Stone Altar: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>KLIKS
(Created page with "thumbnail|right|A Stone Circle in The Ledge In the Talisman leagues, '''Stone Circles''' can be found throughout Wraeclast. At these c...")
>Neokowloon
No edit summary
 
(26 intermediate revisions by 10 users not shown)
Line 1: Line 1:
[[File:Stone Circle screenshot.png|thumbnail|right|A Stone Circle in The Ledge]]
{{historical content|the page described a mechanics of the [[talisman league]]; it was not available to the main game}}
In the [[Talisman league]]s, '''Stone Circles''' can be found throughout Wraeclast. At these circles, the player can sacrifice sets of five different [[talisman]]s of the same tier to summon a monster possessed by a higher-tier Talisman. The rarity of the output Talisman is selected at random from the five input ones (i.e. if the player puts three magic, one unique and one normal talisman into the stone circle, the resulting talisman will have 60% chance to be magic, 20% chance to be unique and 20% chance to be normal).
[[File:Stone Altar screenshot.png|thumbnail|right|A stone altar in The Ledge]]
In the [[Talisman league]]s, '''Stone Altars''' could be found throughout Wraeclast. At these altars, the player could sacrifice sets of five different [[talisman]]s of the same tier to summon a monster possessed by a higher-tier Talisman. The rarity of the output Talisman was selected at random from the five input ones (i.e. if the player puts three magic, one unique and one normal talisman into the stone altar, the resulting talisman will have 60% chance to be magic, 20% chance to be unique and 20% chance to be normal).


If the player uses five third-tier Talismans at a Stone Circle, he summons a portal to an area where [[Rigwald, the Wolven King]] can be fought. He is possessed by a special fourth-tier Talisman that has two random Talisman properties.
If the player used five third-tier Talismans at a stone altar, it summoned a portal to an area where [[Rigwald, the Wolven King]] could be fought.


After the Talisman league ended, Stone Altars were not added to the core game. Currently they are not implemented but may make a return in the future.<ref name="Manifesto" />
==Spawn Locations==
They had a 100% chance to spawn in the [[Western Forest]], the [[Hedge Maze]], and the [[Dried Lake]]. The [[Ledge]] had a 100% chance to spawn one in Cruel and Merciless. The [[Imperial Gardens]] had a 60% chance. The [[Dread Thicket]] was 50%. [[Kaom's Dream]] and [[Kaom's Stronghold|Stronghold]] had a 35% chance. The [[Belly of the Beast]] areas had a 20% chance in Normal, up to 30% in Merciless. All non-unique maps had a 35% chance to spawn a stone altar as well. Stone altars could spawn also in other areas, but not too often.
==Item level==
The [[item level]] of talismans obtained from stone altars was an average of the five talismans used, where the the lowest-level talisman was counted once, the highest-level talisman was counted three times, and the middle three talismans were counted twice. The summoned monsters are the same level as the resultant talisman that the player should get from using the altar. That means using high-level talismans in a low-level area on a low-level character is ill-advised.
The level of the stone altar's area mattered only if the talismans used resulted in a talisman lower than the level of the area. In this case, the monsters summoned from the stone altar will match the level of the area, rather than the level of the talisman. This does not cause them to drop higher level Talismans than they otherwise would have.<ref name="GGG_Q&A" />
==Monsters==
When a stone altar was activated with tier 1 or 2 talismans, groups of monsters would appear from among the following:
*[[Unbound Arachnid]]
*[[Unbound Beast]]
*[[Unbound Cobra]]
*[[Unbound Hellion]]
*[[Unbound Primate]]
*[[Unbound Razormaw]]
*[[Unbound Retch]]
*[[Unbound Rhoa]]
*[[Unbound Ursa]]
For tier 1 talismans, one of these monsters would be possessed by the tier 2 talisman. For tier 2 talismans, a random unique monster would be holding the tier 3 talisman:
*[[Death Blossom]]
*[[Great Webmother]]
*[[Legion of Lost Souls]]
*[[Primordius]]
*[[Sire of the Falling Skies]]
*[[the Scourge of the Wilds]]
*[[Ululat, Maggot-bearer]]
==References==
{{reflist|refs=
<ref name="GGG_Q&A">{{cite web|author=Bex_GGG|date=December 15, 2015|title=Talisman and Poison Questions and Answers|url=https://www.pathofexile.com/forum/view-thread/1511833|publisher=Official Path of Exile Forums|accessdate=December 15, 2015}}</ref>
<ref name="Manifesto">{{cite web|author=Chris|date=February 23, 2016|title=Changes to Past Leagues at Zana|url=https://www.pathofexile.com/forum/view-thread/1591601|publisher=Official Path of Exile Forums|accessdate=March 9, 2016}}</ref>
}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 18:22, 29 January 2018

This article describes historical game content.

the page described a mechanics of the talisman league; it was not available to the main game

A stone altar in The Ledge

In the Talisman leagues, Stone Altars could be found throughout Wraeclast. At these altars, the player could sacrifice sets of five different talismans of the same tier to summon a monster possessed by a higher-tier Talisman. The rarity of the output Talisman was selected at random from the five input ones (i.e. if the player puts three magic, one unique and one normal talisman into the stone altar, the resulting talisman will have 60% chance to be magic, 20% chance to be unique and 20% chance to be normal).

If the player used five third-tier Talismans at a stone altar, it summoned a portal to an area where Rigwald, the Wolven King could be fought.

After the Talisman league ended, Stone Altars were not added to the core game. Currently they are not implemented but may make a return in the future.[1]

Spawn Locations

They had a 100% chance to spawn in the Western Forest, the Hedge Maze, and the Dried Lake. The Ledge had a 100% chance to spawn one in Cruel and Merciless. The Imperial Gardens had a 60% chance. The Dread Thicket was 50%. Kaom's Dream and Stronghold had a 35% chance. The Belly of the Beast areas had a 20% chance in Normal, up to 30% in Merciless. All non-unique maps had a 35% chance to spawn a stone altar as well. Stone altars could spawn also in other areas, but not too often.

Item level

The item level of talismans obtained from stone altars was an average of the five talismans used, where the the lowest-level talisman was counted once, the highest-level talisman was counted three times, and the middle three talismans were counted twice. The summoned monsters are the same level as the resultant talisman that the player should get from using the altar. That means using high-level talismans in a low-level area on a low-level character is ill-advised.

The level of the stone altar's area mattered only if the talismans used resulted in a talisman lower than the level of the area. In this case, the monsters summoned from the stone altar will match the level of the area, rather than the level of the talisman. This does not cause them to drop higher level Talismans than they otherwise would have.[2]

Monsters

When a stone altar was activated with tier 1 or 2 talismans, groups of monsters would appear from among the following:

For tier 1 talismans, one of these monsters would be possessed by the tier 2 talisman. For tier 2 talismans, a random unique monster would be holding the tier 3 talisman:

References

  1. Chris (February 23, 2016). "Changes to Past Leagues at Zana". Official Path of Exile Forums. Retrieved March 9, 2016.
  2. Bex_GGG (December 15, 2015). "Talisman and Poison Questions and Answers". Official Path of Exile Forums. Retrieved December 15, 2015.