User:Nighty/sandbox2: Difference between revisions
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{{#cargo_query: | {{#cargo_query: | ||
|tables = synthesis_mods, synthesis_mods__mod_ids, mods | |tables=synthesis_mods, synthesis_mods__mod_ids, mods | ||
|join on = synthesis_mods._ID = synthesis_mods__mod_ids._rowID, synthesis_mods__mod_ids._value=mods.id | |join on=synthesis_mods._ID = synthesis_mods__mod_ids._rowID, synthesis_mods__mod_ids._value=mods.id | ||
|fields = item_class_ids=Classes, mods.stat_text_raw | |fields=item_class_ids=Classes, mods.stat_text_raw=Mod text, CONCAT(mods._pageName)=Mod ID | ||
|limit = 5000 | |limit=5000 | ||
|group by=mods._pageName | |||
|format=json | |||
}} | |||
{{#cargo_query: | |||
|tables=synthesis_mods, synthesis_mods__mod_ids, mods | |||
|join on=synthesis_mods._ID = synthesis_mods__mod_ids._rowID, synthesis_mods__mod_ids._value=mods.id | |||
|fields=item_class_ids=Classes, mods.stat_text_raw=Mod text, CONCAT(mods._pageName)=Mod ID | |||
|limit=5000 | |||
|group by=mods._pageName | |||
|format=csv | |||
}} | |||
{{#cargo_query: | |||
|tables=synthesis_mods, synthesis_mods__mod_ids, mods | |||
|join on=synthesis_mods._ID = synthesis_mods__mod_ids._rowID, synthesis_mods__mod_ids._value=mods.id | |||
|fields=item_class_ids=Classes, mods.stat_text_raw=Mod text, CONCAT(mods._pageName)=Mod ID | |||
|limit=5000 | |||
|group by=mods._pageName | |||
}} | }} |
Revision as of 05:37, 9 December 2022
Classes | Mod text | Mod ID |
---|---|---|
AbyssJewel | (1-2)% chance to Blind Enemies on Hit with Attacks | Modifier:SynthesisImplicitBlindOnHitJewel1 |
AbyssJewel | (1-2)% chance to Hinder Enemies on Hit with Spells | Modifier:SynthesisImplicitHinderOnHitJewel1~~ |
AbyssJewel | (1-2)% chance to Taunt Enemies on Hit with Attacks | Modifier:SynthesisImplicitTauntOnHitJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Axes | Modifier:SynthesisImplicitAxeAccuracyRatingJewel1~~ |
AbyssJewel | (2-3)% increased Accuracy Rating with Bows | Modifier:SynthesisImplicitBowAccuracyRatingJewel1~ |
AbyssJewel | (2-3)% increased Accuracy Rating with Claws | Modifier:SynthesisImplicitClawAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Daggers | Modifier:SynthesisImplicitDaggerAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Maces or Sceptres | Modifier:SynthesisImplicitMaceAccuracyRatingJewel1~~ |
AbyssJewel | (2-3)% increased Accuracy Rating with Staves | Modifier:SynthesisImplicitStaffAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Swords | Modifier:SynthesisImplicitSwordAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Accuracy Rating with Wands | Modifier:SynthesisImplicitWandAccuracyRatingJewel1 |
AbyssJewel | (2-3)% increased Attack and Cast Speed during Onslaught | Modifier:SynthesisImplicitAttackAndCastSpeedWithOnslaughtJewel1 |
AbyssJewel | (2-3)% increased Chill Duration on Enemies | Modifier:SynthesisImplicitChillDurationJewel1~ |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while Dual Wielding | Modifier:SynthesisImplicitSpellCriticalChanceWithDualWieldJewel1 |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while holding a Shield | Modifier:SynthesisImplicitSpellCriticalChanceWithShieldJewel1 |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while wielding a Staff | Modifier:SynthesisImplicitSpellCriticalChanceWithStaffJewel1 |
AbyssJewel | (2-3)% increased Effect of Cold Ailments | Modifier:SynthesisImplicitChillEffectJewel1 |
AbyssJewel | (2-3)% increased Effect of Shock | Modifier:SynthesisImplicitShockEffectJewel1 |
AbyssJewel | (2-3)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamageJewel1 |
AbyssJewel | (2-3)% increased Shock Duration on Enemies | Modifier:SynthesisImplicitShockDurationJewel1 |
AbyssJewel | (3-4)% chance to Blind Enemies on Hit with Attacks | Modifier:SynthesisImplicitBlindOnHitJewel2 |
AbyssJewel | (3-4)% chance to Hinder Enemies on Hit with Spells | Modifier:SynthesisImplicitHinderOnHitJewel2 |
AbyssJewel | (3-4)% chance to Taunt Enemies on Hit with Attacks | Modifier:SynthesisImplicitTauntOnHitJewel2~ |
AbyssJewel | (3-4)% increased Armour | Modifier:SynthesisImplicitGlobalArmourJewel1 |
AbyssJewel | (3-4)% increased Chaos Damage with Attack Skills | Modifier:SynthesisImplicitChaosDamageAttacksJewel1 ~~ ~~ |
AbyssJewel | (3-4)% increased Chaos Damage with Spell Skills | Modifier:SynthesisImplicitChaosDamageSpellsJewel1~ |
AbyssJewel | (3-4)% increased Cold Damage with Attack Skills | Modifier:SynthesisImplicitColdDamageAttacksJewel1 |
AbyssJewel | (3-4)% increased Cold Damage with Spell Skills | Modifier:SynthesisImplicitColdDamageSpellsJewel1 |
AbyssJewel | (3-4)% increased Evasion Rating | Modifier:SynthesisImplicitGlobalEvasionJewel1 |
AbyssJewel | (3-4)% increased Fire Damage with Attack Skills | Modifier:SynthesisImplicitFireDamageAttacksJewel1 |
AbyssJewel | (3-4)% increased Fire Damage with Spell Skills | Modifier:SynthesisImplicitFireDamageSpellsJewel1 |
AbyssJewel | (3-4)% increased Lightning Damage with Attack Skills | Modifier:SynthesisImplicitLightningDamageAttacksJewel1~ |
AbyssJewel | (3-4)% increased Lightning Damage with Spell Skills | Modifier:SynthesisImplicitLightningDamageSpellsJewel1 |
AbyssJewel | (3-4)% increased Minion Accuracy Rating | Modifier:SynthesisImplicitMinionAccuracyJewel2 |
AbyssJewel | (3-4)% increased Physical Damage with Attack Skills | Modifier:SynthesisImplicitPhysicalDamageAttacksJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Axes | Modifier:SynthesisImplicitAxeIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Bows | Modifier:SynthesisImplicitBowIncreasedPhysicalDamageJewel1~ |
AbyssJewel | (3-4)% increased Physical Damage with Claws | Modifier:SynthesisImplicitClawIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Daggers | Modifier:SynthesisImplicitDaggerIncreasedPhysicalDamageJewel1~ |
AbyssJewel | (3-4)% increased Physical Damage with Maces or Sceptres | Modifier:SynthesisImplicitMaceIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Spell Skills | Modifier:SynthesisImplicitPhysicalDamageSpellsJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Staves | Modifier:SynthesisImplicitStaffIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Swords | Modifier:SynthesisImplicitSwordIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Physical Damage with Wands | Modifier:SynthesisImplicitWandIncreasedPhysicalDamageJewel1 |
AbyssJewel | (3-4)% increased Spell Damage while Dual Wielding | Modifier:SynthesisImplicitSpellDamageWithDualWieldJewel1 |
AbyssJewel | (3-4)% increased Spell Damage while holding a Shield | Modifier:SynthesisImplicitSpellDamageWithShieldJewel1~~ |
AbyssJewel | (3-4)% increased Spell Damage while wielding a Staff | Modifier:SynthesisImplicitSpellDamageWithStaffJewel1 |
AbyssJewel | (4-5)% increased Accuracy Rating with Axes | Modifier:SynthesisImplicitAxeAccuracyRatingJewel2~ |
AbyssJewel | (4-5)% increased Accuracy Rating with Bows | Modifier:SynthesisImplicitBowAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Accuracy Rating with Claws | Modifier:SynthesisImplicitClawAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Accuracy Rating with Daggers | Modifier:SynthesisImplicitDaggerAccuracyRatingJewel2~ |
AbyssJewel | (4-5)% increased Accuracy Rating with Maces or Sceptres | Modifier:SynthesisImplicitMaceAccuracyRatingJewel2~ |
AbyssJewel | (4-5)% increased Accuracy Rating with Staves | Modifier:SynthesisImplicitStaffAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Accuracy Rating with Swords | Modifier:SynthesisImplicitSwordAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Accuracy Rating with Wands | Modifier:SynthesisImplicitWandAccuracyRatingJewel2 |
AbyssJewel | (4-5)% increased Attack and Cast Speed during Onslaught | Modifier:SynthesisImplicitAttackAndCastSpeedWithOnslaughtJewel2 |
AbyssJewel | (4-5)% increased Chill Duration on Enemies | Modifier:SynthesisImplicitChillDurationJewel2 |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while Dual Wielding | Modifier:SynthesisImplicitSpellCriticalChanceWithDualWieldJewel2 |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while holding a Shield | Modifier:SynthesisImplicitSpellCriticalChanceWithShieldJewel2 |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while wielding a Staff | Modifier:SynthesisImplicitSpellCriticalChanceWithStaffJewel2~~ |
AbyssJewel | (4-5)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamageJewel2 |
AbyssJewel | (4-5)% increased Shock Duration on Enemies | Modifier:SynthesisImplicitShockDurationJewel2 |
AbyssJewel | (5-6)% increased Armour | Modifier:SynthesisImplicitGlobalArmourJewel2~ |
AbyssJewel | (5-6)% increased Chaos Damage with Attack Skills | Modifier:SynthesisImplicitChaosDamageAttacksJewel2 |
AbyssJewel | (5-6)% increased Chaos Damage with Spell Skills | Modifier:SynthesisImplicitChaosDamageSpellsJewel2 |
AbyssJewel | (5-6)% increased Cold Damage with Attack Skills | Modifier:SynthesisImplicitColdDamageAttacksJewel2~ |
AbyssJewel | (5-6)% increased Cold Damage with Spell Skills | Modifier:SynthesisImplicitColdDamageSpellsJewel2 |
AbyssJewel | (5-6)% increased Evasion Rating | Modifier:SynthesisImplicitGlobalEvasionJewel2~~ |
AbyssJewel | (5-6)% increased Fire Damage with Attack Skills | Modifier:SynthesisImplicitFireDamageAttacksJewel2~ |
AbyssJewel | (5-6)% increased Fire Damage with Spell Skills | Modifier:SynthesisImplicitFireDamageSpellsJewel2~~ |
AbyssJewel | (5-6)% increased Lightning Damage with Attack Skills | Modifier:SynthesisImplicitLightningDamageAttacksJewel2 |
AbyssJewel | (5-6)% increased Lightning Damage with Spell Skills | Modifier:SynthesisImplicitLightningDamageSpellsJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Attack Skills | Modifier:SynthesisImplicitPhysicalDamageAttacksJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Axes | Modifier:SynthesisImplicitAxeIncreasedPhysicalDamageJewel2~ |
AbyssJewel | (5-6)% increased Physical Damage with Bows | Modifier:SynthesisImplicitBowIncreasedPhysicalDamageJewel2~ |
AbyssJewel | (5-6)% increased Physical Damage with Claws | Modifier:SynthesisImplicitClawIncreasedPhysicalDamageJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Maces or Sceptres | Modifier:SynthesisImplicitMaceIncreasedPhysicalDamageJewel2~ |
AbyssJewel | (5-6)% increased Physical Damage with Spell Skills | Modifier:SynthesisImplicitPhysicalDamageSpellsJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Staves | Modifier:SynthesisImplicitStaffIncreasedPhysicalDamageJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Swords | Modifier:SynthesisImplicitSwordIncreasedPhysicalDamageJewel2 |
AbyssJewel | (5-6)% increased Physical Damage with Wands | Modifier:SynthesisImplicitWandIncreasedPhysicalDamageJewel2 |
AbyssJewel | (5-6)% increased Spell Damage while Dual Wielding | Modifier:SynthesisImplicitSpellDamageWithDualWieldJewel2 |
AbyssJewel | (5-6)% increased Spell Damage while holding a Shield | Modifier:SynthesisImplicitSpellDamageWithShieldJewel2 |
AbyssJewel | (5-6)% increased Spell Damage while wielding a Staff | Modifier:SynthesisImplicitSpellDamageWithStaffJewel2~ |
AbyssJewel | (5-7)% chance to Avoid Elemental Ailments | Modifier:SynthesisImplicitAvoidStatusAilmentsJewel1 |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | Modifier:SynthesisImplicitSelfAilmentDurationJewel1~ |
AbyssJewel | (6-8)% increased Physical Damage while you have Unholy Might | Modifier:SynthesisImplicitPhysicalDamageWithUnholyMightJewel1 |
AbyssJewel | (8-10)% chance to Avoid being Frozen | Modifier:SynthesisImplicitAvoidFreezeJewel1 |
AbyssJewel | (8-10)% chance to Avoid being Ignited | Modifier:SynthesisImplicitAvoidIgniteJewel1 |
AbyssJewel | (8-10)% chance to Avoid being Poisoned | Modifier:SynthesisImplicitAvoidPoisonJewel1 |
AbyssJewel | (8-10)% chance to Avoid being Shocked | Modifier:SynthesisImplicitAvoidShockJewel1 ~~ ~~ ~ |
AbyssJewel | (8-10)% chance to Avoid Bleeding | Modifier:SynthesisImplicitAvoidBleedJewel1 |
AbyssJewel | (9-10)% increased Physical Damage while you have Unholy Might | Modifier:SynthesisImplicitPhysicalDamageWithUnholyMightJewel2 |
AbyssJewel | +(2-3) to maximum Mana | Modifier:SynthesisImplicitManaJewel1~ |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while Dual Wielding | Modifier:SynthesisImplicitSpellCriticalMultiplierWithDualWieldJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while holding a Shield | Modifier:SynthesisImplicitSpellCriticalMultiplierWithShieldJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while wielding a Staff | Modifier:SynthesisImplicitSpellCriticalMultiplierWithStaffJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Axes | Modifier:SynthesisImplicitAxeCriticalMultiplierJewel1~ |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Bows | Modifier:SynthesisImplicitBowCriticalMultiplierJewel1~ |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Claws | Modifier:SynthesisImplicitClawCriticalMultiplierJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Daggers | Modifier:SynthesisImplicitDaggerCriticalMultiplierJewel1~ |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Maces or Sceptres | Modifier:SynthesisImplicitMaceCriticalMultiplierJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Staves | Modifier:SynthesisImplicitStaffCriticalMultiplierJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Swords | Modifier:SynthesisImplicitSwordCriticalMultiplierJewel1 |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Wands | Modifier:SynthesisImplicitWandCriticalMultiplierJewel1 |
AbyssJewel | +(21-35) to Accuracy Rating | Modifier:SynthesisImplicitAccuracyJewel1 |
AbyssJewel | +(3-4) to maximum Energy Shield | Modifier:SynthesisImplicitEnergyShieldJewel1 |
AbyssJewel | +(3-4) to maximum Life | Modifier:SynthesisImplicitLifeJewel1 |
AbyssJewel | +(36-50) to Accuracy Rating | Modifier:SynthesisImplicitAccuracyJewel2 |
AbyssJewel | +(4-5) to maximum Mana | Modifier:SynthesisImplicitManaJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while Dual Wielding | Modifier:SynthesisImplicitSpellCriticalMultiplierWithDualWieldJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while holding a Shield | Modifier:SynthesisImplicitSpellCriticalMultiplierWithShieldJewel2~~ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while wielding a Staff | Modifier:SynthesisImplicitSpellCriticalMultiplierWithStaffJewel2~ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Axes | Modifier:SynthesisImplicitAxeCriticalMultiplierJewel2~ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Bows | Modifier:SynthesisImplicitBowCriticalMultiplierJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Claws | Modifier:SynthesisImplicitClawCriticalMultiplierJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Daggers | Modifier:SynthesisImplicitDaggerCriticalMultiplierJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Maces or Sceptres | Modifier:SynthesisImplicitMaceCriticalMultiplierJewel2 |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Staves | Modifier:SynthesisImplicitStaffCriticalMultiplierJewel2~ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Swords | Modifier:SynthesisImplicitSwordCriticalMultiplierJewel2~ |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Wands | Modifier:SynthesisImplicitWandCriticalMultiplierJewel2 |
AbyssJewel | +(5-6) to maximum Energy Shield | Modifier:SynthesisImplicitEnergyShieldJewel2~ |
AbyssJewel | +(5-6) to maximum Life | Modifier:SynthesisImplicitLifeJewel2 |
AbyssJewel | -(10-8) Physical Damage taken from Attack Hits | Modifier:SynthesisImplicitPhysicalAttackDamageTakenJewel2 ~~ ~~ |
AbyssJewel | -(7-5) Physical Damage taken from Attack Hits | Modifier:SynthesisImplicitPhysicalAttackDamageTakenJewel1~ |
AbyssJewel | 1% increased Movement Speed | Modifier:SynthesisImplicitMovementVelocityJewel1 ~~ ~~ |
AbyssJewel | 2% increased Minion Accuracy Rating | Modifier:SynthesisImplicitMinionAccuracyJewel1 |
AbyssJewel | 2% increased Movement Speed | Modifier:SynthesisImplicitMovementVelocityJewel2 |
AbyssJewel | 2% increased Movement Speed while Phasing | Modifier:SynthesisImplicitMovementSpeedWhilePhasedJewel1~ |
AbyssJewel | 3% increased Movement Speed while Phasing | Modifier:SynthesisImplicitMovementSpeedWhilePhasedJewel2~ |
AbyssJewel | 3% of Physical Damage Converted to Fire Damage | Modifier:SynthesisImplicitPhysicalConvertedToFireJewel1~ |
AbyssJewel | Minions have (1-2)% increased Movement Speed | Modifier:SynthesisImplicitMinionMovementSpeedJewel1 |
AbyssJewel | Minions have (2-3)% increased maximum Life | Modifier:SynthesisImplicitMinionLifeJewel1 |
AbyssJewel | Minions have (4-5)% increased maximum Life | Modifier:SynthesisImplicitMinionLifeJewel2 |
AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | Modifier:SynthesisImplicitMinionResistanceJewel2 |
AbyssJewel | Minions have +3% to all Elemental Resistances | Modifier:SynthesisImplicitMinionResistanceJewel1 |
AbyssJewel | Minions have 3% increased Movement Speed | Modifier:SynthesisImplicitMinionMovementSpeedJewel2~ |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while Dual Wielding | Modifier:SynthesisImplicitAddedManaRegenWithDualWieldJewel1 |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while holding a Shield | Modifier:SynthesisImplicitAddedManaRegenWithShieldJewel1 |
