023 (UTC)
 
===unlogged===
outdated. see [[User:Bloonpauper/Version_History]].
====0.8.7====
Added support for dungeons within dungeons. See if you can find one.
Added aggressive resynching when things are detected to be in the wrong place.
Added automatic resync when the player fails to perform actions too many times in a short time period.
Removed the resync request (equals) key binding.
*Continued improvement of animations, sounds, world areas and spell effects.
*Gave the patcher a facelift (it's only visible once you've patched the first time).
 
====0.8.6====
Added instance management. Ctrl+click an area transition or entry on the waypoint list to bring up the instance management interface. You can have multiple copies of the same instance active, and can select which to visit (or to create a new one) with the manager. Instances now last for 15 minutes.
Missing graphical shaders are now generated in parallel with gameplay. This means that the sharp freezes associated with shader generation will be greatly reduced. Entities that do not have shaders will not be drawn, so you may notice things popping in if it's an area we haven't fully cached the shaders for.
Substantially improved asset preloading. Now there should be far less loading lag while playing the game.
Now, when changing area, you won't get the loading screen until the new instance is ready. This means that you're able to defend yourself and/or heal while waiting. Previously you could die at this stage.
Improved speed of level generation on the client
Incrementally improved effects, animations, sounds and world areas
Changed many washed up wood doodads on the beach to tiles so that we can place them better (to not block players)
Improved dungeon generator to prefer rooms without extraneous doors
Pressing Ctrl+C while hovering over an item you own will copy its description to the clipboard
Numerous improvements to the networking code
Added a heuristic for determining which town to send players to when towns are getting full
Shops have item rarities set properly.
Movement near abysses should now work correctly. Leap slams over abysses should look more correct.
Fixed an issue that should improve sync while running long distances
The league name should now always be correct
Fixed various rendering issues with linked items on the website
Fixed a rare realm crash
Fixed a crash if the client is closed while the player is moving, under some circumstances
The item data page on the website should be more correct now
Fixed a bug where occasionally incorrect items would have their sockets shown
Fixed quotes on the forums
Fixed a bug where the Waterfall Cave entrance would sometimes be facing in the wrong direction
 
====0.8.5====
Reduced the automatic re-sync distance to 3 tiles to test more aggressive settings
Incrementally improved effects, animations, sounds and world areas (many new variation topologies)
Added a transparency slider for the minimap and adjusted the default transparency
Added cleaner display of times on skills that add buffs
Introduced some new tech for gathering shaders from alpha testers that we missed. This means that after each major alpha patch, we can quickly fix any of the tiny graphical lag spikes that occur in some areas.
You can now click through the life/mana orbs to do actions in the corner of the screen
Finally fixed the mana/life regen display bug
No-pickup UI behaviour should now work correctly
Restored animations on waterfalls
Fixed a bug with minimap transparency
Appropriate sockets now highlight properly if a gem is on the cursor
Fixed a bug that would cause identical stats to overwrite each other on the display of items
Many small improvements to forum item linking
Logging out of a new character within one second will no longer permanently break it
Fixed some terrain generation bugs
Fixed crash that occured if you hit enter while loading a character
Changed monster distribution of outdoors areas substantially so that they the packs are distributed more randomly. This means that some groups of monsters you encounter may be larger than before, and there are more suspenseful empty areas.
Raised the monster levels of the Church Dungeon due to the additional area before it
Made the first six levels of the game harder
 
====0.8.4====
Enabled forum item linking!
Made the "Synchronise with server" (=) key bindable
Incrementally improved effects, animations, sounds and world areas
The client should now be unable to log in to the server while it is not sufficiently patched
Fixed up many incorrect world area names
Disabled Multiple Cast/Multiple Attack gems. Sorry!
 
