Sword Damage: Difference between revisions
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>BotK2 (Removing onlyinclude) |
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|1.3.0}} | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. | * Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. | ||
{{ | {{Version history table row|1.2.0}} | ||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
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Revision as of 04:44, 18 October 2020
Sword Damage
Passive Skill
14% increased Physical Damage with Swords
Sword Attacks deal 14% increased Damage with Ailments [1]
16% increased Physical Damage with Swords
Sword Attacks deal 16% increased Damage with Ailments [1] [2]
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Sword Attacks deal 14% increased Damage with Hits and Ailments [1]
Sword Attacks deal 14% increased Damage with Ailments [1]
16% increased Physical Damage with Swords
Sword Attacks deal 16% increased Damage with Ailments [1] [2]
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Sword Attacks deal 14% increased Damage with Hits and Ailments [1]
Sword Damage is a basic passive skill that grants increased physical damage with swords.
Version history
Version | Changes |
---|---|
1.3.0 |
|
1.2.0 |
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