1 row is stored for this page
Field | Field type | Value |
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_creationDate | Datetime | 2023-12-09 8:32:50 AM |
_modificationDate | Datetime | 2024-04-01 1:04:18 AM |
_creator | String | Iv Isbot |
_categories | List of String, delimiter: | | |
_isRedirect | Boolean | No |
_pageNameOrRedirect | String | Skill:ElementalHitCloneShot |
_pageID | Integer | 120,333 |
_pageName | Page | Skill:ElementalHitCloneShot |
_pageTitle | String | ElementalHitCloneShot
|
_pageNamespace | Integer | 10,010 |
2 rows are stored for this page
Field | Field type | Value |
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attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | |
damage_multiplier | Float | |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 1 |
level_requirement | Integer | 0 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | 100 |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 680.0 |
damage_multiplier | Float | 680.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 0 |
level_requirement | Integer | |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
5 rows are stored for this page
Field | Field type | Value |
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id | String | is_area_damage |
level | Integer | 0 |
value | Integer | 1 |
Field | Field type | Value |
---|
id | String | skill_can_fire_arrows |
level | Integer | 0 |
value | Integer | 1 |
Field | Field type | Value |
---|
id | String | skill_can_fire_wand_projectiles |
level | Integer | 0 |
value | Integer | 1 |
Field | Field type | Value |
---|
id | String | chance_to_freeze_shock_ignite_% |
level | Integer | 0 |
value | Integer | 20 |
Field | Field type | Value |
---|
id | String | active_skill_base_area_of_effect_radius |
level | Integer | 0 |
value | Integer | 10 |
1 row is stored for this page
Field | Field type | Value |
---|
active_skill_name | String | Elemental Hit |
cast_time | Float | 1.0 |
description | Text | Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. |
html | Text | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Elemental Hit</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Skill:ElementalHitCloneShot|ElementalHitCloneShot]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Elemental Hit skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">0</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">680% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">680%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.</td></tr><tr><td class="tc -mod" colspan="2">20% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre</td></tr></table></span> |
item_class_id_restriction | List of String, delimiter: , | |
item_class_restriction | List of String, delimiter: , | |
max_level | Integer | 1 |
projectile_speed | Integer | |
radius | Integer | |
radius_description | Text | |
radius_secondary | Integer | |
radius_secondary_description | Text | |
radius_tertiary | Integer | |
radius_tertiary_description | Text | |
skill_icon | Page | Elemental Hit skill icon.png |
skill_id | String | ElementalHitCloneShot |
skill_screenshot | Page | Elemental Hit skill screenshot.jpg |
stat_text | Text | 20% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre |