Talk:Experience

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Revision as of 22:45, 21 November 2013 by >FaceLicker (→‎Experience Amounts)
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This talk page is for discussing the article Experience.

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Here is an updated Xp Efficiency Chart, all zlvls for all clvls for 1.0.0 by me where all the unknown/un-confirmed zone levels I just guessed/filled in because its been long enough since the 1.0.0 patch and will just update the zones tagged with '-NC' as they get filled in. The purpose of me making the google doc on Talk:Zone_Levels was originally for updating this chart; figured that I'd drop a link to it here to see if any on the wiki could see a use for it. Ebonmourn (talk) 07:29, 17 November 2013 (UTC)

Experience Amounts

Do we have any information at all about how much experience monsters give on death? For example, do all monsters of a given level give the same amount of exp? How much bonus experience is gained from magic/rare/unique mobs? How closely does the experience scaling at higher levels match with the increased experience needed? CosmicChopsticks (talk) 20:56, 21 November 2013 (UTC)

I'm pretty sure we have none of this info. GGG has always remained tight lipped when it comes to values regarding monster Life, Damage, Armour, Resistances, Exp, etc. Every now and then GGG will tell us that they've increased monster Life, or that they've doubled monster damaged or something but considering that we've never known any of the original values these statements don't help us a whole lot. -FaceLicker (talk) 22:45, 21 November 2013 (UTC)