Page values for "Skill:BloodSandStanceRoyale"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2024-03-31 4:35:32 AM
_modificationDateDatetime2024-03-31 4:35:32 AM
_creatorStringIv Isbot
_categoriesList of String, delimiter: |Skill_data
_isRedirectBooleanNo
_pageNameOrRedirectStringSkill:BloodSandStanceRoyale
_pageIDInteger123,764
_pageNamePageSkill:BloodSandStanceRoyale
_pageTitleString

BloodSandStanceRoyale

_pageNamespaceInteger10,010

"skill_levels" values

11 rows are stored for this page
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger1
level_requirementInteger1
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 5% more Area Damage while in Blood Stance<br>Melee Skills have 10% more Area of Effect while in Sand Stance
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger2
level_requirementInteger4
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 5% more Area Damage while in Blood Stance<br>Melee Skills have 11% more Area of Effect while in Sand Stance<br>10% increased Cooldown Recovery Rate
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger3
level_requirementInteger12
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 6% more Area Damage while in Blood Stance<br>Melee Skills have 11% more Area of Effect while in Sand Stance<br>20% increased Cooldown Recovery Rate
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger4
level_requirementInteger28
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 6% more Area Damage while in Blood Stance<br>Melee Skills have 12% more Area of Effect while in Sand Stance<br>30% increased Cooldown Recovery Rate
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger5
level_requirementInteger44
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 7% more Area Damage while in Blood Stance<br>Melee Skills have 12% more Area of Effect while in Sand Stance<br>40% increased Cooldown Recovery Rate
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger6
level_requirementInteger58
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 7% more Area Damage while in Blood Stance<br>Melee Skills have 13% more Area of Effect while in Sand Stance<br>50% increased Cooldown Recovery Rate
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger7
level_requirementInteger70
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 8% more Area Damage while in Blood Stance<br>Melee Skills have 13% more Area of Effect while in Sand Stance<br>60% increased Cooldown Recovery Rate
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger8
level_requirementInteger72
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 8% more Area Damage while in Blood Stance<br>Melee Skills have 14% more Area of Effect while in Sand Stance<br>70% increased Cooldown Recovery Rate
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger9
level_requirementInteger74
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 9% more Area Damage while in Blood Stance<br>Melee Skills have 14% more Area of Effect while in Sand Stance<br>80% increased Cooldown Recovery Rate
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
damage_multiplierFloat
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger10
level_requirementInteger76
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger
stat_textTextMelee Skills deal 9% more Area Damage while in Blood Stance<br>Melee Skills have 15% more Area of Effect while in Sand Stance<br>90% increased Cooldown Recovery Rate
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger100
attack_timeFloat
cooldownFloat2.0
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat100.0
damage_multiplierFloat100.0
dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger0
level_requirementInteger
life_reservation_flatInteger
life_reservation_percentInteger
mana_reservation_flatInteger
mana_reservation_percentInteger10
stat_textText
stored_usesInteger1
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger

"skill_stats_per_level" values

33 rows are stored for this page
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger1
valueInteger5
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger1
valueInteger10
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger2
valueInteger5
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger2
valueInteger11
FieldField typeValue
idStringbase_cooldown_speed_+%
levelInteger2
valueInteger10
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger3
valueInteger6
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger3
valueInteger11
FieldField typeValue
idStringbase_cooldown_speed_+%
levelInteger3
valueInteger20
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger4
valueInteger6
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger4
valueInteger12
FieldField typeValue
idStringbase_cooldown_speed_+%
levelInteger4
valueInteger30
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger5
valueInteger7
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger5
valueInteger12
FieldField typeValue
idStringbase_cooldown_speed_+%
levelInteger5
valueInteger40
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger6
valueInteger7
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger6
valueInteger13
FieldField typeValue
idStringbase_cooldown_speed_+%
levelInteger6
valueInteger50
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger7
valueInteger8
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger7
valueInteger13
FieldField typeValue
idStringbase_cooldown_speed_+%
levelInteger7
valueInteger60
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger8
valueInteger8
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger8
valueInteger14
FieldField typeValue
idStringbase_cooldown_speed_+%
levelInteger8
valueInteger70
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger9
valueInteger9
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger9
valueInteger14
FieldField typeValue
idStringbase_cooldown_speed_+%
levelInteger9
valueInteger80
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
levelInteger10
valueInteger9
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance
levelInteger10
valueInteger15
FieldField typeValue
idStringbase_cooldown_speed_+%
levelInteger10
valueInteger90
FieldField typeValue
idStringbase_deal_no_damage
levelInteger0
valueInteger1
FieldField typeValue
idStringconsole_skill_dont_chase
levelInteger0
valueInteger1
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance
levelInteger0
valueInteger-5
FieldField typeValue
idStringblood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance
levelInteger0
valueInteger-5

"skill" values

1 row is stored for this page
FieldField typeValue
active_skill_nameStringBlood and Sand
cast_timeFloat0.0
descriptionTextCasts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
htmlText<span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood and Sand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Skill:BloodSandStanceRoyale|BloodSandStanceRoyale]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood and Sand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-76)</td></tr><tr><th>Reservation</th><td class="tc -value">10% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</td></tr><tr><td class="tc -mod" colspan="2">Melee Skills deal (5-9)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-90)% increased Cooldown Recovery Rate</td></tr></table></span>
item_class_id_restrictionList of String, delimiter: ,
item_class_restrictionList of String, delimiter: ,
max_levelInteger10
projectile_speedInteger
radiusInteger
radius_descriptionText
radius_secondaryInteger
radius_secondary_descriptionText
radius_tertiaryInteger
radius_tertiary_descriptionText
skill_iconPageBlood and Sand skill icon.png
skill_idStringBloodSandStanceRoyale
skill_screenshotPage
stat_textTextMelee Skills deal (5-9)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-90)% increased Cooldown Recovery Rate