Sword Damage: Difference between revisions

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==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.3.0}}
{{Version history table row|1.3.0}}
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
{{VersionHistoryRow|1.2.0}}
{{Version history table row|1.2.0}}
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
|}

Revision as of 04:44, 18 October 2020

Sword Damage
Passive Skill
14% increased Physical Damage with Swords
Sword Attacks deal 14% increased Damage with Ailments [1]

16% increased Physical Damage with Swords
Sword Attacks deal 16% increased Damage with Ailments [1] [2]

Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Sword Attacks deal 14% increased Damage with Hits and Ailments [1]

Sword Damage is a basic passive skill that grants increased physical damage with swords.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.