Page values for "Skill:MachinariumElementalHitLightning"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2022-12-07 3:51:57 AM
_modificationDateDatetime2024-03-31 5:12:31 AM
_creatorStringOneRobotBot
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringSkill:MachinariumElementalHitLightning
_pageIDInteger99,321
_pageNamePageSkill:MachinariumElementalHitLightning
_pageTitleString

MachinariumElementalHitLightning

_pageNamespaceInteger10,010

"skill_levels" values

2 rows are stored for this page
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger1
level_requirementInteger1
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger100
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat100.0
damage_multiplierFloat150.0
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger0
level_requirementInteger
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger

"skill_stats_per_level" values

8 rows are stored for this page
FieldField typeValue
idStringaction_attack_or_cast_time_uses_animation_length
levelInteger0
valueInteger1
FieldField typeValue
idStringis_area_damage
levelInteger0
valueInteger1
FieldField typeValue
idStringskill_can_fire_arrows
levelInteger0
valueInteger1
FieldField typeValue
idStringskill_can_fire_wand_projectiles
levelInteger0
valueInteger1
FieldField typeValue
idStringelemental_hit_cannot_roll_cold_damage
levelInteger0
valueInteger1
FieldField typeValue
idStringelemental_hit_cannot_roll_fire_damage
levelInteger0
valueInteger1
FieldField typeValue
idStringchance_to_freeze_shock_ignite_%
levelInteger0
valueInteger25
FieldField typeValue
idStringactive_skill_base_area_of_effect_radius
levelInteger0
valueInteger10

"skill" values

1 row is stored for this page
FieldField typeValue
active_skill_nameStringElemental Hit
cast_timeFloat1.0
descriptionTextEach attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
htmlText<span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Elemental Hit</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Skill:MachinariumElementalHitLightning|MachinariumElementalHitLightning]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Elemental Hit skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">150% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.</td></tr><tr><td class="tc -mod" colspan="2">Prismatic Skills cannot choose Cold<br>Prismatic Skills cannot choose Fire<br>25% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre</td></tr></table></span>
item_class_id_restrictionList of String, delimiter: ,
item_class_restrictionList of String, delimiter: ,
max_levelInteger1
projectile_speedInteger
radiusInteger
radius_descriptionText
radius_secondaryInteger
radius_secondary_descriptionText
radius_tertiaryInteger
radius_tertiary_descriptionText
skill_iconPageElemental Hit skill icon.png
skill_idStringMachinariumElementalHitLightning
skill_screenshotPageElemental Hit skill screenshot.jpg
stat_textTextPrismatic Skills cannot choose Cold<br>Prismatic Skills cannot choose Fire<br>25% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre