The Lord's Labyrinth: Difference between revisions

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Revision as of 17:47, 7 March 2016

The Labyrinth is a randomly generated dungeon filled with traps, puzzles and monsters. After having completed the Trials of Ascendancy in the current difficulty level, the player can enter the Labyrinth through the Statue of the Goddess in The Sarn Encampment.

The traps from the Trials of Ascendancy (and one trap that was not showcased there) are combined in gauntlets throughout the Labyrinth. Its random level generation extends beyond single areas and affects the entire Labyrinth at once. Every day, the Labyrinth has a completely new layout. When the Labyrinth is generated, keys to locked doors are placed behind traps, hidden passages are created that connect areas and secret rooms are placed. Three times, the player will encounter Izaro, and the fight will evolve depending on the player's actions in previous encounters. The first two fights end when Izaro's hitpoints are reduced to 2/3 and 1/3 respectively, the last one ends when Izaro is defeated. The last fight takes place in an arena containing many traps from the Labyrinth.

The Labyrinth takes an experienced player around 45 minutes to complete. Players can not portal out to town; if they leave the dungeon, they will have to start all over again. The Labyrinth can be attempted as many times as desired.

Completing the Labyrinth on Normal difficulty grants the player the ability to choose his Ascendancy class on top of receiving two points to spend on the Ascendancy skill tree. On Cruel and Merciless difficulty, the player again receives two points each. In addition, every time the player completes the Labyrinth, he may imbue one piece of his equipment with an enchantment.

There are daily leaderboards where players can compete to solve the Labyrinth the quickest.

Zone Level

Normal - 33

Cruel - 55

Merciless - 68

Rooms

At each entrance/exit of the room you are in there is a map pedestal. This will show you any rooms you have visited, as well as all connections to neighbouring rooms, what type of room each is. Below are the types and what to expect in each one.

Blank

  • This is a travel room, used to usher the player into more meaningful rooms.
  • Secret trap gauntlets can be found in these rooms.

Silver Key

  • This room contains a Silver Key.
  • This room may contain a secret passage to the Gold Key room for your next Izaro fight. This will consume that silver key.

Silver Cache

  • This room can contain a Perandus chest, a chest named "Emperor's Cache", or a mysterious darkshrine that grants unique buffs available only within that zone if the Labyrinth. Gaining access the room containing the chest or shrine will consume a silver key.

Reliquary

  • This room contains multiple chests and caches that are guarded by trap combinations.
  • This room will contain a large chest that contains an item that will aid you with the mechanics of the next Izaro fight.

Gold Key

  • This room contains one Gold Key needed to access the next Izaro fight.
  • These rooms are always attached to the Gold Door rooms but can also be reached through a secret passage in Silver Key rooms.

Gold Door

  • This room will precede the next fight with Izaro.
  • You will need a Gold Key from the Gold Key room in order to open the door to this fight.

Secrets