AbyssJewel | Regenerate (0.5-0.7) Mana per second while wielding a Staff | Modifier:SynthesisImplicitAddedManaRegenWithStaffJewel1 |
AbyssJewel | Regenerate (0.8-1) Mana per Second while Dual Wielding | Modifier:SynthesisImplicitAddedManaRegenWithDualWieldJewel2 |
AbyssJewel | Regenerate (0.8-1) Mana per Second while holding a Shield | Modifier:SynthesisImplicitAddedManaRegenWithShieldJewel2 |
AbyssJewel | Regenerate (0.8-1) Mana per second while wielding a Staff | Modifier:SynthesisImplicitAddedManaRegenWithStaffJewel2 |
AbyssJewel | Regenerate 0.2% of Life per second | Modifier:SynthesisImplicitPercentLifeRegenJewel1 |
Amulet | (10-12)% increased Area Damage | Modifier:SynthesisImplicitAreaDamage1 |
Amulet | (10-12)% increased Melee Damage | Modifier:SynthesisImplicitMeleeDamage1 |
Amulet | (10-12)% increased Projectile Damage | Modifier:SynthesisImplicitProjectileDamage1 |
Amulet | (10-6)% increased Mana Reservation Efficiency of Skills | Modifier:SynthesisImplicitReducedManaReservation1 |
Amulet | (11-13)% increased total Recovery per second from Life Leech | Modifier:SynthesisImplicitIncreasedLifeLeechRate2~ |
Amulet | (13-15)% increased Area Damage | Modifier:SynthesisImplicitAreaDamage2 |
Amulet | (13-15)% increased Melee Damage | Modifier:SynthesisImplicitMeleeDamage2 |
Amulet | (13-15)% increased Projectile Damage | Modifier:SynthesisImplicitProjectileDamage2~ |
Amulet | (14-15)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCrit1 |
Amulet | (14-16)% chance to Avoid being Chilled | Modifier:SynthesisImplicitAvoidChill1 |
Amulet | (14-16)% increased total Recovery per second from Life Leech | Modifier:SynthesisImplicitIncreasedLifeLeechRate3 |
Amulet | (16-17)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCrit2 |
Amulet | (18-20)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCrit3 |
Amulet | (18-21)% chance to Avoid being Chilled | Modifier:SynthesisImplicitAvoidChill2~ |
Amulet | (21-23)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCrit4 |
Amulet | (22-25)% chance to Avoid being Chilled | Modifier:SynthesisImplicitAvoidChill3 |
Amulet | (24-26)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCrit5 |
Amulet | (3-4)% increased Damage per Endurance Charge | Modifier:SynthesisImplicitDamagePerEnduranceCharge1 |
Amulet | (3-4)% increased Damage per Frenzy Charge | Modifier:SynthesisImplicitDamagePerFrenzyCharge1~ |
Amulet | (4-5)% increased Damage per Endurance Charge | Modifier:SynthesisImplicitDamagePerEnduranceCharge2 |
Amulet | (4-5)% increased Damage per Frenzy Charge | Modifier:SynthesisImplicitDamagePerFrenzyCharge2~ |
Amulet | (4-5)% increased Damage per Power Charge | Modifier:SynthesisImplicitDamagePerPowerCharge2 |
Amulet | (5-8)% increased Vaal Skill Effect Duration | Modifier:SynthesisImplicitVaalSkillDuration1 |
Amulet | (6-8)% increased maximum Life if Corrupted | Modifier:SynthesisImplicitIncreasedLifeCorruptedItem1 |
Amulet | (8-10)% increased maximum Energy Shield if Corrupted | Modifier:SynthesisImplicitIncreasedEnergyShieldCorruptedItem1 |
Amulet | (8-10)% increased total Recovery per second from Life Leech | Modifier:SynthesisImplicitIncreasedLifeLeechRate1~ |
Amulet | (9-12)% increased Vaal Skill Effect Duration | Modifier:SynthesisImplicitVaalSkillDuration2 |
Amulet | +(1-2)% to maximum Chance to Block Attack Damage | Modifier:SynthesisImplicitMaximumAttackBlock1 |
Amulet | +(1-2)% to maximum Chance to Block Spell Damage | Modifier:SynthesisImplicitMaximumSpellBlock1~ |
Amulet | +(1-2)% to maximum Chance to Dodge Attack Hits | Modifier:SynthesisImplicitMaximumAttackDodge1 |
Amulet | +(13-14)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitMinorCriticalMultiplier2 |
Amulet | +(15-16)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitMinorCriticalMultiplier3~ |
Amulet | +(17-18)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitMinorCriticalMultiplier4~ |
Amulet | +(19-20)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitMinorCriticalMultiplier5 |
Amulet | +0.1 metres to Melee Strike Range | Modifier:SynthesisImplicitWeaponRange1 |
Amulet | +1% to all maximum Resistances | Modifier:SynthesisImplicitMaximumResistance1 |
Amulet | +12% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitMinorCriticalMultiplier1 |
Amulet | +250 to Armour and Evasion Rating while Fortified | Modifier:SynthesisImplicitArmourEvasionWithFortify1 |
Amulet | +500 to Armour and Evasion Rating while Fortified | Modifier:SynthesisImplicitArmourEvasionWithFortify2 |
Amulet | +800 to Armour and Evasion Rating while Fortified | Modifier:SynthesisImplicitArmourEvasionWithFortify3 |
Amulet | 0.5% of Chaos Damage Leeched as Life | Modifier:SynthesisImplicitChaosLeech1 |
Amulet | 0.5% of Cold Damage Leeched as Life | Modifier:SynthesisImplicitColdLeech1 |
Amulet | 0.5% of Fire Damage Leeched as Life | Modifier:SynthesisImplicitFireLeech1 |
Amulet | 0.5% of Lightning Damage Leeched as Life | Modifier:SynthesisImplicitLightningLeech1 |
Amulet | 0.5% of Physical Damage Leeched as Life | Modifier:SynthesisImplicitPhysicalLeech1 |
Amulet | 1% increased Damage per 15 Dexterity | Modifier:SynthesisImplicitDamagePerDexterity1 |
Amulet | 1% increased Damage per 15 Intelligence | Modifier:SynthesisImplicitDamagePerIntelligence1 |
Amulet | 1% increased Damage per 15 Strength | Modifier:SynthesisImplicitDamagePerStrength1~ |
Amulet | 10% increased Maximum total Energy Shield Recovery per second from Leech | Modifier:SynthesisImplicitMaximumEnergyShieldLeechRate1 |
Amulet | 3% increased Cast Speed | Modifier:SynthesisImplicitCastSpeed1 |
Amulet | 3% reduced Damage taken from Damage Over Time | Modifier:SynthesisImplicitDegenDamageTaken1~ |
Amulet | 4% increased Cast Speed | Modifier:SynthesisImplicitCastSpeed2 |
Amulet | 4% increased Dexterity | Modifier:SynthesisImplicitPercentDexterity1 |
Amulet | 4% increased Intelligence | Modifier:SynthesisImplicitPercentIntelligence1 |
Amulet | 4% increased Strength | Modifier:SynthesisImplicitPercentStrength1~ |
Amulet | 5% increased Cast Speed | Modifier:SynthesisImplicitCastSpeed3 |
Amulet | Damage Penetrates (3-5)% Cold Resistance | Modifier:SynthesisImplicitColdPenetration1 |
Amulet | Damage Penetrates (3-5)% Fire Resistance | Modifier:SynthesisImplicitFirePenetration1 |
Amulet | Damage Penetrates (3-5)% Lightning Resistance | Modifier:SynthesisImplicitLightningPenetration1 |
Amulet | Prevent +(1-2)% of Suppressed Spell Damage | Modifier:SynthesisImplicitMaximumSpellDodge1 |
Amulet | Purity of Fire has (80-60)% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitPurityOfFireReservation2~ |
Amulet | Purity of Ice has (80-60)% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitPurityOfIceReservation2 |
Amulet | Purity of Lightning has (80-60)% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitPurityOfLightningReservation2 |
Amulet | Regenerate (2-2.5) Mana per second | Modifier:SynthesisImplicitAddedManaRegen1~~ |
Amulet | Regenerate (2.5-3) Mana per second | Modifier:SynthesisImplicitAddedManaRegen2 |
Amulet | Regenerate (80-100) Life per second | Modifier:SynthesisImplicitHighLifeRegen1 |
Amulet | Regenerate 0.5% of Mana per second | Modifier:SynthesisImplicitBaseManaRegeneration1 |
Amulet • Ring | (4-5)% increased maximum Energy Shield | Modifier:SynthesisImplicitGlobalEnergyShield1 |
Amulet • Ring | (6-7)% increased maximum Energy Shield | Modifier:SynthesisImplicitGlobalEnergyShield2 |
Amulet • Ring | (8-10)% increased maximum Energy Shield | Modifier:SynthesisImplicitGlobalEnergyShield3~~ |
Amulet • Ring • Quiver | Minions have (4-5)% increased Movement Speed | Modifier:SynthesisImplicitMinionMovementSpeed1 |
Amulet • Ring • Quiver | Minions have (6-7)% increased Movement Speed | Modifier:SynthesisImplicitMinionMovementSpeed2 |
Amulet • Ring • Quiver | Minions have (8-10)% increased Movement Speed | Modifier:SynthesisImplicitMinionMovementSpeed3 |
Belt | (10-11)% chance to Avoid being Stunned | Modifier:SynthesisImplicitAvoidStun1 |
Belt | (10-11)% increased Flask Charges gained | Modifier:SynthesisImplicitFlaskChargesGained1 |
Belt | (10-11)% increased Flask Effect Duration | Modifier:SynthesisImplicitFlaskDuration1~ |
Belt | (10-12)% increased Armour | Modifier:SynthesisImplicitGlobalArmour2 |
Belt | (10-13)% increased maximum Energy Shield | Modifier:SynthesisImplicitGlobalEnergyShieldTwoHand2 |
Belt | (10-15)% increased Life Recovery rate | Modifier:SynthesisImplicitLifeRecoveryRate1 |
Belt | (10-15)% increased Mana Recovery rate | Modifier:SynthesisImplicitManaRecoveryRate1~ |
Belt | (11-10)% reduced Flask Charges used | Modifier:SynthesisImplicitReducedFlaskChargesUsed1~ |
Belt | (12-13)% chance to Avoid being Stunned | Modifier:SynthesisImplicitAvoidStun2 |
Belt | (12-13)% increased Flask Charges gained | Modifier:SynthesisImplicitFlaskChargesGained2 |
Belt | (12-13)% increased Flask Effect Duration | Modifier:SynthesisImplicitFlaskDuration2 |
Belt | (13-12)% reduced Flask Charges used | Modifier:SynthesisImplicitReducedFlaskChargesUsed2 |
Belt | (13-15)% increased Armour | Modifier:SynthesisImplicitGlobalArmour3 |
Belt | (14-15)% increased Flask Charges gained | Modifier:SynthesisImplicitFlaskChargesGained3 |
Belt | (14-15)% increased Flask Effect Duration | Modifier:SynthesisImplicitFlaskDuration3 |
Belt | (14-16)% increased maximum Energy Shield | Modifier:SynthesisImplicitGlobalEnergyShieldTwoHand3 ~~ ~~ |
Belt | (15-14)% reduced Flask Charges used | Modifier:SynthesisImplicitReducedFlaskChargesUsed3 |
Belt | (15-16)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamage5 |
Belt | (17-20)% increased Chaos Damage | Modifier:SynthesisImplicitChaosDamage6~ |
Belt | (17-20)% increased Cold Damage | Modifier:SynthesisImplicitColdDamage6 |
Belt | (17-20)% increased Fire Damage | Modifier:SynthesisImplicitFireDamage6 |
Belt | (17-20)% increased Global Physical Damage | Modifier:SynthesisImplicitPhysicalDamage6 |
Belt | (17-20)% increased Lightning Damage | Modifier:SynthesisImplicitLightningDamage6 |
Belt | (22-24)% increased Elemental Damage with Attack Skills | Modifier:SynthesisImplicitWeaponElementalDamage5 |
Belt | (4-6)% additional Physical Damage Reduction while affected by Determination | Modifier:SynthesisImplicitDeterminationPhysicalDamageReduction1 |
Belt | (5-8)% chance to gain Onslaught for 4 seconds on Kill | Modifier:SynthesisImplicitOnslaughtOnKill1 |
Belt | (7-9)% increased Armour | Modifier:SynthesisImplicitGlobalArmour1 |
Belt | (7-9)% increased maximum Energy Shield | Modifier:SynthesisImplicitGlobalEnergyShieldTwoHand1 |
Belt | +(4-6)% chance to Evade Attack Hits while affected by Grace | Modifier:SynthesisImplicitGraceAdditionalChanceToEvade1 |
Belt | -(15-11) Physical Damage taken from Attack Hits | Modifier:SynthesisImplicitPhysicalAttackDamageTaken1~ |
Belt | -(20-16) Physical Damage taken from Attack Hits | Modifier:SynthesisImplicitPhysicalAttackDamageTaken2 |
Belt | -(25-21) Physical Damage taken from Attack Hits | Modifier:SynthesisImplicitPhysicalAttackDamageTaken3 |
Belt | 6% increased Evasion Rating per Frenzy Charge | Modifier:SynthesisImplicitEvasionPerFrenzyCharge1~ |
Belt | 6% increased Spell Damage per Power Charge | Modifier:SynthesisImplicitSpellDamagePerPowerCharge1 |
Belt | Bleeding cannot be inflicted on you | Modifier:SynthesisImplicitImmuneToBleed1 ~~ ~~ ~ |
Belt | Cannot be Frozen | Modifier:SynthesisImplicitImmuneToFreeze1 |
Belt | Cannot be Ignited | Modifier:SynthesisImplicitImmuneToIgnite1 |
Belt | Cannot be Poisoned | Modifier:SynthesisImplicitImmuneToPoison1 |
Belt | Cannot be Shocked | Modifier:SynthesisImplicitImmuneToShock1 |
Belt | Damage with Weapons Penetrates (4-6)% Cold Resistance | Modifier:SynthesisImplicitColdPenetrationWeapon1~ |
Belt | Damage with Weapons Penetrates (4-6)% Fire Resistance | Modifier:SynthesisImplicitFirePenetrationWeapon1 |
Belt | Damage with Weapons Penetrates (4-6)% Lightning Resistance | Modifier:SynthesisImplicitLightningPenetrationWeapon1~~ |
Belt | Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills | Modifier:SynthesisImplicitVaalSkillDamageAffectsSkillDamage1 |
Belt | Regenerate (1.20-2.20)% of Energy Shield per Second while affected by Discipline | Modifier:SynthesisImplicitDisciplineEnergyShieldRegen1 ~~ ~~ |
Belt | Regenerate 0.3% of Life per second per Endurance Charge | Modifier:SynthesisImplicitLifeRegenPerEnduranceCharge1 ~~ ~~ ~ |
Belt | Remove Chill and Freeze when you use a Flask | Modifier:SynthesisImplicitRemoveFreezeOnFlaskUse1 |
Belt | Remove Ignite and Burning when you use a Flask | Modifier:SynthesisImplicitRemoveIgniteOnFlaskUse1 |
Belt | Remove Shock when you use a Flask | Modifier:SynthesisImplicitRemoveShockOnFlaskUse1 |
Belt | You take (15-25)% reduced Extra Damage from Critical Strikes | Modifier:SynthesisImplicitReducedDamageFromCrits1 |
Belt • Amulet | (10-12)% increased Dexterity | Modifier:SynthesisImplicitPercentDexterityTrinket2 |
Belt • Amulet | (10-12)% increased Intelligence | Modifier:SynthesisImplicitPercentIntelligenceTrinket2~ |
Belt • Amulet | (10-12)% increased Strength | Modifier:SynthesisImplicitPercentStrengthTrinket2 |
Belt • Amulet | (13-15)% increased Dexterity | Modifier:SynthesisImplicitPercentDexterityTrinket3 |
Belt • Amulet | (13-15)% increased Intelligence | Modifier:SynthesisImplicitPercentIntelligenceTrinket3~ |
Belt • Amulet | (13-15)% increased Strength | Modifier:SynthesisImplicitPercentStrengthTrinket3 |
Belt • Amulet | (2-3)% increased Trap Throwing Speed | Modifier:SynthesisImplicitTrapThrowingSpeed1 |
Belt • Amulet | (4-5)% increased Trap Throwing Speed | Modifier:SynthesisImplicitTrapThrowingSpeed2 |
Belt • Amulet | (7-9)% increased Dexterity | Modifier:SynthesisImplicitPercentDexterityTrinket1 |
Belt • Amulet | (7-9)% increased Intelligence | Modifier:SynthesisImplicitPercentIntelligenceTrinket1 |
Belt • Amulet | (7-9)% increased Strength | Modifier:SynthesisImplicitPercentStrengthTrinket1 |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (5-6)% reduced Enemy Stun Threshold | Modifier:SynthesisImplicitEnemyStunThreshold1 |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (7-8)% reduced Enemy Stun Threshold | Modifier:SynthesisImplicitEnemyStunThreshold2 |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (9-10)% reduced Enemy Stun Threshold | Modifier:SynthesisImplicitEnemyStunThreshold3 |
Belt • Ring | (10-11)% increased Damage | Modifier:SynthesisImplicitAllDamage3 |
Belt • Ring | (12-13)% increased Damage | Modifier:SynthesisImplicitAllDamage4 |
Belt • Ring | (14-15)% increased Damage | Modifier:SynthesisImplicitAllDamage5 |
Body Armour | (10-12)% increased Attack and Cast Speed during Onslaught | Modifier:SynthesisImplicitAttackAndCastSpeedWithOnslaught1 |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | Modifier:SynthesisImplicitBlindOnHit1 |
Body Armour | (10-15)% increased Energy Shield Recovery rate | Modifier:SynthesisImplicitEnergyShieldRecoveryRate1 |
Body Armour | (12-13)% increased Attack Damage | Modifier:SynthesisImplicitAttackDamage1 |
Body Armour | (12-13)% increased Spell Damage | Modifier:SynthesisImplicitSpellDamage1 |
Body Armour | (14-16)% increased Attack Damage | Modifier:SynthesisImplicitAttackDamage2 |
Body Armour | (14-16)% increased Spell Damage | Modifier:SynthesisImplicitSpellDamage2~ |
Body Armour | (15-20)% chance to Defend with 200% of Armour | Modifier:SynthesisImplicitChanceForDoubleArmour1 |
Body Armour | (17-20)% increased Attack Damage | Modifier:SynthesisImplicitAttackDamage3 |
Body Armour | (17-20)% increased Spell Damage | Modifier:SynthesisImplicitSpellDamage3~ |
Body Armour | (2-3)% of Physical Damage is taken from Mana before Life | Modifier:SynthesisImplicitPhysicalDamageTakenFromMana1 |
Body Armour | (4-5)% of Physical Damage is taken from Mana before Life | Modifier:SynthesisImplicitPhysicalDamageTakenFromMana2~ |
Body Armour | (5-6)% increased Area of Effect | Modifier:SynthesisImplicitAreaOfEffect1 |
Body Armour | (5-8)% of Physical Damage from Hits taken as Chaos Damage | Modifier:SynthesisImplicitPhysicalTakenAsChaos1 |
Body Armour | (6-10)% increased Effect of your Curses | Modifier:SynthesisImplicitCurseEffect1 |
Body Armour | (7-10)% of Physical Damage from Hits taken as Cold Damage | Modifier:SynthesisImplicitPhysicalTakenAsCold1~~ |
Body Armour | (7-10)% of Physical Damage from Hits taken as Fire Damage | Modifier:SynthesisImplicitPhysicalTakenAsFire1 |
Body Armour | (7-10)% of Physical Damage from Hits taken as Lightning Damage | Modifier:SynthesisImplicitPhysicalTakenAsLightning1 |
Body Armour | (7-8)% increased Area of Effect | Modifier:SynthesisImplicitAreaOfEffect2 |
Body Armour | (8-10)% increased maximum Life | Modifier:SynthesisImplicitPercentLife3 |
Body Armour | (9-10)% increased Area of Effect | Modifier:SynthesisImplicitAreaOfEffect3~ |
Body Armour | +(0.5-1)% to Spell Critical Strike Chance | Modifier:SynthesisImplicitAdditionalCriticalStrikeChanceWithSpells1 |
Body Armour | +(25-30) to maximum Mana | Modifier:SynthesisImplicitMana5 |
Body Armour | +1 to maximum Fortification | Modifier:SynthesisImplicitFortifyEffect1 |
Body Armour | +15% to Animated Guardian Elemental Resistances | Modifier:SynthesisImplicitAnimateGuardianResistances1 |
Body Armour | +2 to maximum Fortification | Modifier:SynthesisImplicitFortifyEffect2 |
Body Armour | +3 to maximum Fortification | Modifier:SynthesisImplicitFortifyEffect3 |