====0.8.3====
Improved pack file and patching performance
Improved asset preloading so that certain skills and effects do not cause lag the first time they are played
Various improvements to effects, animations, environments and sounds
Fixed issues with water that caused it to appear in squares. Artists now have more control over water in each area.
Fixed an issue with invisible doodads blocking the player on the server
Fixed graphical problems with certain effects playing in the fog
Fixed a display bug with life/mana orb hovers vanishing
Fixed a bug that caused space bar to not close NPC windows properly
 
Reduced frequency of moss monsters (and fake moss monsters)
Nerfed moss monsters to be weaker
 
====0.8.2====
Many environmental and effects improvements
Fixed problems entering outdoors areas
Fixed a frequent clientside crash during combat
Fixed some incorrect yellow minimap markup on non-doors
Fixed problem where quest log could not be scrolled
Fixed a problem where item hovers could overlap the mana
Fixed a bug where some items would not have hovers
Many "terrain seams" fixed
Made Moss Monsters (the ones made of stone) stronger in terms of both damage and life
Reduced the monster level of Church and Experimental Dungeons level 1
Improved the Church Dungeon graphically
Added spider spawners to the Church Dungeon
 
====0.8.1====
Partied members in the same area can now be seen on the minimap regardless of distance
Stability improvements to the server backend
Improved doodads in the spider grove
Increased variety of moss monsters
Updates to sound effects, visual effects and world environments
Some quest text now displays in a more readable way
Added limit of 24 characters per account
Fixed size of the Massacre Club
Fixed issues where items would be positioned wrong in chat if the window was resized
Fixed various leaks and crashes
Fixed a bug with hover names displaying wrong when entering an area
Area transition names now appear at reasonable heights
Minimap is now once again underneath item hovers
Fixed bug where the minimap moves as you type certain characters
Volume of many sounds is corrected
Fixed a crash when the client was closed on the main menu
Realm shutdown messages now appear at the right times
The Alpha ladder now displays the correct character classes
Made non-interactive NPCs non-interactive
Fixed various temporary names and spelling mistakes
Fixed a bug that allowed access to the Inca Dungeon before killing two bandit lords
Moss monsters will bleed stone now
Increased overall monster density
Made "Multiple Attack", "Multiple Cast" and "Multiple Projectiles" support gems require more mana
Reduced effect of "Reduced Mana Cost" support gem by 20%
Ranged monsters now have more life and do more damage.
 
====0.8.0====
Waypoints, doors and exits now stand out on the minimap
Antialiasing support added
Added grass technology
Nearby players and NPCs are now shown on the minimap
Substantial improvements to the quality and volume of sounds
Environmental effect improvements in many world areas
Many spells now have "surge" effects
We now support dragging items in addition to clicking twice
Scavengers now throw rocks rather than sand
The area's monster level is now shown on the minimap
Substantially increased the amount of random variations of world areas
Item images are shown next to full ground descriptions again
When holding a two handed weapon, a transparent copy is shown in off-hand
Now enters game immediately after creating a new character
Assets are unloaded intelligently to conserve memory
Fixed problems with shadows disappearing as the character moves around
Fixed issues spawning non-equipment items sometimes
Prevented many skills from damaging monsters on the other side of walls
First acquired skill now binds to right mouse button rather than middle
Fixed re-enabling of items that have been disabled due to requirements changing between versions
Dungeon chest rotation fixed
Gems in inventory now have background colours showing whether their requirements are met
Other players using skills nearby now have their mana predicted correctly (so the spells don't fail)
Changed the levels of most items and mods
Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now.
Changed player cap for non-town areas to six
 
====0.7.2====
Coloured minimap to have better contrast and highlighted doors
Added game tips to the loading screen
Scavengers have a new ranged attack
Improvements to the main menu scene (work in progress still)
Sockets are shown on an item while it is on the cursor
Destroy Item box warns about socketed items
Anisotropic Filtering support added
Elemental damage display on weapons is now coloured
Realm shutdown time increased
Life/mana/shields are regenerated when you arrive at town
Pressing another button while holding an active skill key no longer cancels the auto-repeat
Various server stability fixes
Characters are now saved properly when the realm shuts down
Text should no longer be cut off at the end of lines
 
====0.7.1====
Features
Minimap is now saved between areas
Made the minimap slightly transparent
Skills are greyed out when the player has insufficient mana to use them
The social panel now switches to the messages tab automatically when a party invite is received
The number of messages in the Messages tab is also shown in the tab's title
The 1-9 keys now set the value of the slider in the Unstack Window
Many animation and effect improvements (too many to list)
 
Bug Fixes
Monsters who burn to death should now give correct credit
Fixed a bug that would cause players to fail to change area occasionally
Esc and Shift are no longer bindable keys
Fixed bugs that allowed items to be picked up from a distance or with right click
Changed target selection to take into account object size when selecting targets by circle
Player context menu is now disabled for chat messages when the chatbox is closed
A shift-attack that fails due to mana will now fall back to a shift-attack
The socket visibility state is now set correctly when items are added to the inventory
Fixed Witches holding bows
 
