Sword Damage and Attack Speed, Chance To Poison: Difference between revisions

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(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
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<onlyinclude>{{fixme|Sword Damage and Attack Speed, Chance To Poison}}</onlyinclude><!-- {{Passive skill box|Sword Damage and Attack Speed, Chance To Poison}} -->
<onlyinclude>{{fixme|Sword Damage and Attack Speed, Chance To Poison}}</onlyinclude><!-- {{Passive skill box|Sword Damage and Attack Speed, Chance To Poison}} -->


'''Sword Damage and Attack Speed, Chance To Poison''' is a [[basic passive skill]].
'''Sword Damage and Attack Speed, Chance To Poison''' is a [[small passive skill]].


==Version history==
==Version history==

Revision as of 04:41, 29 May 2023

Template:Fixme

Sword Damage and Attack Speed, Chance To Poison is a small passive skill.

Version history

Version Changes
3.0.0
  • The passive skills leading to Brutal Blade near the Ranger now grant a total of 20% Chance to Poison on Hit.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.