Body Armour | -(40-35) Physical Damage taken from Attack Hits | Modifier:SynthesisImplicitPhysicalAttackDamageTaken4 |
Body Armour | 1% reduced Damage taken per 250 Dexterity | Modifier:SynthesisImplicitDamageTakenPer250Dexterity1 |
Body Armour | 1% reduced Damage taken per 250 Intelligence | Modifier:SynthesisImplicitDamageTakenPer250Intelligence1 |
Body Armour | 1% reduced Damage taken per 250 Strength | Modifier:SynthesisImplicitDamageTakenPer250Strength1 |
Body Armour | 10% chance to gain a Frenzy Charge on Hit | Modifier:SynthesisImplicitFrenzyChargeGeneration1 |
Body Armour | 15% chance to gain a Power Charge on Critical Strike | Modifier:SynthesisImplicitPowerChargeGeneration1~ |
Body Armour | 2% increased Attributes | Modifier:SynthesisImplicitPercentAllAttributes1 |
Body Armour | 3% increased Attributes | Modifier:SynthesisImplicitPercentAllAttributes2 |
Body Armour | 5% reduced Damage taken if Corrupted | Modifier:SynthesisImplicitDamageTakenCorruptedItem1 |
Body Armour | 6% increased maximum Mana | Modifier:SynthesisImplicitPercentMana1~ |
Body Armour | Attacks have +(0.5-1)% to Critical Strike Chance | Modifier:SynthesisImplicitAdditionalCriticalStrikeChanceWithAttacks1~ |
Body Armour | Curse Skills have (10-15)% increased Skill Effect Duration | Modifier:SynthesisImplicitCurseDuration1 |
Body Armour | Curse Skills have (16-20)% increased Skill Effect Duration | Modifier:SynthesisImplicitCurseDuration2 |
Body Armour | Determination has (15-20)% increased Aura Effect | Modifier:SynthesisImplicitDeterminationEffect1 |
Body Armour | Discipline has (15-20)% increased Aura Effect | Modifier:SynthesisImplicitDisciplineEffect1 |
Body Armour | Gain 1 Endurance Charge every second if you've been Hit Recently | Modifier:SynthesisImplicitEnduranceChargeGeneration1 |
Body Armour | Gain 3% of Maximum Life as Extra Maximum Energy Shield | Modifier:SynthesisImplicitLifeAddedAsEnergyShield1~ |
Body Armour | Grace has (15-20)% increased Aura Effect | Modifier:SynthesisImplicitGraceEffect1 |
Body Armour | Item drops on Death if Equipped by an Animated Guardian | Modifier:SynthesisImplicitItemDropsOnDeathAnimateGuardian1~ |
Body Armour • Shield | +4% chance to Evade Attack Hits | Modifier:SynthesisImplicitAdditionalEvadeChance3 |
Body Armour • Shield | 4% additional Physical Damage Reduction | Modifier:SynthesisImplicitAdditionalPhysReduction3 |
Body Armour • Shield | Regenerate 1% of Energy Shield per second | Modifier:SynthesisImplicitEnergyShieldRegen3 |
Body Armour • Shield • Claw | +(11-14) to maximum Mana | Modifier:SynthesisImplicitMana2 |
Body Armour • Shield • Claw | +(15-19) to maximum Mana | Modifier:SynthesisImplicitMana3~ |
Body Armour • Shield • Claw | +(20-24) to maximum Mana | Modifier:SynthesisImplicitMana4 |
Body Armour • Shield • Claw | +(8-10) to maximum Mana | Modifier:SynthesisImplicitMana1 |
Boots | (10-11)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamage1 |
Boots | (10-12)% chance to Avoid Elemental Ailments | Modifier:SynthesisImplicitAvoidStatusAilmentsMinor1 |
Boots | (12-13)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamage2~~ |
Boots | (13-15)% chance to Avoid Elemental Ailments | Modifier:SynthesisImplicitAvoidStatusAilmentsMinor2 |
Boots | (14-15)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamage3 |
Boots | (5-6)% increased Movement Speed | Modifier:SynthesisImplicitMovementVelocity2 |
Boots | (5-7)% increased Movement Speed if Corrupted | Modifier:SynthesisImplicitMovementVelocityCorruptedItem1 |
Boots | (7-8)% increased Movement Speed | Modifier:SynthesisImplicitMovementVelocity3 ~~ ~~ |
Boots | +(3-4)% to all Elemental Resistances | Modifier:SynthesisImplicitAllResist1~~ |
Boots | +(5-6)% to all Elemental Resistances | Modifier:SynthesisImplicitAllResist2~ |
Boots | +(6-7.5)% chance to Suppress Spell Damage | Modifier:SynthesisImplicitAttackDodge2 |
Boots | +(6-7.5)% chance to Suppress Spell Damage | Modifier:SynthesisImplicitSpellDodge2 |
Boots | +(7-8)% to all Elemental Resistances | Modifier:SynthesisImplicitAllResist3 |
Boots | +1 to Maximum Endurance Charges | Modifier:SynthesisImplicitMaximumEnduranceCharge1 |
Boots | 1% increased Fire Damage per 20 Strength | Modifier:SynthesisImplicitFireDamagePerStrength1 |
Boots | 2% Chance to Block Attack Damage | Modifier:SynthesisImplicitAttackBlock1 |
Boots | 2% Chance to Block Spell Damage | Modifier:SynthesisImplicitSpellBlock1 |
Boots | 4% increased Movement Speed | Modifier:SynthesisImplicitMovementVelocity1 |
Boots | Onslaught | Modifier:SynthesisImplicitOnslaught1 |
Boots | Spectres have (30-35)% increased Damage | Modifier:SynthesisImplicitSpectreDamage1 |
Boots | Unaffected by Burning Ground | Modifier:SynthesisImplicitUnaffectedByBurningGround1 |
Boots | Unaffected by Chilled Ground | Modifier:SynthesisImplicitUnaffectedByChilledGround1 |
Boots | Unaffected by Shocked Ground | Modifier:SynthesisImplicitUnaffectedByShockedGround1 |
Boots • Amulet | (2-3)% increased Totem Placement speed | Modifier:SynthesisImplicitTotemPlacementSpeed1 |
Boots • Amulet | (4-5)% increased Totem Placement speed | Modifier:SynthesisImplicitTotemPlacementSpeed2 |
Boots • Body Armour | (2-3)% additional Physical Damage Reduction against Abyssal Monsters | Modifier:SynthesisImplicitReducedPhysicalDamageTakenVsAbyssMonsters1 |
Boots • Body Armour | (4-5)% additional Physical Damage Reduction against Abyssal Monsters | Modifier:SynthesisImplicitReducedPhysicalDamageTakenVsAbyssMonsters2 |
Boots • Gloves | (13-16)% increased Damage with Vaal Skills | Modifier:SynthesisImplicitVaalSkillDamage1 |
Boots • Gloves | (17-21)% increased Damage with Vaal Skills | Modifier:SynthesisImplicitVaalSkillDamage2 |
Boots • Gloves | Determination has 20% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitDeterminationReservation1 |
Boots • Gloves | Discipline has 20% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitDisciplineReservation1~ |
Boots • Gloves | Grace has 20% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitGraceReservation1 |
Boots • Gloves | Purity of Fire has 20% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitPurityOfFireReservation1~ |
Boots • Gloves | Purity of Ice has 20% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitPurityOfIceReservation1~ |
Boots • Gloves | Purity of Lightning has 20% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitPurityOfLightningReservation1 |
Boots • Gloves | Vitality has 20% increased Mana Reservation Efficiency | Modifier:SynthesisImplicitVitalityReservation1 |
Boots • Gloves • Helmet | (1-3)% increased Quantity of Items found | Modifier:SynthesisImplicitQuantity1 |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (10-12)% increased maximum Life | Modifier:SynthesisImplicitMinionLife2~~ |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (13-15)% increased maximum Life | Modifier:SynthesisImplicitMinionLife3 |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (7-9)% increased maximum Life | Modifier:SynthesisImplicitMinionLife1~ |
Boots • Gloves • Helmet • Ring • Amulet | (10-11)% increased Rarity of Items found | Modifier:SynthesisImplicitRarity1 |
Boots • Gloves • Helmet • Ring • Amulet | (12-13)% increased Rarity of Items found | Modifier:SynthesisImplicitRarity2 |
Boots • Gloves • Helmet • Ring • Amulet | (14-15)% increased Rarity of Items found | Modifier:SynthesisImplicitRarity3 |
Boots • Gloves • Helmet • Ring • Amulet | (16-17)% increased Rarity of Items found | Modifier:SynthesisImplicitRarity4 |
Boots • Gloves • Helmet • Ring • Amulet | (18-20)% increased Rarity of Items found | Modifier:SynthesisImplicitRarity5 |
Boots • Gloves • Quiver | 5% increased Intelligence | Modifier:SynthesisImplicitPercentIntelligence2~ |
Boots • Helmet | (2-3)% chance to gain an additional Vaal Soul on Kill | Modifier:SynthesisImplicitAdditionalVaalSoulOnKill1 |
Boots • Helmet | (4-5)% chance to gain an additional Vaal Soul on Kill | Modifier:SynthesisImplicitAdditionalVaalSoulOnKill2 |
Boots • Helmet | +1.5% chance to Suppress Spell Damage | Modifier:SynthesisImplicitAttackDodgeMinor1 |
Boots • Helmet | +3% chance to Suppress Spell Damage | Modifier:SynthesisImplicitAttackDodgeMinor2 |
Boots • Helmet | 5% increased Dexterity | Modifier:SynthesisImplicitPercentDexterity2 |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Frozen | Modifier:SynthesisImplicitAvoidFreeze1~ |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Ignited | Modifier:SynthesisImplicitAvoidIgnite1~ |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Shocked | Modifier:SynthesisImplicitAvoidShock1 |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Frozen | Modifier:SynthesisImplicitAvoidFreeze2 |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Ignited | Modifier:SynthesisImplicitAvoidIgnite2 |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Shocked | Modifier:SynthesisImplicitAvoidShock2~ |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Frozen | Modifier:SynthesisImplicitAvoidFreeze3 |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Ignited | Modifier:SynthesisImplicitAvoidIgnite3 |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Shocked | Modifier:SynthesisImplicitAvoidShock3 |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to Avoid being Poisoned | Modifier:SynthesisImplicitAvoidPoison1 |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to Avoid Bleeding | Modifier:SynthesisImplicitAvoidBleed1 |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to Avoid being Poisoned | Modifier:SynthesisImplicitAvoidPoison2 |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to Avoid Bleeding | Modifier:SynthesisImplicitAvoidBleed2~ |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to Avoid being Poisoned | Modifier:SynthesisImplicitAvoidPoison3 |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to Avoid Bleeding | Modifier:SynthesisImplicitAvoidBleed3 |
Boots • Helmet • Gloves | (9-10)% increased maximum Mana | Modifier:SynthesisImplicitPercentMana3 |
Boots • Helmet • Gloves | +(10-12) to maximum Energy Shield | Modifier:SynthesisImplicitFlatEnergyShield1 |
Boots • Helmet • Gloves | +(13-15) to maximum Energy Shield | Modifier:SynthesisImplicitFlatEnergyShield2 |
Boots • Helmet • Gloves | +(15-20) to Armour | Modifier:SynthesisImplicitFlatArmour1 |
Boots • Helmet • Gloves | +(15-20) to Evasion Rating | Modifier:SynthesisImplicitFlatEvasion1 |
Boots • Helmet • Gloves | +(16-18) to maximum Energy Shield | Modifier:SynthesisImplicitFlatEnergyShield3 |
Boots • Helmet • Gloves | +(19-21) to maximum Energy Shield | Modifier:SynthesisImplicitFlatEnergyShield4 |
Boots • Helmet • Gloves | +(21-30) to Armour | Modifier:SynthesisImplicitFlatArmour2 |
Boots • Helmet • Gloves | +(21-30) to Evasion Rating | Modifier:SynthesisImplicitFlatEvasion2 |
Boots • Helmet • Gloves | +(22-25) to maximum Energy Shield | Modifier:SynthesisImplicitFlatEnergyShield5~ |
Boots • Helmet • Gloves | +(31-40) to Armour | Modifier:SynthesisImplicitFlatArmour3 |
Boots • Helmet • Gloves | +(31-40) to Evasion Rating | Modifier:SynthesisImplicitFlatEvasion3 |
Boots • Helmet • Gloves | +(41-55) to Armour | Modifier:SynthesisImplicitFlatArmour4 |
Boots • Helmet • Gloves | +(41-55) to Evasion Rating | Modifier:SynthesisImplicitFlatEvasion4 |
Boots • Helmet • Gloves | +(56-70) to Armour | Modifier:SynthesisImplicitFlatArmour5 |
Boots • Helmet • Gloves | +(56-70) to Evasion Rating | Modifier:SynthesisImplicitFlatEvasion5 |
Boots • Helmet • Gloves | +2% chance to Evade Attack Hits | Modifier:SynthesisImplicitAdditionalEvadeChance1 |
Boots • Helmet • Gloves | +3% chance to Evade Attack Hits | Modifier:SynthesisImplicitAdditionalEvadeChance2 |
Boots • Helmet • Gloves | 2% additional Physical Damage Reduction | Modifier:SynthesisImplicitAdditionalPhysReduction1 |
Boots • Helmet • Gloves | 3% additional Physical Damage Reduction | Modifier:SynthesisImplicitAdditionalPhysReduction2 |
Boots • Helmet • Gloves | Regenerate (0.6-0.7)% of Energy Shield per second | Modifier:SynthesisImplicitEnergyShieldRegen1 |
Boots • Helmet • Gloves | Regenerate (0.8-0.9)% of Energy Shield per second | Modifier:SynthesisImplicitEnergyShieldRegen2 |
Boots • Helmet • Gloves • Body Armour • Shield | (10-12)% increased Stun and Block Recovery | Modifier:SynthesisImplicitStunRecovery1 |
Boots • Helmet • Gloves • Body Armour • Shield | (13-15)% increased Stun and Block Recovery | Modifier:SynthesisImplicitStunRecovery2~ |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | Modifier:SynthesisImplicitIncreasedEnergyShield1 |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | Modifier:SynthesisImplicitIncreasedArmour1~ |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | Modifier:SynthesisImplicitIncreasedEvasion1 |
Boots • Helmet • Gloves • Body Armour • Shield | (16-18)% increased Stun and Block Recovery | Modifier:SynthesisImplicitStunRecovery3~ |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | Modifier:SynthesisImplicitIncreasedEnergyShield2 |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | Modifier:SynthesisImplicitIncreasedEnergyShield3~~ |
Boots • Helmet • Gloves • Body Armour • Shield | (19-21)% increased Stun and Block Recovery | Modifier:SynthesisImplicitStunRecovery4 |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | Modifier:SynthesisImplicitIncreasedArmour2~ |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | Modifier:SynthesisImplicitIncreasedEvasion2 |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | Modifier:SynthesisImplicitIncreasedEnergyShield4 |
Boots • Helmet • Gloves • Body Armour • Shield | (22-25)% increased Stun and Block Recovery | Modifier:SynthesisImplicitStunRecovery5 |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | Modifier:SynthesisImplicitIncreasedEnergyShield5 |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | Modifier:SynthesisImplicitIncreasedArmour3 |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | Modifier:SynthesisImplicitIncreasedEvasion3 |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | Modifier:SynthesisImplicitIncreasedArmour4 |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | Modifier:SynthesisImplicitIncreasedEvasion4 |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | Modifier:SynthesisImplicitIncreasedArmour5~ |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | Modifier:SynthesisImplicitIncreasedEvasion5 |
Boots • Helmet • Gloves • Body Armour • Shield | +(11-14) to maximum Life | Modifier:SynthesisImplicitLife2 |
Boots • Helmet • Gloves • Body Armour • Shield | +(15-19) to maximum Life | Modifier:SynthesisImplicitLife3 |
Boots • Helmet • Gloves • Body Armour • Shield | +(20-24) to maximum Life | Modifier:SynthesisImplicitLife4~ |
Boots • Helmet • Gloves • Body Armour • Shield | +(25-30) to maximum Life | Modifier:SynthesisImplicitLife5 |
Boots • Helmet • Gloves • Body Armour • Shield | +(8-10) to maximum Life | Modifier:SynthesisImplicitLife1 |
Boots • Helmet • Gloves • Body Armour • Shield | 4% increased maximum Life | Modifier:SynthesisImplicitPercentLife1~ |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.6-0.7)% of Life per second | Modifier:SynthesisImplicitPercentLifeRegen1 |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.8-0.93)% of Life per second | Modifier:SynthesisImplicitPercentLifeRegen2 |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (11.7-18.3) Life per second | Modifier:SynthesisImplicitLifeRegen3 |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (18.4-26.7) Life per second | Modifier:SynthesisImplicitLifeRegen4 |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (26.7-40) Life per second | Modifier:SynthesisImplicitLifeRegen5~ |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (5-7) Life per second | Modifier:SynthesisImplicitLifeRegen1~ |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (7-11.7) Life per second | Modifier:SynthesisImplicitLifeRegen2~ |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate 1% of Life per second | Modifier:SynthesisImplicitPercentLifeRegen3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Cold Resistance | Modifier:SynthesisImplicitColdResist5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Fire Resistance | Modifier:SynthesisImplicitFireResist5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Lightning Resistance | Modifier:SynthesisImplicitLightningResist5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(9-10)% to Chaos Resistance | Modifier:SynthesisImplicitChaosResist3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Cold Resistance | Modifier:SynthesisImplicitColdResist3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Fire Resistance | Modifier:SynthesisImplicitFireResist3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Lightning Resistance | Modifier:SynthesisImplicitLightningResist3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Cold Resistance | Modifier:SynthesisImplicitColdResist4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Fire Resistance | Modifier:SynthesisImplicitFireResist4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Lightning Resistance | Modifier:SynthesisImplicitLightningResist4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | Modifier:SynthesisImplicitChaosResist1~ |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | Modifier:SynthesisImplicitChaosResist2 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | Modifier:SynthesisImplicitColdResist2~ |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | Modifier:SynthesisImplicitFireResist2 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | Modifier:SynthesisImplicitLightningResist2 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | Modifier:SynthesisImplicitColdResist1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | Modifier:SynthesisImplicitFireResist1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | Modifier:SynthesisImplicitLightningResist1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(12-14) to Intelligence | Modifier:SynthesisImplicitIntelligence3~ |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(15-17) to Intelligence | Modifier:SynthesisImplicitIntelligence4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(18-20) to Intelligence | Modifier:SynthesisImplicitIntelligence5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(6-8) to Intelligence | Modifier:SynthesisImplicitIntelligence1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(9-11) to Intelligence | Modifier:SynthesisImplicitIntelligence2~ |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(12-14) to Dexterity | Modifier:SynthesisImplicitDexterity3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(15-17) to Dexterity | Modifier:SynthesisImplicitDexterity4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(18-20) to Dexterity | Modifier:SynthesisImplicitDexterity5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(6-8) to Dexterity | Modifier:SynthesisImplicitDexterity1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(9-11) to Dexterity | Modifier:SynthesisImplicitDexterity2 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(12-14) to Strength | Modifier:SynthesisImplicitStrength3 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(15-17) to Strength | Modifier:SynthesisImplicitStrength4 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(18-20) to Strength | Modifier:SynthesisImplicitStrength5 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(6-8) to Strength | Modifier:SynthesisImplicitStrength1 |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(9-11) to Strength | Modifier:SynthesisImplicitStrength2~~ |
