User:Balaar/sandbox/testcases/perforate: Difference between revisions

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{{Base item
|rarity_id                              = normal
|name                                    = Perforate
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|drop_level                              = 5
|tags                                    = gem, default


|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 60
|dexterity_percent                      = 40
|gem_tags                                = Physical, Attack, AoE, Slam, Melee
|gem_description                        = Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
|active_skill_name                      = Perforate
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|skill_id                                = BloodSpears
|cast_time                              = 1.0
|required_level                          = 1
|skill_cost1_type                        = mana
|quality_type1_weight                    = 50
|quality_type1_stat_text                = 0.5% increased Area of Effect
|quality_type1_stat1_id                  = base_skill_area_of_effect_+%
|quality_type1_stat1_value              = 500
|quality_type2_weight                    = 100
|quality_type2_stat_text                = 0.5% chance to Impale Enemies on Hit
|quality_type2_stat1_id                  = attacks_impale_on_hit_%_chance
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% chance to cause Bleeding
|quality_type3_stat1_id                  = bleed_on_hit_with_attacks_%
|quality_type3_stat1_value              = 1000
|quality_type4_weight                    = 10
|quality_type4_stat_text                = Creates 0.05 fewer Spikes<br>Creates 0.1 additional Spikes if you've changed Stance Recently
|quality_type4_stat1_id                  = blood_spears_base_number_of_spears
|quality_type4_stat1_value              = -50
|quality_type4_stat2_id                  = blood_spears_additional_number_of_spears_if_changed_stance_recently
|quality_type4_stat2_value              = 100
|static_cost1_amount                    = 6
|static_attack_speed_multiplier          = 80
|static_stat1_id                        = blood_spears_base_number_of_spears
|static_stat1_value                      = 7
|static_stat2_id                        = blood_spears_damage_+%_final_in_blood_stance
|static_stat2_value                      = -75
|static_stat3_id                        = blood_spears_additional_number_of_spears_if_changed_stance_recently
|static_stat3_value                      = 2
|static_stat4_id                        = blood_spears_aoe_modifiers_apply_to_blood_spear_placement_range_at_%_value
|static_stat4_value                      = 50
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat6_id                        = console_skill_dont_chase
|static_stat6_value                      = 1
|stat_text                              = Deals (125-170)% of Base Attack Damage<br>Creates 7 Spikes<br>75% less Damage while in Blood Stance<br>Creates 2 additional Spikes if you've changed Stance Recently<br>(2-75) to (3-113) Added Attack Physical Damage<br>(0-76)% more Area of Effect while in Sand Stance
|level1                                  = True
|level1_level_requirement                = 1
|level1_damage_effectiveness            = 125
|level1_damage_multiplier                = 125
|level1_stat_text                        = 2 to 3 Added Attack Physical Damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 2
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 3
|level2                                  = True
|level2_level_requirement                = 2
|level2_damage_effectiveness            = 127
|level2_damage_multiplier                = 127.4
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>4% more Area of Effect while in Sand Stance
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 2
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 3
|level2_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level2_stat3_value                      = 4
|level3                                  = True
|level3_level_requirement                = 4
|level3_damage_effectiveness            = 130
|level3_damage_multiplier                = 129.7
|level3_stat_text                        = 3 to 4 Added Attack Physical Damage<br>8% more Area of Effect while in Sand Stance
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 3
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 4
|level3_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level3_stat3_value                      = 8
|level4                                  = True
|level4_level_requirement                = 7
|level4_damage_effectiveness            = 132
|level4_damage_multiplier                = 132.1
|level4_stat_text                        = 4 to 6 Added Attack Physical Damage<br>12% more Area of Effect while in Sand Stance
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 4
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 6
|level4_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level4_stat3_value                      = 12
|level5                                  = True
|level5_level_requirement                = 11
|level5_damage_effectiveness            = 134
|level5_damage_multiplier                = 134.5
|level5_stat_text                        = 5 to 8 Added Attack Physical Damage<br>16% more Area of Effect while in Sand Stance
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 5
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 8
|level5_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level5_stat3_value                      = 16
|level6                                  = True
|level6_level_requirement                = 16
|level6_damage_effectiveness            = 137
|level6_damage_multiplier                = 136.8
|level6_stat_text                        = 7 to 11 Added Attack Physical Damage<br>20% more Area of Effect while in Sand Stance
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 7
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 11
|level6_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level6_stat3_value                      = 20
|level7                                  = True
|level7_level_requirement                = 20
|level7_damage_effectiveness            = 139
|level7_damage_multiplier                = 139.2
|level7_stat_text                        = 9 to 13 Added Attack Physical Damage<br>24% more Area of Effect while in Sand Stance
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 9
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 13
|level7_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level7_stat3_value                      = 24
|level8                                  = True
|level8_level_requirement                = 24
|level8_damage_effectiveness            = 142
|level8_damage_multiplier                = 141.6
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage<br>28% more Area of Effect while in Sand Stance
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 11
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 17
|level8_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level8_stat3_value                      = 28
|level9                                  = True
