Ricochet: Difference between revisions

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{{Passive skill box|Ricochet}}
{{Passive skill box|Ricochet}}
'''Ricochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and grants chaining projectile more damage, decreasing with each chain.  The first enemy hit receives the full damage bonus, with each following enemy receiving less damage as the chains continue.
'''Ricochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining to be able to chain off of terrain.
 
Projectiles that Pierce have a stored number of remaining chains.<ref name = "stored_chains" /> Since these chains are not yet used, all Pierced enemies will receive the damage bonus.<ref name = "pierced_bonus" />
 
Projectiles that cannot chain (notably from [[Molten Strike]]) never use their chains.  Therefore, all chains remain for the damage bonus.<ref name = "fully_piercing_projectiles" />
 
Note that the projectile must have remaining chains to be able to chain off walls.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
* Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain.
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0}}
* Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}.
* Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}.
Line 18: Line 14:


==See also==
==See also==
* {{il|Ulaman's Gaze}}
* {{il|Ulaman's Gaze}}, which provides a similar chance for projectiles to chain off of terrain
 
 
==References==
{{reflist|refs=
<ref name = "stored_chains">{{cite web
|title = New Dead Eye Ricochet mechanic. Are we sure we know how this works yet?
|url = https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxkdw8/
|author = Mark_GGG
|date = March 1, 2018
|accessdate = March 17, 2018
|publisher = Official Path of Exile Website
}}</ref>
<ref name = "pierced_bonus">{{cite web
|title = New Dead Eye Ricochet mechanic. Are we sure we know how this works yet?
|url = https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxw2ss/
|author = Mark_GGG
|date = March 1, 2018
|accessdate = March 17, 2018
|publisher = Official Path of Exile Website
}}</ref>
<ref name = "fully_piercing_projectiles">{{cite web
|title = New Dead Eye Ricochet mechanic. Are we sure we know how this works yet?
|url = https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxmbkp/
|author = Mark_GGG
|date = March 1, 2018
|accessdate = March 17, 2018
|publisher = Official Path of Exile Website
}}</ref>
}}

Revision as of 03:38, 22 May 2021

Ricochet
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]

Ricochet is a notable Ascendancy passive skill for the Deadeye. It lets chaining skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining to be able to chain off of terrain.

Version history

Version Changes
3.13.0
  • Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain.
3.2.0
  • Added Projectiles deal 10% more Damage for each remaining Chain.
2.2.0
  • Added to the game.


See also

  • Ulaman's GazeUlaman's Gaze
    Searching Eye Jewel
    AbyssRequires Level 40+(10-20) to Dexterity
    Projectiles have 4% chance to be able to Chain when colliding with terrain per
    Searching Eye Jewel affecting you, up to a maximum of 20%
    The Sovereign of the Well seeks dominion over the light.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , which provides a similar chance for projectiles to chain off of terrain