Boots • Helmet • Gloves • Quiver | +1% to maximum Chaos Resistance | Modifier:SynthesisImplicitMaxChaosResist1 |
Boots • Helmet • Gloves • Quiver | +1% to maximum Cold Resistance | Modifier:SynthesisImplicitMaxColdResist1~ |
Boots • Helmet • Gloves • Quiver | +1% to maximum Fire Resistance | Modifier:SynthesisImplicitMaxFireResist1 |
Boots • Helmet • Gloves • Quiver | +1% to maximum Lightning Resistance | Modifier:SynthesisImplicitMaxLightningResist1 |
Boots • Helmet • Gloves • Shield | (5-6)% increased maximum Life | Modifier:SynthesisImplicitPercentLife2 |
Boots • Helmet • Shield | (4-5)% reduced Mana Cost of Skills | Modifier:SynthesisImplicitReducedManaCost3 |
Boots • Helmet • Shield | 2% reduced Mana Cost of Skills | Modifier:SynthesisImplicitReducedManaCost1~ |
Boots • Helmet • Shield | 3% reduced Mana Cost of Skills | Modifier:SynthesisImplicitReducedManaCost2 |
Boots • Helmet • Shield • Body Armour | -1 to Total Mana Cost of Skills | Modifier:SynthesisImplicitTotalManaCost1~ |
Boots • Helmet • Shield • Body Armour | -2 to Total Mana Cost of Skills | Modifier:SynthesisImplicitTotalManaCost2~ |
Boots • Helmet • Shield • Body Armour | -3 to Total Mana Cost of Skills | Modifier:SynthesisImplicitTotalManaCost3 |
Boots • One Hand Axe • One Hand Sword • One Hand Mace • Sceptre | (5-10)% chance to gain an Endurance Charge on Kill | Modifier:SynthesisImplicitEnduranceChargeOnKill1 |
Boots • Ring | (11-15)% increased Effect of Cold Ailments | Modifier:SynthesisImplicitChillEffect2 |
Boots • Ring | (11-15)% increased Effect of Shock | Modifier:SynthesisImplicitShockEffect2 |
Boots • Ring | (7-10)% increased Effect of Cold Ailments | Modifier:SynthesisImplicitChillEffect1 |
Boots • Ring | (7-10)% increased Effect of Shock | Modifier:SynthesisImplicitShockEffect1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Chaos Gems | Modifier:SynthesisImplicitChaosGemQuality1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Cold Gems | Modifier:SynthesisImplicitColdGemQuality1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Fire Gems | Modifier:SynthesisImplicitFireGemQuality1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Lightning Gems | Modifier:SynthesisImplicitLightningGemQuality1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Chaos Gems | Modifier:SynthesisImplicitChaosGemQuality2~ |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Cold Gems | Modifier:SynthesisImplicitColdGemQuality2 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Fire Gems | Modifier:SynthesisImplicitFireGemQuality2 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Lightning Gems | Modifier:SynthesisImplicitLightningGemQuality2 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Chaos Gems | Modifier:SynthesisImplicitChaosGemLevel1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Cold Gems | Modifier:SynthesisImplicitColdGemLevel1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Fire Gems | Modifier:SynthesisImplicitFireGemLevel1 |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Lightning Gems | Modifier:SynthesisImplicitLightningGemLevel1 |
Bow | +(2-3)% to Quality of Socketed Bow Gems | Modifier:SynthesisImplicitBowGemQuality1~ |
Bow | +(4-6)% to Quality of Socketed Bow Gems | Modifier:SynthesisImplicitBowGemQuality2 |
Bow | +1 to Level of Socketed Bow Gems | Modifier:SynthesisImplicitBowGemLevel1 |
Bow | Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity | Modifier:SynthesisImplicitAddedColdDamagePerDexterity2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Armour | Modifier:SynthesisImplicitGlobalArmourTwoHand1~~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Evasion Rating | Modifier:SynthesisImplicitGlobalEvasionTwoHand1~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Armour | Modifier:SynthesisImplicitGlobalArmourTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Evasion Rating | Modifier:SynthesisImplicitGlobalEvasionTwoHand2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Armour | Modifier:SynthesisImplicitGlobalArmourTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Evasion Rating | Modifier:SynthesisImplicitGlobalEvasionTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Conductivity Curse Effect | Modifier:SynthesisImplicitCurseEffectConductivity1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Flammability Curse Effect | Modifier:SynthesisImplicitCurseEffectFlammability1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Frostbite Curse Effect | Modifier:SynthesisImplicitCurseEffectFrostbite1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Damage | Modifier:SynthesisImplicitWeaponAllDamageTwoHand1~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamageHighTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (22-24)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Chaos Damage | Modifier:SynthesisImplicitWeaponChaosDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Damage | Modifier:SynthesisImplicitWeaponAllDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamageHighTwoHand2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Global Physical Damage | Modifier:SynthesisImplicitWeaponPhysicalDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | Modifier:SynthesisImplicitWeaponChaosDamageTwoHand2 ~~ ~~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Cold Damage | Modifier:SynthesisImplicitWeaponColdDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Fire Damage | Modifier:SynthesisImplicitWeaponFireDamageTwoHand2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Lightning Damage | Modifier:SynthesisImplicitWeaponLightningDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Attack Damage | Modifier:SynthesisImplicitWeaponAttackDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | Modifier:SynthesisImplicitWeaponChaosDamageTwoHand3~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Cold Damage | Modifier:SynthesisImplicitWeaponColdDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | Modifier:SynthesisImplicitWeaponFireDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Lightning Damage | Modifier:SynthesisImplicitWeaponLightningDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Damage | Modifier:SynthesisImplicitWeaponAllDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamageHighTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Global Physical Damage | Modifier:SynthesisImplicitWeaponPhysicalDamageTwoHand2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Attack Damage | Modifier:SynthesisImplicitWeaponAttackDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Damage with Vaal Skills | Modifier:SynthesisImplicitVaalSkillDamageWeaponTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamageTwoHand4~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Chaos Damage | Modifier:SynthesisImplicitWeaponChaosDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Cold Damage | Modifier:SynthesisImplicitWeaponColdDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | Modifier:SynthesisImplicitWeaponFireDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Lightning Damage | Modifier:SynthesisImplicitWeaponLightningDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (39-44)% increased Global Physical Damage | Modifier:SynthesisImplicitWeaponPhysicalDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Cold Damage | Modifier:SynthesisImplicitWeaponColdDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | Modifier:SynthesisImplicitWeaponFireDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Lightning Damage | Modifier:SynthesisImplicitWeaponLightningDamageTwoHand5~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Attack Damage | Modifier:SynthesisImplicitWeaponAttackDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Damage with Vaal Skills | Modifier:SynthesisImplicitVaalSkillDamageWeaponTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 1% of Physical Attack Damage Leeched as Mana | Modifier:SynthesisImplicitManaLeechTwoHanded1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 3% of Physical Attack Damage Leeched as Life | Modifier:SynthesisImplicitLifeLeechTwoHanded1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 4% chance to deal Double Damage | Modifier:SynthesisImplicitDoubleDamageChanceTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 5% chance to deal Double Damage | Modifier:SynthesisImplicitDoubleDamageChanceTwoHand2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (29-46) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamageTwoHand2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-14) to (16-25) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (12-16) to (21-28) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (14-19) to (26-34) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-24) to (31-57) Chaos Damage | Modifier:SynthesisImplicitLocalChaosDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (17-21) to (28-38) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-3) to (4-5) Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamageTwoHand2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-4) to (47-58) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-5) to (59-75) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (20-25) to (35-45) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamageTwoHand4 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (22-26) to (31-46) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-32) to (46-56) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamageTwoHand5~~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-50) to (58-86) Chaos Damage | Modifier:SynthesisImplicitLocalChaosDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-7) to (75-88) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-5) to (6-7) Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamageTwoHand3 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-6) to (8-13) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamageTwoHand1~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (5-9) to (10-15) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamageTwoHand1~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-7) to (8-10) Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamageTwoHand4~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (7-11) to (14-20) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamageTwoHand2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (17-30) Chaos Damage | Modifier:SynthesisImplicitLocalChaosDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-9) to (11-13) Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamageTwoHand5 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (18-28) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamageTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (2-3) Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamageTwoHand1~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Enemies you Kill Explode, dealing 5% of their Life as Physical Damage | Modifier:SynthesisImplicitExplosion2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Cold Damage as Extra Chaos Damage | Modifier:SynthesisImplicitColdAddedAsChaos2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Fire Damage as Extra Chaos Damage | Modifier:SynthesisImplicitFireAddedAsChaos2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Lightning Damage as Extra Chaos Damage | Modifier:SynthesisImplicitLightningAddedAsChaos2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Physical Damage as Extra Chaos Damage | Modifier:SynthesisImplicitPhysicalAddedAsChaos2 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Grants (45-50) Life per Enemy Hit | Modifier:SynthesisImplicitLifeOnHitTwoHanded1~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Regenerate 0.4% of Mana per second | Modifier:SynthesisImplicitBaseManaRegenerationTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Spells have a (16-18)% chance to deal Double Damage | Modifier:SynthesisImplicitSpellsDoubleDamageChance2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (27-32)% increased Spell Damage | Modifier:SynthesisImplicitDamageWithTriggeredSpellsWeaponTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (33-38)% increased Spell Damage | Modifier:SynthesisImplicitDamageWithTriggeredSpellsWeaponTwoHand2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (13-16)% increased Damage | Modifier:SynthesisImplicitDamageAffectedByAurasTwoHand1 |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (17-21)% increased Damage | Modifier:SynthesisImplicitDamageAffectedByAurasTwoHand2~ |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (22-25)% increased Damage | Modifier:SynthesisImplicitDamageAffectedByAurasTwoHand3 |
Bow • Two Hand Sword • Two Hand Axe • Two Hand Mace | (60-70)% increased Attack Damage if Corrupted | Modifier:SynthesisImplicitAttackDamageCorruptedItem2 |