====0.7.0====
Completely rebalanced everything
Added a quest screen that shows the next step on any active quests
Enabled quest restrictions on which areas can be entered
Pathfinding improvements
Fixed shift-attacking
Changed monster spawn density to provide better coverage
Added bindable key to show all hovers permanently (Z)
Inventory slots highlight to show where items can be placed
Skills show damage per second estimate
Gems socketed into ground items are now very visible
Size of elemental visual effects are now proportional to damage magnitude
Improved monster AI regarding fleeing
 
====0.6.13====
Added full hover for previewing items on the ground
Fixed rare server crash on area change
Changed all outdoors levels across to macro-permutation random generator
 
====0.6.12====
Added extra stages to Maracle act boss fight
Added illusions to final caves
Gave Maracle some unique spell effects
 
====0.6.11====
New lion variations in the Road area
Added league character selection/creation
Improved user interface when socketing gems
Substantial improvements to many ground materials
Normals on ground calculated correctly now
Improvements to many sound effects
Fixed the change password screen
Removed door blockages in many areas
Added padding to some areas to hide edge of map
Added message that warns of realm shutdowns
 
====0.6.10====
The Multiple Attack support gem now correctly doesn't target chests
Improved outdoors random level generation
Improved appearance of world entity hovers
Fixed problem that made most animations slightly jerky when repeating
Unstack window now defaults to pulling one item out of stack
Game window now resizes correctly all the time in Windows 7
 
====0.6.9====
Respawn window is in correct place after resizing
Fixed problems with skill icons appearing disabled when the skill can actually be used
Fixed problems with mouse button icons showing wrong skill
Skill descriptions now mention weapon restrictions
Monster descriptions now appear correct when window has been resized
Fixed some level generation crashes related to entrances not being in the right rooms
 
====0.6.8====
Smallcaps version of font used in item rendering
Better descriptions of skills on gem hovers
Fixed materials used in waterfalls
Fixed layout issues with NPC windows and item hovers
Fixed font scaling issues
Weapon type is checked correctly in stats
Fixed resizing issue with minimap
Red outline on monsters works correctly and intensity represents health amount
Fixed a bug with de-equipping weapons that you can't use
 
====0.6.7====
Fixed buggy vsync option
Fixed item display bug
 
====0.6.6====
Substantially increased default sharpness of textures
Improvements to the display of skills
Further increases to game performance
Changed font everywhere
Fixed balance of elemental spells
 
====0.6.5====
System for solving the microfreezes that occur while compiling shaders for the first time
Improvements to performance of the user interface
 
====0.6.4====
NPC text jitter fixed
Improvements to effects and sounds
 
====0.6.3====
Increased selection of combat sounds
Improved server stability
 
====0.6.2====
Many combat animation improvements
Fixed a bug with item positions on mouse cursor in full-screen mode
Added support for lights on tiles
 
====0.6.1====
Fixed various UI crashes
 
====0.6.0====
Added decal support
Monsters and players leave blood on the ground as they get hurt or die
Added fog in some areas
Added waterfalls
Added support for lights in doodads
Substantially improved client combat prediction
Can now press alt to see interactables and sockets in addition to items
New character information screen
Improved data file loading speed
Fixed changing areas so that it is more reliable
Fixed scaling of ground textures for some areas
Scavengers now either run or walk
Many more rooms for all indoors areas added
Improved display of skill hover information
 
====0.5.14====
Allowed scrolling of the minimap with arrow keys
Fixed up some shoreline texture blending
Fixed some UI positioning issues
Fixed the lack of doodads in some outdoors areas
 
