Ricochet: Difference between revisions

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* Projectiles deal 10% more Damage for each remaining Chain
* Projectiles deal 10% more Damage for each remaining Chain
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'''Richochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and grants chaining projectile more damage, decreasing with each chain.  The first enemy hit receives the full damage bonus, with each following enemy receiving less damage as the chains continue.
'''Ricochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and grants chaining projectile more damage, decreasing with each chain.  The first enemy hit receives the full damage bonus, with each following enemy receiving less damage as the chains continue.


Projectiles that Pierce have a stored number of remaining chains.<ref name = "stored_chains" /> Since these chains are not yet used, all Pierced enemies will receive the damage bonus.<ref name = "pierced_bonus" />
Projectiles that Pierce have a stored number of remaining chains.<ref name = "stored_chains" /> Since these chains are not yet used, all Pierced enemies will receive the damage bonus.<ref name = "pierced_bonus" />

Revision as of 17:07, 31 March 2018

Template:Passive Ricochet is a notable Ascendancy passive skill for the Deadeye. It lets chaining skills chain one extra time and grants chaining projectile more damage, decreasing with each chain. The first enemy hit receives the full damage bonus, with each following enemy receiving less damage as the chains continue.

Projectiles that Pierce have a stored number of remaining chains.[1] Since these chains are not yet used, all Pierced enemies will receive the damage bonus.[2]

Projectiles that cannot chain (notably from Molten Strike) never use their chains. Therefore, all chains remain for the damage bonus.[3]

Version history

Version Changes
3.2.0
  • Added Projectiles deal 10% more Damage for each remaining Chain.
2.2.0
  • Added to the game.

References

  1. Mark_GGG (March 1, 2018). "New Dead Eye Ricochet mechanic. Are we sure we know how this works yet?". Official Path of Exile Website. Retrieved March 17, 2018.
  2. Mark_GGG (March 1, 2018). "New Dead Eye Ricochet mechanic. Are we sure we know how this works yet?". Official Path of Exile Website. Retrieved March 17, 2018.
  3. Mark_GGG (March 1, 2018). "New Dead Eye Ricochet mechanic. Are we sure we know how this works yet?". Official Path of Exile Website. Retrieved March 17, 2018.