Talk:Cold to Fire Support: Difference between revisions

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:I just wrote an article explaining [[Damage conversion]], take a look, it should answer your question. — [[User:Malice|Malice]] ([[User_talk:Malice|talk]]) 02:50, 9 February 2013 (UTC)
:I just wrote an article explaining [[Damage conversion]], take a look, it should answer your question. — [[User:Malice|Malice]] ([[User_talk:Malice|talk]]) 02:50, 9 February 2013 (UTC)
== Version history incomplete ==
I don't know how to look it up myself, but the last version edit listed shows the quality being reduced to .35% from .7%, whereas it is currently set at .5%. If someone could find that out and fix that entry that would be great.
-[[User:NinjaNick95|NinjaNick95]] ([[User talk:NinjaNick95|talk]]) 22:16, 29 June 2013 (UTC)

Revision as of 22:18, 29 June 2013

How is damage calculated when...?

So, say you have Glacial Hammer with Cold to Fire.

Original Damage 100 Physical
+Glacial Hammer(level 1) 50 Physical + 50 Cold
+Cold to Fire(level 1) 50 Physical + 30 Cold + 20 Fire

How would +100% Cold and Fire damage from passives be applied?

  • 50 Physical + (2 * (30 Cold + 2*20 Fire)) = 50P + 60C + 80F
  • 50 Physical + (2*30 Cold) + (2*20 Fire) = 50P + 60C + 40F
  • something else?

-AnnanFay (talk) 14:09, 8 February 2013 (UTC)

I just wrote an article explaining Damage conversion, take a look, it should answer your question. — Malice (talk) 02:50, 9 February 2013 (UTC)

Version history incomplete

I don't know how to look it up myself, but the last version edit listed shows the quality being reduced to .35% from .7%, whereas it is currently set at .5%. If someone could find that out and fix that entry that would be great. -NinjaNick95 (talk) 22:16, 29 June 2013 (UTC)