|level9_level_requirement                = 28
|level9_damage_effectiveness            = 144
|level9_damage_multiplier                = 143.9
|level9_stat_text                        = 14 to 20 Added Attack Physical Damage<br>32% more Area of Effect while in Sand Stance
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 14
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 20
|level9_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level9_stat3_value                      = 32
|level10                                = True
|level10_level_requirement              = 32
|level10_damage_effectiveness            = 146
|level10_damage_multiplier              = 146.3
|level10_stat_text                      = 16 to 25 Added Attack Physical Damage<br>36% more Area of Effect while in Sand Stance
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 16
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 25
|level10_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level10_stat3_value                    = 36
|level11                                = True
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 149
|level11_damage_multiplier              = 148.7
|level11_stat_text                      = 20 to 30 Added Attack Physical Damage<br>40% more Area of Effect while in Sand Stance
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 20
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 30
|level11_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level11_stat3_value                    = 40
|level12                                = True
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 151
|level12_damage_multiplier              = 151.1
|level12_stat_text                      = 24 to 35 Added Attack Physical Damage<br>44% more Area of Effect while in Sand Stance
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 24
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 35
|level12_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level12_stat3_value                    = 44
|level13                                = True
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 153
|level13_damage_multiplier              = 153.4
|level13_stat_text                      = 28 to 42 Added Attack Physical Damage<br>48% more Area of Effect while in Sand Stance
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 28
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 42
|level13_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level13_stat3_value                    = 48
|level14                                = True
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 156
|level14_damage_multiplier              = 155.8
|level14_stat_text                      = 33 to 49 Added Attack Physical Damage<br>52% more Area of Effect while in Sand Stance
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 33
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 49
|level14_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level14_stat3_value                    = 52
|level15                                = True
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 158
|level15_damage_multiplier              = 158.2
|level15_stat_text                      = 39 to 58 Added Attack Physical Damage<br>56% more Area of Effect while in Sand Stance
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 39
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 58
|level15_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level15_stat3_value                    = 56
|level16                                = True
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 161
|level16_damage_multiplier              = 160.5
|level16_stat_text                      = 45 to 68 Added Attack Physical Damage<br>60% more Area of Effect while in Sand Stance
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 45
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 68
|level16_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level16_stat3_value                    = 60
|level17                                = True
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 163
|level17_damage_multiplier              = 162.9
|level17_stat_text                      = 52 to 79 Added Attack Physical Damage<br>64% more Area of Effect while in Sand Stance
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 52
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 79
|level17_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level17_stat3_value                    = 64
|level18                                = True
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 165
|level18_damage_multiplier              = 165.3
|level18_stat_text                      = 61 to 91 Added Attack Physical Damage<br>68% more Area of Effect while in Sand Stance
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 61
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 91
|level18_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level18_stat3_value                    = 68
|level19                                = True
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 168
|level19_damage_multiplier              = 167.6
|level19_stat_text                      = 68 to 102 Added Attack Physical Damage<br>72% more Area of Effect while in Sand Stance
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 68
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 102
|level19_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level19_stat3_value                    = 72
|level20                                = True
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 170
|level20_damage_multiplier              = 170
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>76% more Area of Effect while in Sand Stance
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 75
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 113
|level20_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level20_stat3_value                    = 76
|level21                                = True
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 172
|level21_damage_multiplier              = 172.4
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>80% more Area of Effect while in Sand Stance
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 81
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 122
|level21_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level21_stat3_value                    = 80
|level22                                = True
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 175
|level22_damage_multiplier              = 174.7
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>84% more Area of Effect while in Sand Stance
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 87
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 130
|level22_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level22_stat3_value                    = 84
|level23                                = True
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 177
|level23_damage_multiplier              = 177.1
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>88% more Area of Effect while in Sand Stance
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 93
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 140
