Page values for "Skill:VaalGuardIceShot"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2022-12-07 5:16:45 AM
_modificationDateDatetime2023-11-16 4:45:45 AM
_creatorStringOneRobotBot
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringSkill:VaalGuardIceShot
_pageIDInteger100,810
_pageNamePageSkill:VaalGuardIceShot
_pageTitleString

VaalGuardIceShot

_pageNamespaceInteger10,010

"skill_levels" values

3 rows are stored for this page
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger1
level_requirementInteger1
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText25% increased Physical Damage
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger2
level_requirementInteger68
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText40% increased Physical Damage
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger100
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat100.0
damage_multiplierFloat100.0
dexterity_requirementInteger
durationFloat2.5
experienceInteger
intelligence_requirementInteger
levelInteger0
level_requirementInteger
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger

"skill_stats_per_level" values

8 rows are stored for this page
FieldField typeValue
idStringphysical_damage_+%
levelInteger1
valueInteger25
FieldField typeValue
idStringphysical_damage_+%
levelInteger2
valueInteger40
FieldField typeValue
idStringaction_attack_or_cast_time_uses_animation_length
levelInteger0
valueInteger1
FieldField typeValue
idStringprojectile_uses_contact_position
levelInteger0
valueInteger1
FieldField typeValue
idStringskill_can_fire_arrows
levelInteger0
valueInteger1
FieldField typeValue
idStringuse_scaled_contact_offset
levelInteger0
valueInteger1
FieldField typeValue
idStringbase_skill_effect_duration
levelInteger0
valueInteger2,500
FieldField typeValue
idStringskill_physical_damage_%_to_convert_to_cold
levelInteger0
valueInteger50

"skill" values

1 row is stored for this page
FieldField typeValue
active_skill_nameStringIce Shot
cast_timeFloat1.0
descriptionTextFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
htmlText<span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Shot</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Skill:VaalGuardIceShot|VaalGuardIceShot]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Shot skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-68)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">2.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.50 seconds<br>(25-40)% increased Physical Damage<br>50% of Physical Damage Converted to Cold Damage</td></tr></table></span>
item_class_id_restrictionList of String, delimiter: ,Bow
item_class_restrictionList of String, delimiter: ,Bow
max_levelInteger2
projectile_speedInteger
radiusInteger
radius_descriptionText
radius_secondaryInteger
radius_secondary_descriptionText
radius_tertiaryInteger
radius_tertiary_descriptionText
skill_iconPageIce Shot skill icon.png
skill_idStringVaalGuardIceShot
skill_screenshotPageIce Shot skill screenshot.jpg
stat_textTextBase duration is 2.50 seconds<br>(25-40)% increased Physical Damage<br>50% of Physical Damage Converted to Cold Damage