Sword Damage and Attack Speed, Chance To Poison: Difference between revisions

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>94Connor949-gpuser
(Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Sword Damage and Attack Speed, Chance To Poison | type = Basic |...")
>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Sword Damage and Attack Speed, Chance To Poison}}</onlyinclude>{{Passive skill box|Sword Damage and Attack Speed, Chance To Poison}}
| name                  = Sword Damage and Attack Speed, Chance To Poison
| type                  = Basic
| bonuses                =
* 8% increased Physical Damage with Swords
* 4% increased Attack Speed with Swords
* 10% chance to Poison on Hit
* 8% increased Damage with Ailments from Attacks Skills while wielding a Sword
}}</onlyinclude>


'''{{PAGENAME}}''' is a [[basic passive skill]].
'''{{PAGENAME}}''' is a [[basic passive skill]].

Revision as of 10:02, 29 July 2018

Template:FixmeLua error in Module:Passive_skill at line 604: No passive skills with the given name found.

Sword Damage and Attack Speed, Chance To Poison is a basic passive skill.

Version history

Version Changes
3.0.0
  • The passive skills leading to Brutal Blade near the Ranger now grant a total of 20% Chance to Poison on Hit.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.