Claw | 0.4% of Attack Damage Leeched as Mana | Modifier:SynthesisImplicitAttackManaLeech1 |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +0.1 metres to Weapon Range | Modifier:SynthesisImplicitLocalWeaponRange1~ |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +0.2 metres to Weapon Range | Modifier:SynthesisImplicitLocalWeaponRange2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (13-14)% increased Physical Damage | Modifier:SynthesisImplicitLocalPhysicalDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (15-16)% increased Physical Damage | Modifier:SynthesisImplicitLocalPhysicalDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (17-19)% increased Physical Damage | Modifier:SynthesisImplicitLocalPhysicalDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (20-22)% increased Physical Damage | Modifier:SynthesisImplicitLocalPhysicalDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (23-25)% increased Physical Damage | Modifier:SynthesisImplicitLocalPhysicalDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Conductivity Curse Effect | Modifier:SynthesisImplicitCurseEffectConductivityOneHand1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Flammability Curse Effect | Modifier:SynthesisImplicitCurseEffectFlammabilityOneHand1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Frostbite Curse Effect | Modifier:SynthesisImplicitCurseEffectFrostbiteOneHand1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-17)% increased Chaos Damage | Modifier:SynthesisImplicitWeaponChaosDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-18)% increased Damage | Modifier:SynthesisImplicitWeaponAllDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (16-18)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (17-19)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamageHigh1~~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | Modifier:SynthesisImplicitWeaponChaosDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Cold Damage | Modifier:SynthesisImplicitWeaponColdDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Fire Damage | Modifier:SynthesisImplicitWeaponFireDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Lightning Damage | Modifier:SynthesisImplicitWeaponLightningDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Damage | Modifier:SynthesisImplicitWeaponAllDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Global Physical Damage | Modifier:SynthesisImplicitWeaponPhysicalDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (20-22)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamageHigh2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | Modifier:SynthesisImplicitWeaponChaosDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Cold Damage | Modifier:SynthesisImplicitWeaponColdDamage3~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | Modifier:SynthesisImplicitWeaponFireDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Lightning Damage | Modifier:SynthesisImplicitWeaponLightningDamage3~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Damage | Modifier:SynthesisImplicitWeaponAllDamage3~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamageHigh3~~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Global Physical Damage | Modifier:SynthesisImplicitWeaponPhysicalDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Chaos Damage | Modifier:SynthesisImplicitWeaponChaosDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Cold Damage | Modifier:SynthesisImplicitWeaponColdDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | Modifier:SynthesisImplicitWeaponFireDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Lightning Damage | Modifier:SynthesisImplicitWeaponLightningDamage4~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (25-30)% increased Damage with Vaal Skills | Modifier:SynthesisImplicitVaalSkillDamageWeapon1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Cold Damage | Modifier:SynthesisImplicitWeaponColdDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | Modifier:SynthesisImplicitWeaponFireDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Global Physical Damage | Modifier:SynthesisImplicitWeaponPhysicalDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Lightning Damage | Modifier:SynthesisImplicitWeaponLightningDamage5~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Damage with Vaal Skills | Modifier:SynthesisImplicitVaalSkillDamageWeapon2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 0.5% of Physical Attack Damage Leeched as Mana | Modifier:SynthesisImplicitManaLeechOneHanded1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 1.5% of Physical Attack Damage Leeched as Life | Modifier:SynthesisImplicitLifeLeechOneHanded1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Endurance Charge | Modifier:SynthesisImplicitDamagePerEnduranceChargeMinor1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Frenzy Charge | Modifier:SynthesisImplicitDamagePerFrenzyChargeMinor1~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Power Charge | Modifier:SynthesisImplicitDamagePerPowerChargeMinor1 ~~ ~~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-2) to (19-28) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-3) to (29-39) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-13) to (17-22) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-18) to (22-34) Chaos Damage | Modifier:SynthesisImplicitLocalChaosDamage2~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (12-14) to (19-25) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (14-17) to (23-31) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (15-18) to (26-31) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (18-21) to (31-38) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (19-28) to (35-49) Chaos Damage | Modifier:SynthesisImplicitLocalChaosDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-3) to (3-4) Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-4) to (40-49) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-5) to (50-59) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-4) to (5-6) Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-5) to (5-8) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamage1~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-6) to (7-11) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (4-9) to (11-21) Chaos Damage | Modifier:SynthesisImplicitLocalChaosDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-6) to (7-8) Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-7) to (9-13) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamage2~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (6-7) to (9-10) Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (7-9) to (12-17) Fire Damage to Spells | Modifier:SynthesisImplicitSpellAddedFireDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (8-11) to (14-19) Cold Damage to Spells | Modifier:SynthesisImplicitSpellAddedColdDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to (12-18) Lightning Damage to Spells | Modifier:SynthesisImplicitSpellAddedLightningDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to 2 Physical Damage | Modifier:SynthesisImplicitLocalAddedPhysicalDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Damage Penetrates (3-5)% Elemental Resistances | Modifier:SynthesisImplicitElementalPenetration1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Enemies you Kill Explode, dealing 3% of their Life as Physical Damage | Modifier:SynthesisImplicitExplosion1~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Cold Damage as Extra Chaos Damage | Modifier:SynthesisImplicitColdAddedAsChaos1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Fire Damage as Extra Chaos Damage | Modifier:SynthesisImplicitFireAddedAsChaos1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Lightning Damage as Extra Chaos Damage | Modifier:SynthesisImplicitLightningAddedAsChaos1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Physical Damage as Extra Chaos Damage | Modifier:SynthesisImplicitPhysicalAddedAsChaos1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Grants (25-30) Life per Enemy Hit | Modifier:SynthesisImplicitLifeOnHitOneHanded1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Spells have a (8-10)% chance to deal Double Damage | Modifier:SynthesisImplicitSpellsDoubleDamageChance1~~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (19-22)% increased Spell Damage | Modifier:SynthesisImplicitDamageWithTriggeredSpellsWeapon1~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (23-26)% increased Spell Damage | Modifier:SynthesisImplicitDamageWithTriggeredSpellsWeapon2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (10-12)% increased Damage | Modifier:SynthesisImplicitDamageAffectedByAuras2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (13-15)% increased Damage | Modifier:SynthesisImplicitDamageAffectedByAuras3~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (7-9)% increased Damage | Modifier:SynthesisImplicitDamageAffectedByAuras1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-2) to (26-40) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-3) to (41-55) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamage3~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (11-15) to (19-26) Cold Damage | Modifier:SynthesisImplicitLocalColdDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (13-18) to (24-31) Fire Damage | Modifier:SynthesisImplicitLocalFireDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (16-20) to (27-35) Cold Damage | Modifier:SynthesisImplicitLocalColdDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (19-24) to (32-43) Fire Damage | Modifier:SynthesisImplicitLocalFireDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-5) to (56-70) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamage4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-6) to (71-83) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (21-25) to (36-43) Cold Damage | Modifier:SynthesisImplicitLocalColdDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (25-30) to (44-53) Fire Damage | Modifier:SynthesisImplicitLocalFireDamage5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (3-6) to (7-11) Cold Damage | Modifier:SynthesisImplicitLocalColdDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (4-8) to (9-15) Fire Damage | Modifier:SynthesisImplicitLocalFireDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (7-10) to (12-18) Cold Damage | Modifier:SynthesisImplicitLocalColdDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (9-12) to (16-23) Fire Damage | Modifier:SynthesisImplicitLocalFireDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds 1 to (16-25) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamage1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (10-15)% increased Global Accuracy Rating | Modifier:SynthesisImplicitWeaponAccuracy1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (11-12)% increased Critical Strike Chance | Modifier:SynthesisImplicitLocalCrit4~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Endurance Charge Duration | Modifier:SynthesisImplicitEnduranceChargeDuration2~~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Frenzy Charge Duration | Modifier:SynthesisImplicitFrenzyChargeDuration2~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Power Charge Duration | Modifier:SynthesisImplicitPowerChargeDuration2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (13-15)% increased Critical Strike Chance | Modifier:SynthesisImplicitLocalCrit5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-25)% increased Global Accuracy Rating | Modifier:SynthesisImplicitWeaponAccuracy2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (26-35)% increased Stun Duration on Enemies | Modifier:SynthesisImplicitStunDuration3~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (3-4)% increased Attack Speed | Modifier:SynthesisImplicitLocalAttackSpeed1~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (30-35)% increased Global Accuracy Rating | Modifier:SynthesisImplicitWeaponAccuracy3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% chance to Intimidate Enemies for 4 seconds on Hit | Modifier:SynthesisImplicitIntimidateOnHitWeapon1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Attack Speed | Modifier:SynthesisImplicitLocalAttackSpeed2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Critical Strike Chance | Modifier:SynthesisImplicitLocalCrit1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (6-7)% chance to Intimidate Enemies for 4 seconds on Hit | Modifier:SynthesisImplicitIntimidateOnHitWeapon2~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Attack Speed | Modifier:SynthesisImplicitLocalAttackSpeed3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Critical Strike Chance | Modifier:SynthesisImplicitLocalCrit2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-10)% chance to Intimidate Enemies for 4 seconds on Hit | Modifier:SynthesisImplicitIntimidateOnHitWeapon3~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Endurance Charge Duration | Modifier:SynthesisImplicitEnduranceChargeDuration1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Frenzy Charge Duration | Modifier:SynthesisImplicitFrenzyChargeDuration1~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Power Charge Duration | Modifier:SynthesisImplicitPowerChargeDuration1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (9-10)% increased Critical Strike Chance | Modifier:SynthesisImplicitLocalCrit3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-17)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitCriticalMultiplier1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(18-20)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitCriticalMultiplier2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Gems | Modifier:SynthesisImplicitGemQuality1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(21-23)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitCriticalMultiplier3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(24-26)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitCriticalMultiplier4 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(27-30)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitCriticalMultiplier5 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Gems | Modifier:SynthesisImplicitGemQuality2~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Gems | Modifier:SynthesisImplicitGemLevel1~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 100% increased Global Accuracy Rating | Modifier:SynthesisImplicitWeaponAccuracyHigh1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate (4-5)% Elemental Resistances | Modifier:SynthesisImplicitLocalElementalPen3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 2% Elemental Resistances | Modifier:SynthesisImplicitLocalElementalPen1~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 3% Elemental Resistances | Modifier:SynthesisImplicitLocalElementalPen2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (19-22)% increased Damage | Modifier:SynthesisImplicitWeaponMinionDamage1~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (23-26)% increased Damage | Modifier:SynthesisImplicitWeaponMinionDamage2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-30)% increased Damage | Modifier:SynthesisImplicitWeaponMinionDamage3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-32)% increased Damage | Modifier:SynthesisImplicitWeaponMinionDamageTwoHand1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (33-38)% increased Damage | Modifier:SynthesisImplicitWeaponMinionDamageTwoHand2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (39-44)% increased Damage | Modifier:SynthesisImplicitWeaponMinionDamageTwoHand3 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Dexterity Gems | Modifier:SynthesisImplicitDexterityGemQuality1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Intelligence Gems | Modifier:SynthesisImplicitIntelligenceGemQuality1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Strength Gems | Modifier:SynthesisImplicitStrengthGemQuality1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Dexterity Gems | Modifier:SynthesisImplicitDexterityGemQuality2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Intelligence Gems | Modifier:SynthesisImplicitIntelligenceGemQuality2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Strength Gems | Modifier:SynthesisImplicitStrengthGemQuality2~~ |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Dexterity Gems | Modifier:SynthesisImplicitDexterityGemLevel1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Intelligence Gems | Modifier:SynthesisImplicitIntelligenceGemLevel1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Strength Gems | Modifier:SynthesisImplicitStrengthGemLevel1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (15-20)% increased Damage with Hits and Ailments against Abyssal Monsters | Modifier:SynthesisImplicitDamageVSAbyssMonsters1 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (21-25)% increased Damage with Hits and Ailments against Abyssal Monsters | Modifier:SynthesisImplicitDamageVSAbyssMonsters2 |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves • Boots • Body Armour | 25% increased Effect of Socketed Abyss Jewels | Modifier:SynthesisImplicitAbyssJewelEffect1 |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (40-50)% increased Attack Damage if Corrupted | Modifier:SynthesisImplicitAttackDamageCorruptedItem1 |
Claw • Sceptre • Dagger • Wand | Adds 1 to (5-6) Lightning Damage to Attacks with this Weapon per 10 Intelligence | Modifier:SynthesisImplicitAddedLightningDamagePerIntelligence1 |
Dagger | 1% increased Spell Damage per 16 Dexterity | Modifier:SynthesisImplicitSpellDamagePerDexterity1 |
Dagger • Wand • Sceptre | (40-50)% increased Spell Damage if Corrupted | Modifier:SynthesisImplicitSpellDamageCorruptedItem1 |
Dagger • Wand • Sceptre | +(11-12)% to Cold Damage over Time Multiplier | Modifier:SynthesisImplicitColdDamageOverTimeMultiplier2 |
Dagger • Wand • Sceptre | +(13-15)% to Cold Damage over Time Multiplier | Modifier:SynthesisImplicitColdDamageOverTimeMultiplier3~ |
Dagger • Wand • Sceptre | +(9-10)% to Cold Damage over Time Multiplier | Modifier:SynthesisImplicitColdDamageOverTimeMultiplier1 |
Gloves | (10-11)% increased Damage with Bleeding | Modifier:SynthesisImplicitBleedDamage1 |
Gloves | (10-12)% increased Damage during any Flask Effect | Modifier:SynthesisImplicitDamageDuringFlaskEffect1 |
Gloves | (11-12)% increased Damage over Time | Modifier:SynthesisImplicitDegenerationDamage2 |
Gloves | (12-13)% increased Damage with Bleeding | Modifier:SynthesisImplicitBleedDamage2 |
Gloves | (13-15)% increased Damage during any Flask Effect | Modifier:SynthesisImplicitDamageDuringFlaskEffect2 |
Gloves | (13-15)% increased Damage over Time | Modifier:SynthesisImplicitDegenerationDamage3 |
Gloves | (14-15)% increased Damage with Bleeding | Modifier:SynthesisImplicitBleedDamage3 |
Gloves | (4-5)% Chance to Block Attack Damage | Modifier:SynthesisImplicitAttackBlock2 |
Gloves | (5-7)% increased Attack and Cast Speed if Corrupted | Modifier:SynthesisImplicitAttackAndCastSpeedCorruptedItem1 ~~ ~~ |
Gloves | (6-10)% chance to Impale Enemies on Hit with Attacks | Modifier:SynthesisImplicitAttackChanceToImpale1 |
Gloves | (7-10)% of Physical Damage Converted to Cold Damage | Modifier:SynthesisImplicitPhysicalConvertedToColdMinor1 |
Gloves | (7-10)% of Physical Damage Converted to Fire Damage | Modifier:SynthesisImplicitPhysicalConvertedToFireMinor1 |
