Page values for "Skill:ElementalStrikeVaalColossus"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2022-12-07 7:50:53 AM
_modificationDateDatetime2023-12-09 8:43:50 AM
_creatorStringOneRobotBot
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringSkill:ElementalStrikeVaalColossus
_pageIDInteger103,078
_pageNamePageSkill:ElementalStrikeVaalColossus
_pageTitleString

ElementalStrikeVaalColossus

_pageNamespaceInteger10,010

"skill_levels" values

2 rows are stored for this page
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger1
level_requirementInteger1
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger100
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat100.0
damage_multiplierFloat100.0
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger0
level_requirementInteger
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger

"skill_stats_per_level" values

6 rows are stored for this page
FieldField typeValue
idStringaction_attack_or_cast_time_uses_animation_length
levelInteger0
valueInteger1
FieldField typeValue
idStringbase_is_projectile
levelInteger0
valueInteger1
FieldField typeValue
idStringfixed_projectile_spread
levelInteger0
valueInteger70
FieldField typeValue
idStringalways_pierce
levelInteger0
valueInteger1
FieldField typeValue
idStringnumber_of_chains
levelInteger0
valueInteger2
FieldField typeValue
idStringelemental_strike_physical_damage_%_to_convert
levelInteger0
valueInteger60

"skill" values

1 row is stored for this page
FieldField typeValue
active_skill_nameStringWild Strike
cast_timeFloat1.0
descriptionTextYour melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
htmlText<span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Wild Strike</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Skill:ElementalStrikeVaalColossus|ElementalStrikeVaalColossus]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Wild Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.</td></tr><tr><td class="tc -mod" colspan="2">Projectiles Pierce all Targets<br>Chains +2 Times<br>60% of Physical Damage Converted to Fire, Cold or Lightning Damage</td></tr></table></span>
item_class_id_restrictionList of String, delimiter: ,Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger
item_class_restrictionList of String, delimiter: ,Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger
max_levelInteger1
projectile_speedInteger
radiusInteger
radius_descriptionText
radius_secondaryInteger
radius_secondary_descriptionText
radius_tertiaryInteger
radius_tertiary_descriptionText
skill_iconPageWild Strike skill icon.png
skill_idStringElementalStrikeVaalColossus
skill_screenshotPageWild Strike skill screenshot.jpg
stat_textTextProjectiles Pierce all Targets<br>Chains +2 Times<br>60% of Physical Damage Converted to Fire, Cold or Lightning Damage