====0.5.13====
Revamped water system
Ocean water has waves
Fixed minimap not displaying on ATI graphics cards
Changed character selection UI to only have supported character classes
Added message of the day
Made disconnection messages more usefulPrevented doodads spawning on town entrances
Added alternate attacks to some monsters
Strength weapon specialisations now add accuracy
Made players transition between instances in a safer way
Increased idle instance server timeout to 180 seconds
Fixed an issue with sounds sometimes not being played
Fixed various crashes related to objects being hibernated and players transitioning
Improved textboxes
Area name appears on minimap
Fixed an issue with doodad collidability
Fixed some crashes related to partial packet serialisation
Fixed bug related to having multiple item hovers open at once
Players now stick to towns correctly when leaving game
Added rubber-banding when the player is out of sync
Fixed issue with mod selection that resulted in wrong armour mods appearing
Fixed problem with doodads and other objects rotating as they appear
Improved character creation screen
Fixed crash when changing to fullscreen and turning on postprocessing at the same time
You can now see the level of other players when you hover over them
Added female scavenger sounds
 
====0.5.12====
Added dampening to camera and object movement
 
====0.5.11====
Fixed a bug with skill popups outside of town
Adjusted asset preloading for less load lag in game
Fixed playing sounds from pack files
User interface sounds added including clicks
Elemental damage sounds added
Added combat impact sounds dictated by the weapon and armour types involved in the combat
 
====0.5.10====
Many sounds added/changed
Added a lot of new driftwood
Implemented doodad collidability, so that they can block movement or projectiles
Improvements to the title screen ship scene
Added options to escape menu, rearranged its items
Fixed a realm crash
Improved appearance of water slightly
Fixed freezes that would occur when patching
Fixed display of blood and elemental effects when the notification arrives late
Non-world sounds such as inventory item sounds now play at correct volume
Fixed a client crash while talking to NPCs
Added player location to minimap
Adjusted asset preloading for less load lag in game
 
====0.5.9====
Rotated area transitions to be more visible
Reduced size of most levels
Added new doodads such as seaweed
Minimap offset is now correct when panels are open
Fixed UI clobbering when minimap is being rendered
Fix to zero latency issue
Terrain generation bugfixes
Waypoints are displayed in order correctly
Fixed multiple waypoints in dungeons again
Fixed CPU monopolisation during patching
Fixed respawning to send you back to town
Temporary highlights to area transitions and other non-animated meshes
 
====0.5.8====
Major fix to lag while playing online
Improved doodad spawning
Telemetry graphs available when you press F1
Minimap now appears at the right height for the player
Improved patcher error handling
Added more information to the experience bar display
 
====0.5.7====
Added latency indicator
Fixed several crashes related to serialisation
Improved life estimation
Fixed picking random animations
Disabled some unnecessary UI buttons
Improved placement of players near area transitions
Prevented monster life displaying too high
Added water splashes to title screen
 
====0.5.6====
Space now correctly hides the map if no other panels are open
Picking up items with the inventory open now works correctly
Better errors when a client is kicked from the instance
Starter weapon starts near player
Bug fixes with terrain generation
Fixed a client crash that occurs when changing areas
Fixed main menu background camera angle
Fixed a major bug that allowed objects to overlap on the server
 
====0.5.5====
Added overlay map
Changed NPC speech text
Disabled Create Account button
Fixed bug that allowed multiple logins simultaneously from the same account
Changed patching protocol and improved patching speed over the internet
Fixed damage augmentation bug
Fixed resource leaks
Fixed world sound volume
Fixed a crash related to sound
Fixes to backend server stability
Players can now see each other's names on hover
 
====0.5.4====
Increased lion run speed
Improved client combat prediction code
Added elemental particle effects on damage
Fixed crashes when sending players and items from distant servers
Fixed a crash when playing with other players.
 
====0.5.3====
Improved UI art
Altered weight of some fonts in the client to make them more readable
Fixed a bug with font rendering to make it clearer.
Improved loading speed of textures
Improvements to cursor indication of using currency items
Fixed a crash with things moving out of the level
Fixed some key binding issues
 
====0.5.2====
Added deep water
Blood effects on hit
Improved scrollbars
Environment mapping
Fixed tag affinity stuff for item mods
Asset preload
Server now reaps crashed instances
Fixed problem with particles vanishing sometimes
Area transitions spawned from tiles correctly
Increased safety radius around spawn points
The last used / created character is now selected when the character selection screen is shown.
Added realm shutdown message
Fixed font scaling issue
 
====0.5.1====
adjusted attack and weapon distances.
Fixed walkable height of shore and general terrain markup.
Fixed crashes related to waking/sleeping entities on the server.
Fixed intersection problems with pathfinding.
Changed turn speed calculation to be more realistic.

Latest revision as of 03:37, 18 April 2024