Gloves | (7-10)% of Physical Damage Converted to Lightning Damage | Modifier:SynthesisImplicitPhysicalConvertedToLightningMinor1 |
Gloves | (9-10)% increased Damage over Time | Modifier:SynthesisImplicitDegenerationDamage1~ |
Gloves | +1 to Maximum Frenzy Charges | Modifier:SynthesisImplicitMaximumFrenzyCharge1 |
Gloves | 3% increased Attack and Cast Speed | Modifier:SynthesisImplicitAttackAndCastSpeed1 |
Gloves | Curse Enemies with Conductivity on Hit | Modifier:SynthesisImplicitCurseOnHitConductivity2 |
Gloves | Curse Enemies with Flammability on Hit | Modifier:SynthesisImplicitCurseOnHitFlammability2 |
Gloves | Curse Enemies with Frostbite on Hit | Modifier:SynthesisImplicitCurseOnHitFrostbite2~ |
Gloves | Curse Enemies with Vulnerability on Hit | Modifier:SynthesisImplicitCurseOnHitVulnerability2 |
Gloves | Gain (4-5) Life per Enemy Hit with Attacks | Modifier:SynthesisImplicitLifeOnHit1 |
Gloves | Gain (6-8) Life per Enemy Hit with Attacks | Modifier:SynthesisImplicitLifeOnHit2~ |
Gloves | Gain 2 Mana per Enemy Hit with Attacks | Modifier:SynthesisImplicitManaOnHit1~~ |
Gloves | Gain 3 Mana per Enemy Hit with Attacks | Modifier:SynthesisImplicitManaOnHit2 |
Gloves | Gain 4 Mana per Enemy Hit with Attacks | Modifier:SynthesisImplicitManaOnHit3 |
Gloves | Minions deal (11-12)% increased Damage | Modifier:SynthesisImplicitMinionDamage3 |
Gloves | Minions deal (9-10)% increased Damage | Modifier:SynthesisImplicitMinionDamage2~ |
Gloves | Minions Regenerate 0.3% of Life per second | Modifier:SynthesisImplicitMinionLifeRegen1 |
Gloves | Minions Regenerate 0.5% of Life per second | Modifier:SynthesisImplicitMinionLifeRegen2 |
Gloves • Amulet | (10-12)% increased Damage while Leeching | Modifier:SynthesisImplicitDamageWhileLeeching1 |
Gloves • Amulet | (13-15)% increased Damage while Leeching | Modifier:SynthesisImplicitDamageWhileLeeching2 |
Gloves • Amulet | (2-3)% increased Brand Attachment range | Modifier:SynthesisImplicitBrandAttachmentRange1~ |
Gloves • Amulet | (4-5)% increased Brand Attachment range | Modifier:SynthesisImplicitBrandAttachmentRange2 |
Gloves • Amulet | 10% increased Maximum total Life Recovery per second from Leech | Modifier:SynthesisImplicitMaximumLifeLeechRate1 |
Gloves • Amulet | 10% increased Maximum total Mana Recovery per second from Leech | Modifier:SynthesisImplicitMaximumManaLeechRate1~ |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Life | Modifier:SynthesisImplicitLifeLeech1 |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Life | Modifier:SynthesisImplicitLifeLeech2~ |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.4% of Physical Attack Damage Leeched as Life | Modifier:SynthesisImplicitLifeLeech3 |
Gloves • Helmet | +(2-3)% to Quality of Socketed AoE Gems | Modifier:SynthesisImplicitAoEGemQuality1 |
Gloves • Helmet | +(2-3)% to Quality of Socketed Projectile Gems | Modifier:SynthesisImplicitProjectileGemQuality1 |
Gloves • Helmet | +(4-6)% to Quality of Socketed AoE Gems | Modifier:SynthesisImplicitAoEGemQuality2 |
Gloves • Helmet | +(4-6)% to Quality of Socketed Projectile Gems | Modifier:SynthesisImplicitProjectileGemQuality2 |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (10-11)% increased Global Accuracy Rating | Modifier:SynthesisImplicitAccuracy1 |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (12-13)% increased Global Accuracy Rating | Modifier:SynthesisImplicitAccuracy2 |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (14-15)% increased Global Accuracy Rating | Modifier:SynthesisImplicitAccuracy3 |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (16-17)% increased Global Accuracy Rating | Modifier:SynthesisImplicitAccuracy4 |
Gloves • Helmet • Ring • Amulet | (18-20)% increased Global Accuracy Rating | Modifier:SynthesisImplicitAccuracy5~ |
Gloves • Helmet • Ring • Amulet | +(150-250) to Accuracy Rating | Modifier:SynthesisImplicitFlatAccuracy1~ |
Gloves • Quiver | (11-12)% increased Chaos Damage | Modifier:SynthesisImplicitChaosDamage3 |
Gloves • Quiver | (11-12)% increased Cold Damage | Modifier:SynthesisImplicitColdDamage3 |
Gloves • Quiver | (11-12)% increased Fire Damage | Modifier:SynthesisImplicitFireDamage3 |
Gloves • Quiver | (11-12)% increased Global Physical Damage | Modifier:SynthesisImplicitPhysicalDamage3~ |
Gloves • Quiver | (11-12)% increased Lightning Damage | Modifier:SynthesisImplicitLightningDamage3 |
Gloves • Quiver | (13-14)% increased Cold Damage | Modifier:SynthesisImplicitColdDamage4 |
Gloves • Quiver | (13-14)% increased Fire Damage | Modifier:SynthesisImplicitFireDamage4 |
Gloves • Quiver | (13-14)% increased Global Physical Damage | Modifier:SynthesisImplicitPhysicalDamage4 |
Gloves • Quiver | (13-14)% increased Lightning Damage | Modifier:SynthesisImplicitLightningDamage4 |
Gloves • Quiver | (21-30)% increased Vaal Skill Critical Strike Chance | Modifier:SynthesisImplicitVaalSkillCriticalStrikeChance1 |
Gloves • Quiver | (31-40)% increased Vaal Skill Critical Strike Chance | Modifier:SynthesisImplicitVaalSkillCriticalStrikeChance2~ |
Gloves • Quiver | (9-10)% increased Chaos Damage | Modifier:SynthesisImplicitChaosDamage2~ |
Gloves • Quiver | (9-10)% increased Cold Damage | Modifier:SynthesisImplicitColdDamage2 |
Gloves • Quiver | (9-10)% increased Fire Damage | Modifier:SynthesisImplicitFireDamage2 |
Gloves • Quiver | (9-10)% increased Global Physical Damage | Modifier:SynthesisImplicitPhysicalDamage2~ |
Gloves • Quiver | (9-10)% increased Lightning Damage | Modifier:SynthesisImplicitLightningDamage2~ |
Gloves • Quiver | 3% increased Attack Speed | Modifier:SynthesisImplicitAttackSpeed1 |
Gloves • Quiver | 5% increased Attack Speed | Modifier:SynthesisImplicitAttackSpeed3 |
Gloves • Quiver | 8% increased Chaos Damage | Modifier:SynthesisImplicitChaosDamage1 |
Gloves • Quiver | 8% increased Cold Damage | Modifier:SynthesisImplicitColdDamage1 |
Gloves • Quiver | 8% increased Fire Damage | Modifier:SynthesisImplicitFireDamage1~ |
Gloves • Quiver | 8% increased Global Physical Damage | Modifier:SynthesisImplicitPhysicalDamage1~ |
Gloves • Quiver | 8% increased Lightning Damage | Modifier:SynthesisImplicitLightningDamage1 |
Gloves • Quiver • Ring • Amulet | Gain (12-15) Life per Enemy Killed | Modifier:SynthesisImplicitLifeOnKill3 |
Gloves • Quiver • Ring • Amulet | Gain (6-8) Life per Enemy Killed | Modifier:SynthesisImplicitLifeOnKill1~ |
Gloves • Quiver • Ring • Amulet | Gain (9-11) Life per Enemy Killed | Modifier:SynthesisImplicitLifeOnKill2 |
Gloves • Quiver • Ring • Amulet | Gain 3 Mana per Enemy Killed | Modifier:SynthesisImplicitManaOnKill1~ |
Gloves • Quiver • Ring • Amulet | Gain 4 Mana per Enemy Killed | Modifier:SynthesisImplicitManaOnKill2 ~~ ~~ |
Gloves • Quiver • Ring • Amulet | Gain 5 Mana per Enemy Killed | Modifier:SynthesisImplicitManaOnKill3 |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Life on Kill | Modifier:SynthesisImplicitPercentLifeOnKill1~ |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Mana on Kill | Modifier:SynthesisImplicitPercentManaOnKill1 |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.1% of Physical Attack Damage Leeched as Mana | Modifier:SynthesisImplicitManaLeech1 |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Mana | Modifier:SynthesisImplicitManaLeech2 |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Mana | Modifier:SynthesisImplicitManaLeech3 |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | Modifier:SynthesisImplicitSelfAuraEffect1~ |
Helmet | (4-5)% Chance to Block Spell Damage | Modifier:SynthesisImplicitSpellBlock2~ |
Helmet | +(2-3)% to Quality of Socketed Aura Gems | Modifier:SynthesisImplicitAuraGemQuality1~ |
Helmet | +(4-6)% to Quality of Socketed Aura Gems | Modifier:SynthesisImplicitAuraGemQuality2 |
Helmet | +(8-12)% to all Elemental Resistances if Corrupted | Modifier:SynthesisImplicitAllElementalResistanceCorruptedItem1 |
Helmet | +1 to Level of Socketed Aura Gems | Modifier:SynthesisImplicitAuraGemLevel1 |
Helmet | +1 to Level of Socketed Gems | Modifier:SynthesisImplicitLocalIncreaseSocketedGemLevel1~ |
Helmet | +1 to Level of Socketed Minion Gems | Modifier:SynthesisImplicitMinionGemLevel1~ |
Helmet | +1 to Maximum Power Charges | Modifier:SynthesisImplicitMaximumPowerCharge1 |
Helmet | Gain (3-5)% of Physical Damage as Extra Lightning Damage | Modifier:SynthesisImplicitPhysicalAddedAsLightning1 ~~ ~~ |
Helmet | Minions deal (13-14)% increased Damage | Modifier:SynthesisImplicitMinionDamage4 |
Helmet | Minions deal (15-16)% increased Damage | Modifier:SynthesisImplicitMinionDamage5 |
Helmet | Minions deal 8% increased Damage | Modifier:SynthesisImplicitMinionDamage1 |
Helmet | Socketed Skill Gems get a 92% Cost & Reservation Multiplier | Modifier:SynthesisImplicitSocketedSkillsManaMultiplier3 |
Helmet | Socketed Skill Gems get a 94% Cost & Reservation Multiplier | Modifier:SynthesisImplicitSocketedSkillsManaMultiplier2 |
Helmet | Socketed Skill Gems get a 96% Cost & Reservation Multiplier | Modifier:SynthesisImplicitSocketedSkillsManaMultiplier1 |
Helmet | Triggered Spells deal (10-12)% increased Spell Damage | Modifier:SynthesisImplicitDamageWithTriggeredSpells1 |
Helmet | Triggered Spells deal (13-15)% increased Spell Damage | Modifier:SynthesisImplicitDamageWithTriggeredSpells2 |
Helmet • Amulet | (2-3)% increased Mine Throwing Speed | Modifier:SynthesisImplicitMineLayingSpeed1 |
Helmet • Amulet | (4-5)% increased Mine Throwing Speed | Modifier:SynthesisImplicitMineLayingSpeed2 |
Helmet • Belt | Reflects (10-15) Physical Damage to Melee Attackers | Modifier:SynthesisImplicitAttackerTakesDamageNoRange1~ |
Helmet • Belt | Reflects (16-40) Physical Damage to Melee Attackers | Modifier:SynthesisImplicitAttackerTakesDamageNoRange2 |
Helmet • Belt | Reflects (41-80) Physical Damage to Melee Attackers | Modifier:SynthesisImplicitAttackerTakesDamageNoRange3 |
Helmet • Body Armour | Raised Zombies deal (30-35)% increased Damage | Modifier:SynthesisImplicitZombieDamage1 |
Helmet • Body Armour | Skeletons deal (30-35)% increased Damage | Modifier:SynthesisImplicitSkeletonDamage1~ |
Helmet • Claw • Sceptre • Dagger • Wand | (5-10)% chance to gain a Power Charge on Kill | Modifier:SynthesisImplicitPowerChargeOnKill1 |
Helmet • Gloves | +3% chance to Suppress Spell Damage | Modifier:SynthesisImplicitAttackDodge1 |
Helmet • Gloves | +3% chance to Suppress Spell Damage | Modifier:SynthesisImplicitSpellDodge1 |
Helmet • Gloves • Body Armour | (14-15)% chance to Avoid being Stunned | Modifier:SynthesisImplicitAvoidStun3 |
Helmet • Gloves • Quiver | 5% increased Strength | Modifier:SynthesisImplicitPercentStrength2~ |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 10% increased Light Radius | Modifier:SynthesisImplicitLightRadius1 |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 12% increased Light Radius | Modifier:SynthesisImplicitLightRadius2 |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 15% increased Light Radius | Modifier:SynthesisImplicitLightRadius3 |
Jewel | (1-2)% chance to Freeze | Modifier:SynthesisImplicitChanceToFreezeJewel1 |
Jewel | (1-2)% chance to Ignite | Modifier:SynthesisImplicitChanceToIgniteJewel1 |
Jewel | (1-2)% chance to Poison on Hit | Modifier:SynthesisImplicitChanceToPoisonJewel1 |
Jewel | (1-2)% chance to Shock | Modifier:SynthesisImplicitChanceToShockJewel1 |
Jewel | (1-2)% increased Area of Effect | Modifier:SynthesisImplicitAreaOfEffectJewel1~ |
Jewel | (1-2)% increased Attack Speed with Axes | Modifier:SynthesisImplicitAxeIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Bows | Modifier:SynthesisImplicitBowIncreasedAttackSpeedJewel1~ |
Jewel | (1-2)% increased Attack Speed with Claws | Modifier:SynthesisImplicitClawIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Daggers | Modifier:SynthesisImplicitDaggerIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Maces or Sceptres | Modifier:SynthesisImplicitMaceIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Staves | Modifier:SynthesisImplicitStaffIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Swords | Modifier:SynthesisImplicitSwordIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Attack Speed with Wands | Modifier:SynthesisImplicitWandIncreasedAttackSpeedJewel1 |
Jewel | (1-2)% increased Cast Speed while Dual Wielding | Modifier:SynthesisImplicitCastSpeedWithDualWieldJewel1 |
Jewel | (1-2)% increased Cast Speed while holding a Shield | Modifier:SynthesisImplicitCastSpeedWithShieldJewel1~ |
Jewel | (1-2)% increased Cast Speed while wielding a Staff | Modifier:SynthesisImplicitCastSpeedWithStaffJewel1~ |
Jewel | (1-2)% increased Mine Throwing Speed | Modifier:SynthesisImplicitMineLayingSpeedJewel1~ |
Jewel | (1-2)% increased Projectile Speed | Modifier:SynthesisImplicitProjectileSpeedJewel1 |
Jewel | (1-2)% increased Rarity of Items found | Modifier:SynthesisImplicitRarityJewel1 |
Jewel | (1-2)% increased Totem Placement speed | Modifier:SynthesisImplicitTotemPlacementSpeedJewel1 ~~ ~~ |
Jewel | (1-2)% increased Trap Throwing Speed | Modifier:SynthesisImplicitTrapThrowingSpeedJewel1 |
Jewel | (2-3)% chance to Knock Enemies Back on hit | Modifier:SynthesisImplicitGlobalKnockbackChanceJewel1 |
Jewel | (2-3)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamageJewel1 |
Jewel | (2-3)% increased Chaos Damage | Modifier:SynthesisImplicitChaosDamageJewel1 |
Jewel | (2-3)% increased Cold Damage | Modifier:SynthesisImplicitColdDamageJewel1 |
Jewel | (2-3)% increased Damage over Time | Modifier:SynthesisImplicitDegenerationDamageJewel1 |
Jewel | (2-3)% increased Damage with Bleeding | Modifier:SynthesisImplicitBleedDamageJewel1 |
Jewel | (2-3)% increased Damage with Poison | Modifier:SynthesisImplicitPoisonDamageJewel1 |
Jewel | (2-3)% increased Fire Damage | Modifier:SynthesisImplicitFireDamageJewel1 |
Jewel | (2-3)% increased Global Physical Damage | Modifier:SynthesisImplicitPhysicalDamageJewel1 |
Jewel | (2-3)% increased Lightning Damage | Modifier:SynthesisImplicitLightningDamageJewel1 |
Jewel | (2-3)% increased Melee Damage | Modifier:SynthesisImplicitMeleeDamageJewel1 |
Jewel | (2-3)% increased Spell Damage | Modifier:SynthesisImplicitSpellDamageJewel1~~ |
Jewel | (2-3)% increased Stun Duration on Enemies | Modifier:SynthesisImplicitStunDurationJewel1 ~~ ~~ |
Jewel | (3-4)% increased Damage | Modifier:SynthesisImplicitAllDamageJewel2 |
Jewel | (3-4)% increased Rarity of Items found | Modifier:SynthesisImplicitRarityJewel2 |
Jewel | (3-5) Mana gained when you Block | Modifier:SynthesisImplicitFlatManaOnBlockJewel1 |
Jewel | (3-5)% increased Area of Effect | Modifier:SynthesisImplicitAreaOfEffectJewel2 |
Jewel | (3-5)% increased Projectile Speed | Modifier:SynthesisImplicitProjectileSpeedJewel2~~ |
Jewel | (4-5)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamageJewel2 |
Jewel | (4-5)% increased Chaos Damage | Modifier:SynthesisImplicitChaosDamageJewel2 |
Jewel | (4-5)% increased Cold Damage | Modifier:SynthesisImplicitColdDamageJewel2~ |
Jewel | (4-5)% increased Damage over Time | Modifier:SynthesisImplicitDegenerationDamageJewel2 |
Jewel | (4-5)% increased Damage with Bleeding | Modifier:SynthesisImplicitBleedDamageJewel2 |
Jewel | (4-5)% increased Damage with Poison | Modifier:SynthesisImplicitPoisonDamageJewel2 |
Jewel | (4-5)% increased Fire Damage | Modifier:SynthesisImplicitFireDamageJewel2 |
Jewel | (4-5)% increased Global Physical Damage | Modifier:SynthesisImplicitPhysicalDamageJewel2~~ |
Jewel | (4-5)% increased Lightning Damage | Modifier:SynthesisImplicitLightningDamageJewel2 |
Jewel | (4-5)% increased Melee Damage | Modifier:SynthesisImplicitMeleeDamageJewel2 |
Jewel | (4-5)% increased Spell Damage | Modifier:SynthesisImplicitSpellDamageJewel2~ |
Jewel | (4-5)% increased Stun Duration on Enemies | Modifier:SynthesisImplicitStunDurationJewel2 |
Jewel | (4-6) Life gained when you Block | Modifier:SynthesisImplicitFlatLifeOnBlockJewel1 |
Jewel | (5-6)% increased Physical Damage with Daggers | Modifier:SynthesisImplicitDaggerIncreasedPhysicalDamageJewel2 |
Jewel | (5-7)% increased Mana Regeneration Rate | Modifier:SynthesisImplicitManaRegenerationJewel1 |
Jewel | (6-7)% increased Stun and Block Recovery | Modifier:SynthesisImplicitStunRecoveryJewel1 |
Jewel | (8-10)% chance to Avoid being Stunned | Modifier:SynthesisImplicitAvoidStunJewel1 |
Jewel | 0.1% of Physical Attack Damage Leeched as Mana | Modifier:SynthesisImplicitManaLeechJewel1 |
Jewel | 0.2% of Physical Attack Damage Leeched as Life | Modifier:SynthesisImplicitLifeLeechJewel1 |
Jewel | 0.2% of Spell Damage Leeched as Energy Shield | Modifier:SynthesisImplicitEnergyShieldLeechJewel1 |
Jewel | 2% increased Damage | Modifier:SynthesisImplicitAllDamageJewel1 |
Jewel | 2% reduced Mana Cost of Skills | Modifier:SynthesisImplicitReducedManaCostJewel1~ |
Jewel | 3% chance to Freeze | Modifier:SynthesisImplicitChanceToFreezeJewel2 |
Jewel | 3% chance to Ignite | Modifier:SynthesisImplicitChanceToIgniteJewel2 |
Jewel | 3% chance to Poison on Hit | Modifier:SynthesisImplicitChanceToPoisonJewel2~ |
Jewel | 3% chance to Shock | Modifier:SynthesisImplicitChanceToShockJewel2 |
