Talk:Viper Strike: Difference between revisions

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>DagonxXx
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Now, the question is, should I update this to the proper formulas or do we prune the whole part?
Now, the question is, should I update this to the proper formulas or do we prune the whole part?
I was able to calculate my own in-game DPS using the correct formulas. [[User:DagonxXx|DagonxXx]] ([[User talk:DagonxXx|talk]]) 09:25, 19 October 2014 (UTC)
I was able to calculate my own in-game DPS using the correct formulas. [[User:DagonxXx|DagonxXx]] ([[User talk:DagonxXx|talk]]) 09:25, 19 October 2014 (UTC)
: It would be beneficial to show the correct formulas on the page, so my vote is update. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:38, 19 October 2014 (UTC)

Revision as of 11:38, 19 October 2014

Effect of Increased Duration

Does increasing the duration affect the damage per second in any way? In other words, does doubling the skill's duration also double the total damage dealt over that new duration?

Doubling the duration will not double the damage Viper Strike deal per tick. If the duration of viper strike was 5, and the Dpt was 100, it would do 500 damage. If the duration was 10, it would deal 1000 damage. Iraiku (talk) 00:18, 28 October 2013 (UTC)

"Physical Damage" scaling

The mechanics explanation in the article could probably use a rework. It's overly assertive that the gem should be scaled by physical, to the point of being misleading, when it in fact you can scale it basically any way you want (the DoT is based on the damage of the whole hit, not just physical). I've fixed some in the skill functions section but it's still an issue in the Damage Formula section, and that entire section could perhaps use some cleanup or pruning as well. Explaining mechanics is fine, but doing a total step-by-step breakdown on how to calculate damage is pretty out of place for a skill gem article. --Aggixx (talk) 01:39, 8 September 2014 (UTC)

When the mechanics are updated, we also need to make sure that we update the chaos damage base, its been changed to 10% across the board now. Bderagon (talk) 23:05, 11 September 2014 (UTC)

Even Worse, the formulas used in the calculations in the article are wrong. You NEVER directly multiply "increased" modifiers. Now, the question is, should I update this to the proper formulas or do we prune the whole part? I was able to calculate my own in-game DPS using the correct formulas. DagonxXx (talk) 09:25, 19 October 2014 (UTC)

It would be beneficial to show the correct formulas on the page, so my vote is update. Iamacyborg (talk) 11:38, 19 October 2014 (UTC)