Rupturing: Difference between revisions

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'''Rupturing''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It causes [[critical strike]]s which inflict [[bleeding]] to also inflict a special debuff called [[Rupture]], which causes affected enemies to take more damage from bleeding while also making bleeding expire faster on them. Up to three stacks of Rupture can affect a target.
'''Rupturing''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It causes [[critical strike]]s which inflict [[bleeding]] to also inflict a special debuff called [[Rupture]], which causes affected enemies to take more damage from bleeding while also making bleeding expire faster on them. Up to three stacks of Rupture can affect a target.
==Ruthless mode==
{{infocard
|header    = Rupturing (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:SharpAndVenomous (DeadEye) passive skill icon.png]]</div>
|2        = Critical Strikes which inflict Bleeding also inflict Rupture
}}
Rupturing in [[Ruthless mode]] is unchanged.


==Version history==
==Version history==

Latest revision as of 08:38, 8 February 2024

Rupturing
Ascendancy Notable Passive Skill
Critical Strikes which inflict Bleeding also inflict Rupture [1]

Rupturing is a notable Ascendancy passive skill for the Deadeye. It causes critical strikes which inflict bleeding to also inflict a special debuff called Rupture, which causes affected enemies to take more damage from bleeding while also making bleeding expire faster on them. Up to three stacks of Rupture can affect a target.

Ruthless mode

Rupturing (Ruthless)
Ascendancy Notable Passive Skill
Critical Strikes which inflict Bleeding also inflict Rupture

Rupturing in Ruthless mode is unchanged.

Version history

Version Changes
3.13.0
  • Reworked as Rupturing (was known as Rupture).
Critical Strikes which inflict Bleeding also inflict Rupture (Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target). The small passive prior grants 10% increased Projectile Damage and 10% increased Critical Strike Chance.
3.2.0
  • Added Gain +30 Life when you Hit a Bleeding Enemy.
2.3.0
  • Added to the game.