Talk:Firestorm

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Revision as of 17:46, 17 July 2015 by >Teebird1
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This talk page is for discussing the article Firestorm.

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Quality effects on Firestorm

It cannot be 0.2s per quality... I've got a 7% quality gem and the interval between fireballs is 0.14, down from the basic 0.15. 0.2% perhaps? Torinir (talk) 11:18, 18 December 2012 (UTC)

That's obviously true, 0.15 - 0.2 = -0.05. I found a relatively recent post from Mark confirming that it is 0.0015s per %quality. hoeppy 07:43, 13 January 2013 (UTC)

Just some numbers

Min
100 Damage (for example)
Duration is 1.20 seconds
Fireball every 0.15 seconds
8 Fireballs
Total damage is 100*8 = 800
DPS is 800/1.2 = 667

Max
100 Damage
Duration is 1.20*1.83 = 2.20
Fireball every 0.12 seconds (20% gem quality)
18 Fireballs
Total damage is 100*18 = 1,800
DPS is 1,800/2.2 = 818 -AnnanFay (talk) 06:01, 24 March 2013 (UTC)

Area of Effect's Effect

There seems to be quite a bit of discussion on whether increased Area of Effect negatively impacts Firestorm's single target damage. This surprises me quite a bit considering it's a pretty simple and objective matter. While increasing the AoE does not change the number of fireballs that will hit any one spot, it does change the number of fireballs that will hit any one section inside the larger AoE. Enemies in Path of Exile obviously take up space, meaning you have to consider how many fireballs will hit a section of the AoE, not just a single spot, and as the AoE increases, obviously the enemies you are fighting will take up a smaller percentage of that AoE. Let's take it to extremes to make it obvious. Let's say you are fighting a very large enemy and have decreased your AoE considerably, so much so that the enemy actually takes up 100% of the Firestorm area. It's obvious in this case that the enemy will be hit by every single fireball. Now, let's say you've increased your AoE instead of decreasing it and the enemy actually only takes up 1/4 of the AoE. It's difficult to estimate exactly how many fireballs will hit him, but it's obvious that some fireballs at least have the chance to miss. While this is taking the example to extremes, it very simply illustrates that AoE size does have a negative impact on single target damage. --Teebird1 (talk) 17:46, 17 July 2015 (UTC)