1 row is stored for this page
Field | Field type | Value |
---|
_creationDate | Datetime | 2024-03-31 4:34:43 AM |
_modificationDate | Datetime | 2024-03-31 4:34:43 AM |
_creator | String | Iv Isbot |
_categories | List of String, delimiter: | | Skill_data |
_isRedirect | Boolean | No |
_pageNameOrRedirect | String | Skill:DoubleSlashRoyale |
_pageID | Integer | 123,705 |
_pageName | Page | Skill:DoubleSlashRoyale |
_pageTitle | String | DoubleSlashRoyale
|
_pageNamespace | Integer | 10,010 |
11 rows are stored for this page
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 80.0 |
damage_multiplier | Float | 80.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 1 |
level_requirement | Integer | 4 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 6 to 9 Added Attack Physical Damage<br>20% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 82.0 |
damage_multiplier | Float | 82.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 2 |
level_requirement | Integer | 6 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 7 to 10 Added Attack Physical Damage<br>22% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 84.0 |
damage_multiplier | Float | 84.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 3 |
level_requirement | Integer | 9 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 9 to 13 Added Attack Physical Damage<br>+0.1 metres to radius<br>24% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 86.0 |
damage_multiplier | Float | 86.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 4 |
level_requirement | Integer | 12 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 12 to 16 Added Attack Physical Damage<br>+0.1 metres to radius<br>26% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 88.0 |
damage_multiplier | Float | 88.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 5 |
level_requirement | Integer | 16 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 15 to 21 Added Attack Physical Damage<br>+0.2 metres to radius<br>28% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 90.0 |
damage_multiplier | Float | 90.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 6 |
level_requirement | Integer | 20 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 19 to 27 Added Attack Physical Damage<br>+0.2 metres to radius<br>30% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 92.0 |
damage_multiplier | Float | 92.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 7 |
level_requirement | Integer | 24 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 24 to 33 Added Attack Physical Damage<br>+0.3 metres to radius<br>32% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 94.0 |
damage_multiplier | Float | 94.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 8 |
level_requirement | Integer | 28 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 29 to 41 Added Attack Physical Damage<br>+0.3 metres to radius<br>34% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 96.0 |
damage_multiplier | Float | 96.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 9 |
level_requirement | Integer | 32 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 35 to 49 Added Attack Physical Damage<br>+0.4 metres to radius<br>36% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | |
critical_strike_chance | Float | |
damage_effectiveness | Float | 98.0 |
damage_multiplier | Float | 98.0 |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 10 |
level_requirement | Integer | 36 |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | 42 to 59 Added Attack Physical Damage<br>+0.4 metres to radius<br>38% more Damage with Bleeding while in Blood Stance |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
Field | Field type | Value |
---|
attack_speed_multiplier | Integer | 60 |
attack_time | Float | |
cooldown | Float | |
cost_amounts | List of Integer, delimiter: , | 7 |
cost_multiplier | Float | |
cost_types | List of String, delimiter: , | Mana |
critical_strike_chance | Float | |
damage_effectiveness | Float | |
damage_multiplier | Float | |
dexterity_requirement | Integer | |
duration | Float | |
experience | Integer | |
intelligence_requirement | Integer | |
level | Integer | 0 |
level_requirement | Integer | |
life_reservation_flat | Integer | |
life_reservation_percent | Integer | |
mana_reservation_flat | Integer | |
mana_reservation_percent | Integer | |
stat_text | Text | |
stored_uses | Integer | |
strength_requirement | Integer | |
vaal_soul_gain_prevention_time | Float | |
vaal_souls_requirement | Integer | |
vaal_stored_uses | Integer | |
42 rows are stored for this page
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 1 |
value | Integer | 6 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 1 |
value | Integer | 9 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 1 |
value | Integer | 20 |
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 2 |
value | Integer | 7 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 2 |
value | Integer | 10 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 2 |
value | Integer | 22 |
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 3 |
value | Integer | 9 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 3 |
value | Integer | 13 |
Field | Field type | Value |
---|
id | String | active_skill_base_radius_+ |
level | Integer | 3 |
