Two Handed

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Revision as of 17:58, 1 March 2014 by Vinifera7 (talk | contribs) (Every page should have a category. For lack of better organization, let's put this in Category:Game mechanics for now.)
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Two Handed Melee Weapons Passives

Basic Passives for Two Handed Melee Weapons include:

  • 1 x Two Handed Weapon Accuracy (12%)
  • 4 x Two Handed Weapon Attack Speed (4%)
  • 1 x Two Handed Weapon Attack Speed (3%)
  • 2 x Two Handed Weapon Critical Strike Chance (15%)
  • 11 x Two Handed Weapon Damage (6%)
  • 1 x Two Handed Weapon Damage (8%)
  • 2 x Two Handed Weapon Damage (4%) and Accuracy (8%)
  • 3 x Two Handed Weapon Damage (4%) and Attack Speed (2%)
  • 1 x Two Handed Weapon Damage (4%) and Stun Duration (8%)
  • 4 x Two Handed Weapon Stun Duration (15%)

Notable Passives for Two Handed Melee Weapons include:

  • 1 x Butchery (18% Increased Physical Damage)
  • 1 x Cranium Crusher (40% Increased Stun Duration)
  • 1 x Executioner (8% Increased Physical Damage, 20% Increased Accuracy)
  • 1 x Pure Brutality (40% Increased Critical Strike Chance)
  • 1 x Reaver (10% Increased Physical Damage, 20% Increased Accuracy)
  • 1 x Reckless Abandon (12% Increased Physical Damage, 4% Increased Attack Speed)
  • 1 x Slaughter (12% Increased Physical Damage, 20 Strenght)
  • 1 x Wrecking Ball (10% Increased Physical Damage, 10% Increased Attack Speed)

For a total of 38 Two Handed Melee Weapons Passives granting 168% Increased Physical Damage, 108% Increased Stun Duration, 70% Increased Critical Strike Chance, 68% Increased Accuracy Rating, 39% Increased Attack Speed and 20 Strength.