Two Handed Melee Weapon: Difference between revisions
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>Vinifera7 m (Vinifera7 moved page Two-Handed Melee Weapons to Two-handed melee weapon) |
m (Vinifera7 moved page Two-Handed Melee Weapons to Two-handed melee weapon) |
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Revision as of 22:33, 6 September 2014
Two-Handed Melee Weapons Passives
Basic Passives for Two-Handed Melee Weapons include:
- 1 x Two Handed Weapon Accuracy (12%)
- 4 x Two Handed Weapon Attack Speed (4%)
- 1 x Two Handed Weapon Attack Speed (3%)
- 2 x Two Handed Weapon Critical Strike Chance (15%)
- 12 x Two Handed Weapon Damage (6%)
- 1 x Two Handed Weapon Damage (8%)
- 3 x Two Handed Weapon Damage (4%) and Accuracy (8%)
- 3 x Two Handed Weapon Damage (4%) and Attack Speed (2%)
- 3 x Two Handed Weapon Damage (4%) and Stun Duration (8%)
- 4 x Two Handed Weapon Stun Duration (15%)
Notable Passives for Two-Handed Melee Weapons include:
- 1 x Butchery (20% Increased Physical Damage, +20 Strength)
- 1 x Cranium Crusher (40% Increased Stun Duration)
- 1 x Executioner (12% Increased Physical Damage, 20% Increased Accuracy)
- 1 x Pure Brutality (80% Increased Critical Strike Chance)
- 1 x Reaver (15% Increased Physical Damage, 20% Increased Accuracy)
- 1 x Reckless Abandon (12% Increased Physical Damage, 4% Increased Attack Speed)
- 1 x Wrecking Ball (10% Increased Physical Damage, 10% Increased Attack Speed)
- 1 x Blunt Trauma (50% Increased Critical Strike Chance, Knockback with Staff)
- 1 x Enforcer (18% Increased Physical Damage, 20 Strength)
For a total of 42 Two-Handed Melee Weapons Passives granting 186% Increased Physical Damage, 124% Increased Stun Duration, 70% Increased Critical Strike Chance, 76% Increased Accuracy Rating, 39% Increased Attack Speed and 20 Strength.