Talk:Spectral Throw: Difference between revisions

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Revision as of 17:14, 28 October 2013

Slower projectile speed

"Open question: Does slower projectile speed allow more hits per projectile?"

I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point Blank quite beneficial to pair with Slower Projectiles. --Master Zoen (talk) 10:17, 24 October 2013 (UTC)

Increased attack speed

The page says "Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed" How does it benefit? Less cooldown before I can cast it again? Or hits more frequently while in flight? Reenen (talk) 12:35, 28 October 2013 (UTC)

It's quite obvious if you think about it. Increased attack speed increases the number of attacks per second that you can make with Spectral Throw. You swing faster. —Vini (t|c) 17:14, 28 October 2013 (UTC)