Jewel | 3% increased Attack Speed with Axes | Modifier:SynthesisImplicitAxeIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Bows | Modifier:SynthesisImplicitBowIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Claws | Modifier:SynthesisImplicitClawIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Daggers | Modifier:SynthesisImplicitDaggerIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Maces or Sceptres | Modifier:SynthesisImplicitMaceIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Staves | Modifier:SynthesisImplicitStaffIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Attack Speed with Swords | Modifier:SynthesisImplicitSwordIncreasedAttackSpeedJewel2~ |
Jewel | 3% increased Attack Speed with Wands | Modifier:SynthesisImplicitWandIncreasedAttackSpeedJewel2 |
Jewel | 3% increased Cast Speed while Dual Wielding | Modifier:SynthesisImplicitCastSpeedWithDualWieldJewel2 |
Jewel | 3% increased Cast Speed while holding a Shield | Modifier:SynthesisImplicitCastSpeedWithShieldJewel2~ |
Jewel | 3% increased Cast Speed while wielding a Staff | Modifier:SynthesisImplicitCastSpeedWithStaffJewel2 |
Jewel | 3% increased Mine Throwing Speed | Modifier:SynthesisImplicitMineLayingSpeedJewel2 |
Jewel | 3% increased Totem Placement speed | Modifier:SynthesisImplicitTotemPlacementSpeedJewel2~ |
Jewel | 3% increased Trap Throwing Speed | Modifier:SynthesisImplicitTrapThrowingSpeedJewel2 |
Jewel | Attacks have (1-2)% chance to cause Bleeding | Modifier:SynthesisImplicitChanceToBleedJewel1 |
Jewel | Attacks have 3% chance to cause Bleeding | Modifier:SynthesisImplicitChanceToBleedJewel2~~ |
Jewel | Gain (1-2) Energy Shield per Enemy Hit with Attacks | Modifier:SynthesisImplicitEnergyShieldOnHitJewel1 |
Jewel | Gain (1-2) Life per Enemy Hit with Attacks | Modifier:SynthesisImplicitLifeOnHitJewel1 |
Jewel | Gain 1 Mana per Enemy Hit with Attacks | Modifier:SynthesisImplicitManaOnHitJewel1~ |
Jewel | Minions deal (2-3)% increased Damage | Modifier:SynthesisImplicitMinionDamageJewel1~ |
Jewel | Minions deal (4-5)% increased Damage | Modifier:SynthesisImplicitMinionDamageJewel2~ |
Jewel | Regenerate 0.2% of Energy Shield per second | Modifier:SynthesisImplicitEnergyShieldRegenJewel1~ |
Jewel | Totems gain +(4-5)% to all Elemental Resistances | Modifier:SynthesisImplicitTotemElementalResistanceJewel2 |
Jewel | Totems gain +3% to all Elemental Resistances | Modifier:SynthesisImplicitTotemElementalResistanceJewel1 |
Jewel • AbyssJewel | (16-20)% chance to Ignore Stuns while Casting | Modifier:SynthesisImplicitAvoidStunCastingJewel1~ |
Jewel • AbyssJewel | (2-3)% increased Damage with Ailments | Modifier:SynthesisImplicitAilmentDamageJewel1 |
Jewel • AbyssJewel | (3-4)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCritJewel2 |
Jewel • AbyssJewel | (4-5)% increased Damage with Ailments | Modifier:SynthesisImplicitAilmentDamageJewel2 |
Jewel • AbyssJewel | +(2-3) to Dexterity | Modifier:SynthesisImplicitDexterityJewel1 |
Jewel • AbyssJewel | +(2-3) to Intelligence | Modifier:SynthesisImplicitIntelligenceJewel1 |
Jewel • AbyssJewel | +(2-3) to Strength | Modifier:SynthesisImplicitStrengthJewel1~~ |
Jewel • AbyssJewel | +(2-3)% to Chaos Resistance | Modifier:SynthesisImplicitChaosResistJewel1 |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | Modifier:SynthesisImplicitColdResistJewel1 |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | Modifier:SynthesisImplicitFireResistJewel1 |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | Modifier:SynthesisImplicitLightningResistJewel1 |
Jewel • AbyssJewel | +(3-4)% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitCriticalMultiplierJewel2 |
Jewel • AbyssJewel | +(4-5) to Dexterity | Modifier:SynthesisImplicitDexterityJewel2~ |
Jewel • AbyssJewel | +(4-5) to Intelligence | Modifier:SynthesisImplicitIntelligenceJewel2 |
Jewel • AbyssJewel | +(4-5) to Strength | Modifier:SynthesisImplicitStrengthJewel2 |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | Modifier:SynthesisImplicitColdResistJewel2 |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | Modifier:SynthesisImplicitFireResistJewel2~ |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | Modifier:SynthesisImplicitLightningResistJewel2~ |
Jewel • AbyssJewel | +2% to Global Critical Strike Multiplier | Modifier:SynthesisImplicitCriticalMultiplierJewel1~ |
Jewel • AbyssJewel | 0.2% of Attack Damage Leeched as Life | Modifier:SynthesisImplicitAttackLifeLeechJewel1 |
Jewel • AbyssJewel | 1% increased Attack and Cast Speed | Modifier:SynthesisImplicitAttackAndCastSpeedJewel1 |
Jewel • AbyssJewel | 1% increased Attack Speed | Modifier:SynthesisImplicitAttackSpeedJewel1 |
Jewel • AbyssJewel | 1% increased Cast Speed | Modifier:SynthesisImplicitCastSpeedJewel1 |
Jewel • AbyssJewel | 2% increased Attack Speed | Modifier:SynthesisImplicitAttackSpeedJewel2 |
Jewel • AbyssJewel | 2% increased Cast Speed | Modifier:SynthesisImplicitCastSpeedJewel2~ |
Jewel • AbyssJewel | 2% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCritJewel1~ |
Jewel • AbyssJewel | Minions have (1-2)% increased Attack Speed | Modifier:SynthesisImplicitMinionAttackSpeedJewel1~ |
Jewel • AbyssJewel | Minions have (1-2)% increased Cast Speed | Modifier:SynthesisImplicitMinionCastSpeedJewel1 |
Jewel • AbyssJewel | Minions have 3% increased Attack Speed | Modifier:SynthesisImplicitMinionAttackSpeedJewel2 |
Jewel • AbyssJewel | Minions have 3% increased Cast Speed | Modifier:SynthesisImplicitMinionCastSpeedJewel2 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Adds (1-2) to (3-4) Cold Damage to Attacks with this Weapon per 10 Dexterity | Modifier:SynthesisImplicitAddedColdDamagePerDexterity1~ |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | (24-28)% increased Damage with Bleeding | Modifier:SynthesisImplicitWeaponBleedDamage3 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | Bleeding you inflict deals Damage (15-20)% faster | Modifier:SynthesisImplicitFasterBleedWeapon1 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength | Modifier:SynthesisImplicitAddedFireDamagePerStrength1 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (14-18)% increased Damage with Bleeding | Modifier:SynthesisImplicitWeaponBleedDamage1~ |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (15-20)% chance to cause Bleeding on Hit | Modifier:SynthesisImplicitLocalBleedOnHit1 |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (19-23)% increased Damage with Bleeding | Modifier:SynthesisImplicitWeaponBleedDamage2~ |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (8-12)% increased Bleeding Duration | Modifier:SynthesisImplicitBleedDuration1 |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | (24-28)% increased Damage with Poison | Modifier:SynthesisImplicitWeaponPoisonDamage3 |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Poisons you inflict deal Damage (15-20)% faster | Modifier:SynthesisImplicitFasterPoisonWeapon1~ |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (14-18)% increased Damage with Poison | Modifier:SynthesisImplicitWeaponPoisonDamage1 |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (19-23)% increased Damage with Poison | Modifier:SynthesisImplicitWeaponPoisonDamage2 |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (25-30)% chance to Poison on Hit | Modifier:SynthesisImplicitLocalPoisonOnHit1~ |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (8-12)% increased Poison Duration | Modifier:SynthesisImplicitPoisonDuration1 |
Quiver | (10-11)% increased Energy Shield Recharge Rate | Modifier:SynthesisImplicitEnergyShieldRechargeRate2~ |
Quiver | (12-15)% increased Energy Shield Recharge Rate | Modifier:SynthesisImplicitEnergyShieldRechargeRate3~ |
Quiver | (15-16)% increased Cold Damage | Modifier:SynthesisImplicitColdDamage5~ |
Quiver | (15-16)% increased Fire Damage | Modifier:SynthesisImplicitFireDamage5 |
Quiver | (15-16)% increased Global Physical Damage | Modifier:SynthesisImplicitPhysicalDamage5 |
Quiver | (15-16)% increased Lightning Damage | Modifier:SynthesisImplicitLightningDamage5 |
Quiver | (15-25)% of Physical Damage Converted to Cold Damage | Modifier:SynthesisImplicitPhysicalConvertedToCold1~ |
Quiver | (15-25)% of Physical Damage Converted to Fire Damage | Modifier:SynthesisImplicitPhysicalConvertedToFire1 |
Quiver | (15-25)% of Physical Damage Converted to Lightning Damage | Modifier:SynthesisImplicitPhysicalConvertedToLightning1 |
Quiver | (26-28)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCritQuiver1 |
Quiver | (29-31)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCritQuiver2 |
Quiver | (32-34)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCritQuiver3 |
Quiver | (35-37)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCritQuiver4 |
Quiver | (38-40)% increased Global Critical Strike Chance | Modifier:SynthesisImplicitGlobalCritQuiver5 |
Quiver | (40-50)% increased Global Critical Strike Chance if Corrupted | Modifier:SynthesisImplicitGlobalCriticalStrikeChanceCorruptedItem1 |
Quiver | (5-10)% chance to gain a Frenzy Charge on Kill | Modifier:SynthesisImplicitFrenzyChargeOnKill1 |
Quiver | (8-9)% increased Energy Shield Recharge Rate | Modifier:SynthesisImplicitEnergyShieldRechargeRate1 |
Quiver | 0.3% of Spell Damage Leeched as Energy Shield | Modifier:SynthesisImplicitEnergyShieldLeech1 |
Quiver | 4% increased Attack Speed | Modifier:SynthesisImplicitAttackSpeed2~ |
Quiver | Arrows Pierce 2 additional Targets | Modifier:SynthesisImplicitAdditionalArrowPierce2~ |
Quiver | Arrows Pierce 3 additional Targets | Modifier:SynthesisImplicitAdditionalArrowPierce3 |
Quiver | Arrows Pierce an additional Target | Modifier:SynthesisImplicitAdditionalArrowPierce1~ |
Quiver | Gain (6-8)% of Physical Damage as Extra Fire Damage | Modifier:SynthesisImplicitPhysicalAddedAsFire2 |
Quiver | Gain (8-10)% of Physical Damage as Extra Damage of a random Element | Modifier:SynthesisImplicitPhysicalDamageAddedAsRandomElement1 |
Quiver • Belt | (18-25)% increased Stun Duration on Enemies | Modifier:SynthesisImplicitStunDuration2 |
Quiver • Belt | (20-25)% increased Area of Effect if you have Stunned an Enemy Recently | Modifier:SynthesisImplicitAreaOfEffectOnStun1 |
Quiver • Belt | (5-6)% increased maximum Life | Modifier:SynthesisImplicitPercentLifeTrinket2 |
Quiver • Belt | (7-8)% increased maximum Life | Modifier:SynthesisImplicitPercentLifeTrinket3 |
Quiver • Belt • Amulet • Ring | 4% increased maximum Life | Modifier:SynthesisImplicitPercentLifeTrinket1~~ |
Quiver • Belt • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (15-17)% increased Stun Duration on Enemies | Modifier:SynthesisImplicitStunDuration1~ |
Quiver • Belt • Ring • Amulet | (12-13)% increased Elemental Damage with Attack Skills | Modifier:SynthesisImplicitWeaponElementalDamage1~ |
Quiver • Belt • Ring • Amulet | (14-15)% increased Elemental Damage with Attack Skills | Modifier:SynthesisImplicitWeaponElementalDamage2 |
Quiver • Belt • Ring • Amulet | (16-18)% increased Elemental Damage with Attack Skills | Modifier:SynthesisImplicitWeaponElementalDamage3 |
Quiver • Belt • Ring • Amulet | (19-21)% increased Elemental Damage with Attack Skills | Modifier:SynthesisImplicitWeaponElementalDamage4 |
Quiver • Bow | Bow Attacks fire an additional Arrow | Modifier:SynthesisImplicitAdditionalArrow1 |
Quiver • Bow • Wand | (11-12)% increased Projectile Speed | Modifier:SynthesisImplicitProjectileSpeed2 |
Quiver • Bow • Wand | (13-14)% increased Projectile Speed | Modifier:SynthesisImplicitProjectileSpeed3 |
Quiver • Bow • Wand | (15-17)% increased Projectile Speed | Modifier:SynthesisImplicitProjectileSpeed4 |
Quiver • Bow • Wand | (9-10)% increased Projectile Speed | Modifier:SynthesisImplicitProjectileSpeed1 |
Quiver • Ring | (13-16)% increased Damage while Leeching Life | Modifier:SynthesisImplicitDamageWhileLeechingLife1 |
Quiver • Ring | (13-16)% increased Damage while Leeching Mana | Modifier:SynthesisImplicitDamageWhileLeechingMana1 |
Quiver • Ring | (17-21)% increased Damage while Leeching Life | Modifier:SynthesisImplicitDamageWhileLeechingLife2~~ |
Quiver • Ring | (17-21)% increased Damage while Leeching Mana | Modifier:SynthesisImplicitDamageWhileLeechingMana2~ |
Quiver • Ring | (22-25)% increased Damage while Leeching Life | Modifier:SynthesisImplicitDamageWhileLeechingLife3 |
Quiver • Ring | (22-25)% increased Damage while Leeching Mana | Modifier:SynthesisImplicitDamageWhileLeechingMana3~ |
Ring | (15-16)% increased Damage with Ailments | Modifier:SynthesisImplicitAilmentDamage5 |
Ring | (15-20)% increased Damage if Corrupted | Modifier:SynthesisImplicitAllDamageCorruptedItem1 |
Ring | (4-6)% faster start of Energy Shield Recharge | Modifier:SynthesisImplicitEnergyShieldDelay1 |
Ring | (7-10)% faster start of Energy Shield Recharge | Modifier:SynthesisImplicitEnergyShieldDelay2 |
Ring | (7-10)% increased Life Recovery from Flasks | Modifier:SynthesisImplicitGlobalFlaskLifeRecovery1~ |
Ring | +(10-12) to all Attributes | Modifier:SynthesisImplicitAllAttributes3 |
Ring | +(6-7) to all Attributes | Modifier:SynthesisImplicitAllAttributes1 |
Ring | +(8-9) to all Attributes | Modifier:SynthesisImplicitAllAttributes2 |
Ring | -(15-10) Cold Damage taken from Hits | Modifier:SynthesisImplicitFlatColdDamageTaken1~ |
Ring | -(15-10) Fire Damage taken from Hits | Modifier:SynthesisImplicitFlatFireDamageTaken1 |
Ring | -(15-10) Lightning Damage taken from Hits | Modifier:SynthesisImplicitFlatLightningDamageTaken1 |
Ring | -(17-13) Chaos Damage taken | Modifier:SynthesisImplicitFlatChaosDamageTaken1 |
Ring | -(31-18) Chaos Damage taken | Modifier:SynthesisImplicitFlatChaosDamageTaken2 |
Ring | -(40-16) Cold Damage taken from Hits | Modifier:SynthesisImplicitFlatColdDamageTaken2 |
Ring | -(40-16) Fire Damage taken from Hits | Modifier:SynthesisImplicitFlatFireDamageTaken2 |
Ring | -(40-16) Lightning Damage taken from Hits | Modifier:SynthesisImplicitFlatLightningDamageTaken2~ |
Ring | -(80-40) Cold Damage taken from Hits | Modifier:SynthesisImplicitFlatColdDamageTaken3 |
Ring | -(80-40) Fire Damage taken from Hits | Modifier:SynthesisImplicitFlatFireDamageTaken3 |
Ring | -(80-40) Lightning Damage taken from Hits | Modifier:SynthesisImplicitFlatLightningDamageTaken3 |
Ring | 0.2% of Chaos Damage Leeched as Life | Modifier:SynthesisImplicitChaosLeechMinor1 |
Ring | 0.2% of Cold Damage Leeched as Life | Modifier:SynthesisImplicitColdLeechMinor1 |
Ring | 0.2% of Elemental Damage Leeched as Life | Modifier:SynthesisImplicitElementalLeechMinor1 |
Ring | 0.2% of Fire Damage Leeched as Life | Modifier:SynthesisImplicitFireLeechMinor1~~ |
Ring | 0.2% of Lightning Damage Leeched as Life | Modifier:SynthesisImplicitLightningLeechMinor1 |
Ring | 0.2% of Physical Damage Leeched as Life | Modifier:SynthesisImplicitPhysicalLeechMinor1 |
Ring | 2% increased Experience gain | Modifier:SynthesisImplicitExperience1 |
Ring | Adds (1-5) to (50-52) Lightning Damage | Modifier:SynthesisImplicitGlobalAddedLightningDamage1 |
Ring | Adds (11-13) to (19-23) Chaos Damage | Modifier:SynthesisImplicitGlobalAddedChaosDamage1~ |
Ring | Adds (12-16) to (24-28) Cold Damage | Modifier:SynthesisImplicitGlobalAddedColdDamage1~ |
Ring | Adds (13-18) to (28-33) Fire Damage | Modifier:SynthesisImplicitGlobalAddedFireDamage1 |
Ring | Bleeding you inflict deals Damage (7-10)% faster | Modifier:SynthesisImplicitFasterBleed1~ |
Ring | Curse Enemies with Conductivity on Hit | Modifier:SynthesisImplicitCurseOnHitConductivity1 |
Ring | Curse Enemies with Elemental Weakness on Hit | Modifier:SynthesisImplicitCurseOnHitElementalWeakness1~~ |
Ring | Curse Enemies with Flammability on Hit | Modifier:SynthesisImplicitCurseOnHitFlammability1 |
Ring | Curse Enemies with Frostbite on Hit | Modifier:SynthesisImplicitCurseOnHitFrostbite1~ |
Ring | Curse Enemies with Vulnerability on Hit | Modifier:SynthesisImplicitCurseOnHitVulnerability1 |
Ring | Gain (3-5)% of Physical Damage as Extra Fire Damage | Modifier:SynthesisImplicitPhysicalAddedAsFire1 |
Ring | Gain (9-15) Life per Enemy Hit with Attacks | Modifier:SynthesisImplicitLifeOnHit3 |
Ring | Gain Arcane Surge on Hit with Spells | Modifier:SynthesisImplicitArcaneSurgeOnHit1 |
Ring | Grants Level 10 Anger Skill | Modifier:SynthesisImplicitGrantsAnger1 |
Ring | Grants Level 10 Hatred Skill | Modifier:SynthesisImplicitGrantsHatred1 |
Ring | Grants Level 10 Wrath Skill | Modifier:SynthesisImplicitGrantsWrath1 |
Ring | Grants Level 15 Anger Skill | Modifier:SynthesisImplicitGrantsAnger2 |
Ring | Grants Level 15 Hatred Skill | Modifier:SynthesisImplicitGrantsHatred2 |
Ring | Grants Level 15 Wrath Skill | Modifier:SynthesisImplicitGrantsWrath2~ |
Ring | Grants Level 25 Purity of Fire Skill | Modifier:SynthesisImplicitGrantsPurityOfFire1 |
Ring | Grants Level 25 Purity of Ice Skill | Modifier:SynthesisImplicitGrantsPurityOfIce1~~ |
Ring | Grants Level 25 Purity of Lightning Skill | Modifier:SynthesisImplicitGrantsPurityOfLightning1 |
Ring | Has 1 Socket | Modifier:SynthesisImplicitHasSocket1~ |
Ring | Ignites you inflict deal Damage (7-10)% faster | Modifier:SynthesisImplicitFasterIgnite1~~ |
Ring | Intimidate Enemies for 4 seconds on Hit with Attacks | Modifier:SynthesisImplicitIntimidateOnHit1 |
Ring | Poisons you inflict deal Damage (7-10)% faster | Modifier:SynthesisImplicitFasterPoison1 |
Ring | Regenerate (3-4) Mana per second | Modifier:SynthesisImplicitAddedManaRegen3 ~~ ~~ ~~ |
Ring | You gain Onslaught for 4 seconds on Hit | Modifier:SynthesisImplicitOnslaughtOnHit1 |
Ring • Amulet | (13-14)% increased Chaos Damage | Modifier:SynthesisImplicitChaosDamage4 |
Ring • Amulet | (15-16)% increased Chaos Damage | Modifier:SynthesisImplicitChaosDamage5 |