|level23_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level23_stat3_value                    = 88
|level24                                = True
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 179
|level24_damage_multiplier              = 179.5
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>92% more Area of Effect while in Sand Stance
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 100
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 150
|level24_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level24_stat3_value                    = 92
|level25                                = True
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 182
|level25_damage_multiplier              = 181.8
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>96% more Area of Effect while in Sand Stance
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 107
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 160
|level25_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level25_stat3_value                    = 96
|level26                                = True
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 184
|level26_damage_multiplier              = 184.2
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>100% more Area of Effect while in Sand Stance
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 114
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 172
|level26_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level26_stat3_value                    = 100
|level27                                = True
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 187
|level27_damage_multiplier              = 186.6
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>104% more Area of Effect while in Sand Stance
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 123
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 184
|level27_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level27_stat3_value                    = 104
|level28                                = True
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 189
|level28_damage_multiplier              = 188.9
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>108% more Area of Effect while in Sand Stance
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 131
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 197
|level28_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level28_stat3_value                    = 108
|level29                                = True
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 191
|level29_damage_multiplier              = 191.3
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>112% more Area of Effect while in Sand Stance
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 140
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 210
|level29_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level29_stat3_value                    = 112
|level30                                = True
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 194
|level30_damage_multiplier              = 193.7
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>116% more Area of Effect while in Sand Stance
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 150
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 224
|level30_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level30_stat3_value                    = 116
|level31                                = True
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 195
|level31_damage_multiplier              = 194.9
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>118% more Area of Effect while in Sand Stance
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 155
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 232
|level31_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level31_stat3_value                    = 118
|level32                                = True
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 196
|level32_damage_multiplier              = 196.1
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>120% more Area of Effect while in Sand Stance
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 160
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 240
|level32_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level32_stat3_value                    = 120
|level33                                = True
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 197
|level33_damage_multiplier              = 197.2
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>122% more Area of Effect while in Sand Stance
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 165
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 248
|level33_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level33_stat3_value                    = 122
|level34                                = True
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 198
|level34_damage_multiplier              = 198.4
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>124% more Area of Effect while in Sand Stance
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 171
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 256
|level34_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level34_stat3_value                    = 124
|level35                                = True
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 200
|level35_damage_multiplier              = 199.6
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>126% more Area of Effect while in Sand Stance
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 176
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 265
|level35_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level35_stat3_value                    = 126
|level36                                = True
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 201
|level36_damage_multiplier              = 200.8
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>128% more Area of Effect while in Sand Stance
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 182
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 273
|level36_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level36_stat3_value                    = 128
|level37                                = True
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 202
|level37_damage_multiplier              = 202
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>130% more Area of Effect while in Sand Stance
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 188
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 282
|level37_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level37_stat3_value                    = 130
|level38                                = True
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 203
|level38_damage_multiplier              = 203.2
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>132% more Area of Effect while in Sand Stance
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 194
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 292
|level38_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level38_stat3_value                    = 132
|level39                                = True
