Sniper's Mark: Difference between revisions

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|imagealt= Projectile Weakness
|imagealt= Projectile Weakness
|description = [[Curse|Curses]] all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
|description = [[Curse|Curses]] all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
|level=  
|level= 19
|dexterity=  
|dexterity= 41
|intelligence=  
|intelligence=  
|strength=  
|strength=  
|stats =  
|stats = ''Base Duration is 9.0 Seconds''
|color =
''Projectiles have an Additional 40% Chance to Pierce Cursed Enemies''
''Hits on Cursed Enemies have an Additional 15% Chance to Knockback''
''Cursed Enemies have 30% Less Evasion Against Projectile Attacks''
''Cursed Enemies take 25% more Damage from Projectiles''
|color = Green
}}
}}



Revision as of 03:48, 4 June 2012

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This wicked curse alters the very flesh of those afflicted, turning their armor and hide to mere paper. Any projectiles striking a cursed target have a high chance of piercing it, boring straight through to hit additional enemies standing behind. Foes under the Projectile Weakness curse will find themselves frustrated trying to reach the archer, since every volley has a good chance of causing a knockback. A Ranger trained in the curse of Projectile Weakness will be counted amongst the most feared combatants on the battlefield.

Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.