Ring • Amulet | (4-5)% increased Movement Speed | Modifier:SynthesisImplicitTrinketMovementVelocity1 |
Ring • Amulet • Belt | (11-12)% increased Damage with Ailments | Modifier:SynthesisImplicitAilmentDamage3 |
Ring • Amulet • Belt | (13-14)% increased Damage with Ailments | Modifier:SynthesisImplicitAilmentDamage4 |
Ring • Amulet • Belt | (9-10)% increased Damage with Ailments | Modifier:SynthesisImplicitAilmentDamage2 |
Ring • Amulet • Belt | 8% increased Damage with Ailments | Modifier:SynthesisImplicitAilmentDamage1 |
Ring • Belt | (11-12)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamage3 |
Ring • Belt | (13-14)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamage4 |
Ring • Belt | (9-10)% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamage2 |
Ring • Belt | 8% increased Elemental Damage | Modifier:SynthesisImplicitElementalDamage1 |
Ring • Belt • Quiver | (10-12)% increased Evasion Rating | Modifier:SynthesisImplicitGlobalEvasion2 |
Ring • Belt • Quiver | (13-15)% increased Evasion Rating | Modifier:SynthesisImplicitGlobalEvasion3 |
Ring • Belt • Quiver | (16-25)% chance to Avoid Elemental Ailments | Modifier:SynthesisImplicitAvoidStatusAilments2 |
Ring • Belt • Quiver | (7-9)% increased Evasion Rating | Modifier:SynthesisImplicitGlobalEvasion1 |
Ring • Quiver | (10-11)% increased Damage with Poison | Modifier:SynthesisImplicitPoisonDamage1 |
Ring • Quiver | (12-13)% increased Damage with Poison | Modifier:SynthesisImplicitPoisonDamage2 |
Ring • Quiver | (14-15)% increased Damage with Poison | Modifier:SynthesisImplicitPoisonDamage3 |
Ring • Quiver | 4 to 7 Added Cold Damage per Frenzy Charge | Modifier:SynthesisImplicitColdDamagePerFrenzyCharge1 |
Ring • Quiver | You and your Minions take (12-9)% reduced Reflected Damage | Modifier:SynthesisImplicitReflectDamageTaken2 |
Ring • Quiver | You and your Minions take (15-13)% reduced Reflected Damage | Modifier:SynthesisImplicitReflectDamageTaken3 |
Ring • Quiver | You and your Minions take (8-5)% reduced Reflected Damage | Modifier:SynthesisImplicitReflectDamageTaken1 |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (16-18)% increased Mana Regeneration Rate | Modifier:SynthesisImplicitManaRegeneration1 |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (19-21)% increased Mana Regeneration Rate | Modifier:SynthesisImplicitManaRegeneration2 |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (22-24)% increased Mana Regeneration Rate | Modifier:SynthesisImplicitManaRegeneration3~ |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (25-27)% increased Mana Regeneration Rate | Modifier:SynthesisImplicitManaRegeneration4~ |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (28-30)% increased Mana Regeneration Rate | Modifier:SynthesisImplicitManaRegeneration5 |
Sceptre | 1% increased Spell Damage per 16 Strength | Modifier:SynthesisImplicitSpellDamagePerStrength1~ |
Sceptre • Dagger • Wand | 1% increased Spell Damage per 16 Intelligence | Modifier:SynthesisImplicitSpellDamagePerIntelligence1 |
Sceptre • Wand | (14-18)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamageOneHand1 |
Sceptre • Wand | (19-23)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamageOneHand2~ |
Sceptre • Wand | (24-28)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamageOneHand3 |
Sceptre • Wand | (8-10)% increased Freeze Duration on Enemies | Modifier:SynthesisImplicitFreezeDuration1 |
Sceptre • Wand | (8-10)% increased Ignite Duration on Enemies | Modifier:SynthesisImplicitIgniteDuration1 |
Sceptre • Wand | (8-10)% increased Shock Duration on Enemies | Modifier:SynthesisImplicitShockDuration1 |
Sceptre • Wand | 6% chance to Freeze | Modifier:SynthesisImplicitChanceToFreeze1 |
Sceptre • Wand | 6% chance to Ignite | Modifier:SynthesisImplicitChanceToIgnite1 |
Sceptre • Wand | 6% chance to Shock | Modifier:SynthesisImplicitChanceToShock1 |
Sceptre • Wand | 7% chance to Freeze | Modifier:SynthesisImplicitChanceToFreeze2 |
Sceptre • Wand | 7% chance to Ignite | Modifier:SynthesisImplicitChanceToIgnite2 |
Sceptre • Wand | 7% chance to Shock | Modifier:SynthesisImplicitChanceToShock2 |
Sceptre • Wand | 8% chance to Freeze | Modifier:SynthesisImplicitChanceToFreeze3 |
Sceptre • Wand | 8% chance to Ignite | Modifier:SynthesisImplicitChanceToIgnite3 |
Sceptre • Wand | 8% chance to Shock | Modifier:SynthesisImplicitChanceToShock3 |
Sceptre • Wand | Ignites you inflict deal Damage (15-20)% faster | Modifier:SynthesisImplicitFasterIgniteWeapon1~ |
Shield | (11-15) Mana gained when you Block | Modifier:SynthesisImplicitFlatManaOnBlock2 |
Shield | (15-25) Life gained when you Block | Modifier:SynthesisImplicitFlatLifeOnBlock1 |
Shield | (2-3)% Chance to Block Spell Damage | Modifier:SynthesisImplicitShieldSpellBlock1 |
Shield | (20-30)% increased Elemental Weakness Curse Effect | Modifier:SynthesisImplicitCurseEffectElementalWeakness1 |
Shield | (20-30)% increased Vulnerability Curse Effect | Modifier:SynthesisImplicitCurseEffectVulnerability1~ |
Shield | (23-26)% increased Attack Damage | Modifier:SynthesisImplicitWeaponAttackDamage1 |
Shield | (26-35) Life gained when you Block | Modifier:SynthesisImplicitFlatLifeOnBlock2 |
Shield | (27-30)% increased Attack Damage | Modifier:SynthesisImplicitWeaponAttackDamage2 |
Shield | (27-30)% increased Spell Damage | Modifier:SynthesisImplicitWeaponSpellDamage4 |
Shield | (3-4)% increased Damage per Power Charge | Modifier:SynthesisImplicitDamagePerPowerCharge1~ |
Shield | (31-35)% increased Attack Damage | Modifier:SynthesisImplicitWeaponAttackDamage3 |
Shield | (4-5)% Chance to Block Spell Damage | Modifier:SynthesisImplicitShieldSpellBlock2~ |
Shield | (5-10) Mana gained when you Block | Modifier:SynthesisImplicitFlatManaOnBlock1 |
Shield | (6-8)% increased Attack Damage per 500 Maximum Mana | Modifier:SynthesisImplicitAttackDamagePerMana1 |
Shield | (6-8)% increased Spell Damage per 500 Maximum Mana | Modifier:SynthesisImplicitSpellDamagePerMana1 |
Shield | (7-8)% increased maximum Mana | Modifier:SynthesisImplicitPercentMana2 |
Shield | +(1-2) to Minimum Endurance Charges | Modifier:SynthesisImplicitMinimumEnduranceCharge1 |
Shield | +(1-2) to Minimum Frenzy Charges | Modifier:SynthesisImplicitMinimumFrenzyCharge1~ |
Shield | +(1-2) to Minimum Power Charges | Modifier:SynthesisImplicitMinimumPowerCharge1 |
Shield | +(2-3)% Chance to Block Attack Damage | Modifier:SynthesisImplicitShieldAttackBlock1~ |
Shield | +(251-350) to Accuracy Rating | Modifier:SynthesisImplicitFlatAccuracy2 |
Shield | +(4-5)% Chance to Block Attack Damage | Modifier:SynthesisImplicitShieldAttackBlock2 |
Shield | +2% to all maximum Resistances | Modifier:SynthesisImplicitMaximumResistance2~ |
Shield | +2% to maximum Chaos Resistance | Modifier:SynthesisImplicitMaxChaosResist2 |
Shield | +3% to maximum Cold Resistance | Modifier:SynthesisImplicitMaxColdResist2 |
Shield | +3% to maximum Fire Resistance | Modifier:SynthesisImplicitMaxFireResist2 |
Shield | +3% to maximum Lightning Resistance | Modifier:SynthesisImplicitMaxLightningResist2 ~~ ~~ ~ |
Shield | 6% increased Dexterity | Modifier:SynthesisImplicitPercentDexterity3~ |
Shield | 6% increased Intelligence | Modifier:SynthesisImplicitPercentIntelligence3~ |
Shield | 6% increased Strength | Modifier:SynthesisImplicitPercentStrength3~ |
Shield | Immune to Curses if Corrupted | Modifier:SynthesisImplicitImmuneToCursesCorruptedItem1 |
Shield | Recover (3-5)% of Life when you Block | Modifier:SynthesisImplicitLifeOnBlock1~ |
Shield | Recover (3-5)% of your maximum Mana when you Block | Modifier:SynthesisImplicitManaOnBlock1 |
Shield | Regenerate 0.3% of Mana per second | Modifier:SynthesisImplicitBaseManaRegenerationOneHand2~ |
Shield | Socketed Gems have 20% increased Reservation Efficiency | Modifier:SynthesisImplicitSocketedGemReducedReservation1~ |
Shield • Amulet • Quiver | 4% increased Attack and Cast Speed | Modifier:SynthesisImplicitAttackAndCastSpeed2 |
Shield • Amulet • Quiver | 5% increased Attack and Cast Speed | Modifier:SynthesisImplicitAttackAndCastSpeed3 |
Shield • Boots | Unwavering Stance | Modifier:SynthesisImplicitUnwaveringStance1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Support Gems | Modifier:SynthesisImplicitSupportGemQuality1~ |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Support Gems | Modifier:SynthesisImplicitSupportGemQuality2 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Support Gems | Modifier:SynthesisImplicitSupportGemLevel1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% chance to deal Double Damage | Modifier:SynthesisImplicitDoubleDamageChanceOneHand1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 3% chance to deal Double Damage | Modifier:SynthesisImplicitDoubleDamageChanceOneHand2 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Regenerate 0.2% of Mana per second | Modifier:SynthesisImplicitBaseManaRegenerationOneHand1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-31)% increased Critical Strike Chance for Spells | Modifier:SynthesisImplicitSpellCriticalStrikeChance1 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (32-34)% increased Critical Strike Chance for Spells | Modifier:SynthesisImplicitSpellCriticalStrikeChance2 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (35-37)% increased Critical Strike Chance for Spells | Modifier:SynthesisImplicitSpellCriticalStrikeChance3~ |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (38-41)% increased Critical Strike Chance for Spells | Modifier:SynthesisImplicitSpellCriticalStrikeChance4 |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (42-45)% increased Critical Strike Chance for Spells | Modifier:SynthesisImplicitSpellCriticalStrikeChance5~ |
Shield • Gloves • Helmet • Body Armour | (15-20)% reduced Elemental Ailment Duration on you | Modifier:SynthesisImplicitSelfAilmentDuration1 |
Shield • Gloves • Helmet • Body Armour | (21-35)% reduced Elemental Ailment Duration on you | Modifier:SynthesisImplicitSelfAilmentDuration2 |
Shield • Gloves • Helmet • Body Armour | (36-50)% reduced Elemental Ailment Duration on you | Modifier:SynthesisImplicitSelfAilmentDuration3 |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(2-3)% to Quality of Socketed Melee Gems | Modifier:SynthesisImplicitMeleeGemQuality1 |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(4-6)% to Quality of Socketed Melee Gems | Modifier:SynthesisImplicitMeleeGemQuality2 |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +1 to Level of Socketed Melee Gems | Modifier:SynthesisImplicitMeleeGemLevel1 |
Shield • Quiver | (3-5)% chance to Avoid Cold Damage from Hits | Modifier:SynthesisImplicitAvoidCold1 |
Shield • Quiver | (3-5)% chance to Avoid Fire Damage from Hits | Modifier:SynthesisImplicitAvoidFire1 |
Shield • Quiver | (3-5)% chance to Avoid Lightning Damage from Hits | Modifier:SynthesisImplicitAvoidLightning1 |
Staff | (11-12)% chance to Freeze | Modifier:SynthesisImplicitChanceToFreezeTwoHand2 |
Staff | (11-12)% chance to Ignite | Modifier:SynthesisImplicitChanceToIgniteTwoHand2 |
Staff | (11-12)% chance to Shock | Modifier:SynthesisImplicitChanceToShockTwoHand2 |
Staff | (11-12)% increased Cast Speed | Modifier:SynthesisImplicitTwoHandWeaponCastSpeed1 |
Staff | (12-14)% increased Attack Damage per 500 Maximum Mana | Modifier:SynthesisImplicitAttackDamagePerMana2 |
Staff | (12-14)% increased Spell Damage per 500 Maximum Mana | Modifier:SynthesisImplicitSpellDamagePerMana2 ~~ ~~ |
Staff | (12-15)% increased Freeze Duration on Enemies | Modifier:SynthesisImplicitFreezeDuration2 |
Staff | (12-15)% increased Ignite Duration on Enemies | Modifier:SynthesisImplicitIgniteDuration2~ |
Staff | (12-15)% increased Shock Duration on Enemies | Modifier:SynthesisImplicitShockDuration2~ |
Staff | (13-15)% chance to Freeze | Modifier:SynthesisImplicitChanceToFreezeTwoHand3 |
Staff | (13-15)% chance to Ignite | Modifier:SynthesisImplicitChanceToIgniteTwoHand3~ |
Staff | (13-15)% chance to Shock | Modifier:SynthesisImplicitChanceToShockTwoHand3 |
Staff | (13-15)% increased Cast Speed | Modifier:SynthesisImplicitTwoHandWeaponCastSpeed2 |
Staff | (16-18)% increased Cast Speed | Modifier:SynthesisImplicitTwoHandWeaponCastSpeed3 |
Staff | (22-27)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamageTwoHand1 |
Staff | (28-35)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamageTwoHand2 |
Staff | (36-44)% increased Burning Damage | Modifier:SynthesisImplicitBurnDamageTwoHand3 |
Staff | (60-70)% increased Spell Damage if Corrupted | Modifier:SynthesisImplicitSpellDamageCorruptedItem2 |
Staff | (9-10)% chance to Freeze | Modifier:SynthesisImplicitChanceToFreezeTwoHand1 |
Staff | (9-10)% chance to Ignite | Modifier:SynthesisImplicitChanceToIgniteTwoHand1~ |
Staff | (9-10)% chance to Shock | Modifier:SynthesisImplicitChanceToShockTwoHand1 |
Staff | +(21-23)% to Chaos Damage over Time Multiplier | Modifier:SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand1 |
Staff | +(21-23)% to Cold Damage over Time Multiplier | Modifier:SynthesisImplicitColdDamageOverTimeMultiplierTwoHand1~ |
Staff | +(24-26)% to Chaos Damage over Time Multiplier | Modifier:SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand2 |
Staff | +(24-26)% to Cold Damage over Time Multiplier | Modifier:SynthesisImplicitColdDamageOverTimeMultiplierTwoHand2~ |
Staff | +(27-30)% to Chaos Damage over Time Multiplier | Modifier:SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand3 |
Staff | +(27-30)% to Cold Damage over Time Multiplier | Modifier:SynthesisImplicitColdDamageOverTimeMultiplierTwoHand3~ |
Staff | 1% increased Spell Damage per 10 Intelligence | Modifier:SynthesisImplicitSpellDamagePerIntelligence2 |
Staff | 1% increased Spell Damage per 10 Strength | Modifier:SynthesisImplicitSpellDamagePerStrength2~ |
Staff | Adds 1 to (7-8) Lightning Damage to Attacks with this Weapon per 10 Intelligence | Modifier:SynthesisImplicitAddedLightningDamagePerIntelligence2 |
Staff | Ignites you inflict deal Damage (30-35)% faster | Modifier:SynthesisImplicitFasterIgniteWeapon2 |
Staff | Regenerate 0.6% of Mana per second | Modifier:SynthesisImplicitBaseManaRegenerationTwoHand2 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (48-75) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamageTwoHand2 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-17) to (22-32) Cold Damage | Modifier:SynthesisImplicitLocalColdDamageTwoHand2~~ |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-22) to (26-41) Fire Damage | Modifier:SynthesisImplicitLocalFireDamageTwoHand2 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (19-26) to (34-45) Cold Damage | Modifier:SynthesisImplicitLocalColdDamageTwoHand3~ |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-6) to (77-95) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamageTwoHand3 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-8) to (96-123) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamageTwoHand4 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (23-31) to (42-56) Fire Damage | Modifier:SynthesisImplicitLocalFireDamageTwoHand3 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (27-35) to (46-61) Cold Damage | Modifier:SynthesisImplicitLocalColdDamageTwoHand4 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-10) to (124-145) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamageTwoHand5 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (32-41) to (57-74) Fire Damage | Modifier:SynthesisImplicitLocalFireDamageTwoHand4 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (36-43) to (51-75) Cold Damage | Modifier:SynthesisImplicitLocalColdDamageTwoHand5~ |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (42-52) to (75-93) Fire Damage | Modifier:SynthesisImplicitLocalFireDamageTwoHand5 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-9) to (13-21) Cold Damage | Modifier:SynthesisImplicitLocalColdDamageTwoHand1~~ |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (15-24) Fire Damage | Modifier:SynthesisImplicitLocalFireDamageTwoHand1 |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (29-46) Lightning Damage | Modifier:SynthesisImplicitLocalLightningDamageTwoHand1 |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | Bleeding you inflict deals Damage (30-35)% faster | Modifier:SynthesisImplicitFasterBleedWeapon2~ |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength | Modifier:SynthesisImplicitAddedFireDamagePerStrength2 |
Two Hand Sword • Bow | Poisons you inflict deal Damage (30-35)% faster | Modifier:SynthesisImplicitFasterPoisonWeapon2~~ |
Wand | (18-20)% increased Projectile Speed | Modifier:SynthesisImplicitProjectileSpeed5~ |
Wand | +(11-12)% to Chaos Damage over Time Multiplier | Modifier:SynthesisImplicitChaosDamageOverTimeMultiplier2 |
Wand | +(13-15)% to Chaos Damage over Time Multiplier | Modifier:SynthesisImplicitChaosDamageOverTimeMultiplier3~ |
Wand | +(9-10)% to Chaos Damage over Time Multiplier | Modifier:SynthesisImplicitChaosDamageOverTimeMultiplier1~ |
Wand | Projectiles Pierce 2 additional Targets | Modifier:SynthesisImplicitAdditionalPierce1 |
Wand • Sceptre • Dagger | (10-12)% increased Cast Speed | Modifier:SynthesisImplicitWeaponCastSpeed3 |
Wand • Sceptre • Dagger | (5-6)% increased Cast Speed | Modifier:SynthesisImplicitWeaponCastSpeed1~ |
Wand • Sceptre • Dagger | (7-9)% increased Cast Speed | Modifier:SynthesisImplicitWeaponCastSpeed2 |