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 204
|level39_damage_multiplier              = 204.3
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>134% more Area of Effect while in Sand Stance
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 201
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 301
|level39_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level39_stat3_value                    = 134
|level40                                = True
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 206
|level40_damage_multiplier              = 205.5
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>136% more Area of Effect while in Sand Stance
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 207
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 311
|level40_stat3_id                        = skill_area_of_effect_+%_final_in_sand_stance
|level40_stat3_value                    = 136
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_experience                      = 0
|level2_strength_requirement            = 0
|level2_dexterity_requirement            = 0
|level2_experience                      = 70
|level3_strength_requirement            = 0
|level3_dexterity_requirement            = 0
|level3_experience                      = 378
|level4_strength_requirement            = 14
|level4_dexterity_requirement            = 0
|level4_experience                      = 1932
|level5_strength_requirement            = 19
|level5_dexterity_requirement            = 0
|level5_experience                      = 8599
|level6_strength_requirement            = 26
|level6_dexterity_requirement            = 18
|level6_experience                      = 34646
|level7_strength_requirement            = 31
|level7_dexterity_requirement            = 22
|level7_experience                      = 84371
|level8_strength_requirement            = 37
|level8_dexterity_requirement            = 25
|level8_experience                      = 180085
|level9_strength_requirement            = 42
|level9_dexterity_requirement            = 29
|level9_experience                      = 349680
|level10_strength_requirement            = 47
|level10_dexterity_requirement          = 33
|level10_experience                      = 633439
|level11_strength_requirement            = 52
|level11_dexterity_requirement          = 36
|level11_experience                      = 1087435
|level12_strength_requirement            = 58
|level12_dexterity_requirement          = 40
|level12_experience                      = 1790563
|level13_strength_requirement            = 63
|level13_dexterity_requirement          = 44
|level13_experience                      = 2851786
|level14_strength_requirement            = 68
|level14_dexterity_requirement          = 48
|level14_experience                      = 4917656
|level15_strength_requirement            = 74
|level15_dexterity_requirement          = 51
|level15_experience                      = 7424766
|level16_strength_requirement            = 79
|level16_dexterity_requirement          = 55
|level16_experience                      = 13223702
|level17_strength_requirement            = 84
|level17_dexterity_requirement          = 59
|level17_experience                      = 28307621
|level18_strength_requirement            = 90
|level18_dexterity_requirement          = 62
|level18_experience                      = 56100356
|level19_strength_requirement            = 94
|level19_dexterity_requirement          = 65
|level19_experience                      = 99970095
|level20_strength_requirement            = 98
|level20_dexterity_requirement          = 68
|level20_experience                      = 342051651
|level21_strength_requirement            = 100
|level21_dexterity_requirement          = 70
|release_version                        = 3.7.0
|quest_reward1_type                      = quest
|quest_reward1_quest                    = Enemy at the Gate
|quest_reward1_quest_id                  = a1q1
|quest_reward1_act                      = 1
|quest_reward1_class_ids                = Duelist
|quest_reward2_type                      = vendor
|quest_reward2_quest                    = Enemy at the Gate
|quest_reward2_quest_id                  = a1q1
|quest_reward2_act                      = 1
|quest_reward2_class_ids                = Duelist,Marauder,Ranger,Scion
|quest_reward2_npc                      = Nessa
|quest_reward3_type                      = vendor
|quest_reward3_quest                    = A Fixture of Fate
|quest_reward3_quest_id                  = a3q12
|quest_reward3_act                      = 3
|quest_reward3_npc                      = Siosa
|quest_reward4_type                      = vendor
|quest_reward4_quest                    = Fallen from Grace
|quest_reward4_quest_id                  = a6q4
|quest_reward4_act                      = 6
|quest_reward4_npc                      = Lilly Roth
}}
'''Perforate''' is an [[attack]] [[skill]] where the user strikes the ground to launch multiple spikes from the ground that deal [[area of effect]] damage. This skill interacts with [[Blood and Sand Stance]], launching multiple spikes in a small area in Blood Stance and launching the spikes outwards in Sand Stance.
==Skill functions and interactions==
''section-stub (you can help)''
===Alt quality===
In its phantasmal [[quality]]: "{{c|mod|Creates 0.05 fewer Spikes, Creates 0.1 additional Spikes if you've changed Stance Recently}}" if you stay between 10-19% quality, you will not get one permanent fewer spikes while still having an additional Spikes if you've changed Stance Recently resulting in an always better case than going for 20% on this alternate quality.
==Gem level progression==
{{Skill progression
|c1_abbr              = Physical Damage
  |c1_header          = x to y Added Attack Physical Damage
  |c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
  |c1_pattern_value  = %d to %d
|c2_abbr              = More AoE
  |c2_header          = x% more Area of Effect while in Sand Stance
  |c2_pattern_extract = (%d+)%% more Area of Effect while in Sand Stance
  |c2_pattern_value  = %d%%
}}
===Test Section===
{{Item acquisition/sandbox/balaar}}
{{Skill threshold jewel list}}
{{Skill enchantment modifier list}}
==Version history==
{{Version history table header}}
{{Version history table row|3.15.0}}
* Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
{{Version history table row|3.11.0}}
* The visual effects have been improved.
* Now deals base Damage and has an added Damage effectiveness of 125% at gem level 1 (from 140%), up to 170% at gem level 20 (from 196%).
* Now has 2 to 3 added Attack Physical Damage at gem level 1, up to 75 to 113 at gem level 20 (previously had no added damage).
* Now creates 7 spikes (from 6).
* Now creates 2 additional spikes if you've changed stance recently.
* Now deals 75% less Damage while in Blood stance (from 65%).
* Now gains more area of effect while in Sand stance as the gem levels, up to 76% more at gem level 20.
* Gained the Slam and Physical Tag.
{{Version history table row|3.7.4}}
* Added Labyrinth Enchantments.
{{Version history table row|3.7.0}}
*  Perforate has been added to the game.
|}
==References==
{{reflist}}
{{Navbox Skills}}

Latest revision as of 21:02, 1 February 2022