Page values for "Skill:ExileChargedDashFast"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2022-12-07 8:42:11 AM
_modificationDateDatetime2023-08-19 3:05:36 PM
_creatorStringOneRobotBot
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringSkill:ExileChargedDashFast
_pageIDInteger104,299
_pageNamePageSkill:ExileChargedDashFast
_pageTitleString

ExileChargedDashFast

_pageNamespaceInteger10,010

"skill_levels" values

2 rows are stored for this page
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger1
level_requirementInteger1
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger100
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat100.0
damage_multiplierFloat100.0
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger0
level_requirementInteger
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger

"skill_stats_per_level" values

5 rows are stored for this page
FieldField typeValue
idStringis_area_damage
levelInteger0
valueInteger1
FieldField typeValue
idStringskill_physical_damage_%_to_convert_to_lightning
levelInteger0
valueInteger100
FieldField typeValue
idStringactive_skill_damage_+%_final
levelInteger0
valueInteger100
FieldField typeValue
idStringattack_speed_+%
levelInteger0
valueInteger100
FieldField typeValue
idStringfortify_on_hit
levelInteger0
valueInteger1

"skill" values

1 row is stored for this page
FieldField typeValue
active_skill_nameStringCharged Dash
cast_timeFloat2.5
descriptionTextChannel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.
htmlText<span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Charged Dash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Skill:ExileChargedDashFast|ExileChargedDashFast]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Charged Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">2.50 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.</td></tr><tr><td class="tc -mod" colspan="2">100% of Physical Damage Converted to Lightning Damage<br>Deals 100% more Damage<br>100% increased Attack Speed<br>Melee Hits Fortify</td></tr></table></span>
item_class_id_restrictionList of String, delimiter: ,Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger
item_class_restrictionList of String, delimiter: ,Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger
max_levelInteger1
projectile_speedInteger
radiusInteger
radius_descriptionText
radius_secondaryInteger
radius_secondary_descriptionText
radius_tertiaryInteger
radius_tertiary_descriptionText
skill_iconPageCharged Dash skill icon.png
skill_idStringExileChargedDashFast
skill_screenshotPage
stat_textText100% of Physical Damage Converted to Lightning Damage<br>Deals 100% more Damage<br>100% increased Attack Speed<br>Melee Hits Fortify