value | Integer | 1 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 3 |
value | Integer | 24 |
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 4 |
value | Integer | 12 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 4 |
value | Integer | 16 |
Field | Field type | Value |
---|
id | String | active_skill_base_radius_+ |
level | Integer | 4 |
value | Integer | 1 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 4 |
value | Integer | 26 |
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 5 |
value | Integer | 15 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 5 |
value | Integer | 21 |
Field | Field type | Value |
---|
id | String | active_skill_base_radius_+ |
level | Integer | 5 |
value | Integer | 2 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 5 |
value | Integer | 28 |
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 6 |
value | Integer | 19 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 6 |
value | Integer | 27 |
Field | Field type | Value |
---|
id | String | active_skill_base_radius_+ |
level | Integer | 6 |
value | Integer | 2 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 6 |
value | Integer | 30 |
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 7 |
value | Integer | 24 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 7 |
value | Integer | 33 |
Field | Field type | Value |
---|
id | String | active_skill_base_radius_+ |
level | Integer | 7 |
value | Integer | 3 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 7 |
value | Integer | 32 |
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 8 |
value | Integer | 29 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 8 |
value | Integer | 41 |
Field | Field type | Value |
---|
id | String | active_skill_base_radius_+ |
level | Integer | 8 |
value | Integer | 3 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 8 |
value | Integer | 34 |
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 9 |
value | Integer | 35 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 9 |
value | Integer | 49 |
Field | Field type | Value |
---|
id | String | active_skill_base_radius_+ |
level | Integer | 9 |
value | Integer | 4 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 9 |
value | Integer | 36 |
Field | Field type | Value |
---|
id | String | attack_minimum_added_physical_damage |
level | Integer | 10 |
value | Integer | 42 |
Field | Field type | Value |
---|
id | String | attack_maximum_added_physical_damage |
level | Integer | 10 |
value | Integer | 59 |
Field | Field type | Value |
---|
id | String | active_skill_base_radius_+ |
level | Integer | 10 |
value | Integer | 4 |
Field | Field type | Value |
---|
id | String | active_skill_bleeding_damage_+%_final_in_blood_stance |
level | Integer | 10 |
value | Integer | 38 |
Field | Field type | Value |
---|
id | String | console_skill_dont_chase |
level | Integer | 0 |
value | Integer | 1 |
Field | Field type | Value |
---|
id | String | is_area_damage |
level | Integer | 0 |
value | Integer | 1 |
Field | Field type | Value |
---|
id | String | chance_to_bleed_on_hit_%_chance_in_blood_stance |
level | Integer | 0 |
value | Integer | 50 |
Field | Field type | Value |
---|
id | String | skill_angle_+%_in_sand_stance |
level | Integer | 0 |
value | Integer | 50 |
1 row is stored for this page
Field | Field type | Value |
---|
active_skill_name | String | Lacerate |
cast_time | Float | 1.0 |
description | Text | Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default. |
html | Text | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Lacerate</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Skill:DoubleSlashRoyale|DoubleSlashRoyale]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Lacerate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Thrusting One-Handed Sword]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-36)</td></tr><tr><th>Cost</th><td class="tc -value">7 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">60% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(80%-98%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(80%-98%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.</td></tr><tr><td class="tc -mod" colspan="2">(6-42) to (9-59) Added Attack Physical Damage<br>+(0-0.4) metres to radius<br>(20-38)% more Damage with Bleeding while in Blood Stance<br>50% chance to cause Bleeding while in Blood Stance<br>50% increased angle while in Sand Stance</td></tr></table></span> |
item_class_id_restriction | List of String, delimiter: , | One Hand Sword • Two Hand Sword • One Hand Axe • Two Hand Axe • Thrusting One Hand Sword |
item_class_restriction | List of String, delimiter: , | One-Handed Sword • Two-Handed Sword • One-Handed Axe • Two-Handed Axe • Thrusting One-Handed Sword |
max_level | Integer | 10 |
projectile_speed | Integer | |
radius | Integer | |
radius_description | Text | |
radius_secondary | Integer | |
radius_secondary_description | Text | |
radius_tertiary | Integer | |
radius_tertiary_description | Text | |
skill_icon | Page | Lacerate skill icon.png |
skill_id | String | DoubleSlashRoyale |
skill_screenshot | Page | Lacerate skill screenshot.jpg |
stat_text | Text | (6-42) to (9-59) Added Attack Physical Damage<br>+(0-0.4) metres to radius<br>(20-38)% more Damage with Bleeding while in Blood Stance<br>50% chance to cause Bleeding while in Blood Stance<br>50% increased angle while in Sand Stance |