Talk:Evasion
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Effect of Dexterity
Supposedly, every 5 points of dexterity provide a 1% increased evasion rating. For the 14 dex characters this looks good (56 starting value + 2 from dex = 58).
But for the 23 dex chars I'd expect 56+4 = 60, and the ranger even 56+6 = 62, while the the real rating is 59 for those 3 classes.
So what's up with that? SteveDP (talk) 18:24, 15 September 2014 (UTC)
- 14 dex -> 3% increase. 56x1.03 = 57.68 rounds to 58. As listed.
- 23 dex -> 5% increase. 56x1.05 = 58.80 rounds to 59. As listed.
- 32 dex -> 7% increase. 56x1.07 = 59.92 rounds to 60. Ranger page says 59.
- If the dex value is rounded to nearest 5:
- 32 dex -> 6% increase. 56x1.06 = 59.36 rounds to 59. As listed.
- That is close enough to be correct to be down to rounding errors. I think we need to check whether the dex breakpoints have been moved to 5x+3, instead of 5x. --Qetuth-(talk) 23:28, 15 September 2014 (UTC)
- Just checked if the issue is dex doesn't use breakpoints any more and each dex is 0.2% increase. That would give values of 57.568, 58.576, 59.584, which still round to 58,59,60, so that's not it. --Qetuth-(talk) 23:33, 15 September 2014 (UTC)