Use: Difference between revisions

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Revision as of 21:43, 24 August 2019

Use is a keyword and refers to some in-game action, like skill use or trap use. Skills can have stored uses and other characteristics related to use mechanic. Generally use, like skill use, consists of animated starting action and other time counted parts. If some skill have cast speed as first action and cooldown, the total time of using skill is the sum of this periods. In other words the frequency of using this skill is ( cast speed + cooldown ).