Tolerance: Difference between revisions

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(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
m ({{Undocumented}} (2), grammar)
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
*(Undocumented):
* {{Undocumented}}
**Singular Focus is removed from the game. Existing item that anointed with that passive, has been replaced by new passive '''Tolerance'''.
**Singular Focus removed from game. Existing items anointed with that passive have been replaced by new passive '''Tolerance'''.
**No longer grants:
**No longer grants:
***{{c|mod|Channelling Skills have 6% increased Attack and Cast Speed}}.
***{{c|mod|Channelling Skills have 6% increased Attack and Cast Speed}}.
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}}
}}
{{Version history table row|3.11.0|
{{Version history table row|3.11.0|
*(Undocumented):
* {{Undocumented}}
**No longer grants {{c|mod|4% additional Physical Damage Reduction while Channelling}}.
**No longer grants {{c|mod|4% additional Physical Damage Reduction while Channelling}}.
***Instead, it now grants {{c|mod|25% increased Effect of Infusion}}.
***Instead, it now grants {{c|mod|25% increased Effect of Infusion}}.

Revision as of 06:02, 12 March 2023

Tolerance
Notable Passive Skill
30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding
+19% to Chaos Resistance [1]

Tolerance is a notable passive skill .

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Crimson OilCrimson OilOpalescent OilTolerance
30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding
+19% to Chaos Resistance

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Singular Focus removed from game. Existing items anointed with that passive have been replaced by new passive Tolerance.
    • No longer grants:
      • Channelling Skills have 6% increased Attack and Cast Speed.
      • Channelling Skills deal 15% increased Damage.
      • 25% increased Effect of Infusion.
    • Instead, it now grants:
      • 30% chance to Avoid being Poisoned.
      • 30% chance to Avoid Bleeding.
      • 30% chance to Avoid being Stunned.


3.11.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 4% additional Physical Damage Reduction while Channelling.
      • Instead, it now grants 25% increased Effect of Infusion.


3.6.0
  • Singular Focus is introduced to the game.